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authorVhati2019-01-19 01:35:00 -0500
committerFilippos Karapetis2019-02-03 10:49:48 +0200
commit18c4e7393a06a7ef4e01bdb93d289916347da0a6 (patch)
treeab692397032df41bf7a27566d07345ff8bedd451
parentf339402fe6fada5004acfb6ff8ff3b4b46187c45 (diff)
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SCI: Cleanup QFG3 patches
-rw-r--r--engines/sci/engine/script_patches.cpp205
1 files changed, 102 insertions, 103 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp
index 31651b0e94..6725cf5e36 100644
--- a/engines/sci/engine/script_patches.cpp
+++ b/engines/sci/engine/script_patches.cpp
@@ -7623,7 +7623,7 @@ static const uint16 qfg3SignatureImportDialog[] = {
0x7a, // push2
0x39, 0x03, // pushi 03
0x36, // push
- 0x43, 0x72, 0x04, // callk Memory 4
+ 0x43, 0x72, 0x04, // callk Memory, 4
0x35, 0x00, // ldi 00
0x65, 0x2a, // aTop text
SIG_END
@@ -7635,21 +7635,21 @@ static const uint16 qfg3PatchImportDialog[] = {
PATCH_END
};
-
-
-// ===========================================================================
// Patch for the Woo dialog option in Uhura's conversation.
+//
// Problem: The Woo dialog option (0xffb5) is negative, and therefore
-// treated as an option opening a submenu. This leads to uhuraTell::doChild
-// being called, which calls hero::solvePuzzle and then proceeds with
-// Teller::doChild to open the submenu. However, there is no actual submenu
-// defined for option -75 since -75 does not show up in uhuraTell::keys.
-// This will cause Teller::doChild to run out of bounds while scanning through
-// uhuraTell::keys.
+// treated as an option opening a submenu. This leads to uhuraTell::doChild
+// being called, which calls hero::solvePuzzle and then proceeds with
+// Teller::doChild to open the submenu. However, there is no actual submenu
+// defined for option -75 since -75 does not show up in uhuraTell::keys.
+// This will cause Teller::doChild to run out of bounds while scanning through
+// uhuraTell::keys.
+//
// Strategy: there is another conversation option in uhuraTell::doChild calling
-// hero::solvePuzzle (0xfffc) which does a ret afterwards without going to
-// Teller::doChild. We jump to this call of hero::solvePuzzle to get that same
-// behaviour.
+// hero::solvePuzzle (0xfffc) which does a ret afterwards without going to
+// Teller::doChild. We jump to this call of hero::solvePuzzle to get that same
+// behaviour.
+//
// Applies to at least: English, German, Italian, French, Spanish Floppy
// Responsible method: uhuraTell::doChild
// Fixes bug: #5172
@@ -7663,11 +7663,11 @@ static const uint16 qfg3SignatureWooDialog[] = {
0x35, 0x9b, // ldi 9b
0x1a, // eq?
0x31, 0x0c, // bnt 0c
- 0x38, SIG_SELECTOR16(solvePuzzle), // pushi 0297
+ 0x38, SIG_SELECTOR16(solvePuzzle), // pushi solvePuzzle (0297)
0x7a, // push2
0x38, SIG_UINT16(0x010c), // pushi 010c
0x7a, // push2
- 0x81, 0x00, // lag 00
+ 0x81, 0x00, // lag global[0]
0x4a, 0x08, // send 08
0x67, 0x12, // pTos 12 (query)
0x35, 0xb5, // ldi b5
@@ -7676,7 +7676,7 @@ static const uint16 qfg3SignatureWooDialog[] = {
static const uint16 qfg3PatchWooDialog[] = {
PATCH_ADDTOOFFSET(+0x29),
- 0x33, 0x11, // jmp to 0x6a2, the call to hero::solvePuzzle for 0xFFFC
+ 0x33, 0x11, // jmp [to 0x6a2, the call to hero::solvePuzzle for 0xFFFC]
PATCH_END
};
@@ -7691,11 +7691,11 @@ static const uint16 qfg3SignatureWooDialogAlt[] = {
0x35, 0x9b, // ldi 9b
0x1a, // eq?
