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authorEugene Sandulenko2019-01-05 00:52:46 +0100
committerEugene Sandulenko2019-11-13 22:07:08 +0100
commit1b102b3aa8fb7887db72b3b47f8d2aa13a6f04b1 (patch)
tree5494c1c066110082682c139466b358810360653d
parent091789fb983c6c9271cab344ba2fed87001f0397 (diff)
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GRIFFON: Replaced rest of the SDL calls
-rw-r--r--engines/griffon/engine.cpp351
1 files changed, 163 insertions, 188 deletions
diff --git a/engines/griffon/engine.cpp b/engines/griffon/engine.cpp
index 5a6dbe2d66..d339ace9b6 100644
--- a/engines/griffon/engine.cpp
+++ b/engines/griffon/engine.cpp
@@ -102,24 +102,6 @@ int Mix_PlayChannel(int par1, Mix_Chunk *chunk, int par3) { return 0; }
void Mix_Pause(int channel) {}
void Mix_HaltChannel(int channel) {}
void Mix_Resume(int channel) {}
-
-void SDL_BlitSurface(Graphics::TransparentSurface *src, Common::Rect *srcRect, Graphics::TransparentSurface *dst, Common::Rect *dstRect) {
- assert(dst);
- assert(src);
- if (dstRect) {
- if (dstRect->left >= 320 || dstRect->top >= 240)
- return;
- }
- src->blit(*dst, dstRect ? dstRect->left : 0, dstRect ? dstRect->top : 0, Graphics::FLIP_NONE, srcRect);
-}
-
-void SDL_FillRect(Graphics::TransparentSurface *surface, Common::Rect *rect, uint32 color) {
- if (rect)
- surface->fillRect(*rect, color);
- else
- surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), color);
-}
-
Mix_Chunk *Mix_LoadWAV(const char *name) { return NULL; }
bool Mix_Playing(int channel) { return true; }
@@ -413,12 +395,6 @@ int invmap[4][7][13] = {
// CODE GOES HERE -------------------------------------------------------------
-#define SDL_BLITVIDEO(X, Y, C, F) sdl_blitscale((X), (Y), (C), NULL)
-
-void sdl_blitscale(Graphics::TransparentSurface *src, Common::Rect *srcrect, Graphics::TransparentSurface *dst, Common::Rect *dstrect) {
- src->blit(*dst);
-}
-
void game_fillrect(Graphics::TransparentSurface *surface, int x, int y, int w, int h, int color) {
surface->fillRect(Common::Rect(x, y, x + w, y + h), color);
}
@@ -1335,7 +1311,7 @@ void GriffonEngine::game_configmenu() {
ticks1 = ticks;
do {
- SDL_FillRect(videobuffer, NULL, 0);
+ videobuffer->fillRect(Common::Rect(0, 0, videobuffer->w, videobuffer->h), 0);
rcDest.left = 256 + 256 * cos(3.141592 / 180 * clouddeg * 40);
rcDest.top = 192 + 192 * sin(3.141592 / 180 * clouddeg * 40);
@@ -1343,7 +1319,7 @@ void GriffonEngine::game_configmenu() {
rcDest.setHeight(240);
cloudimg->setAlpha(128, true);
- SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL);
+ cloudimg->blit(*videobuffer, 0, 0, Graphics::FLIP_NONE, &rcDest);
cloudimg->setAlpha(64, true);
rcDest.left = 256;
@@ -1352,10 +1328,10 @@ void GriffonEngine::game_configmenu() {
rcDest.setHeight(240);
cloudimg->setAlpha(128, true);
- SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL);
+ cloudimg->blit(*videobuffer, 0, 0, Graphics::FLIP_NONE, &rcDest);
cloudimg->setAlpha(64, true);
- SDL_BlitSurface(configwindow, NULL, videobuffer, NULL);
+ configwindow->blit(*videobuffer);
int sy = SY;
@@ -1456,7 +1432,7 @@ void GriffonEngine::game_configmenu() {
rc.left = 148 + 3 * cos(3.14159 * 2 * itemyloc / 16.0);
rc.top = sy + 8 * curselt - 4;
- SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rc);
+ itemimg[15]->blit(*videobuffer, rc.left, rc.top);
float yy = 255.0;
if (ticks < ticks1 + 1000) {
@@ -1804,7 +1780,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg2, &rcDest, clipbg->format.RGBToColor(255, 255, 255));
+ clipbg2->fillRect(rcDest, clipbg->format.RGBToColor(255, 255, 255));
scriptflag[2][0] = 1;
}
}
@@ -1837,7 +1813,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
scriptflag[3][0] = 1;
- SDL_FillRect(clipbg2, &rcDest, clipbg->format.RGBToColor(255, 255, 255));
+ clipbg2->fillRect(rcDest, clipbg->format.RGBToColor(255, 255, 255));
}
}
@@ -1864,7 +1840,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
rcDest.setWidth(16);
rcDest.setHeight(16);
- SDL_BlitSurface(tiles[curtilel], &rcSrc, mapbg, &rcDest);
+ tiles[curtilel]->blit(*mapbg, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
// firehydra sword chest
@@ -1895,7 +1871,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
scriptflag[5][0] = 1;
- SDL_FillRect(clipbg2, &rcDest, clipbg->format.RGBToColor(255, 255, 255));
+ clipbg2->fillRect(rcDest, clipbg->format.RGBToColor(255, 255, 255));
}
}
@@ -1927,7 +1903,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg2, &rcDest, clipbg->format.RGBToColor(255, 255, 255));
+ clipbg2->fillRect(rcDest, clipbg->format.RGBToColor(255, 255, 255));
scriptflag[8][0] = 1;
}
}
@@ -1961,7 +1937,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
scriptflag[s][0] = 1;
- SDL_FillRect(clipbg2, &rcDest, clipbg->format.RGBToColor(255, 255, 255));
+ clipbg2->fillRect(rcDest, clipbg->format.RGBToColor(255, 255, 255));
}
}
}
@@ -2024,7 +2000,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
