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| author | Eugene Sandulenko | 2018-05-26 20:56:37 +0200 | 
|---|---|---|
| committer | Eugene Sandulenko | 2019-11-13 22:07:08 +0100 | 
| commit | 1a38a0e8ec1e0849eef2a2456c5d7023d22a1c9f (patch) | |
| tree | d93e5813d9c895b68ca7d85d61258068b4278592 | |
| parent | c8769b384601c0e6d14b43f36887cbf8d2bd595a (diff) | |
| download | scummvm-rg350-1a38a0e8ec1e0849eef2a2456c5d7023d22a1c9f.tar.gz scummvm-rg350-1a38a0e8ec1e0849eef2a2456c5d7023d22a1c9f.tar.bz2 scummvm-rg350-1a38a0e8ec1e0849eef2a2456c5d7023d22a1c9f.zip  | |
JANITORIAL: Fix line endings
| -rw-r--r-- | engines/griffon/state.h | 100 | 
1 files changed, 50 insertions, 50 deletions
diff --git a/engines/griffon/state.h b/engines/griffon/state.h index c479f9dd53..ac8ccb111d 100644 --- a/engines/griffon/state.h +++ b/engines/griffon/state.h @@ -1,50 +1,50 @@ -/* ScummVM - Graphic Adventure Engine
 - *
 - * ScummVM is the legal property of its developers, whose names
 - * are too numerous to list here. Please refer to the COPYRIGHT
 - * file distributed with this source distribution.
 - *
 - * This program is free software; you can redistribute it and/or
 - * modify it under the terms of the GNU General Public License
 - * as published by the Free Software Foundation; either version 2
 - * of the License, or (at your option) any later version.
 - *
 - * This program is distributed in the hope that it will be useful,
 - * but WITHOUT ANY WARRANTY; without even the implied warranty of
 - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - * GNU General Public License for more details.
 - *
 - * You should have received a copy of the GNU General Public License
 - * along with this program; if not, write to the Free Software
 - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 - *
 - *
 - *              Originally written by Syn9 in FreeBASIC with SDL
 - *              http://syn9.thehideoutgames.com/index_backup.php
 - *
 - *            Ported to plain C for GCW-Zero handheld by Dmitry Smagin
 - *                http://github.com/dmitrysmagin/griffon_legend
 - *
 - *
 - *                 Programming/Graphics: Daniel "Syn9" Kennedy
 - *                     Music/Sound effects: David Turner
 - *
 - *                   Beta testing and gameplay design help:
 - *                    Deleter, Cha0s, Aether Fox, and Kiz
 - *
 - */
 -
 -#ifndef GRIFFON_STATE_H
 -#define GRIFFON_STATE_H
 -
 -namespace Griffon {
 -
 -extern char player_sav[];
 -
 -int state_load(int slotnum);
 -int state_load_player(int slotnum);
 -int state_save(int slotnum);
 -
 -} // end of namespace Griffon
 -
 -#endif
 +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + *              Originally written by Syn9 in FreeBASIC with SDL + *              http://syn9.thehideoutgames.com/index_backup.php + * + *            Ported to plain C for GCW-Zero handheld by Dmitry Smagin + *                http://github.com/dmitrysmagin/griffon_legend + * + * + *                 Programming/Graphics: Daniel "Syn9" Kennedy + *                     Music/Sound effects: David Turner + * + *                   Beta testing and gameplay design help: + *                    Deleter, Cha0s, Aether Fox, and Kiz + * + */ + +#ifndef GRIFFON_STATE_H +#define GRIFFON_STATE_H + +namespace Griffon { + +extern char player_sav[]; + +int state_load(int slotnum); +int state_load_player(int slotnum); +int state_save(int slotnum); + +} // end of namespace Griffon + +#endif  | 