0x30, SIG_UINT16(0x000c), // bnt 0c
- 0x38, SIG_SELECTOR16(solvePuzzle), // pushi 0297
+ 0x38, SIG_SELECTOR16(solvePuzzle), // pushi solvePuzzle (0297)
0x7a, // push2
0x38, SIG_UINT16(0x010c), // pushi 010c
0x7a, // push2
- 0x81, 0x00, // lag 00
+ 0x81, 0x00, // lag global[0]
0x4a, 0x08, // send 08
0x67, 0x12, // pTos 12 (query)
0x35, 0xb5, // ldi b5
@@ -7703,48 +7703,47 @@ static const uint16 qfg3SignatureWooDialogAlt[] = {
};
static const uint16 qfg3PatchWooDialogAlt[] = {
- PATCH_ADDTOOFFSET(+0x2C),
- 0x33, 0x12, // jmp to 0x708, the call to hero::solvePuzzle for 0xFFFC
+ PATCH_ADDTOOFFSET(+44),
+ 0x33, 0x12, // jmp [to 0x708, the call to hero::solvePuzzle for 0xFFFC]
PATCH_END
};
// When exporting characters at the end of Quest for Glory 3, the underlying
-// code has issues with values, that are above 9999.
+// code has issues with values above 9999.
// For further study: https://github.com/Blazingstix/QFGImporter/blob/master/QFGImporter/QFGImporter/QFG3.txt
//
-// If a value is above 9999, parts or even the whole character file will get corrupted.
-//
-// We are fixing the code because of that. We are patching code, that is calculating the checksum
-// and add extra code to lower such values to 9999.
+// If a value is above 9999, parts or even the whole character file will get
+// corrupted. We calculate the checksum and add extra code to lower such
+// values to 9999.
//
// Applies to at least: English, French, German, Italian, Spanish floppy
// Responsible method: saveHero::changeState
-// Fixes bug #6807
+// Fixes bug: #6807
static const uint16 qfg3SignatureExportChar[] = {
- 0x35, SIG_ADDTOOFFSET(+1), // ldi 00 / ldi 01 (2 loops, we patch both)
- 0xa5, 0x00, // sat temp[0] [contains index to data]
- 0x8d, 0x00, // lst temp[0]
+ 0x35, SIG_ADDTOOFFSET(+1), // ldi 00 / ldi 01 (2 loops, we patch both)
+ 0xa5, 0x00, // sat temp[0] [contains index to data]
+ 0x8d, 0x00, // lst temp[0]
SIG_MAGICDWORD,
- 0x35, 0x2c, // ldi 2c
- 0x22, // lt? [index above or equal 2Ch (44d)?
- 0x31, 0x23, // bnt [exit loop]
+ 0x35, 0x2c, // ldi 2c
+ 0x22, // lt? (index above or equal to 2Ch (44d)?)
