diff options
author | Max Horn | 2004-03-13 18:44:10 +0000 |
---|---|---|
committer | Max Horn | 2004-03-13 18:44:10 +0000 |
commit | 1b537be8d43c7b7a41f6eee31fb1db5175405175 (patch) | |
tree | db387c534a4c3bdb49e64cc04f680244d26202b1 | |
parent | 47cfcda3c6a63a765f14b62e6ebbc3b6caadb75a (diff) | |
download | scummvm-rg350-1b537be8d43c7b7a41f6eee31fb1db5175405175.tar.gz scummvm-rg350-1b537be8d43c7b7a41f6eee31fb1db5175405175.tar.bz2 scummvm-rg350-1b537be8d43c7b7a41f6eee31fb1db5175405175.zip |
Patch #902111: Change remaining random function calls to use RandomSource
svn-id: r13262
-rw-r--r-- | TODO | 6 | ||||
-rw-r--r-- | backends/midi/adlib.cpp | 20 | ||||
-rw-r--r-- | sound/fmopl.cpp | 3 | ||||
-rw-r--r-- | sound/fmopl.h | 4 |
4 files changed, 12 insertions, 21 deletions
@@ -29,12 +29,6 @@ General of the subdirs). Better would be to introduce a somewhat higher level API, a replacement for File::open() which (optionally) takes a list of subdirs. E.g. for Scumm, only certain files are to be expected in the VIDEO subdir). -* Use RandomSource for all random numbers. Right now there are a few places - where we don't: - - sound/fmopl.cpp uses rand() in one function - - backends/midi/adlib.cpp has its own random_nr() function. - Any others? - Build System ============ diff --git a/backends/midi/adlib.cpp b/backends/midi/adlib.cpp index 7fb0de39b1..6b6ebb3528 100644 --- a/backends/midi/adlib.cpp +++ b/backends/midi/adlib.cpp @@ -573,6 +573,8 @@ private: bool _isOpen; bool _game_SmallHeader; + static Common::RandomSource _rnd; + FM_OPL *_opl; byte *_adlib_reg_cache; SoundMixer *_mixer; @@ -624,7 +626,6 @@ private: void struct10_init(Struct10 * s10, InstrumentExtra * ie); static byte struct10_ontimer(Struct10 * s10, Struct11 * s11); static void struct10_setup(Struct10 * s10); - static int random_nr(int a); void mc_key_on(AdlibVoice *voice, AdlibInstrument *instr, byte note, byte velocity); static void premix_proc(void *param, int16 *buf, uint len); @@ -1230,7 +1231,7 @@ void MidiDriver_ADLIB::struct10_setup(Struct10 *s10) { t = s10->table_a[f]; e = num_steps_table[lookup_table[t & 0x7F][b]]; if (t & 0x80) { - e = random_nr(e); + e = _rnd.getRandomNumber(e); } if (e == 0) e++; @@ -1243,7 +1244,7 @@ void MidiDriver_ADLIB::struct10_setup(Struct10 *s10) { t = s10->table_b[f]; d = lookup_volume(c, (t & 0x7F) - 31); if (t & 0x80) { - d = random_nr(d); + d = _rnd.getRandomNumber(d); } if (d + g > c) { h = c - g; @@ -1305,17 +1306,6 @@ void MidiDriver_ADLIB::adlib_playnote(int channel, int note) { adlib_write(channel + 0xB0, oct | 0x20); } -int MidiDriver_ADLIB::random_nr(int a) { - static byte _rand_seed = 1; - if (_rand_seed & 1) { - _rand_seed >>= 1; - _rand_seed ^= 0xB8; - } else { - _rand_seed >>= 1; - } - return _rand_seed * a >> 8; -} - void MidiDriver_ADLIB::part_key_off(AdlibPart *part, byte note) { AdlibVoice *voice; @@ -1564,3 +1554,5 @@ void MidiDriver_ADLIB::adlib_note_on(int chan, byte note, int mod) { curnote_table[chan] = code; adlib_playnote(chan, (int16) channel_table_2[chan] + code); } + +Common::RandomSource MidiDriver_ADLIB::_rnd; diff --git a/sound/fmopl.cpp b/sound/fmopl.cpp index 60dacbfc33..0b3c1664a9 100644 --- a/sound/fmopl.cpp +++ b/sound/fmopl.cpp @@ -471,7 +471,8 @@ inline void OPL_CALC_CH(OPL_CH *CH) { #define WHITE_NOISE_db 6.0 inline void OPL_CALC_RH(OPL_CH *CH) { uint env_tam, env_sd, env_top, env_hh; - int whitenoise = int((rand()&1) * (WHITE_NOISE_db / EG_STEP)); + int whitenoise = int(oplRnd.getRandomNumber(1) * (WHITE_NOISE_db / EG_STEP)); + int tone8; OPL_SLOT *SLOT; diff --git a/sound/fmopl.h b/sound/fmopl.h index 509f0abc80..96db6196c1 100644 --- a/sound/fmopl.h +++ b/sound/fmopl.h @@ -27,6 +27,7 @@ #define FMOPL_H_ #include "common/scummsys.h" +#include "common/util.h" enum { FMOPL_ENV_BITS_HQ = 16, @@ -158,6 +159,9 @@ unsigned char OPLRead(FM_OPL *OPL, int a); int OPLTimerOver(FM_OPL *OPL, int c); void OPLWriteReg(FM_OPL *OPL, int r, int v); void YM3812UpdateOne(FM_OPL *OPL, int16 *buffer, int length); + +static Common::RandomSource oplRnd; /* OPL random number generator */ + #endif // Factory method |