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author | Eugene Sandulenko | 2005-05-13 21:24:30 +0000 |
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committer | Eugene Sandulenko | 2005-05-13 21:24:30 +0000 |
commit | 19d238b85eba76c1f400e27966eade183335122f (patch) | |
tree | 818c24fb9fcb255553217c4efe80f321a08c65f4 | |
parent | c4e258ed2176466283b86117ab406a1c0228594b (diff) | |
download | scummvm-rg350-19d238b85eba76c1f400e27966eade183335122f.tar.gz scummvm-rg350-19d238b85eba76c1f400e27966eade183335122f.tar.bz2 scummvm-rg350-19d238b85eba76c1f400e27966eade183335122f.zip |
Check MD5 at runtime, so game features could be set at run time.
svn-id: r18084
-rw-r--r-- | gob/gob.cpp | 106 | ||||
-rw-r--r-- | gob/gob.h | 2 |
2 files changed, 97 insertions, 11 deletions
diff --git a/gob/gob.cpp b/gob/gob.cpp index 2068d3cedd..3a5006fc59 100644 --- a/gob/gob.cpp +++ b/gob/gob.cpp @@ -49,28 +49,70 @@ struct GobGameSettings { }; static const GobGameSettings gob_games[] = { - // Supplied by Torbjorn Andersson - {"gob1", "Gobliiins 1 (CD)", GF_GOB1, "45f9c1162dd7040fd05fd013ccc176e2"}, - {"gob1", "Gobliiins 1 (Interactive Demo)", GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"}, + // Supplied by Florian Zeitz on scummvm-devel + {"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "82aea70ef26f41fa963dfae270993e49"}, + {"gob1", "Gobliiins (DOS EGA)", GF_GOB1, "1f499458837008058b8ba6ae07057214"}, + {"gob1", "Gobliiins (Windows)", GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"}, + + // Supplied by Theruler76 in bug report #1201233 + {"gob1", "Gobliiins (DOS VGA)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"}, + + // CD 1.000 version. Multilingual + {"gob1", "Gobliiins (CD)", GF_GOB1, "037db48ebce94bdfe42e2c9510da9211"}, + // CD 1.02 version. Multilingual + {"gob1", "Gobliiins (CD)", GF_GOB1, "45f9c1162dd7040fd05fd013ccc176e2"}, + + {"gob1", "Gobliiins (Amiga)", GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"}, + {"gob1", "Gobliiins (Amiga)", GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"}, + {"gob1", "Gobliiins (Amiga)", GF_GOB1, "26de406cb09228d902274446a6a2eceb"}, + + {"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, "4f5bf4b9e4c39ebb93579747fc678e97"}, + #if 0 + {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "abb5f762f9979d4253002de20f6e7b56"}, + {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "9b6de65d811c08eebf50391b84fcba92"}, + {"gob2", "Gobliins 2 (DOS)", GF_GOB2, "54d59c200e3823ad0af11a605a6fd06a"}, + {"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, "b6d47494bf88398ae59c1b5656cafce4"}, + // CD 1.000. + {"gob2", "Gobliins 2 (CD)", GF_GOB2, "02bf538fd8003b8da23a3546299c3df4"}, + // CD 1.01 {"gob2", "Gobliins 2 (CD)", GF_GOB2, "410e632682ab11969bc3b3b588066d95"}, {"gob2", "Gobliins 2 (Demo)", GF_GOB2, "be8b111191f965ac9b28fe530580d14e"}, + + {"gob3", "Goblins Quest 3", GF_GOB3, "36d9b4032b39a794c8640e500e98893a"}, + {"gob3", "Goblins Quest 3", GF_GOB3, "d129f639f6ca8d6b5f0f4e15edb91058"}, + {"gob3", "Goblins Quest 3", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"}, + // CD 1.000 + {"gob3", "Goblins Quest 3 (CD)", GF_GOB3, "8d17b0abc514b1512fdedc6072acd48b"}, + + {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "4986b44cec309589508d7904f924c217"}, {"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "5024e7de8d6377fbbeabbaa92e0452bc"}, + {"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, "59ab69dab5fddbbf698c77a84297a5a2"}, + {"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, "c27402cee260d2ff1c4cecb2006a630a"}, #endif - - // Supplied by Theruler76 in bug report #1201233 - {"gob1", "Gobliiins 1 (CD)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"}, - - // Supplied by Florian Zeitz on scummvm-devel - {"gob1", "Gobliiins 1 (DOS)", GF_GOB1, "82aea70ef26f41fa963dfae270993e49"}, - {"gob1", "Gobliiins 1 (Windows)", GF_GOB1, "8a5e850c49d7cacdba5f5eb1fcc77b89"}, {0, 0, 0, 0} }; +// Keep list of different supported games +static const struct GobGameList { + const char *name; + const char *description; + uint32 features; + GameSettings toGameSettings() const { + GameSettings dummy = { name, description, features }; + return dummy; + } +} gob_list[] = { + {"gob1", "Gobliiins", GF_GOB1}, + {"gob2", "Gobliins 2", GF_GOB2}, + {0, 0, 0} +}; + + GameList Engine_GOB_gameList() { GameList games; - const GobGameSettings *g = gob_games; + const GobGameList *g = gob_list; while (g->name) { games.push_back(g->toGameSettings()); @@ -112,6 +154,12 @@ DetectedGameList Engine_GOB_detectGames(const FSList &fslist) { } if (detectedGames.isEmpty()) { printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); + + const GobGameList *g1 = gob_list; + while (g1->name) { + detectedGames.push_back(g1->toGameSettings()); + g1++; + } } } return detectedGames; @@ -138,6 +186,42 @@ GobEngine::GobEngine(GameDetector *detector, OSystem * syst) : Engine(syst) { _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); _vm = this; + + // Detect game features based on MD5 + uint8 md5sum[16]; + char md5str[32 + 1]; + + if (Common::md5_file("intro.stk", md5sum, ConfMan.get("path").c_str(), kMD5FileSizeLimit)) { + for (int j = 0; j < 16; j++) { + sprintf(md5str + j*2, "%02x", (int)md5sum[j]); + } + } else { + error("GobEngine::GobEngine(): Cannot find intro.stk"); + } + + const GobGameSettings *g; + bool found = false; + + // TODO + // Fallback. Maybe we will be able to determine game type from game + // data contents + _features = GF_GOB1; + + for (g = gob_games; g->name; g++) { + if (strcmp(g->md5sum, (char *)md5str) == 0) { + _features = g->features; + + if (g->description) + g_system->setWindowCaption(g->description); + + found = true; + break; + } + } + + if (!found) { + printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str); + } } GobEngine::~GobEngine() { @@ -61,6 +61,8 @@ public: void shutdown(); Common::RandomSource _rnd; + + int32 _features; }; extern GobEngine *_vm; |