+ 0x31, 0x23, // bnt [exit loop]
// from this point it's actually useless code, maybe a sci compiler bug
- 0x8d, 0x00, // lst temp[0]
- 0x35, 0x01, // ldi 01
+ 0x8d, 0x00, // lst temp[0]
+ 0x35, 0x01, // ldi 01
0x02, // add
0x9b, 0x00, // lsli local[0] ---------- load local[0 + ACC] onto stack
- 0x8d, 0x00, // lst temp[0]
- 0x35, 0x01, // ldi 01
+ 0x8d, 0x00, // lst temp[0]
+ 0x35, 0x01, // ldi 01
0x02, // add
0xb3, 0x00, // sali local[0] ---------- save stack to local[0 + ACC]
// end of useless code
- 0x8b, SIG_ADDTOOFFSET(+1), // lsl local[36h/37h] ---- load local[36h/37h] onto stack
- 0x8d, 0x00, // lst temp[0]
- 0x35, 0x01, // ldi 01
+ 0x8b, SIG_ADDTOOFFSET(+1), // lsl local[36h/37h] ----- load local[36h/37h] onto stack
+ 0x8d, 0x00, // lst temp[0]
+ 0x35, 0x01, // ldi 01
0x02, // add
0x93, 0x00, // lali local[0] ---------- load local[0 + ACC] into ACC
0x02, // add -------------------- add ACC + stack and put into ACC
- 0xa3, SIG_ADDTOOFFSET(+1), // sal local[36h/37h] ---- save ACC to local[36h/37h]
+ 0xa3, SIG_ADDTOOFFSET(+1), // sal local[36h/37h] ----- save ACC to local[36h/37h]
0x8d, 0x00, // lst temp[0] ------------ temp[0] to stack
0x35, 0x02, // ldi 02
0x02, // add -------------------- add 2 to stack
@@ -7755,26 +7754,27 @@ static const uint16 qfg3SignatureExportChar[] = {
static const uint16 qfg3PatchExportChar[] = {
PATCH_ADDTOOFFSET(+11),
- 0x85, 0x00, // lat temp[0]
+ 0x85, 0x00, // lat temp[0]
0x9b, 0x01, // lsli local[0] + 1 ------ load local[ ACC + 1] onto stack
0x3c, // dup
- 0x34, PATCH_UINT16(0x2710), // ldi 2710h (10000d)
+ 0x34, PATCH_UINT16(0x2710), // ldi 2710h (10000d)
0x2c, // ult? ------------------- is value smaller than 10000?
- 0x2f, 0x0a, // bt [jump over]
+ 0x2f, 0x0a, // bt [jump over]
0x3a, // toss
0x38, PATCH_UINT16(0x270f), // pushi 270fh (9999d)
0x3c, // dup
- 0x85, 0x00, // lat temp[0]
- 0xba, PATCH_UINT16(0x0001), // ssli local[0] + 1 ------ save stack to local[ ACC + 1] (UINT16 to waste 1 byte)
+ 0x85, 0x00, // lat temp[0]
+ 0xba, PATCH_UINT16(0x0001), // ssli local[0] + 1 ------ save stack to local[ACC + 1] (UINT16 to waste 1 byte)
// jump offset
- 0x83, PATCH_GETORIGINALBYTE(+26), // lal local[37h/36h] ---- load local[37h/36h] into ACC
+ 0x83, PATCH_GETORIGINALBYTE(+26), // lal local[37h/36h] ----- load local[37h/36h] into ACC
0x02, // add -------------------- add local[37h/36h] + data value
PATCH_END
};
-// Quest for Glory 3 doesn't properly import the character type of Quest for Glory 1 character files.
-// This issue was never addressed. It's caused by Sierra reading data directly from the local
-// area, which is only set by Quest For Glory 2 import data, instead of reading the properly set global variable.
+// Quest for Glory 3 doesn't properly import the character type of QFG1
+// character files. This issue was never addressed. It's caused by Sierra
+// reading data directly from the local area, which is only set by QFG2
+// import data, instead of reading the properly set global variable.
//
// We fix it, by also directly setting the local variable.
//
@@ -7792,8 +7792,8 @@ static const uint16 qfg3SignatureImportQfG1Char[] = {
static const uint16 qfg3PatchImportQfG1Char[] = {
PATCH_ADDTOOFFSET(+8),
- 0xa3, 0x01, // sal 01 -> also set local[01]
- 0x89, 0xfc, // lsg global[0xFD] -> save 2 bytes
+ 0xa3, 0x01, // sal local[1]
+ 0x89, 0xfc, // lsg global[0xfc] (save 2 bytes vs global[0xfb + 1])
PATCH_END
};
@@ -7803,7 +7803,7 @@ static const uint16 qfg3PatchImportQfG1Char[] = {
//
// Applies to at least: English, French, German, Italian, Spanish floppy
// Responsible method: heap in script 640
-// Fixes bug #5173
+// Fixes bug: #5173
static const uint16 qfg3SignatureChiefPriority[] = {
SIG_MAGICDWORD,
SIG_UINT16(0x0002), // yStep 0x0002
@@ -7818,9 +7818,9 @@ static const uint16 qfg3SignatureChiefPriority[] = {
static const uint16 qfg3PatchChiefPriority[] = {
PATCH_ADDTOOFFSET(+8),
- PATCH_UINT16(0x000A), // new priority 0x000A (10d)
+ PATCH_UINT16(0x000a), // priority 0x000A (10d)
PATCH_ADDTOOFFSET(+2),
- PATCH_UINT16(0x1010), // signal 0x1010 (set fixed priority flag)
+ PATCH_UINT16(0x1010), // signal 0x1010 (set fixed priority flag)
PATCH_END
};
@@ -7828,54 +7828,54 @@ static const uint16 qfg3PatchChiefPriority[] = {
// awarded for telling Rakeesh and Kreesha (room 285) about the Simabni
// initiation.
