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author | Filippos Karapetis | 2013-07-01 12:46:01 +0300 |
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committer | Filippos Karapetis | 2013-07-01 12:46:01 +0300 |
commit | 1b7681e9e27971872b0459d4afea21a0f45c85df (patch) | |
tree | ebe465e42b57e9c8739ccfed453ceb460241b1fb | |
parent | 7804c9cc7f0ec3a8259e3876c781a6906d001422 (diff) | |
download | scummvm-rg350-1b7681e9e27971872b0459d4afea21a0f45c85df.tar.gz scummvm-rg350-1b7681e9e27971872b0459d4afea21a0f45c85df.tar.bz2 scummvm-rg350-1b7681e9e27971872b0459d4afea21a0f45c85df.zip |
NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
The navigation scene type used was wrong, resulting in cursor glitches
when moving the mouse cursor at the screen edges
-rw-r--r-- | engines/neverhood/modules/module3000.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/modules/module3000.cpp b/engines/neverhood/modules/module3000.cpp index bc6b7790b4..f483e0c95f 100644 --- a/engines/neverhood/modules/module3000.cpp +++ b/engines/neverhood/modules/module3000.cpp @@ -73,7 +73,7 @@ Module3000::~Module3000() { } void Module3000::createScene(int sceneNum, int which) { - static const byte kNavigationTypes05[] = {3, 0}; + static const byte kNavigationTypes05[] = {2, 0}; static const byte kNavigationTypes06[] = {5}; debug(1, "Module3000::createScene(%d, %d)", sceneNum, which); _vm->gameState().sceneNum = sceneNum; |