scriptflag[12][0] = 1;
- SDL_FillRect(clipbg2, &rcDest, clipbg->format.RGBToColor(255, 255, 255));
+ clipbg2->fillRect(rcDest, clipbg->format.RGBToColor(255, 255, 255));
}
}
@@ -2055,7 +2031,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg2, &rcDest, clipbg->format.RGBToColor(255, 255, 255));
+ clipbg2->fillRect(rcDest, clipbg->format.RGBToColor(255, 255, 255));
scriptflag[13][0] = 1;
}
}
@@ -2087,7 +2063,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg2, &rcDest, clipbg->format.RGBToColor(255, 255, 255));
+ clipbg2->fillRect(rcDest, clipbg->format.RGBToColor(255, 255, 255));
scriptflag[15][0] = 1;
cx = 9;
@@ -2108,7 +2084,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg2, &rcDest, clipbg->format.RGBToColor(255, 255, 255));
+ clipbg2->fillRect(rcDest, clipbg->format.RGBToColor(255, 255, 255));
scriptflag[16][0] = 1;
@@ -2130,7 +2106,7 @@ void GriffonEngine::game_damagenpc(int npcnum, int damage, int spell) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg2, &rcDest, clipbg->format.RGBToColor(255, 255, 255));
+ clipbg2->fillRect(rcDest, clipbg->format.RGBToColor(255, 255, 255));
scriptflag[17][0] = 1;
}
}
@@ -2192,7 +2168,7 @@ void GriffonEngine::game_drawanims(int Layer) {
rcDest.setWidth(16);
rcDest.setHeight(16);
- SDL_BlitSurface(tiles[curtilel], &rcSrc, videobuffer, &rcDest);
+ tiles[curtilel]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
if (Layer == 1) {
@@ -2228,7 +2204,7 @@ void GriffonEngine::game_drawanims(int Layer) {
}
if (pass == 1)
- SDL_BlitSurface(tiles[curtilel], &rcSrc, videobuffer, &rcDest);
+ tiles[curtilel]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
}
}
@@ -2288,7 +2264,7 @@ void GriffonEngine::game_drawhud() {
rcDest.top = iy;
if (ico != 99)
- SDL_BlitSurface(itemimg[ico], NULL, videobuffer, &rcDest);
+ itemimg[ico]->blit(*videobuffer, rcDest.left, rcDest.top);
if (ico == 99) {
spellimg->setAlpha((int)(RND() * 96) + 96, true);
@@ -2300,7 +2276,7 @@ void GriffonEngine::game_drawhud() {
rcDest.left = ix;
rcDest.top = iy;
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
spellimg->setAlpha(255, true);
}
@@ -2321,7 +2297,7 @@ void GriffonEngine::game_drawhud() {
rcSrc.left = rcSrc.left + 17;
if (player.foundspell[i] == 1) {
- SDL_BlitSurface(itemimg[7 + i], NULL, videobuffer, &rcSrc);
+ itemimg[7 + i]->blit(*videobuffer, rcSrc.left, rcSrc.top);
game_fillrect(videobuffer, rcSrc.left, sy + 16, 16, 4, RGB(0, 32, 32));
game_fillrect(videobuffer, rcSrc.left + 1, sy + 17,
@@ -2338,16 +2314,16 @@ void GriffonEngine::game_drawhud() {
rcDest.top = 0;
rcDest.right = 320;
rcDest.bottom = 240;
- SDL_FillRect(videobuffer2, &rcDest, 0);
+ videobuffer2->fillRect(rcDest, 0);
videobuffer2->setAlpha((int)(player.itemselshade * 4)); // FIXME
- SDL_BlitSurface(videobuffer2, NULL, videobuffer, NULL);
+ videobuffer2->blit(*videobuffer);
int sy = 202;
rcSrc.left = 46;
rcSrc.top = 46;
inventoryimg->setAlpha(160, true); // 128
- SDL_BlitSurface(inventoryimg, NULL, videobuffer, &rcSrc);
+ inventoryimg->blit(*videobuffer, rcSrc.left, rcSrc.top);
inventoryimg->setAlpha(255, true);
int sx = 54;
@@ -2364,7 +2340,7 @@ void GriffonEngine::game_drawhud() {
amap = 3;
if (curmap > 5 && curmap < 42)
amap = 1;
- SDL_BlitSurface(mapimg[amap], NULL, videobuffer, &rcDest);
+ mapimg[amap]->blit(*videobuffer, rcDest.left, rcDest.top);
ccc = videobuffer->format.RGBToColor(128 + 127 * sin(3.141592 * 2 * itemyloc / 16), 0, 0);
@@ -2424,19 +2400,19 @@ void GriffonEngine::game_drawhud() {
int ss = (player.sword - 1) * 3;
if (player.sword == 3)
ss = 18;
- SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc);
+ itemimg[ss]->blit(*videobuffer, rcSrc.left, rcSrc.top);
rcSrc.left = rcSrc.left + 16;
ss = (player.shield - 1) * 3 + 1;
if (player.shield == 3)
ss = 19;
- SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc);
+ itemimg[ss]->blit(*videobuffer, rcSrc.left, rcSrc.top);
rcSrc.left = rcSrc.left + 16;
ss = (player.armour - 1) * 3 + 2;
if (player.armour == 3)
ss = 20;
- SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc);
+ itemimg[ss]->blit(*videobuffer, rcSrc.left, rcSrc.top);
for (int i = 0; i <= 4; i++) {
sx = 188;
@@ -2444,15 +2420,15 @@ void GriffonEngine::game_drawhud() {
rcSrc.left = sx;
rcSrc.top = sy;
if (i == 0)
- SDL_BlitSurface(itemimg[6], NULL, videobuffer, &rcSrc);
+ itemimg[6]->blit(*videobuffer, rcSrc.left, rcSrc.top);
if (i == 1)
- SDL_BlitSurface(itemimg[12], NULL, videobuffer, &rcSrc);
+ itemimg[12]->blit(*videobuffer, rcSrc.left, rcSrc.top);
if (i == 2)
- SDL_BlitSurface(itemimg[17], NULL, videobuffer, &rcSrc);
+ itemimg[17]->blit(*videobuffer, rcSrc.left, rcSrc.top);
if (i == 3)
- SDL_BlitSurface(itemimg[16], NULL, videobuffer, &rcSrc);
+ itemimg[16]->blit(*videobuffer, rcSrc.left, rcSrc.top);
if (i == 4)
- SDL_BlitSurface(itemimg[14], NULL, videobuffer, &rcSrc);
+ itemimg[14]->blit(*videobuffer, rcSrc.left, rcSrc.top);