// However the array of posibble messages the hero can tell in that room
-// (local 156) is missing the "Tell about Initiation" message (#31) which
+// (local[156]) is missing the "Tell about Initiation" message (#31) which
// awards these points.
// This patch adds the message to that array, thus allowing the hero to tell
// that message (after completing the initiation) and gain the 3 points.
-// A side effect of increasing the local156 array is that the next local
+// A side effect of increasing the local[156] array is that the next local
// array is shifted and shrinks in size from 4 words to 3. The patch changes
// the 2 locations in the script that reference that array, to point to the new
-// location ($aa --> $ab). It is safe to shrink the 2nd array to 3 words
-// because only the first element in it is ever used.
+// location (local[$aa] --> local[$ab]). It is safe to shrink the 2nd array to
+// 3 words because only the first element in it is ever used.
//
// Note: You have to re-enter the room in case a saved game was loaded from a
// previous version of ScummVM and that saved game was made inside that room.
//
// Applies to: English, French, German, Italian, Spanish and the GOG release.
// Responsible method: heap in script 285
-// Fixes bug #7086
+// Fixes bug: #7086
static const uint16 qfg3SignatureMissingPoints1[] = {
// local[$9c] = [0 -41 -76 1 -30 -77 -33 -34 -35 -36 -37 -42 -80 999]
// local[$aa] = [0 0 0 0]
SIG_UINT16(0x0000), // 0 START MARKER
SIG_MAGICDWORD,
- SIG_UINT16(0xFFD7), // -41 "Greet"
- SIG_UINT16(0xFFB4), // -76 "Say Good-bye"
+ SIG_UINT16(0xffd7), // -41 "Greet"
+ SIG_UINT16(0xffb4), // -76 "Say Good-bye"
SIG_UINT16(0x0001), // 1 "Tell about Tarna"
- SIG_UINT16(0xFFE2), // -30 "Tell about Simani"
- SIG_UINT16(0xFFB3), // -77 "Tell about Prisoner"
- SIG_UINT16(0xFFDF), // -33 "Dispelled Leopard Lady"
- SIG_UINT16(0xFFDE), // -34 "Tell about Leopard Lady"
- SIG_UINT16(0xFFDD), // -35 "Tell about Leopard Lady"
- SIG_UINT16(0xFFDC), // -36 "Tell about Leopard Lady"
- SIG_UINT16(0xFFDB), // -37 "Tell about Village"
- SIG_UINT16(0xFFD6), // -42 "Greet"
- SIG_UINT16(0xFFB0), // -80 "Say Good-bye"
- SIG_UINT16(0x03E7), // 999 END MARKER
+ SIG_UINT16(0xffe2), // -30 "Tell about Simani"
+ SIG_UINT16(0xffb3), // -77 "Tell about Prisoner"
+ SIG_UINT16(0xffdf), // -33 "Dispelled Leopard Lady"
+ SIG_UINT16(0xffde), // -34 "Tell about Leopard Lady"
+ SIG_UINT16(0xffdd), // -35 "Tell about Leopard Lady"
+ SIG_UINT16(0xffdc), // -36 "Tell about Leopard Lady"
+ SIG_UINT16(0xffdb), // -37 "Tell about Village"
+ SIG_UINT16(0xffd6), // -42 "Greet"
+ SIG_UINT16(0xffb0), // -80 "Say Good-bye"
+ SIG_UINT16(0x03e7), // 999 END MARKER
SIG_ADDTOOFFSET(+2), // local[$aa][0]
SIG_END
};
static const uint16 qfg3PatchMissingPoints1[] = {
PATCH_ADDTOOFFSET(+14),
- PATCH_UINT16(0xFFE1), // -31 "Tell about Initiation"
- PATCH_UINT16(0xFFDE), // -34 "Tell about Leopard Lady"
- PATCH_UINT16(0xFFDD), // -35 "Tell about Leopard Lady"
- PATCH_UINT16(0xFFDC), // -36 "Tell about Leopard Lady"
