aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTorbjörn Andersson2004-11-01 10:49:21 +0000
committerTorbjörn Andersson2004-11-01 10:49:21 +0000
commit1af83b0c96104a3f465eecac607cb6b60001d519 (patch)
treeb0042f687fa3cce97926a795d29005a207ef09e8
parent29a142e7052af415c0cff9ba3b63f2808d5500d8 (diff)
downloadscummvm-rg350-1af83b0c96104a3f465eecac607cb6b60001d519.tar.gz
scummvm-rg350-1af83b0c96104a3f465eecac607cb6b60001d519.tar.bz2
scummvm-rg350-1af83b0c96104a3f465eecac607cb6b60001d519.zip
Renamed the "unknown" parameters. I hope I didn't make too many errors.
svn-id: r15707
-rw-r--r--saga/sfuncs.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp
index 658d138085..f72b899b4a 100644
--- a/saga/sfuncs.cpp
+++ b/saga/sfuncs.cpp
@@ -152,8 +152,7 @@ int Script::SF_takeObject(SCRIPTFUNC_PARAMS) {
}
// Script function #3 (0x03)
-// Unknown function; pops a parameter and pushes a return value
-// Param1: unknown
+// Check if an object is carried.
int Script::SF_objectIsCarried(SCRIPTFUNC_PARAMS) {
// INCOMPLETE
SDataWord_T param1;
@@ -343,7 +342,7 @@ int Script::SF_centerActor(SCRIPTFUNC_PARAMS) {
// Param3: animation id
int Script::SF_startAnim(SCRIPTFUNC_PARAMS) {
// FIXME: implementation is wrong. Should link animation
- SDataWord_T unk_parm;
+ SDataWord_T timer_parm;
SDataWord_T frame_parm;
SDataWord_T anim_id_parm;
int frame_count;
@@ -351,7 +350,7 @@ int Script::SF_startAnim(SCRIPTFUNC_PARAMS) {
anim_id_parm = thread->pop();
frame_parm = thread->pop();
- unk_parm = thread->pop();
+ timer_parm = thread->pop();
frame_count = _vm->_sdata->readWordS(frame_parm);
anim_id = _vm->_sdata->readWordS(anim_id_parm);
@@ -476,20 +475,20 @@ int Script::SF_swapActors(SCRIPTFUNC_PARAMS) {
// Param1: actor id
// Param2: actor destination x
// Param3: actor destination y
-// Param4: unknown
+// Param4: flags telling how to walk
int Script::SF_actorWalk(SCRIPTFUNC_PARAMS) {
// INCOMPLETE
SDataWord_T actor_parm;
SDataWord_T x_parm;
SDataWord_T y_parm;
- SDataWord_T unk_parm;
+ SDataWord_T flags_parm;
int actor_idx;
Point pt;
actor_parm = thread->pop();
x_parm = thread->pop();
y_parm = thread->pop();
- unk_parm = thread->pop();
+ flags_parm = thread->pop();
actor_idx = _vm->_actor->getActorIndex(_vm->_sdata->readWordS(actor_parm));
if (actor_idx < 0) {
@@ -512,14 +511,14 @@ int Script::SF_actorWalk(SCRIPTFUNC_PARAMS) {
// Script function #37 (0x25) nonblocking
// Sets an actor to the specified action state
// Param1: actor id
-// Param2: unknown
+// Param2: flags telling how to cycle the frames
// Param3: actor action state
-// Param4: unknown
+// Param4: some kind of delay/speed thing?
int Script::SF_cycleActorFrames(SCRIPTFUNC_PARAMS) {
// INCOMPLETE
SDataWord_T actor_parm;
- SDataWord_T unk1_parm;
- SDataWord_T unk2_parm;
+ SDataWord_T flags_parm;
+ SDataWord_T delay_parm;
SDataWord_T action_parm;
int actor_id;
int actor_idx;
@@ -527,9 +526,9 @@ int Script::SF_cycleActorFrames(SCRIPTFUNC_PARAMS) {
//uint16 flags;
actor_parm = thread->pop();
- unk1_parm = thread->pop();
+ flags_parm = thread->pop();
action_parm = thread->pop();
- unk2_parm = thread->pop();
+ delay_parm = thread->pop();
actor_id = _vm->_sdata->readWordS(actor_parm);
action = _vm->_sdata->readWordS(action_parm);
actor_idx = _vm->_actor->getActorIndex(actor_id);
@@ -546,12 +545,12 @@ int Script::SF_cycleActorFrames(SCRIPTFUNC_PARAMS) {
// Sets an actor to the specified action state
// Param1: actor id
// Param2: actor action state
-// Param3: unknown
+// Param3: which frame of the action to use
int Script::SF_setFrame(SCRIPTFUNC_PARAMS) {
// INCOMPLETE
SDataWord_T actor_parm;
- SDataWord_T frame;
+ SDataWord_T frame_parm;
SDataWord_T action_parm;
int actor_id;
@@ -560,7 +559,7 @@ int Script::SF_setFrame(SCRIPTFUNC_PARAMS) {
actor_parm = thread->pop();
action_parm = thread->pop();
- frame = thread->pop();
+ frame_parm = thread->pop();
actor_id = _vm->_sdata->readWordS(actor_parm);
action = _vm->_sdata->readWordS(action_parm);
@@ -598,7 +597,7 @@ int Script::SF_setLeftPortrait(SCRIPTFUNC_PARAMS) {
// Param3: animation id link target
// Param4: animation id link source
int Script::SF_linkAnim(SCRIPTFUNC_PARAMS) {
- SDataWord_T unk_parm;
+ SDataWord_T timer_parm;
SDataWord_T tframes_parm;
SDataWord_T anim1_parm;
SDataWord_T anim2_parm;
@@ -609,7 +608,7 @@ int Script::SF_linkAnim(SCRIPTFUNC_PARAMS) {
anim1_parm = thread->pop();
anim2_parm = thread->pop();
tframes_parm = thread->pop();
- unk_parm = thread->pop();
+ timer_parm = thread->pop();
tframes = _vm->_sdata->readWordS(tframes_parm);
anim_id1 = _vm->_sdata->readWordU(anim1_parm);
anim_id2 = _vm->_sdata->readWordU(anim2_parm);
@@ -647,8 +646,9 @@ int Script::SF_placeActor(SCRIPTFUNC_PARAMS) {
SDataWord_T actor_parm;
SDataWord_T x_parm;
SDataWord_T y_parm;
+ SDataWord_T orient_parm;
SDataWord_T action_parm;
- SDataWord_T unknown_parm;
+ SDataWord_T frame_parm;
int actor_id;
int actor_idx;
int action_state;
@@ -658,9 +658,9 @@ int Script::SF_placeActor(SCRIPTFUNC_PARAMS) {
actor_parm = thread->pop();
x_parm = thread->pop();
y_parm = thread->pop();
- unknown_parm = thread->pop();
+ orient_parm = thread->pop();
action_parm = thread->pop();
- unknown_parm = thread->pop();
+ frame_parm = thread->pop();
actor_id = _vm->_sdata->readWordS(actor_parm);
pt.x = _vm->_sdata->readWordS(x_parm);