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author | Paul Gilbert | 2017-12-13 21:40:35 -0500 |
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committer | Paul Gilbert | 2017-12-13 21:40:35 -0500 |
commit | 19779d2605924ccdb17b60969783e3b8be81d99f (patch) | |
tree | 424d627325f6884e9dac64ae0b9ee8736884f5d5 | |
parent | 789a38b38c91af973bd6e2c6f4b944c50399cbf4 (diff) | |
download | scummvm-rg350-19779d2605924ccdb17b60969783e3b8be81d99f.tar.gz scummvm-rg350-19779d2605924ccdb17b60969783e3b8be81d99f.tar.bz2 scummvm-rg350-19779d2605924ccdb17b60969783e3b8be81d99f.zip |
XEEN: Added Gole cutscene code
-rw-r--r-- | engines/xeen/locations.cpp | 297 | ||||
-rw-r--r-- | engines/xeen/locations.h | 10 |
2 files changed, 289 insertions, 18 deletions
diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp index bac0f5fbe9..cb5d1a29d9 100644 --- a/engines/xeen/locations.cpp +++ b/engines/xeen/locations.cpp @@ -1114,6 +1114,8 @@ CutsceneLocation::CutsceneLocation(LocationAction action) : BaseLocation(action) _mazeId = party._mazeId; _mazePos = party._mazePosition; _mazeDir = party._mazeDirection; + + _boxSprites.load("box.vga"); } void CutsceneLocation::cutsceneAnimUpdate() { @@ -1136,8 +1138,268 @@ ReaperCutscene::ReaperCutscene() : CutsceneLocation(REAPER) { /*------------------------------------------------------------------------*/ +const int16 GOLEM_X1[2][12] = { + { 0, -5, 0, 6, 10, 13, 17, 20, 23, 26, 29, 31 }, + { 0, 0, 1, 1, 1, 0, -9, -20, -21, 0, 0, 0 } +}; +const int GOLEM_Y1[2][12] = { + { 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 30, 35 }, + { 0, 6, 12, 18, 24, 30, 29, 23, 25, 0, 0, 0 } +}; +const int GOLEM_X2[2][12] = { + { 160, 145, 140, 136, 130, 123, 117, 110, 103, 96, 89, 81 }, + { 160, 150, 141, 131, 121, 110, 91, 70, 57, 0, 0, 0 } +}; + GolemCutscene::GolemCutscene() : CutsceneLocation(GOLEM) { - // TODO +} + +int GolemCutscene::show() { + EventsManager &events = *g_vm->_events; + Interface &intf = *g_vm->_interface; + Screen &screen = *g_vm->_screen; + Sound &sound = *g_vm->_sound; + Windows &windows = *g_vm->_windows; + SpriteResource sprites1, sprites2[2]; + sprites1.load(_isDarkCc ? "dung1.zom" : "golmback.vga"); + sprites2[0].load(_isDarkCc ? "dung2.zom" : "golem.vga"); + if (_isDarkCc) + sprites2[1].load("dung3.zom"); + + // Save the screen + Graphics::ManagedSurface savedBg; + savedBg.copyFrom(screen); + + for (int idx = (_isDarkCc ? 8 : 11); idx >= 0; --idx) { + screen.blitFrom(savedBg); + sprites1.draw(0, 0, + Common::Point(GOLEM_X1[_isDarkCc][idx], GOLEM_Y1[_isDarkCc][idx])); + sprites1.draw(0, 1, + Common::Point(GOLEM_X2[_isDarkCc][idx], GOLEM_Y1[_isDarkCc][idx])); + + windows[0].update(); + events.wait(1); + } + + if (_isDarkCc) + sound.playSound("ogre.voc"); + + for (int idx = -200; idx < 0; idx += 16) { + sprites1.draw(0, 0, Common::Point(0, 0)); + sprites1.draw(0, 1, Common::Point(160, 0)); + sprites2[0].draw(0, 0, Common::Point(idx, 0), SPRFLAG_800); + sprites2[_isDarkCc].draw(0, 0, Common::Point(idx, 0), SPRFLAG_800); + + if (!