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author | Torbjörn Andersson | 2005-07-19 21:27:25 +0000 |
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committer | Torbjörn Andersson | 2005-07-19 21:27:25 +0000 |
commit | 1a8f4ae3be659b0c66072e6d657ef0fd69c66312 (patch) | |
tree | 41f98d9387993b8f0f2df837a49775ade4de35b0 | |
parent | 0009b36293aeb7a499c13aa82859065b4845660d (diff) | |
download | scummvm-rg350-1a8f4ae3be659b0c66072e6d657ef0fd69c66312.tar.gz scummvm-rg350-1a8f4ae3be659b0c66072e6d657ef0fd69c66312.tar.bz2 scummvm-rg350-1a8f4ae3be659b0c66072e6d657ef0fd69c66312.zip |
The Linux release had patch files too, but I don't have that CD here so I
can't verify whether or not I got them right. I think they were the same as
the Mac version.
svn-id: r18566
-rw-r--r-- | saga/game.cpp | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/saga/game.cpp b/saga/game.cpp index 59b53f6840..25669310ae 100644 --- a/saga/game.cpp +++ b/saga/game.cpp @@ -367,6 +367,17 @@ static GamePatchDescription ITEMacPatch_Files[] = { { "p2_a.iaf", GAME_VOICEFILE, 4} }; +static GamePatchDescription ITELinPatch_Files[] = { + { "wyrm.pak", GAME_RESOURCEFILE, 1529}, + { "wyrm1.dlt", GAME_RESOURCEFILE, 1530}, + { "wyrm2.dlt", GAME_RESOURCEFILE, 1531}, + { "wyrm3.dlt", GAME_RESOURCEFILE, 1532}, + { "wyrm4.dlt", GAME_RESOURCEFILE, 1533}, + { "credit3m.dlt", GAME_RESOURCEFILE, 1796}, + { "credit4m.dlt", GAME_RESOURCEFILE, 1797}, + { "P2_A.iaf", GAME_VOICEFILE, 4} +}; + // IHNM section static PanelButton IHNM_MainPanelButtons[] = { @@ -718,8 +729,8 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(ITEWINDEMO_GameFonts), ITEWINDEMO_GameFonts, &ITECD_GameSound, - ARRAYSIZE(ITEMacPatch_Files), - ITEMacPatch_Files, + ARRAYSIZE(ITELinPatch_Files), + ITELinPatch_Files, GF_BIG_ENDIAN_DATA | GF_MAC_RESOURCES | GF_WYRMKEEP | GF_CD_FX }, @@ -815,8 +826,8 @@ static GameDescription gameDescriptions[] = { ARRAYSIZE(ITECD_GameFonts), ITECD_GameFonts, &ITECD_GameSound, - 0, - NULL, + ARRAYSIZE(ITEMacPatch_Files), + ITEMacPatch_Files, GF_WYRMKEEP | GF_CD_FX }, |