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authorEugene Sandulenko2014-01-12 12:07:34 +0200
committerEugene Sandulenko2014-01-12 12:07:34 +0200
commit19c8acb992a176d1b32937f7bb786a89cc828060 (patch)
treee7b1955b993ca38c6aa61fd26a38a1a68d65ceb5
parentfc69e5a71a01626a7a6c4afa75adaacfb8bef2db (diff)
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FULLPIPE: Initial code for scene34
-rw-r--r--engines/fullpipe/scenes/scene34.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene34.cpp b/engines/fullpipe/scenes/scene34.cpp
new file mode 100644
index 0000000000..e2e2408f15
--- /dev/null
+++ b/engines/fullpipe/scenes/scene34.cpp
@@ -0,0 +1,82 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene34_initScene(Scene *sc) {
+ g_vars->scene34_var01 = 200;
+ g_vars->scene34_var02 = 200;
+ g_vars->scene34_var03 = 300;
+ g_vars->scene34_var04 = 300;
+ g_vars->scene34_cactus = sc->getStaticANIObject1ById(ANI_CACTUS_34, -1);
+ g_vars->scene34_vent = sc->getStaticANIObject1ById(ANI_VENT_34, -1);
+ g_vars->scene34_hatch = sc->getStaticANIObject1ById(ANI_LUK_34, -1);
+ g_vars->scene34_boot = sc->getStaticANIObject1ById(ANI_BOOT_34, -1);
+
+ if (getObjectState(sO_Cactus) == getObjectEnumState(sO_Cactus, sO_HasGrown)) {
+ Scene *oldsc = g_fp->_currentScene;
+
+ g_fp->_currentScene = sc;
+
+ g_vars->scene34_cactus->changeStatics2(ST_CTS34_EMPTY);
+ g_vars->scene34_cactus->setOXY(506, 674);
+ g_vars->scene34_cactus->_priority = 30;
+
+ g_vars->scene34_cactus->changeStatics2(ST_CTS34_GROWNEMPTY2);
+ g_vars->scene34_cactus->_flags |= 4;
+
+ g_fp->_currentScene = oldsc;
+ }
+
+ if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_Strolling))
+ g_fp->setObjectState(sO_Grandma, g_fp->getObjectEnumState(sO_Grandma, sO_OnStool));
+
+ sceneHandler34_setExits();
+
+ g_vars->scene34_var05 = 0;
+ g_vars->scene34_var06 = 0;
+ g_vars->scene34_var07 = 0;
+ g_vars->scene34_var08 = g_fp->_rnd->getRandomNumber(500) + 500;
+
+ g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_34"));
+
+ g_fp->lift_setButton("Этаж 7", ST_LBN_7N);
+ g_fp->lift_sub5(sc, QU_SC34_ENTERLIFT, QU_SC34_EXITLIFT);
+
+ initArcadeKeys("SC_34");
+}
+
+} // End of namespace Fullpipe