sprintf(line, "x%i", player.inventory[i]);
sys_print(videobuffer, line, sx + 17, sy + 7, 0);
@@ -2466,7 +2442,7 @@ void GriffonEngine::game_drawhud() {
sy = rcSrc.top;
if (player.foundspell[i] == 1) {
- SDL_BlitSurface(itemimg[7 + i], NULL, videobuffer, &rcSrc);
+ itemimg[7 + i]->blit(*videobuffer, rcSrc.left, rcSrc.top);
game_fillrect(videobuffer, rcSrc.left, sy + 16, 16, 4, RGB(0, 32, 32));
game_fillrect(videobuffer, rcSrc.left + 1, sy + 17,
@@ -2481,13 +2457,13 @@ void GriffonEngine::game_drawhud() {
if (curitem == 5 + i) {
rcDest.left = (float)(243 - 12 + 3 * sin(3.141592 * 2 * itemyloc / 16));
rcDest.top = 67 + 24 * i;
- SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rcDest);
+ itemimg[15]->blit(*videobuffer, rcDest.left, rcDest.top);
}
if (curitem == i) {
rcDest.left = (float)(189 - 12 + 3 * sin(3.141592 * 2 * itemyloc / 16));
rcDest.top = 70 + 24 * i;
- SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rcDest);
+ itemimg[15]->blit(*videobuffer, rcDest.left, rcDest.top);
}
}
}
@@ -2503,7 +2479,7 @@ void GriffonEngine::game_drawhud() {
rcDest.top = (float)(npcinfo[curenemy].y + 4 - 16 - sin(3.141592 / 8 * itemyloc));
}
- SDL_BlitSurface(itemimg[13], NULL, videobuffer, &rcDest);
+ itemimg[13]->blit(*videobuffer, rcDest.left, rcDest.top);
}
}
@@ -2556,7 +2532,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.top += (int)(RND() * 3) - 1;
}
- SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest);
+ anims[sprite]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
} else {
int cframe = npcinfo[i].cattackframe;
@@ -2570,7 +2546,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.setWidth(24);
rcDest.setHeight(24);
- SDL_BlitSurface(animsa[sprite], &rcSrc, videobuffer, &rcDest);
+ animsa[sprite]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
}
@@ -2587,7 +2563,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = npcinfo[i].bodysection[f].x - animset2[s].xofs;
rcDest.top = npcinfo[i].bodysection[f].y - animset2[s].yofs + 2;
- SDL_BlitSurface(anims[2], &rcSrc, videobuffer, &rcDest);
+ anims[2]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
}
@@ -2608,7 +2584,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = npcinfo[i].bodysection[f].x - animset9[s].xofs;
rcDest.top = npcinfo[i].bodysection[f].y - animset9[s].yofs + 2;
- SDL_BlitSurface(anims[9], &rcSrc, videobuffer, &rcDest);
+ anims[9]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
}
@@ -2627,7 +2603,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = npx - 2;
rcDest.top = npy - 24;
- SDL_BlitSurface(anims[3], &rcSrc, videobuffer, &rcDest);
+ anims[3]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
} else {
rcSrc.left = 4 * 24;
rcSrc.top = 0;
@@ -2637,7 +2613,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = npx - 2;
rcDest.top = npy - 24;
- SDL_BlitSurface(anims[3], &rcSrc, videobuffer, &rcDest);
+ anims[3]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
}
@@ -2655,7 +2631,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = npx - 2;
rcDest.top = npy - 24;
- SDL_BlitSurface(anims[4], &rcSrc, videobuffer, &rcDest);
+ anims[4]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
} else {
rcSrc.left = 4 * 24;
rcSrc.top = 0;
@@ -2665,7 +2641,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = npx - 2;
rcDest.top = npy - 24;
- SDL_BlitSurface(anims[4], &rcSrc, videobuffer, &rcDest);
+ anims[4]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
}
@@ -2686,7 +2662,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
if (x > 255)
x = 255;
spellimg->setAlpha(x, true);
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
spellimg->setAlpha(255, true);
for (int f = 1; f <= 8; f++) {
@@ -2702,7 +2678,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
if (x > 255)
x = 255;
spellimg->setAlpha(x, true);
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
spellimg->setAlpha(255, true);
}
@@ -2715,7 +2691,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.top = npcinfo[i].bodysection[10 * ff + 9].y - 21;
spellimg->setAlpha(192, true);
- SDL_BlitSurface(anims[5], &rcSrc, videobuffer, &rcDest);
+ anims[5]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
spellimg->setAlpha(255, true);
}
@@ -2743,7 +2719,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.top = rcDest.top + (int)(RND() * 3) - 1;
}
- SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest);
+ anims[sprite]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
// wizard
@@ -2766,7 +2742,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = rcDest.left + (int)(RND() * 3) - 1;
rcDest.top = rcDest.top + (int)(RND() * 3) - 1;
}
- SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest);
+ anims[sprite]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
// } else {
//cframe = npcinfo[i].cattackframe;
@@ -2779,7 +2755,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
//rcDest.top = npy;
