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author | Paul Gilbert | 2015-05-09 13:07:14 -0400 |
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committer | Paul Gilbert | 2015-05-09 13:07:14 -0400 |
commit | 1ba94c93e98533f3bfc2970d6ae40356515b99b9 (patch) | |
tree | fd821d0b4b246204ed66e59719169e1bab2bd07e | |
parent | d50fb7cb602e826cddf9ceb76608cba1a54d943b (diff) | |
download | scummvm-rg350-1ba94c93e98533f3bfc2970d6ae40356515b99b9.tar.gz scummvm-rg350-1ba94c93e98533f3bfc2970d6ae40356515b99b9.tar.bz2 scummvm-rg350-1ba94c93e98533f3bfc2970d6ae40356515b99b9.zip |
SHERLOCK: Remove redundant shouldQuit call in loop
-rw-r--r-- | engines/sherlock/people.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp index 8bf3c1e4c3..0eda40c03f 100644 --- a/engines/sherlock/people.cpp +++ b/engines/sherlock/people.cpp @@ -306,7 +306,7 @@ void People::setWalking() { // If the player is already close to the given destination that no // walking is needed, move to the next straight line segment in the // overall walking route, if there is one - do { + for (;;) { // Since we want the player to be centered on the destination they // clicked, but characters draw positions start at their left, move // the destination half the character width to draw him centered @@ -326,7 +326,7 @@ void People::setWalking() { // Pop next walk segment off the walk route stack _walkDest = _walkTo.pop(); - } while (!_vm->shouldQuit()); + } // If a sufficient move is being done, then start the move if (delta.x > 3 || delta.y) { |