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authorFilippos Karapetis2013-07-01 12:46:01 +0300
committerFilippos Karapetis2013-07-01 12:46:01 +0300
commit1b7681e9e27971872b0459d4afea21a0f45c85df (patch)
treeebe465e42b57e9c8739ccfed453ceb460241b1fb
parent7804c9cc7f0ec3a8259e3876c781a6906d001422 (diff)
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NEVERHOOD: Fix cursor glitch before looking down the lowered bridge
The navigation scene type used was wrong, resulting in cursor glitches when moving the mouse cursor at the screen edges
-rw-r--r--engines/neverhood/modules/module3000.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/neverhood/modules/module3000.cpp b/engines/neverhood/modules/module3000.cpp
index bc6b7790b4..f483e0c95f 100644
--- a/engines/neverhood/modules/module3000.cpp
+++ b/engines/neverhood/modules/module3000.cpp
@@ -73,7 +73,7 @@ Module3000::~Module3000() {
}
void Module3000::createScene(int sceneNum, int which) {
- static const byte kNavigationTypes05[] = {3, 0};
+ static const byte kNavigationTypes05[] = {2, 0};
static const byte kNavigationTypes06[] = {5};
debug(1, "Module3000::createScene(%d, %d)", sceneNum, which);
_vm->gameState().sceneNum = sceneNum;