- PATCH_UINT16(0xFFDB), // -37 "Tell about Village"
- PATCH_UINT16(0xFFD6), // -42 "Greet"
- PATCH_UINT16(0xFFB0), // -80 "Say Good-bye"
- PATCH_UINT16(0x03E7), // 999 END MARKER
+ PATCH_UINT16(0xffe1), // -31 "Tell about Initiation"
+ PATCH_UINT16(0xffde), // -34 "Tell about Leopard Lady"
+ PATCH_UINT16(0xffdd), // -35 "Tell about Leopard Lady"
+ PATCH_UINT16(0xffdc), // -36 "Tell about Leopard Lady"
+ PATCH_UINT16(0xffdb), // -37 "Tell about Village"
+ PATCH_UINT16(0xffd6), // -42 "Greet"
+ PATCH_UINT16(0xffb0), // -80 "Say Good-bye"
+ PATCH_UINT16(0x03e7), // 999 END MARKER
PATCH_GETORIGINALUINT16(+28), // local[$aa][0]
PATCH_END
};
@@ -7896,11 +7896,10 @@ static const uint16 qfg3SignatureMissingPoints2b[] = {
static const uint16 qfg3PatchMissingPoints2[] = {
PATCH_ADDTOOFFSET(+3),
- 0xab, // local[$aa] ==> local[$ab]
+ 0xab, // local[$ab] (replace local[$aa])
PATCH_END
};
-
// Partly WORKAROUND:
// During combat, the game is not properly throttled. That's because the game uses
// an inner loop for combat and does not iterate through the main loop.
@@ -7913,7 +7912,7 @@ static const uint16 qfg3PatchMissingPoints2[] = {
//
// Applies to at least: English, French, German, Italian, Spanish PC floppy
// Responsible method: combatControls::dispatchEvent (script 550) + WarriorObj in heap
-// Fixes bug #6247
+// Fixes bug: #6247
static const uint16 qfg3SignatureCombatSpeedThrottling1[] = {
0x31, 0x0d, // bnt [skip code]
SIG_MAGICDWORD,
@@ -7930,33 +7929,33 @@ static const uint16 qfg3SignatureCombatSpeedThrottling1[] = {
static const uint16 qfg3PatchCombatSpeedThrottling1[] = {
0x80, 0xd2, // lsg global[D2h]
0x14, // or
- 0x31, 0x06, // bnt [skip code] - saves 4 bytes
+ 0x31, 0x06, // bnt [skip code] (saves 4 bytes)
0xe1, 0xd2, // -ag global[D2h]
0x81, 0x58, // lag global[58h]
0xa3, 0x01, // sal local[01] (jump skips over this)
// our code
0x76, // push0
- 0x43, 0x2c, 0x00, // callk GameIsRestarting <-- add this so that our speed throttler is triggered
+ 0x43, 0x2c, 0x00, // callk GameIsRestarting (add this to trigger our speed throttler)
PATCH_END
};
static const uint16 qfg3SignatureCombatSpeedThrottling2[] = {
SIG_MAGICDWORD,
SIG_UINT16(12), // priority 12
- SIG_UINT16(0), // underbits 0
+ SIG_UINT16(0x0000), // underbits 0
SIG_UINT16(0x4010), // signal 4010h
SIG_ADDTOOFFSET(+18),
- SIG_UINT16(0), // scaleSignal 0
- SIG_UINT16(128), // scaleX
- SIG_UINT16(128), // scaleY
- SIG_UINT16(128), // maxScale
- SIG_UINT16(0), // cycleSpeed
+ SIG_UINT16(0x0000), // scaleSignal 0
+ SIG_UINT16(128), // scaleX 128
+ SIG_UINT16(128), // scaleY 128
+ SIG_UINT16(128), // maxScale 128
+ SIG_UINT16(0x0000), // cycleSpeed 0
SIG_END
};
static const uint16 qfg3PatchCombatSpeedThrottling2[] = {
PATCH_ADDTOOFFSET(+32),
- PATCH_UINT16(5), // set cycleSpeed to 5
+ PATCH_UINT16(0x0005), // set cycleSpeed to 5
PATCH_END
};
@@ -7972,16 +7971,16 @@ static const uint16 qfg3PatchCombatSpeedThrottling2[] = {
//
// Applies to: English, French, German, Italian, Spanish and the GOG release.
