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author | Vincent Hamm | 2002-04-17 21:44:19 +0000 |
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committer | Vincent Hamm | 2002-04-17 21:44:19 +0000 |
commit | 1a8c30e2256ce234021b3c8e1a37768ec23eb670 (patch) | |
tree | aebedfdd564961bb668593e71caffab131cc8172 | |
parent | 9adea875fc0ed9c203faa7a0675f2faf4b7cd905 (diff) | |
download | scummvm-rg350-1a8c30e2256ce234021b3c8e1a37768ec23eb670.tar.gz scummvm-rg350-1a8c30e2256ce234021b3c8e1a37768ec23eb670.tar.bz2 scummvm-rg350-1a8c30e2256ce234021b3c8e1a37768ec23eb670.zip |
Forced masking for box 0. Correct a few things. Bobbin is buggy when starting a new game in Loom, but that's the consequence of another bug.
svn-id: r3984
-rw-r--r-- | actor.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -252,7 +252,10 @@ int Scumm::updateActorDirection(Actor * a) void Scumm::setActorBox(Actor * a, int box) { a->walkbox = box; - a->mask = getMaskFromBox(box); + if(box == 0) + a->mask = 1; + else + a->mask = getMaskFromBox(box); setupActorScale(a); } |