_isDarkCc) + sprites2[0].draw(0, 2, Common::Point(idx + g_vm->getRandomNumber(9) - 5, + g_vm->getRandomNumber(9) - 5), SPRFLAG_800); + + events.wait(1); + if (!_isDarkCc && !sound.isPlaying()) + sound.playSound("ogre.voc"); + + events.wait(1); + } + + sprites1.draw(0, 0, Common::Point(0, 0)); + sprites1.draw(0, 1, Common::Point(160, 0)); + sprites2[0].draw(0, 0, Common::Point(0, 0)); + sprites2[_isDarkCc].draw(0, _isDarkCc ? 0 : 1, Common::Point(160, 0)); + if (!_isDarkCc) + sprites2[0].draw(0, 2); + + windows[0].update(); + while (!g_vm->shouldQuit() && sound.isPlaying()) + events.wait(1); + sound.setMusicVolume(48); + sound.playSound(_mazeFlag ? "golem15.voc" : "golem13.voc"); + + do { + sprites1.draw(0, 0, Common::Point(0, 0)); + sprites1.draw(0, 1, Common::Point(160, 0)); + + if (_isDarkCc) { + int frame = g_vm->getRandomNumber(6); + sprites2[0].draw(0, frame, Common::Point(0, 0)); + sprites2[1].draw(1, frame, Common::Point(160, 0)); + } else { + sprites2[0].draw(0, 0, Common::Point(0, 0)); + sprites2[0].draw(0, 1, Common::Point(160, 0)); + sprites2[0].draw(0, 2, Common::Point(g_vm->getRandomNumber(5) - 3, + g_vm->getRandomNumber(9) - 3)); + } + + cutsceneAnimUpdate(); + events.wait(1); + } while (!g_vm->shouldQuit() && (sound.isPlaying() || _animCtr)); + + sprites1.draw(0, 0, Common::Point(0, 0)); + sprites1.draw(0, 1, Common::Point(160, 0)); + sprites2[0].draw(0, 0, Common::Point(0, 0)); + sprites2[_isDarkCc].draw(0, _isDarkCc ? 0 : 1, Common::Point(160, 0)); + if (!_isDarkCc) + sprites2[0].draw(0, 2); + + windows[0].update(); + events.wait(_isDarkCc ? 10 : 1); + + if (!_isDarkCc) { + sound.playSound("ogre.voc"); + while (!g_vm->shouldQuit() && sound.isPlaying()) + events.pollEventsAndWait(); + + sound.playSound(_mazeFlag ? "golem15.voc" : "golem13.voc"); + } else { + sound.playSound(_mazeFlag ? "go2.voc" : "key2.voc"); + } + + do { + sprites1.draw(0, 0, Common::Point(0, 0)); + sprites1.draw(0, 1, Common::Point(160, 0)); + + if (_isDarkCc) { + int frame = g_vm->getRandomNumber(6); + sprites2[0].draw(0, frame, Common::Point(0, 0)); + sprites2[1].draw(1, frame, Common::Point(160, 0)); + } else { + sprites2[0].draw(0, 0, Common::Point(0, 0)); + sprites2[0].draw(0, 1, Common::Point(160, 0)); + sprites2[0].draw(0, 2, Common::Point(g_vm->getRandomNumber(5) - 3, + g_vm->getRandomNumber(9) - 3)); + } + + windows[0].update(); + events.wait(1); + } while (!g_vm->shouldQuit() && sound.isPlaying()); + + sprites1.draw(0, 0, Common::Point(0, 0)); + sprites1.draw(0, 1, Common::Point(160, 0)); + sprites2[0].draw(0, 0, Common::Point(0, 0)); + sprites2[_isDarkCc].draw(0, _isDarkCc ? 0 : 1, Common::Point(160, 0)); + if (!_isDarkCc) + sprites2[0].draw(0, 2); + + windows[0].update(); + while (!g_vm->shouldQuit() && sound.isPlaying()) + events.pollEventsAndWait(); + sound.setMusicVolume(95); + + if (!_mazeFlag) { + for (int idx = 0; !g_vm->shouldQuit() && idx < (_isDarkCc ? 