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authorPaul Gilbert2007-12-10 09:40:49 +0000
committerPaul Gilbert2007-12-10 09:40:49 +0000
commit1af72d09712fe3a6f3f1cec6f5b98d12b59882ce (patch)
treeb8d8ae36b8fa8f94660255d8eda22df4c9cac17a
parent2b3d1663da2187f8728cd53352b1e56792bcd2a8 (diff)
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Changed over warning messages for save/load errors from the debug console to their own dialog
svn-id: r29814
-rw-r--r--engines/lure/lure.cpp8
-rw-r--r--engines/lure/surface.cpp20
2 files changed, 20 insertions, 8 deletions
diff --git a/engines/lure/lure.cpp b/engines/lure/lure.cpp
index e65855420b..8a139ddd5a 100644
--- a/engines/lure/lure.cpp
+++ b/engines/lure/lure.cpp
@@ -167,10 +167,8 @@ const char *LureEngine::generateSaveName(int slotNumber) {
bool LureEngine::saveGame(uint8 slotNumber, Common::String &caption) {
Common::WriteStream *f = this->_saveFileMan->openForSaving(
generateSaveName(slotNumber));
- if (f == NULL) {
- warning("saveGame: Failed to save slot %d", slotNumber);
+ if (f == NULL)
return false;
- }
f->write("lure", 5);
f->writeByte(getLanguage());
@@ -193,10 +191,8 @@ bool LureEngine::saveGame(uint8 slotNumber, Common::String &caption) {
bool LureEngine::loadGame(uint8 slotNumber) {
Common::ReadStream *f = this->_saveFileMan->openForLoading(
generateSaveName(slotNumber));
- if (f == NULL) {
- warning(FAILED_MSG, slotNumber);
+ if (f == NULL)
return false;
- }
// Check for header
char buffer[5];
diff --git a/engines/lure/surface.cpp b/engines/lure/surface.cpp
index 99e6256821..a5ee93dd09 100644
--- a/engines/lure/surface.cpp
+++ b/engines/lure/surface.cpp
@@ -852,12 +852,18 @@ bool SaveRestoreDialog::show(bool saveDialog) {
delete s;
Sound.resume();
+ int errorFlag = 0;
if (doneFlag) {
// Handle save or restore
- if (saveDialog)
+ if (saveDialog) {
doneFlag = engine.saveGame(selectedLine + 1, *saveNames[selectedLine]);
- else
+ if (!doneFlag)
+ errorFlag = 1;
+ } else {
doneFlag = engine.loadGame(selectedLine + 1);
+ if (!doneFlag)
+ errorFlag = 2;
+ }
}
mouse.popCursor();
@@ -866,6 +872,16 @@ bool SaveRestoreDialog::show(bool saveDialog) {
for (index = 0; index < numSaves; ++index) delete saveNames[index];
Memory::dealloc(saveNames);
+ if (errorFlag != 0) {
+ Room::getReference().update();
+ screen.update();
+
+ if (errorFlag == 1)
+ Dialog::show("Error occurred saving the game");
+ else if (errorFlag == 2)
+ Dialog::show("Error occurred loading the savegame");
+ }
+
return doneFlag;
}