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authorlukaslw2014-07-10 02:22:18 +0200
committerlukaslw2014-07-10 02:22:18 +0200
commit1b1238d4b3796f487ecfd260cdb3f9607a0724b1 (patch)
treefd0d828765bf545636d45f0d8ca422f9bafec6b3
parent59e8dc2fd3f1847d724469bcaa680db750d21736 (diff)
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PRINCE: Loading path data, fpGetPixelAddr(), fpGetPixel(), findPoint(), beginning of makePath()
-rw-r--r--engines/prince/prince.cpp181
-rw-r--r--engines/prince/prince.h21
2 files changed, 199 insertions, 3 deletions
diff --git a/engines/prince/prince.cpp b/engines/prince/prince.cpp
index 32baf75a95..f7c2f9e3f4 100644
--- a/engines/prince/prince.cpp
+++ b/engines/prince/prince.cpp
@@ -88,7 +88,9 @@ PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc)
_optionsWidth(210), _optionsHeight(170), _invOptionsWidth(210), _invOptionsHeight(130), _optionsStep(20),
_invOptionsStep(20), _optionsNumber(7), _invOptionsNumber(5), _optionsColor1(236), _optionsColor2(252),
_dialogWidth(600), _dialogHeight(0), _dialogLineSpace(10), _dialogColor1(220), _dialogColor2(223),
- _dialogFlag(false), _dialogLines(0), _dialogText(nullptr), _mouseFlag(1) {
+ _dialogFlag(false), _dialogLines(0), _dialogText(nullptr), _mouseFlag(1),
+ _roomPathBitmap(nullptr), _destX(0), _destY(0), _destX2(0), _destY2(0), _fpFlag(0), _fpX(0), _fpY(0),
+ _fpX1(0), _fpY1(0) {
// Debug/console setup
DebugMan.addDebugChannel(DebugChannel::kScript, "script", "Prince Script debug channel");
@@ -172,6 +174,8 @@ PrinceEngine::~PrinceEngine() {
delete _mainHero;
delete _secondHero;
+
+ free(_roomPathBitmap);
}
GUI::Debugger *PrinceEngine::getDebugger() {
@@ -291,6 +295,8 @@ void PrinceEngine::init() {
_mainHero->loadAnimSet(1);
_secondHero->loadAnimSet(3);
+ _roomPathBitmap = (byte *)malloc(kPathBitmapLen);
+
BackgroundAnim tempBackAnim;
tempBackAnim._seq._currRelative = 0;
for (int i = 0; i < kMaxBackAnims; i++) {
@@ -397,8 +403,9 @@ bool PrinceEngine::loadLocation(uint16 locationNr) {
_graph->setPalette(_roomBmp->getPalette());
}
- loadZoom(_mainHero->_zoomBitmap, _mainHero->kZoomBitmapLen, "zoom");
- loadShadow(_mainHero->_shadowBitmap, _mainHero->kShadowBitmapSize, "shadow", "shadow2");
+ loadZoom(_mainHero->_zoomBitmap, _mainHero->kZoomBitmapLen, "zoom"); // TODO - second hero
+ loadShadow(_mainHero->_shadowBitmap, _mainHero->kShadowBitmapSize, "shadow", "shadow2"); // TODO - second hero
+ loadPath("path");
for (uint32 i = 0; i < _pscrList.size(); i++) {
delete _pscrList[i];
@@ -731,6 +738,20 @@ bool PrinceEngine::loadShadow(byte *shadowBitmap, uint32 dataSize, const char *r
return true;
}
+bool PrinceEngine::loadPath(const char *resourceName) {
+ Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(resourceName);
+ if (!stream) {
+ delete stream;
+ return false;
+ }
+ if (stream->read(_roomPathBitmap, kPathBitmapLen) != kPathBitmapLen) {
+ delete stream;
+ return false;
+ }
+ delete stream;
+ return true;
+}
+
bool PrinceEngine::loadAllInv() {
for (int i = 0; i < kMaxInv; i++) {
InvItem tempInvItem;
@@ -2663,6 +2684,160 @@ void PrinceEngine::freeAllNormAnims() {
_normAnimList.clear();
}
+bool PrinceEngine::fpGetPixelAddr(int x, int y) {
+ _fpX = x;
+ _fpY = y;
+ return fpGetPixel(x, y);
+}
+
+bool PrinceEngine::fpGetPixel(int x, int y) {
+ _fpX1 = x;
+ _fpY1 = y;
+
+ int mask = 128 >> (x & 7);
+ byte value = _roomPathBitmap[x / 8 + y * 80];
+ if (mask != value) {
+ return true;
+ }
+ return false;
+}
+
+void PrinceEngine::findPoint(int x1, int y1, int x2, int y2) {
+ // other names?