9 : 12); ++idx) { + screen.blitFrom(savedBg); + sprites1.draw(0, 0, + Common::Point(GOLEM_X1[_isDarkCc][idx], GOLEM_Y1[_isDarkCc][idx])); + sprites1.draw(0, 1, + Common::Point(GOLEM_X2[_isDarkCc][idx], GOLEM_Y1[_isDarkCc][idx])); + + windows[0].update(); + events.wait(1); + } + } + + screen.blitFrom(savedBg); + windows[0].update(); + + setNewLocation(); + + // Restore game screen + sound.setMusicVolume(95); + screen.loadBackground("back.raw"); + intf.drawParty(false); + intf.draw3d(false, false); + + events.clearEvents(); + return 0; +} + +void GolemCutscene::getNewLocation() { + Map &map = *g_vm->_map; + Party &party = *g_vm->_party; + + if (_isDarkCc) { + switch (party._mazeId) { + case 12: + if (party._questItems[47]) { + _mazeId = 73; + _mazePos = Common::Point(0, 7); + _mazeDir = DIR_NORTH; + _mazeFlag = true; + } + break; + + case 14: + if (party._questItems[49]) { + _mazeId = 83; + _mazePos = Common::Point(11, 1); + _mazeDir = DIR_NORTH; + _mazeFlag = true; + } + break; + + case 19: + if (party._questItems[50]) { + _mazeId = 121; + _mazePos = Common::Point(18, 0); + _mazeDir = DIR_NORTH; + _mazeFlag = true; + } + break; + + case 22: + if (party._questItems[48]) { + _mazeId = 78; + _mazePos = Common::Point(8, 14); + _mazeDir = DIR_SOUTH; + _mazeFlag = true; + } + break; + + default: + break; + } + } else { + switch (party._mazeId) { + case 8: + if (party._questItems[6]) { + _mazeId = 81; + _mazePos = Common::Point(1, 17); + _mazeDir = DIR_EAST; + _mazeFlag = true; + } + break; + + case 12: + if (party._questItems[5]) { + _mazeId = 80; + _mazePos = Common::Point(29, 16); + _mazeDir = DIR_WEST; + _mazeFlag = true; + } + break; + + case 19: + if (party._questItems[50]) { + map._loadDarkSide = true; + _mazeId = 121; + _mazePos = Common::Point(18, 0); + _mazeDir = DIR_NORTH; + _mazeFlag = true; + } + break; + + case 20: + if (party._questItems[7]) { + _mazeId = 79; + _mazePos = Common::Point(5, 16); + _mazeDir = DIR_EAST; + _mazeFlag = true; + } + break; + + default: + break; + } + } } /*------------------------------------------------------------------------*/ @@ -1180,7 +1442,6 @@ int DwarfCutscene::show() { SpriteResource sprites1(_isDarkCc ? "town1.zom" : "dwarf1.vga"); SpriteResource sprites2(_isDarkCc ? "town2.zom" : "dwarf2.vga"); SpriteResource sprites3(_isDarkCc ? "town3.zom" : "dwarf3.vga"); - SpriteResource boxSprites("box.vga"); getNewLocation(); // Save the screen contents @@ -1188,7 +1449,7 @@ int DwarfCutscene::show() { savedBg.copyFrom(screen); for (int idx = 0; idx < (_isDarkCc ? 10 : 12); ++idx) { - screen.copyFrom(savedBg); + screen.blitFrom(savedBg); sprites1.draw(0, 0, Common::Point(DWARF_X0[_isDarkCc][idx], DWARF_Y[_isDarkCc][idx])); sprites1.draw(0, 1, @@ -1203,14 +1464,14 @@ int DwarfCutscene::show() { savedBg.copyFrom(screen); for (int idx = 15; idx >= 0; --idx) { - screen.copyFrom(savedBg); + screen.blitFrom(savedBg); sprites2.draw(0, 0, Common::Point(DWARF2_X[_isDarkCc][idx], DWARF2_Y[_isDarkCc][idx])); windows[0].update(); events.wait(1); } sound.setMusicVolume(48); - screen.copyFrom(savedBg); + screen.blitFrom(savedBg); sprites2.draw(0, 0); windows[0].update(); @@ -1283,6 +1544,7 @@ void DwarfCutscene::getNewLocation() { _mazeId = 29; _mazePos = Common::Point(15, 31); _mazeDir = DIR_SOUTH; + _mazeFlag = true; } break; @@ -1291,6 +1553,7 @@ void DwarfCutscene::getNewLocation() { _mazeId = 35; _mazePos = Common::Point(15, 8); _mazeDir = DIR_WEST; + _mazeFlag = true; } break; @@ -1299,6 +1562,7 @@ void DwarfCutscene::getNewLocation() { _mazeId = 31; _mazePos = Common::Point(31, 16); _mazeDir = DIR_WEST; + _mazeFlag = true; } break; @@ -1307,6 +1571,7 @@ void DwarfCutscene::getNewLocation() { _mazeId = 33; _mazePos = Common::Point(0, 3); _mazeDir = DIR_EAST; + _mazeFlag = true; } break; @@ -1315,20 +1580,20 @@ void DwarfCutscene::getNewLocation() { _mazeId = 37; _mazePos = Common::Point(7, 0); _mazeDir = DIR_NORTH; + _mazeFlag = true; } break; default: break; } - - _mazeFlag = _mazeId != 0; } else { switch (party._mazeId) { case 14: _mazeId = 37; _mazePos = Common::Point(1, 4); _mazeDir = DIR_EAST; + _mazeFlag = true; break; case 18: @@ -1341,6 +1606,7 @@ void DwarfCutscene::getNewLocation() { _mazePos = Common::Point(7, 1); _mazeDir = DIR_NORTH; } + _mazeFlag = true; break; case 23: @@ -1353,6 +1619,7 @@ void DwarfCutscene::getNewLocation() { _mazePos = Common::Point(7, 30); _mazeDir = DIR_SOUTH; } + _mazeFlag = true; break; default: @@ -1377,14 +1644,15 @@ int SphinxCutscene::show() { Sound &sound = *g_vm->_sound; Windows &windows = *g_vm->_windows; SpriteResource sprites1("sphinx.vga"); - _boxSprites.load("box.vga"); + + getNewLocation(); // Save background Graphics::ManagedSurface bgSurface; bgSurface.copyFrom(screen); for (int idx = 8; idx >= 0; --idx) { - screen.copyFrom(bgSurface); + screen.blitFrom(bgSurface); sprites1.draw(0, 0, Common::Point(SPHINX_X1[idx], SPHINX_Y1[idx])); sprites1.draw(0, 1, Common::Point(SPHINX_X2[idx], SPHINX_Y1[idx])); windows[0].update(); @@ -1423,14 +1691,14 @@ int SphinxCutscene::show() { if (!_mazeFlag) { for (int idx = 0; idx < 8; ++idx) { - screen.copyFrom(bgSurface); + screen.blitFrom(bgSurface); sprites1.draw(0, 0, Common::Point(SPHINX_X1[idx], SPHINX_Y1[idx])); sprites1.draw(0, 1, Common::Point(SPHINX_X2[idx], SPHINX_Y1[idx])); windows[0].update(); events.wait(1); } - screen.copyFrom(bgSurface); + screen.blitFrom(bgSurface); windows[0].update(); } @@ -1473,15 +1741,8 @@ void SphinxCutscene::getNewLocation() { default: break; } - - if (!_mazeFlag) { - _mazeId = party._mazeId; - _mazePos = party._mazePosition; - _mazeDir = party._mazeDirection; - } } - /*------------------------------------------------------------------------*/ PyramidLocation::PyramidLocation() : BaseLocation(PYRAMID) { diff --git a/engines/xeen/locations.h b/engines/xeen/locations.h index 91df5614cf..8e3afbd358 100644 --- a/engines/xeen/locations.h +++ b/engines/xeen/locations.h @@ -270,9 +270,19 @@ public: }; class GolemCutscene : public CutsceneLocation { +private: + /** + * Get the new location + */ + void getNewLocation(); public: GolemCutscene(); virtual ~GolemCutscene() {} + + /** + * Show the town location + */ + virtual int show(); }; class DwarfCutscene : public CutsceneLocation { |