//rcDest.setWidth(24);
//rcDest.setHeight(24);
- // SDL_BlitSurface(animsa(sprite), &rcSrc, videobuffer, &rcDest);
+ // animsa(sprite)->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
// }
}
@@ -2803,7 +2779,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = rcDest.left + (int)(RND() * 3) - 1;
rcDest.top = rcDest.top + (int)(RND() * 3) - 1;
}
- SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest);
+ anims[sprite]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
@@ -2848,7 +2824,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.top = rcDest.top + (int)(RND() * 3) - 1;
}
- SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest);
+ anims[sprite]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
} else {
npcinfo[i].floating = npcinfo[i].floating + 0.25 * fpsr;
while (npcinfo[i].floating >= 16)
@@ -2866,7 +2842,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.setWidth(24);
rcDest.setHeight(24);
- SDL_BlitSurface(animsa[sprite], &rcSrc, videobuffer, &rcDest);
+ animsa[sprite]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
}
@@ -2900,7 +2876,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = sx + 32 + (int)(RND() * 3) - 1;
rcDest.top = sy - (int)(RND() * 6);
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
for (int ii = 0; ii <= 8; ii++) {
@@ -2919,7 +2895,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
spellimg->setAlpha(i2 / 3 * 224, true);
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
int xloc = rcDest.left;
int yloc = rcDest.top;
@@ -2945,7 +2921,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
spellimg->setAlpha(i2 / 3 * 224, true);
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
xloc = rcDest.left;
yloc = rcDest.top;
@@ -2984,7 +2960,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = rcDest.top + (int)(RND() * 3) - 1;
}
- SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest);
+ anims[sprite]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
} else {
int cframe = (int)(npcinfo[i].cattackframe);
@@ -2996,7 +2972,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.left = sx;
rcDest.top = sy;
- SDL_BlitSurface(animsa[sprite], &rcSrc, videobuffer, &rcDest);
+ animsa[sprite]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
}
@@ -3040,7 +3016,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.top = rcDest.top + (int)(RND() * 3) - 1;
}
- SDL_BlitSurface(anims[sprite], &rcSrc, videobuffer, &rcDest);
+ anims[sprite]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
rcDest.left = npx + 4;
@@ -3048,7 +3024,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.setWidth(16);
rcDest.setHeight(4);
- SDL_FillRect(videobuffer, &rcDest, 0);
+ videobuffer->fillRect(rcDest, 0);
rcDest.left = npx + 5;
rcDest.top = npy + 23;
@@ -3064,7 +3040,7 @@ void GriffonEngine::game_drawnpcs(int mode) {
rcDest.setHeight(2);
- SDL_FillRect(videobuffer, &rcDest, ccc);
+ videobuffer->fillRect(rcDest, ccc);
int pass = 1;
@@ -3125,7 +3101,7 @@ void GriffonEngine::game_drawover(int modx, int mody) {
}
if (pass == 1)
- SDL_BlitSurface(tiles[curtilel], &rcSrc, videobuffer, &rcDest);
+ tiles[curtilel]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
}
}
@@ -3150,7 +3126,7 @@ void GriffonEngine::game_drawplayer() {
rcDest.setWidth(24);
rcDest.setHeight(24);
- SDL_BlitSurface(anims[f], &rcSrc, videobuffer, &rcDest);
+ anims[f]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
} else {
rcSrc.left = (int)(player.attackframe / 4) * 24;
rcSrc.top = player.walkdir * 24;
@@ -3162,7 +3138,7 @@ void GriffonEngine::game_drawplayer() {
rcDest.setWidth(24);
rcDest.setHeight(24);
- SDL_BlitSurface(animsa[f], &rcSrc, videobuffer, &rcDest);
+ animsa[f]->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
@@ -3187,7 +3163,7 @@ void GriffonEngine::game_drawplayer() {
rcDest.setWidth(16);
rcDest.setHeight(sss);
- SDL_FillRect(videobuffer, &rcDest, 0);
+ videobuffer->fillRect(rcDest, 0);
rcDest.left = npx + 5;
rcDest.top = npy + 23;
@@ -3202,7 +3178,7 @@ void GriffonEngine::game_drawplayer() {
rcDest.setWidth(ww);
rcDest.setHeight(2);
- SDL_FillRect(videobuffer, &rcDest, ccc);
+ videobuffer->fillRect(rcDest, ccc);
ccc = videobuffer->format.RGBToColor(0, 224, 64);
if (player.attackstrength == 100)
@@ -3220,7 +3196,7 @@ void GriffonEngine::game_drawplayer() {
rcDest.setWidth(ww);
rcDest.setHeight(2);
- SDL_FillRect(videobuffer, &rcDest, ccc);
+ videobuffer->fillRect(rcDest, ccc);
ccc = videobuffer->format.RGBToColor(128, 0, 224);
if (player.spellstrength == 100)
@@ -3230,13 +3206,13 @@ void GriffonEngine::game_drawplayer() {
rcDest.setWidth(ww2);
rcDest.setHeight(2);
- SDL_FillRect(videobuffer, &rcDest, ccc);
+ videobuffer->fillRect(rcDest, ccc);
}
void GriffonEngine::game_drawview() {
Common::Rect rc;
- SDL_BlitSurface(mapbg, NULL, videobuffer, NULL);
+ mapbg->blit(*videobuffer);
game_updspellsunder();
@@ -3263,12 +3239,12 @@ void GriffonEngine::game_drawview() {
