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author | Travis Howell | 2004-09-08 14:49:15 +0000 |
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committer | Travis Howell | 2004-09-08 14:49:15 +0000 |
commit | 1a9d6e023b1750ce118c55586abbb4b8c163e8e5 (patch) | |
tree | 8707052a42b0b502528a63730cbaf25a1e3ca31c | |
parent | 31aeef307ed9d2f6be3ddacfc55ac8390271ea5b (diff) | |
download | scummvm-rg350-1a9d6e023b1750ce118c55586abbb4b8c163e8e5.tar.gz scummvm-rg350-1a9d6e023b1750ce118c55586abbb4b8c163e8e5.tar.bz2 scummvm-rg350-1a9d6e023b1750ce118c55586abbb4b8c163e8e5.zip |
Fix pjs-demo
svn-id: r14964
-rw-r--r-- | scumm/scumm.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp index d83c5fc47c..60f461433b 100644 --- a/scumm/scumm.cpp +++ b/scumm/scumm.cpp @@ -2299,6 +2299,10 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) { stopCycle(0); _sound->processSoundQues(); + // Clear the room variables + if (_heversion >= 80) + memset(_roomVars, 0, sizeof(_roomVars)); + for (i = 1; i < _numActors; i++) { _actors[i].hideActor(); } |