// Responsible method: enterEast::changeState (script 750)
-// Fixes bug #6693
+// Fixes bug: #6693
static const uint16 qfg3SignatureRoom750Bounds1[] = {
// (if (< (ego y?) 42)
- 0x76, // push0 ("y")
+ 0x76, // push0 (y)
0x76, // push0
0x81, 0x00, // lag global[0] (ego)
0x4a, 0x04, // send 4
SIG_MAGICDWORD,
0x36, // push
- 0x35, 42, // ldi 42 <-- comparing ego.y with 42
+ 0x35, 42, // ldi 42 (if ego.y < 42)
0x22, // lt?
SIG_END
};
@@ -7989,19 +7988,19 @@ static const uint16 qfg3SignatureRoom750Bounds1[] = {
static const uint16 qfg3PatchRoom750Bounds1[] = {
// (if (< (ego y?) 50)
PATCH_ADDTOOFFSET(+8),
- 50, // 42 --> 50
+ 50, // 50 (replace 42)
PATCH_END
};
static const uint16 qfg3SignatureRoom750Bounds2[] = {
// (ego x: 294 y: 39)
- 0x78, // push1 ("x")
+ 0x78, // push1 (x)
0x78, // push1
0x38, SIG_UINT16(294), // pushi 294
- 0x76, // push0 ("y")
+ 0x76, // push0 (y)
0x78, // push1
SIG_MAGICDWORD,
- 0x39, 29, // pushi 29
+ 0x39, 0x1d, // pushi 29
0x81, 0x00, // lag global[0] (ego)
0x4a, 0x0c, // send 12
SIG_END
@@ -8010,15 +8009,15 @@ static const uint16 qfg3SignatureRoom750Bounds2[] = {
static const uint16 qfg3PatchRoom750Bounds2[] = {
// (ego x: 320 y: 39)
PATCH_ADDTOOFFSET(+3),
- PATCH_UINT16(320), // 294 --> 320
+ PATCH_UINT16(320), // 320 (replace 294)
PATCH_ADDTOOFFSET(+3),
- 39, // 29 --> 39
+ 39, // 39 (replace 29)
PATCH_END
};
static const uint16 qfg3SignatureRoom750Bounds3[] = {
// (ego setMotion: MoveTo 282 29 self)
- 0x38, SIG_SELECTOR16(setMotion), // pushi "setMotion" 0x133 in QfG3
+ 0x38, SIG_SELECTOR16(setMotion), // pushi setMotion (0x133)
0x39, 0x04, // pushi 4
0x51, SIG_ADDTOOFFSET(+1), // class MoveTo
0x36, // push
@@ -8034,9 +8033,9 @@ static const uint16 qfg3SignatureRoom750Bounds3[] = {
static const uint16 qfg3PatchRoom750Bounds3[] = {
// (ego setMotion: MoveTo 309 35 self)
PATCH_ADDTOOFFSET(+9),
- PATCH_UINT16(309), // 282 --> 309
+ PATCH_UINT16(309), // 309 (replace 282)
PATCH_ADDTOOFFSET(+1),
- 35, // 29 --> 35
+ 35, // 35 (replace 29)
PATCH_END
};