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authorEugene Sandulenko2005-05-13 21:24:30 +0000
committerEugene Sandulenko2005-05-13 21:24:30 +0000
commit19d238b85eba76c1f400e27966eade183335122f (patch)
tree818c24fb9fcb255553217c4efe80f321a08c65f4
parentc4e258ed2176466283b86117ab406a1c0228594b (diff)
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Check MD5 at runtime, so game features could be set at run time.
svn-id: r18084
-rw-r--r--gob/gob.cpp106
-rw-r--r--gob/gob.h2
2 files changed, 97 insertions, 11 deletions
diff --git a/gob/gob.cpp b/gob/gob.cpp
index 2068d3cedd..3a5006fc59 100644
--- a/gob/gob.cpp
+++ b/gob/gob.cpp
@@ -49,28 +49,70 @@ struct GobGameSettings {
};
static const GobGameSettings gob_games[] = {
- // Supplied by Torbjorn Andersson
- {"gob1", "Gobliiins 1 (CD)", GF_GOB1, "45f9c1162dd7040fd05fd013ccc176e2"},
- {"gob1", "Gobliiins 1 (Interactive Demo)", GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"},
+ // Supplied by Florian Zeitz on scummvm-devel
+ {"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "82aea70ef26f41fa963dfae270993e49"},
+ {"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "1f499458837008058b8ba6ae07057214"},
+ {"gob1", "Gobliiins (Windows)", GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"},
+
+ // Supplied by Theruler76 in bug report #1201233
+ {"gob1", "Gobliiins (DOS VGA)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"},
+
+ // CD 1.000 version. Multilingual
+ {"gob1", "Gobliiins (CD)", GF_GOB1, "037db48ebce94bdfe42e2c9510da9211"},
+ // CD 1.02 version. Multilingual
+ {"gob1", "Gobliiins (CD)", GF_GOB1, "45f9c1162dd7040fd05fd013ccc176e2"},
+
+ {"gob1", "Gobliiins (Amiga)", GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"},
+ {"gob1", "Gobliiins (Amiga)", GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"},
+ {"gob1", "Gobliiins (Amiga)", GF_GOB1, "26de406cb09228d902274446a6a2eceb"},
+
+ {"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"},
+
#if 0
+ {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "abb5f762f9979d4253002de20f6e7b56"},
+ {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "9b6de65d811c08eebf50391b84fcba92"},
+ {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "54d59c200e3823ad0af11a605a6fd06a"},
+ {"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, "b6d47494bf88398ae59c1b5656cafce4"},
+ // CD 1.000.
+ {"gob2", "Gobliins 2 (CD)", GF_GOB2, "02bf538fd8003b8da23a3546299c3df4"},
+ // CD 1.01
{"gob2", "Gobliins 2 (CD)", GF_GOB2, "410e632682ab11969bc3b3b588066d95"},
{"gob2", "Gobliins 2 (Demo)", GF_GOB2, "be8b111191f965ac9b28fe530580d14e"},
+
+ {"gob3", "Goblins Quest 3", GF_GOB3, "36d9b4032b39a794c8640e500e98893a"},
+ {"gob3", "Goblins Quest 3", GF_GOB3, "d129f639f6ca8d6b5f0f4e15edb91058"},
+ {"gob3", "Goblins Quest 3", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
+ // CD 1.000
+ {"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"},
+
+ {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "4986b44cec309589508d7904f924c217"},
{"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "5024e7de8d6377fbbeabbaa92e0452bc"},
+ {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "59ab69dab5fddbbf698c77a84297a5a2"},
+
{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "c27402cee260d2ff1c4cecb2006a630a"},
#endif
-
- // Supplied by Theruler76 in bug report #1201233
- {"gob1", "Gobliiins 1 (CD)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"},
-
- // Supplied by Florian Zeitz on scummvm-devel
- {"gob1", "Gobliiins 1 (DOS)", GF_GOB1, "82aea70ef26f41fa963dfae270993e49"},
- {"gob1", "Gobliiins 1 (Windows)", GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"},
{0, 0, 0, 0}
};
+// Keep list of different supported games
+static const struct GobGameList {
+ const char *name;
+ const char *description;
+ uint32 features;
+ GameSettings toGameSettings() const {
+ GameSettings dummy = { name, description, features };
+ return dummy;
+ }
+} gob_list[] = {
+ {"gob1", "Gobliiins", GF_GOB1},
+ {"gob2", "Gobliins 2", GF_GOB2},
+ {0, 0, 0}
+};
+
+
GameList Engine_GOB_gameList() {
GameList games;
- const GobGameSettings *g = gob_games;
+ const GobGameList *g = gob_list;
while (g->name) {
games.push_back(g->toGameSettings());
@@ -112,6 +154,12 @@ DetectedGameList Engine_GOB_detectGames(const FSList &fslist) {
}
if (detectedGames.isEmpty()) {
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
+
+ const GobGameList *g1 = gob_list;
+ while (g1->name) {
+ detectedGames.push_back(g1->toGameSettings());
+ g1++;
+ }
}
}
return detectedGames;
@@ -138,6 +186,42 @@ GobEngine::GobEngine(GameDetector *detector, OSystem * syst) : Engine(syst) {
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_vm = this;
+
+ // Detect game features based on MD5
+ uint8 md5sum[16];
+ char md5str[32 + 1];
+
+ if (Common::md5_file("intro.stk", md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) {
+ for (int j = 0; j < 16; j++) {
+ sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
+ }
+ } else {
+ error("GobEngine::GobEngine(): Cannot find intro.stk");
+ }
+
+ const GobGameSettings *g;
+ bool found = false;
+
+ // TODO
+ // Fallback. Maybe we will be able to determine game type from game
+ // data contents
+ _features = GF_GOB1;
+
+ for (g = gob_games; g->name; g++) {
+ if (strcmp(g->md5sum, (char *)md5str) == 0) {
+ _features = g->features;
+
+ if (g->description)
+ g_system->setWindowCaption(g->description);
+
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
+ }
}
GobEngine::~GobEngine() {
diff --git a/gob/gob.h b/gob/gob.h
index 6ab7b976cb..47020d0d8e 100644
--- a/gob/gob.h
+++ b/gob/gob.h
@@ -61,6 +61,8 @@ public:
void shutdown();
Common::RandomSource _rnd;
+
+ int32 _features;
};
extern GobEngine *_vm;