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authorSylvain Dupont2010-10-15 22:05:54 +0000
committerSylvain Dupont2010-10-15 22:05:54 +0000
commit19272595e746ad7fb867eaa2bea5d1c46543c965 (patch)
treef90884328ebe7139893e3ec85228108d73d0cf05
parent906704b213aac71aacd3ff029b359dcc99461247 (diff)
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TOON: Fixed Bug #3085978 with "Exit Not Defined" appearing
Bug #3085978: "TOON: "Exit not defined" when leaving cellar" svn-id: r53521
-rw-r--r--engines/toon/toon.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index f881395f0b..619942713a 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -849,7 +849,7 @@ void ToonEngine::loadScene(int32 SceneId, bool forGameLoad) {
_lastMouseButton = 0;
_mouseButton = 0;
- _currentHotspotItem = -1;
+ _currentHotspotItem = 0;
if (!forGameLoad) {
_gameState->_sackVisible = true;
@@ -1188,7 +1188,7 @@ void ToonEngine::clickEvent() {
if (_gameState->_mouseState >= 0 && !rightButton) {
addItemToInventory(_gameState->_mouseState);
setCursor(0, false, 0, 0);
- _currentHotspotItem = -1;
+ _currentHotspotItem = 0;
return;
} else {
showInventory();
@@ -1201,7 +1201,7 @@ void ToonEngine::clickEvent() {
if (rightButton && _gameState->_mouseState >= 0) {
addItemToInventory(_gameState->_mouseState);
setCursor(0, false, 0, 0);
- _currentHotspotItem = -1;
+ _currentHotspotItem = 0;
return;
}