rc.setWidth(320);
rc.setHeight(240);
- SDL_BlitSurface(cloudimg, &rc, videobuffer, NULL);
+ cloudimg->blit(*videobuffer, 0, 0, Graphics::FLIP_NONE, &rc);
}
game_drawhud();
- SDL_BLITVIDEO(videobuffer, NULL, video, NULL);
+ g_system->copyRectToScreen(videobuffer->getPixels(), videobuffer->pitch, 0, 0, videobuffer->w, videobuffer->h);
}
void GriffonEngine::game_endofgame() {
@@ -3288,9 +3264,9 @@ void GriffonEngine::game_endofgame() {
ticks1 = ticks;
int ya = 0;
- SDL_FillRect(videobuffer2, NULL, 0);
- SDL_FillRect(videobuffer3, NULL, 0);
- SDL_BlitSurface(videobuffer, NULL, videobuffer2, NULL);
+ videobuffer2->fillRect(Common::Rect(0, 0, videobuffer2->w, videobuffer2->h), 0);
+ videobuffer3->fillRect(Common::Rect(0, 0, videobuffer3->w, videobuffer3->h), 0);
+ videobuffer->blit(*videobuffer2);
float ld = 0;
int ldstop = 0;
@@ -3316,11 +3292,11 @@ void GriffonEngine::game_endofgame() {
break;
}
- SDL_FillRect(videobuffer, NULL, 0);
+ videobuffer->fillRect(Common::Rect(0, 0, videobuffer->w, videobuffer->h), 0);
videobuffer->setAlpha(ya);
- SDL_BlitSurface(videobuffer2, NULL, videobuffer3, NULL);
- SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL);
+ videobuffer2->blit(*videobuffer3);
+ videobuffer->blit(*videobuffer3);
g_system->copyRectToScreen(videobuffer3->getPixels(), videobuffer3->pitch, 0, 0, videobuffer3->w, videobuffer3->h);
g_system->updateScreen();
@@ -3352,12 +3328,12 @@ void GriffonEngine::game_endofgame() {
rc.left = -xofs;
rc.top = 0;
- SDL_BlitSurface(titleimg, NULL, videobuffer, &rc);
+ titleimg->blit(*videobuffer, rc.left, rc.top);
rc.left = -xofs + 320;
rc.top = 0;
- SDL_BlitSurface(titleimg, NULL, videobuffer, &rc);
+ titleimg->blit(*videobuffer, rc.left, rc.top);
y = y - spd * fpsr;
for (int i = 0; i <= 26; i++) {
@@ -3420,7 +3396,7 @@ void GriffonEngine::game_endofgame() {
ticks1 = ticks;
int y1 = 0;
- SDL_BlitSurface(videobuffer, NULL, videobuffer2, NULL);
+ videobuffer->blit(*videobuffer2);
do {
if (ticks < ticks1 + 1500) {
@@ -3433,11 +3409,11 @@ void GriffonEngine::game_endofgame() {
break;
}
- SDL_FillRect(videobuffer, NULL, 0);
+ videobuffer->fillRect(Common::Rect(0, 0, videobuffer->w, videobuffer->h), 0);
videobuffer->setAlpha(y1);
- SDL_BlitSurface(videobuffer2, NULL, videobuffer3, NULL);
- SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL);
+ videobuffer2->blit(*videobuffer3);
+ videobuffer->blit(*videobuffer3);
g_system->copyRectToScreen(videobuffer3->getPixels(), videobuffer3->pitch, 0, 0, videobuffer3->w, videobuffer3->h);
g_system->updateScreen();
@@ -3466,7 +3442,7 @@ void GriffonEngine::game_endofgame() {
y1 = 0;
do {
- SDL_BlitSurface(theendimg, NULL, videobuffer, NULL);
+ theendimg->blit(*videobuffer);
y1 = 255;
if (ticks < ticks1 + 1000) {
@@ -3504,8 +3480,8 @@ void GriffonEngine::game_endofgame() {
} while (1);
- SDL_FillRect(videobuffer2, NULL, 0);
- SDL_FillRect(videobuffer3, NULL, 0);
+ videobuffer2->fillRect(Common::Rect(0, 0, videobuffer2->w, videobuffer2->h), 0);
+ videobuffer3->fillRect(Common::Rect(0, 0, videobuffer3->w, videobuffer3->h), 0);
game_theend();
@@ -3514,8 +3490,8 @@ void GriffonEngine::game_endofgame() {
void GriffonEngine::game_eventtext(const char *stri) {
int x, fr, pauseticks, bticks;
- SDL_FillRect(videobuffer2, NULL, 0);
- SDL_FillRect(videobuffer3, NULL, 0);
+ videobuffer2->fillRect(Common::Rect(0, 0, videobuffer2->w, videobuffer2->h), 0);
+ videobuffer3->fillRect(Common::Rect(0, 0, videobuffer3->w, videobuffer3->h), 0);
x = 160 - 4 * strlen(stri);
@@ -3523,15 +3499,15 @@ void GriffonEngine::game_eventtext(const char *stri) {
pauseticks = ticks + 500;
bticks = ticks;
- SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL);
- SDL_BlitSurface(videobuffer, NULL, videobuffer2, NULL);
+ videobuffer->blit(*videobuffer3);
+ videobuffer->blit(*videobuffer2);
do {
g_system->getEventManager()->pollEvent(event);
if (event.type == Common::EVENT_KEYDOWN && pauseticks < ticks)
break;
- SDL_BlitSurface(videobuffer2, NULL, videobuffer, NULL);
+ videobuffer2->blit(*videobuffer);
fr = 192;
@@ -3542,7 +3518,7 @@ void GriffonEngine::game_eventtext(const char *stri) {
windowimg->setAlpha(fr, true);
- SDL_BlitSurface(windowimg, NULL, videobuffer, NULL);
+ windowimg->blit(*videobuffer);
if (pauseticks < ticks)
sys_print(videobuffer, stri, x, 15, 0);
@@ -3568,7 +3544,7 @@ void GriffonEngine::game_eventtext(const char *stri) {
g_system->delayMillis(10);
} while (1);
- SDL_BlitSurface(videobuffer3, NULL, videobuffer, NULL);
+ videobuffer3->blit(*videobuffer);
itemticks = ticks + 210;
}
@@ -3851,9 +3827,9 @@ void GriffonEngine::game_loadmap(int mapnum) {
curmap = mapnum;
- SDL_FillRect(mapbg, &trect, 0);
- SDL_FillRect(clipbg, &trect, ccc);
- SDL_FillRect(clipbg2, &trect, ccc);
+ mapbg->fillRect(trect, 0);
+ clipbg->fillRect(trect, ccc);
+ clipbg2->fillRect(trect, ccc);
forcepause = 0;
cloudson = 0;
