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author | Fabio Battaglia | 2009-03-03 21:33:45 +0000 |
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committer | Fabio Battaglia | 2009-03-03 21:33:45 +0000 |
commit | 1956c1c68f4822943a48ae58fcfbdccb44055be4 (patch) | |
tree | bc35597cbf80881d144d04c2313d57d00fceee59 | |
parent | 7fc8bb81a74f58d46b82b7d555ef3da4c0076ee9 (diff) | |
download | scummvm-rg350-1956c1c68f4822943a48ae58fcfbdccb44055be4.tar.gz scummvm-rg350-1956c1c68f4822943a48ae58fcfbdccb44055be4.tar.bz2 scummvm-rg350-1956c1c68f4822943a48ae58fcfbdccb44055be4.zip |
Added missing checkCd() execution when loading through GMM
svn-id: r39096
-rw-r--r-- | engines/sword1/sword1.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp index d42d90af70..1fb6a265aa 100644 --- a/engines/sword1/sword1.cpp +++ b/engines/sword1/sword1.cpp @@ -732,6 +732,7 @@ bool SwordEngine::mouseIsActive() { // The following function is needed to restore proper status after GMM load game void SwordEngine::reinitRes(void) { + checkCd(); // Reset currentCD var to correct value _screen->newScreen(Logic::_scriptVars[NEW_SCREEN]); _logic->newScreen(Logic::_scriptVars[NEW_SCREEN]); _sound->newScreen(Logic::_scriptVars[NEW_SCREEN]); |