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author | Travis Howell | 2005-06-16 00:47:45 +0000 |
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committer | Travis Howell | 2005-06-16 00:47:45 +0000 |
commit | 18e5bf15f83f5c0a772bef792b5ba32429ce6b2b (patch) | |
tree | 93ec3b18b564aa165c1e22c211449745629b55da | |
parent | b5b4d3d99764724dce7f0ad7061c05e5ccbfcf76 (diff) | |
download | scummvm-rg350-18e5bf15f83f5c0a772bef792b5ba32429ce6b2b.tar.gz scummvm-rg350-18e5bf15f83f5c0a772bef792b5ba32429ce6b2b.tar.bz2 scummvm-rg350-18e5bf15f83f5c0a772bef792b5ba32429ce6b2b.zip |
Update
svn-id: r18400
-rw-r--r-- | TODO | 5 |
1 files changed, 2 insertions, 3 deletions
@@ -308,12 +308,11 @@ SCUMM * Add method of setting initial debug channels from command-line * Possibly implement a new resource manager, which then also could be shared by ScummEX. [Jamieson has some ideas about this]. -* Figure out how to extract resources from Apple II and Commodore 64 versions - See also <http://www.mts.net/~kbagnall/commodore/scumm/> for some notes on - the SCUMM C64 disk format. +* Figure out how to extract resources from Apple II versions * Figure out how to extract resources from Turbografx/PC Engine version of Loom * Indiana Jones and the Last Crusade EGA: Add inventory support for Macintosh version * Loom EGA: Add support for music and sound effects in Macintosh version +* Sam & Max: Add support for setBlastObjectWindow opcode for highway subgame * Add support for handling Kanji in FM-Towns games (foreground is rendered on a second plane at 640x480), text uses Shift_JIS encoding [implementation now that currently depends on font rom, not needing the rom |