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author | Max Horn | 2006-04-14 18:51:42 +0000 |
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committer | Max Horn | 2006-04-14 18:51:42 +0000 |
commit | 199e5cb4f7a4aea5832ac35431d1049f51ccf58b (patch) | |
tree | f53926ca835ebe9fad41763985fd7a1b7bf2e35b | |
parent | cff96b0a75c3d20a822409d50db356b6cd06f54b (diff) | |
download | scummvm-rg350-199e5cb4f7a4aea5832ac35431d1049f51ccf58b.tar.gz scummvm-rg350-199e5cb4f7a4aea5832ac35431d1049f51ccf58b.tar.bz2 scummvm-rg350-199e5cb4f7a4aea5832ac35431d1049f51ccf58b.zip |
Some cleanup of the SCUMM ConfigDialog; also added a big FIXME comment explaining what the dialog does badly, and how that could be fixed (anybody feeling bored, feel free to implement the solution I outline there)
svn-id: r21890
-rw-r--r-- | engines/scumm/dialogs.cpp | 40 |
1 files changed, 34 insertions, 6 deletions
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp index 6c87844b8c..333e702944 100644 --- a/engines/scumm/dialogs.cpp +++ b/engines/scumm/dialogs.cpp @@ -642,6 +642,31 @@ enum { kKeysCmd = 'KEYS' }; +// FIXME: We use the empty string as domain name here. This tells the +// ConfigManager to use the 'default' domain for all its actions. We do that +// to get as close as possible to editing the 'active' settings. +// +// However, that requires bad & evil hacks in the ConfigManager code, +// and even then still doesn't work quite correctly. +// For example, if the transient domain contains 'false' for the 'fullscreen' +// flag, but the user used a hotkey to switch to windowed mode, then the dialog +// will display the wrong value anyway. +// +// Proposed solution consisting of multiple steps: +// 1) Add special code to the open() code that reads out everything stored +// in the transient domain that is controlled by this dialog, and updates +// the dialog accordingly. +// 2) Even more code is added to query the backend for current settings, like +// the fullscreen mode flag etc., and also updates the dialog accordingly. +// 3) The domain being edited is set to the active game domain. +// 4) If the dialog is closed with the "OK" button, then we remove everything +// stored in the transient domain (or at least everything corresponding to +// switches in this dialog. +// If OTOH the dialog is closed with "Cancel" we do no such thing. +// +// These changes will achieve two things at once: Allow us to get rid of using +// "" as value for the domain, and in fact provide a somewhat better user +// experience at the same time. ConfigDialog::ConfigDialog(ScummEngine *scumm) : GUI::OptionsDialog("", "scummconfig"), _vm(scumm) { @@ -687,20 +712,23 @@ void ConfigDialog::open() { GUI_OptionsDialog::open(); // update checkboxes, too - _subtitlesCheckbox->setState(ConfMan.getBool("subtitles")); - _speechCheckbox->setState(!ConfMan.getBool("speech_mute")); + _subtitlesCheckbox->setState(ConfMan.getBool("subtitles", _domain)); + _speechCheckbox->setState(!ConfMan.getBool("speech_mute", _domain)); } void ConfigDialog::close() { if (getResult()) { // Subtitles ConfMan.set("subtitles", _subtitlesCheckbox->getState(), _domain); - ConfMan.set("speech_mute", !_speechCheckbox->getState(), _domain); + // Sync with current setting - if (ConfMan.getBool("speech_mute")) + if (!_speechCheckbox->getState()) { + ConfMan.set("speech_mute", true, _domain); _vm->_voiceMode = 2; - else - _vm->_voiceMode = ConfMan.getBool("subtitles"); + } else { + ConfMan.set("speech_mute", false, _domain); + _vm->_voiceMode = _subtitlesCheckbox->getState(); + } if (_vm->_game.version >= 7) _vm->VAR(_vm->VAR_VOICE_MODE) = _vm->_voiceMode; |