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authorWalter van Niftrik2010-01-30 04:19:55 +0000
committerWalter van Niftrik2010-01-30 04:19:55 +0000
commit1bb011a3aad765910444f97f5c0e643693171a6a (patch)
treef00f46151b09f9d51c4266c86f36b58da9e5cd65
parent7dbd0fc181fabbe21896ece009f8d31445e13e46 (diff)
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SCI: Removed old pathfinding code
svn-id: r47701
-rw-r--r--engines/sci/engine/kpathing.cpp437
1 files changed, 4 insertions, 433 deletions
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index f68b631e40..9b07a12722 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -608,267 +608,6 @@ static int inside(const Common::Point &p, Vertex *vertex) {
return 0;
}
-#ifdef OLD_PATHFINDING
-
-/**
- * Checks whether two polygons are equal
- */
-static bool polygons_equal(SegManager *segMan, reg_t p1, reg_t p2) {
- // Check for same type
- if (GET_SEL32(segMan, p1, type).toUint16() != GET_SEL32(segMan, p2, type).toUint16())
- return false;
-
- int size = GET_SEL32(segMan, p1, size).toUint16();
-
- // Check for same number of points
- if (size != GET_SEL32(segMan, p2, size).toUint16())
- return false;
-
- reg_t p1_points = GET_SEL32(segMan, p1, points);
- reg_t p2_points = GET_SEL32(segMan, p2, points);
-
- // Check for the same points
- for (int i = 0; i < size; i++) {
- if (read_point(segMan, p1_points, i) != read_point(segMan, p2_points, i))
- return false;
- }
-
- return true;
-}
-
-static bool left_on(const Common::Point &a, const Common::Point &b, const Common::Point &c) {
- // Determines whether or not a point is to the left of or collinear with a
- // directed line
- // Parameters: (const Common::Point &) a, b: The directed line (a, b)
- // (const Common::Point &) c: The query point
- // Returns : (int) true if c is to the left of or collinear with (a, b), false
- // otherwise
- return area(a, b, c) >= 0;
-}
-
-static Vertex *s_vertex_cur = 0; // FIXME: Avoid non-const global vars
-
-static int vertex_compare(const void *a, const void *b) {
- // Compares two vertices by angle (first) and distance (second) in relation
- // to s_vertex_cur. The angle is relative to the horizontal line extending
- // right from s_vertex_cur, and increases clockwise
- // Parameters: (const void *) a, b: The vertices
- // Returns : (int) -1 if a is smaller than b, 1 if a is larger than b, and
- // 0 if a and b are equal
- const Common::Point &p0 = s_vertex_cur->v;
- const Common::Point &p1 = (*(const Vertex **) a)->v;
- const Common::Point &p2 = (*(const Vertex **) b)->v;
-
- if (p1 == p2)
- return 0;
-
- // Points above p0 have larger angle than points below p0
- if ((p1.y < p0.y) && (p2.y >= p0.y))
- return 1;
-
- if ((p2.y < p0.y) && (p1.y >= p0.y))
- return -1;
-
- // Handle case where all points have the same y coordinate
- if ((p0.y == p1.y) && (p0.y == p2.y)) {
- // Points left of p0 have larger angle than points right of p0
- if ((p1.x < p0.x) && (p2.x >= p0.x))
- return 1;
- if ((p1.x >= p0.x) && (p2.x < p0.x))
- return -1;
- }
-
- if (collinear(p0, p1, p2)) {
- // At this point collinear points must have the same angle,
- // so compare distance to p0
- if (abs(p1.x - p0.x) < abs(p2.x - p0.x))
- return -1;
- if (abs(p1.y - p0.y) < abs(p2.y - p0.y))
- return -1;
-
- return 1;
- }
-
- // If p2 is left of the directed line (p0, p1) then p1 has greater angle
- if (left(p0, p1, p2))
- return 1;
-
- return -1;
-}
-
-static void clockwise(const Vertex *vertex_cur, const Vertex *v, const Common::Point *&p1, const Common::Point *&p2) {
- // Orders the points of an edge clockwise around vertex_cur. If all three
- // points are collinear the original order is used
- // Parameters: (const Vertex *) v: The first vertex of the edge
- // Returns : ()
- // (const Common::Point *&) p1: The first point in clockwise order
