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authorPaul Gilbert2011-04-10 20:13:25 +1000
committerPaul Gilbert2011-04-10 20:13:25 +1000
commit1a1e760800c2b99b894879a2debf00c41c08f21d (patch)
tree53fff8e78403a80dc0386b22a9be8e9f6cf824ab
parent0a1a8810ae641ee441cde08608aaf99a52c87b7c (diff)
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TSAGE: Fixed bug in Scene #6100 with sunflowers briefly appearing too large
-rw-r--r--engines/tsage/ringworld_scenes1.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_scenes1.cpp b/engines/tsage/ringworld_scenes1.cpp
index e7b2a3f92e..dd7fdf026e 100644
--- a/engines/tsage/ringworld_scenes1.cpp
+++ b/engines/tsage/ringworld_scenes1.cpp
@@ -2934,6 +2934,7 @@ void Scene6100::Action5::dispatch() {
scene->_objList[idx]->_position.x = static_cast<int>(
160.0 - (330.0 / (tempSet._float2 + 330.0) * tempSet._float1));
+ scene->_objList[idx]->dispatch();
if (tempSet._float2 < 0) {
scene->_objList[idx]->_position.y = 300;
@@ -2946,7 +2947,6 @@ void Scene6100::Action5::dispatch() {
scene->_objList[idx]->_floats.proc1(
-(scene->_turnAmount * 10 + scene->_angle) * MULTIPLY_FACTOR);
-
scene->_objList[idx]->_floats.add(scene->_probe._floats._float1,
scene->_probe._floats._float2, scene->_probe._floats._float3);
}