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authorTravis Howell2004-10-18 06:40:36 +0000
committerTravis Howell2004-10-18 06:40:36 +0000
commit1922b330adeb553dc7f02fa93f2faa5328f176c3 (patch)
tree10068acf0a772459f3dff4ee4d0350de6e67bead
parenta6da7109238d4bf70c51276d83cb2067f053417e (diff)
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Add keyboard control for HE80+ games.
svn-id: r15604
-rw-r--r--scumm/input.cpp25
-rw-r--r--scumm/script.cpp4
-rw-r--r--scumm/scumm.cpp3
-rw-r--r--scumm/scumm.h1
-rw-r--r--scumm/vars.cpp3
5 files changed, 32 insertions, 4 deletions
diff --git a/scumm/input.cpp b/scumm/input.cpp
index b8b10b975f..c8a33cbcc4 100644
--- a/scumm/input.cpp
+++ b/scumm/input.cpp
@@ -97,6 +97,31 @@ void ScummEngine::parseEvents() {
_keyPressed = event.kbd.ascii; // Normal key press, pass on to the game.
}
+ if (_heversion >= 80) {
+ // Keyboard is controlled via variable
+ int _keyState = 0;
+
+ if (event.kbd.ascii == 276) // Left
+ _keyState = 1;
+
+ if (event.kbd.ascii == 275) // Right
+ _keyState |= 2;
+
+ if (event.kbd.ascii == 273) // Up
+ _keyState |= 4;
+
+ if (event.kbd.ascii == 274) // Down
+ _keyState |= 8;
+
+ if (event.kbd.flags == OSystem::KBD_SHIFT)
+ _keyState |= 16;
+
+ if (event.kbd.flags == OSystem::KBD_CTRL)
+ _keyState |= 32;
+
+ VAR(VAR_KEY_STATE) = _keyState;
+ }
+
if (_keyPressed >= 512)
debugC(DEBUG_GENERAL, "_keyPressed > 512 (%d)", _keyPressed);
else
diff --git a/scumm/script.cpp b/scumm/script.cpp
index 41cb9e61d2..1071aec186 100644
--- a/scumm/script.cpp
+++ b/scumm/script.cpp
@@ -548,7 +548,7 @@ int ScummEngine::readVar(uint var) {
var &= 0xFFF;
}
- if (_heversion >= 72)
+ if (_heversion >= 80)
checkRange(25, 0, var, "Local variable %d out of range(r)");
else
checkRange(20, 0, var, "Local variable %d out of range(r)");
@@ -627,7 +627,7 @@ void ScummEngine::writeVar(uint var, int value) {
var &= 0xFFF;
}
- if (_heversion >= 72)
+ if (_heversion >= 80)
checkRange(25, 0, var, "Local variable %d out of range(w)");
else
checkRange(20, 0, var, "Local variable %d out of range(w)");
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index a3f609f03f..cc48f1d9e2 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -850,6 +850,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS
VAR_NUM_UNK = 0xFF;
VAR_POLYGONS_ONLY = 0xFF;
VAR_WINDOWS_VERSION = 0xFF;
+ VAR_KEY_STATE = 0xFF;
VAR_WIZ_TCOLOR = 0xFF;
// Use g_scumm from error() ONLY
@@ -1089,7 +1090,7 @@ void ScummEngine::mainInit() {
if (VAR_DEBUGMODE != 0xFF) {
// This is NOT for the Mac version of Indy3/Loom
VAR(VAR_DEBUGMODE) = _debugMode;
- if (_heversion >= 80)
+ if (_heversion >= 80 && _debugMode)
VAR(85) = 1;
}
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 56600da666..508c35dc79 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -1335,6 +1335,7 @@ public:
byte VAR_NUM_UNK;
byte VAR_POLYGONS_ONLY;
byte VAR_WINDOWS_VERSION;
+ byte VAR_KEY_STATE;
byte VAR_WIZ_TCOLOR;
};
diff --git a/scumm/vars.cpp b/scumm/vars.cpp
index 6f0bce6c5f..a07921dd3d 100644
--- a/scumm/vars.cpp
+++ b/scumm/vars.cpp
@@ -263,6 +263,7 @@ void ScummEngine_v72he::setupScummVars() {
if (_heversion >= 80)
VAR_WINDOWS_VERSION = 79;
+ VAR_KEY_STATE = 86;
if (_heversion >= 90) {
VAR_NUM_SPRITES = 106;
VAR_WIZ_TCOLOR = 117;
@@ -491,7 +492,7 @@ void ScummEngine::initScummVars() {
VAR(VAR_V6_EMSSPACE) = 10000;
VAR(VAR_NUM_GLOBAL_OBJS) = _numGlobalObjects - 1;
} else if (_heversion >= 70) {
- VAR(VAR_NUM_SOUND_CHANNELS) = 3;
+ VAR(VAR_NUM_SOUND_CHANNELS) = 8;
VAR(VAR_MUSIC_CHANNEL) = 1;
VAR(VAR_SOUND_CHANNEL) = 2;