+ _destX = x1;
+ _destY = y1;
+ _destX2 = x2;
+ _destY2 = y2;
+ _fpFlag = 0;
+
+ if (fpGetPixelAddr(x1, y1)) {
+ _fpFlag = 1;
+ if (fpGetPixelAddr(_destX2, _destY2)) {
+ //bye
+ //eax = _destX;
+ //ebx = _destY;
+ //ecx = _destX2;
+ //edx = _destY2;
+ return;
+ }
+ }
+ //got_wrong_point
+
+ int fpL, fpU, fpR, fpD; // global?
+
+ fpL = _fpX;
+ fpU = _fpY;
+ fpR = _fpX;
+ fpD = _fpY;
+
+ //loop:
+ while (1) {
+ if (fpD != kMaxPicHeight) {
+ if (fpGetPixel(_fpX, fpD)) {
+ //gotcha
+ if (_fpFlag) {
+ _destX2 = _fpX1;
+ _destY2 = _fpY1;
+ } else {
+ _destX = _fpX1;
+ _destY = _fpY1;
+ }
+ break;
+ }
+ fpD++;
+ }
+ //no down
+ if (fpU != 0) {
+ if (fpGetPixel(_fpX, fpU)) {
+ //gotcha
+ if (_fpFlag) {
+ _destX2 = _fpX1;
+ _destY2 = _fpY1;
+ } else {
+ _destX = _fpX1;
+ _destY = _fpY1;
+ }
+ break;
+ }
+ fpU--;
+ }
+ //no_up
+ if (fpL != 0) {
+ if (fpGetPixel(fpL, _fpY)) {
+ //gotcha
+ if (_fpFlag) {
+ _destX2 = _fpX1;
+ _destY2 = _fpY1;
+ } else {
+ _destX = _fpX1;
+ _destY = _fpY1;
+ }
+ break;
+ }
+ fpL--;
+ }
+ //no_left
+ if (fpR != _sceneWidth) {
+ if (fpGetPixel(fpL, _fpY)) {
+ //gotcha
+ if (_fpFlag) {
+ _destX2 = _fpX1;
+ _destY2 = _fpY1;
+ } else {
+ _destX = _fpX1;
+ _destY = _fpY1;
+ }
+ break;
+ }
+ fpR++;
+ }
+ //no_right
+ if (fpD == kMaxPicHeight) {
+ if (fpL == 0) {
+ if (fpU == 0) {
+ if (fpR == _sceneWidth) {
+ break;
+ }
+ }
+ }
+ }
+ //bye
+ //eax = _destX;
+ //ebx = _destY;
+ //ecx = _destX2;
+ //edx = _destY2;
+ return;
+ }
+}
+
+void PrinceEngine::makePath(int destX, int destY) {
+
+ int realDestX = destX;
+ int realDestY = destY;
+ _flags->setFlagValue(Flags::MOVEDESTX, destX);
+ _flags->setFlagValue(Flags::MOVEDESTY, destY);
+
+ int ebp = -2;
+ int currX = _mainHero->_middleX; // second hero
+ int currY = _mainHero->_middleY;
+
+ int eax = currX / 2;
+ int ebx = currY / 2;
+ int ecx = destX / 2;
+ int edx = destY / 2;
+
+ if ((currX / 2 != destX / 2) && (currY / 2 != destY / 2)) {
+ //not_just_turn
+ findPoint(currX / 2, currY / 2, destX / 2, destY / 2);
+ } else {
+ //byemove
+ //freeOldMove();
+ _mainHero->_state = _mainHero->TURN;
+ // eax = -1
+ return;
+ }
+}
+
void PrinceEngine::mainLoop() {
changeCursor(0);
diff --git a/engines/prince/prince.h b/engines/prince/prince.h
index c9f9268631..c664d44896 100644
--- a/engines/prince/prince.h
+++ b/engines/prince/prince.h
@@ -431,6 +431,27 @@ public:
void initZoomIn(int slot);
void initZoomOut(int slot);
+ // Pathfinding
+ static const int16 kPathGridStep = 2;
+ static const int32 kPathBitmapLen = (kMaxPicHeight / kPathGridStep * kMaxPicWidth / kPathGridStep) / 8;
+ byte *_roomPathBitmap; // PL - Sala
+
+ int _destX;
+ int _destY;
+ int _destX2;
+ int _destY2;
+ int _fpFlag;
+ int _fpX;
+ int _fpY;
+ int _fpX1;
+ int _fpY1;
+
+ bool loadPath(const char *resourceName);
+ void makePath(int destX, int destY);
+ void findPoint(int x1, int y1, int x2, int y2);
+ bool fpGetPixelAddr(int x, int y);
+ bool fpGetPixel(int x, int y);
+
int testAnimNr;
int testAnimFrame;