@@ -3997,7 +3973,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
}
}
- SDL_BlitSurface(tiles[curtilel], &rcSrc, mapbg, &rcDest);
+ tiles[curtilel]->blit(*mapbg, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
tiles[curtilel]->setAlpha(255, true);
rcDest.left = x * 8;
@@ -4005,7 +3981,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
rcDest.setWidth(8);
rcDest.setHeight(8);
- SDL_FillRect(clipbg, &rcDest, 0);
+ clipbg->fillRect(rcDest, 0);
}
}
@@ -4061,7 +4037,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
rcDest.top = y1;
rcDest.setWidth(8);
rcDest.setHeight(8);
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
} else if (d == 6) {
sys_line(clipbg, x1 + 7, y1, x1 + 7, y1 + 7, ccc);
sys_line(clipbg, x1 + 6, y1, x1 + 6, y1 + 7, ccc);
@@ -4126,9 +4102,9 @@ void GriffonEngine::game_loadmap(int mapnum) {
rcDest.setHeight(8);
if (objectinfo[o][4] == 1)
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
if (objectinfo[o][4] == 3)
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
}
}
if (npc == 1) {
@@ -4453,7 +4429,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
}
// academy crystal
@@ -4477,7 +4453,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
}
// gardens master key
@@ -4501,7 +4477,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
}
// gardens fidelis sword
@@ -4525,7 +4501,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
}
// citadel armour
@@ -4549,7 +4525,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
}
// citadel master key
@@ -4573,7 +4549,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
}
@@ -4598,7 +4574,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
}
if (curmap == 83 && scriptflag[16][0] == 1 && player.shield < 3) {
@@ -4621,7 +4597,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
}
if (curmap == 83 && scriptflag[17][0] == 1 && player.armour < 3) {
@@ -4644,7 +4620,7 @@ void GriffonEngine::game_loadmap(int mapnum) {
if (lx == cx && ly == cy)
player.py = player.py + 16;
- SDL_FillRect(clipbg, &rcDest, ccc);
+ clipbg->fillRect(rcDest, ccc);
}
clipbg2->copyRectToSurface(clipbg->getPixels(), clipbg->pitch, 0, 0, clipbg->w, clipbg->h);
@@ -4664,13 +4640,13 @@ void GriffonEngine::game_newgame() {
float ld = 0, add;
int ticks, cnt = 0;
- SDL_FillRect(videobuffer2, NULL, 0);
- SDL_FillRect(videobuffer3, NULL, 0);
+ videobuffer2->fillRect(Common::Rect(0, 0, videobuffer2->w, videobuffer2->h), 0);
+ videobuffer3->fillRect(Common::Rect(0, 0, videobuffer3->w, videobuffer3->h), 0);
ticks = g_system->getMillis();
- SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL);
- SDL_BlitSurface(videobuffer, NULL, videobuffer2, NULL);
+ videobuffer->blit(*videobuffer3);
+ videobuffer->blit(*videobuffer2);
fpsr = 0.0;
int y = 140;
@@ -4701,12 +4677,12 @@ void GriffonEngine::game_newgame() {
rc.left = -xofs;
rc.top = 0;
- SDL_BlitSurface(titleimg, NULL, videobuffer, &rc);
+ titleimg->blit(*videobuffer, rc.left, rc.top);
rc.left = -xofs + 320;
rc.top = 0;
- SDL_BlitSurface(titleimg, NULL, videobuffer, &rc);
+ titleimg->blit(*videobuffer, rc.left, rc.top);
if (++cnt >= 6) {
cnt = 0;
@@ -4955,7 +4931,7 @@ void GriffonEngine::game_saveloadnew() {
tickpause = ticks + 150;
do {
- SDL_FillRect(videobuffer, NULL, 0);
+ videobuffer->fillRect(Common::Rect(0, 0, videobuffer->w, videobuffer->h), 0);
y = y + 1 * fpsr;
@@ -4965,7 +4941,7 @@ void GriffonEngine::game_saveloadnew() {
rcDest.setHeight(240);
cloudimg->setAlpha(128, true);
- SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL);
+ cloudimg->blit(*videobuffer, 0, 0, Graphics::FLIP_NONE, &rcDest);
cloudimg->setAlpha(64, true);
rcDest.left = 256;
@@ -4974,10 +4950,10 @@ void GriffonEngine::game_saveloadnew() {
rcDest.setHeight(240);
cloudimg->setAlpha(128, true);
- SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL);
+ cloudimg->blit(*videobuffer, 0, 0, Graphics::FLIP_NONE, &rcDest);
cloudimg->setAlpha(64, true);
- SDL_BlitSurface(saveloadimg, NULL, videobuffer, NULL);
+ saveloadimg->blit(*videobuffer);
g_system->getEventManager()->pollEvent(event);
@@ -5148,19 +5124,19 @@ void GriffonEngine::game_saveloadnew() {
ss = (playera.sword - 1) * 3;
if (playera.sword == 3)
ss = 18;
- SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc);
+ itemimg[ss]->blit(*videobuffer, rcSrc.left, rcSrc.top);
rcSrc.left = rcSrc.left + 16;
ss = (playera.shield - 1) * 3 + 1;
if (playera.shield == 3)
ss = 19;
- SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc);
+ itemimg[ss]->blit(*videobuffer, rcSrc.left, rcSrc.top);
rcSrc.left = rcSrc.left + 16;
ss = (playera.armour - 1) * 3 + 2;
if (playera.armour == 3)
ss = 20;
- SDL_BlitSurface(itemimg[ss], NULL, videobuffer, &rcSrc);
+ itemimg[ss]->blit(*videobuffer, rcSrc.left, rcSrc.top);
nx = rcSrc.left + 13 + 3 * 8;
rcSrc.left = nx - 17;
@@ -5169,7 +5145,7 @@ void GriffonEngine::game_saveloadnew() {
for (int i = 0; i < 5; i++) {
rcSrc.left = rcSrc.left + 17;
if (playera.foundspell[i] == 1)
- SDL_BlitSurface(itemimg[7 + i], NULL, videobuffer, &rcSrc);
+ itemimg[7 + i]->blit(*videobuffer, rcSrc.left, rcSrc.top);
}
}
} else {
@@ -5198,7 +5174,7 @@ void GriffonEngine::game_saveloadnew() {
rcDest.top = (float)(53 + (currow - 1) * 48);
}
- SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rcDest);
+ itemimg[15]->blit(*videobuffer, rcDest.left, rcDest.top);
if (lowerlock == 1) {
@@ -5209,7 +5185,7 @@ void GriffonEngine::game_saveloadnew() {
rcDest.left = 170;
rcDest.left = rcDest.left; // + 2 + 2 * sin(-3.14159 * 2 * itemyloc / 16)
- SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rcDest);
+ itemimg[15]->blit(*videobuffer, rcDest.left, rcDest.top);
}
yy = 255;
@@ -5321,7 +5297,7 @@ void GriffonEngine::game_swash() {
y = y + 1 * fpsr;
videobuffer->setAlpha((int)y);
- SDL_FillRect(videobuffer, NULL, 0);
+ videobuffer->fillRect(Common::Rect(0, 0, videobuffer->w, videobuffer->h), 0);
g_system->copyRectToScreen(videobuffer->getPixels(), videobuffer->pitch, 0, 0, videobuffer->w, videobuffer->h);
g_system->updateScreen();
@@ -5355,7 +5331,7 @@ void GriffonEngine::game_swash() {
y = y + 1 * fpsr;
videobuffer->setAlpha((int)(y * 25));
- SDL_BlitSurface(mapbg, NULL, videobuffer, NULL);
+ mapbg->blit(*videobuffer);
if (cloudson == 1) {
rcDest.left = (float)(256 + 256 * cos(3.141592 / 180 * clouddeg));
@@ -5363,7 +5339,7 @@ void GriffonEngine::game_swash() {
rcDest.setWidth(320);
rcDest.setHeight(240);
- SDL_BlitSurface(cloudimg, &rcDest, videobuffer, NULL);
+ cloudimg->blit(*videobuffer, 0, 0, Graphics::FLIP_NONE, &rcDest);
}
g_system->copyRectToScreen(videobuffer->getPixels(), videobuffer->pitch, 0, 0, videobuffer->w, videobuffer->h);
@@ -5405,7 +5381,7 @@ void GriffonEngine::game_theend() {
for (float y = 0; y < 100; y += fpsr) {
videobuffer->setAlpha((int)y);
- SDL_FillRect(videobuffer, NULL, 0);
+ videobuffer->fillRect(Common::Rect(0, 0, videobuffer->w, videobuffer->h), 0);
g_system->copyRectToScreen(videobuffer->getPixels(), videobuffer->pitch, 0, 0, videobuffer->w, videobuffer->h);
g_system->updateScreen();
@@ -5440,13 +5416,13 @@ void GriffonEngine::game_title(int mode) {
rcSrc.setWidth(320);
rcSrc.setHeight(240);
- SDL_FillRect(videobuffer2, &rcSrc, 0);
- SDL_FillRect(videobuffer3, &rcSrc, 0);
+ videobuffer2->fillRect(rcSrc, 0);
+ videobuffer3->fillRect(rcSrc, 0);
ticks = g_system->getMillis();
- SDL_BlitSurface(videobuffer, NULL, videobuffer3, NULL);
- SDL_BlitSurface(videobuffer, NULL, videobuffer2, NULL);
+ videobuffer->blit(*videobuffer3);
+ videobuffer->blit(*videobuffer2);
cursel = 0;
@@ -5481,17 +5457,17 @@ void GriffonEngine::game_title(int mode) {
rc.left = -xofs;
rc.top = 0;
- SDL_BlitSurface(titleimg, NULL, videobuffer, &rc);
+ titleimg->blit(*videobuffer, rc.left, rc.top);
rc.left = -xofs + 320.0;
rc.top = 0;
- SDL_BlitSurface(titleimg, NULL, videobuffer, &rc);
+ titleimg->blit(*videobuffer, rc.left, rc.top);
rc.left = 0;
rc.top = 0;
- SDL_BlitSurface(titleimg2, NULL, videobuffer, &rc);
+ titleimg2->blit(*videobuffer, rc.left, rc.top);
y = 172;
x = 160 - 14 * 4;
@@ -5508,7 +5484,7 @@ void GriffonEngine::game_title(int mode) {
rc.left = (float)(x - 16 - 4 * cos(3.14159 * 2 * itemyloc / 16));
rc.top = (float)(y - 4 + 16 * cursel);
- SDL_BlitSurface(itemimg[15], NULL, videobuffer, &rc);
+ itemimg[15]->blit(*videobuffer, rc.left, rc.top);
float yf = 255.0;
if (ticks < ticks1 + 1000) {
@@ -6571,7 +6547,7 @@ void GriffonEngine::game_updnpcs() {
rcSrc.setHeight(3);
if (npcinfo[i].pause < ticks)
- SDL_FillRect(clipbg, &rcSrc, i);
+ clipbg->fillRect(rcSrc, i);
pass = 0;
@@ -6911,7 +6887,7 @@ void GriffonEngine::game_updspells() {
if (xloc > -16 && xloc < 304 && yloc > -16 && yloc < 224) {
spellimg->setAlpha(alf, true);
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
spellimg->setAlpha(255, true);
if (spellinfo[i].damagewho == 0) {
@@ -6949,7 +6925,7 @@ void GriffonEngine::game_updspells() {
rcSrc.setWidth(8);
rcSrc.setHeight(8);
- SDL_FillRect(clipbg2, &rcSrc, 0);
+ clipbg2->fillRect(rcSrc, 0);
game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]);
@@ -6989,7 +6965,7 @@ void GriffonEngine::game_updspells() {
rcDest.left = xloc;
rcDest.top = yloc;
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
spellinfo[i].frame = spellinfo[i].frame - 0.2 * fpsr;
if (spellinfo[i].frame < 0)
@@ -7073,7 +7049,7 @@ void GriffonEngine::game_updspells() {
rcSrc.setWidth(8);
rcSrc.setHeight(8);
- SDL_FillRect(clipbg2, &rcSrc, 0);
+ clipbg2->fillRect(rcSrc, 0);
game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]);
@@ -7115,7 +7091,7 @@ void GriffonEngine::game_updspells() {
rcDest.top = yloc;
if (xloc > -16 && xloc < 304 && yloc > -16 && yloc < 224) {
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
if (scatter == 1) {
if (spellinfo[i].damagewho == 0) {
@@ -7153,7 +7129,7 @@ void GriffonEngine::game_updspells() {
rcSrc.setWidth(8);
rcSrc.setHeight(8);
- SDL_FillRect(clipbg2, &rcSrc, 0);
+ clipbg2->fillRect(rcSrc, 0);
game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]);
@@ -7195,7 +7171,7 @@ void GriffonEngine::game_updspells() {
f = 192 * (1 - (fra - 24) / 8);
spellimg->setAlpha(f, true);
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
spellimg->setAlpha(255, true);
spellinfo[i].frame = spellinfo[i].frame - 0.3 * fpsr;
@@ -7292,7 +7268,7 @@ void GriffonEngine::game_updspells() {
rcDest.left = xloc;
rcDest.top = yloc;
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
spellimg->setAlpha(255, true);
@@ -7327,7 +7303,7 @@ void GriffonEngine::game_updspells() {
rcDest.left = xloc;
rcDest.top = yloc;
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
if (xloc < -1 || yloc < -1 || xloc > 304 || yloc > 224)
@@ -7430,7 +7406,7 @@ void GriffonEngine::game_updspells() {
rcSrc.setWidth(8);
rcSrc.setHeight(8);
- SDL_FillRect(clipbg2, &rcSrc, 0);
+ clipbg2->fillRect(rcSrc, 0);
game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]);
}
@@ -7488,7 +7464,7 @@ void GriffonEngine::game_updspells() {
rcSrc.setWidth(8);
rcSrc.setHeight(8);
- SDL_FillRect(clipbg2, &rcSrc, 0);
+ clipbg2->fillRect(rcSrc, 0);
game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]);
}
@@ -7545,7 +7521,7 @@ void GriffonEngine::game_updspells() {
rcSrc.setWidth(8);
rcSrc.setHeight(8);
- SDL_FillRect(clipbg2, &rcSrc, 0);
+ clipbg2->fillRect(rcSrc, 0);
game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]);
}
@@ -7602,7 +7578,7 @@ void GriffonEngine::game_updspells() {
rcSrc.setWidth(8);
rcSrc.setHeight(8);
- SDL_FillRect(clipbg2, &rcSrc, 0);
+ clipbg2->fillRect(rcSrc, 0);
game_addFloatIcon(99, postinfo[e][0], postinfo[e][1]);
}
@@ -7719,7 +7695,7 @@ void GriffonEngine::game_updspellsunder() {
f = 160 * (1 - (fra - 24) / 8);
spellimg->setAlpha(f, true);
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
spellimg->setAlpha(255, true);
spellinfo[i].frame = spellinfo[i].frame - 0.2 * fpsr;
@@ -7821,7 +7797,7 @@ void GriffonEngine::game_updspellsunder() {
rcDest.top = (int)yloc;
if (xloc > -1 && xloc < 304 && yloc > -1 && yloc < 224) {
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
int sx = (xloc / 2 + 4);
int sy = (yloc / 2 + 8);
@@ -7887,7 +7863,7 @@ void GriffonEngine::game_updspellsunder() {
rcSrc.setWidth(8);
rcSrc.setHeight(8);
- SDL_FillRect(clipbg2, &rcSrc, 0);
+ clipbg2->fillRect(rcSrc, 0);
if (menabled == 1 && config.effects == 1) {
int snd = Mix_PlayChannel(-1, sfx[sndfire], 0);
@@ -7949,7 +7925,7 @@ void GriffonEngine::game_updspellsunder() {
rcDest.top = yloc;
if (xloc > -16 && xloc < 320 && yloc > -16 && yloc < 240) {
- SDL_BlitSurface(spellimg, &rcSrc, videobuffer, &rcDest);
+ spellimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
if (spellinfo[i].damagewho == 1) {
float xdif = (xloc + 8) - (player.px + 12);
@@ -8204,7 +8180,7 @@ void GriffonEngine::sys_LoadItemImgs() {
rcSrc.setWidth(16);
rcSrc.setHeight(16);
- SDL_BlitSurface(temp, &rcSrc, itemimg[i], NULL);
+ temp->blit(*itemimg[i], 0, 0, Graphics::FLIP_NONE, &rcSrc);
}
temp->free();
@@ -8233,7 +8209,7 @@ void GriffonEngine::sys_LoadFont() {
rcDest.left = 0;
rcDest.top = 0;
- SDL_BlitSurface(font, &rcSrc, fontchr[i2][f], &rcDest);
+ font->blit(*fontchr[i2][f], rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
}
font->free();
@@ -8292,7 +8268,7 @@ void GriffonEngine::sys_print(Graphics::TransparentSurface *buffer, const char *
rcDest.left = xloc + i * 8;
rcDest.top = yloc;
- SDL_BlitSurface(fontchr[stri[i] - 32][col], NULL, buffer, &rcDest);
+ fontchr[stri[i] - 32][col]->blit(*buffer, rcDest.left, rcDest.top);
}
}
@@ -8302,7 +8278,7 @@ void GriffonEngine::sys_progress(int w, int wm) {
ccc = videobuffer->format.RGBToColor(0, 255, 0);
rcDest.setWidth(w * 74 / wm);
- SDL_FillRect(videobuffer, &rcDest, ccc);
+ videobuffer->fillRect(rcDest, ccc);
g_system->copyRectToScreen(videobuffer->getPixels(), videobuffer->pitch, 0, 0, videobuffer->w, videobuffer->h);
g_system->updateScreen();
@@ -8335,7 +8311,7 @@ void GriffonEngine::sys_setupAudio() {
rcDest.top = 116 + 12;
loadimg->setAlpha(160, true); // 128
- SDL_BlitSurface(loadimg, &rcSrc, videobuffer, &rcDest);
+ loadimg->blit(*videobuffer, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc);
g_system->copyRectToScreen(videobuffer->getPixels(), videobuffer->pitch, 0, 0, videobuffer->w, videobuffer->h);
g_system->updateScreen();
@@ -8397,7 +8373,6 @@ void GriffonEngine::sys_update() {
int pa, sx, sy;
float opx, opy, spd;
- g_system->copyRectToScreen(videobuffer->getPixels(), videobuffer->pitch, 0, 0, videobuffer->w, videobuffer->h);
g_system->updateScreen();
g_system->getEventManager()->pollEvent(event);
@@ -8501,7 +8476,7 @@ void GriffonEngine::sys_update() {
rc.setWidth(5);
rc.setHeight(5);
- SDL_FillRect(clipbg, &rc, 1000);
+ clipbg->fillRect(rc, 1000);
if (forcepause == 0) {
for (int i = 0; i < 5; i++) {