- // (const Common::Point *&) p2: The second point in clockwise order
- Vertex *w = CLIST_NEXT(v);
-
- if (left_on(vertex_cur->v, w->v, v->v)) {
- p1 = &v->v;
- p2 = &w->v;
- } else {
- p1 = &w->v;
- p2 = &v->v;
- }
-}
-
-/**
- * Compares two edges that are intersected by the sweeping line by distance from vertex_cur
- * @param a the first edge
- * @param b the second edge
- * @return true if a is closer to vertex_cur than b, false otherwise
- */
-static bool edgeIsCloser(const Vertex *vertex_cur, const Vertex *a, const Vertex *b) {
- const Common::Point *v1, *v2, *w1, *w2;
-
- // Check for comparison of the same edge
- if (a == b)
- return false;
-
- // We can assume that the sweeping line intersects both edges and
- // that the edges do not properly intersect
-
- // Order vertices clockwise so we know vertex_cur is to the right of
- // directed edges (v1, v2) and (w1, w2)
- clockwise(vertex_cur, a, v1, v2);
- clockwise(vertex_cur, b, w1, w2);
-
- // At this point we know that one edge must lie entirely to one side
- // of the other, as the edges are not collinear and cannot intersect
- // other than possibly sharing a vertex.
-
- return ((left_on(*v1, *v2, *w1) && left_on(*v1, *v2, *w2)) || (left_on(*w2, *w1, *v1) && left_on(*w2, *w1, *v2)));
-}
-
-/**
- * Determines whether or not a vertex is visible from vertex_cur.
- * @param vertex_cur the base vertex
- * @param vertex the vertex
- * @param vertex_prev the previous vertex in the sort order, or NULL
- * @param visible true if vertex_prev is visible, false otherwise
- * @param intersected the list of edges intersected by the sweeping line
- * @return true if vertex is visible from vertex_cur, false otherwise
- */
-static bool visible(Vertex *vertex_cur, Vertex *vertex, Vertex *vertex_prev, bool visible, const VertexList &intersected) {
- const Common::Point &p = vertex_cur->v;
- const Common::Point &w = vertex->v;
-
- // Check if sweeping line intersects the interior of the polygon
- // locally at vertex
- if (inside(p, vertex))
- return false;
-
- // If vertex_prev is on the sweeping line, then vertex is invisible
- // if vertex_prev is invisible
- if (vertex_prev && !visible && between(p, w, vertex_prev->v))
- return false;
-
- if (intersected.empty()) {
- // No intersected edges
- return true;
- }
-
- // Look for the intersected edge that is closest to vertex_cur
- VertexList::const_iterator it = intersected.begin();
- const Vertex *edge = *it++;
-
- for (; it != intersected.end(); ++it) {
- if (edgeIsCloser(vertex_cur, *it, edge))
- edge = *it;
- }
-
- const Common::Point *p1, *p2;
-
- // Check for intersection with sweeping line before vertex
- clockwise(vertex_cur, edge, p1, p2);
- if (left(*p2, *p1, p) && left(*p1, *p2, w))
- return false;
-
- return true;
-}
-
-/**
- * Returns a list of all vertices that are visible from a particular vertex.
- * @param s the pathfinding state
- * @param vertex_cur the vertex
- * @return list of vertices that are visible from vert
- */
-static VertexList *visible_vertices(PathfindingState *s, Vertex *vertex_cur) {
- // List of edges intersected by the sweeping line
- VertexList intersected;
- VertexList *visVerts = new VertexList();
- const Common::Point &p = vertex_cur->v;
-
- // Sort vertices by angle (first) and distance (second)
- s_vertex_cur = vertex_cur;
- qsort(s->vertex_index, s->vertices, sizeof(Vertex *), vertex_compare);
-
- for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
- Polygon *polygon = *it;
- Vertex *vertex;
- vertex = polygon->vertices.first();
-
- // Check that there is more than one vertex.
- if (VERTEX_HAS_EDGES(vertex)) {
- CLIST_FOREACH(vertex, &polygon->vertices) {
- const Common::Point *high, *low;
-
- // Add edges that intersect the initial position of the sweeping line
- clockwise(vertex_cur, vertex, high, low);
-
- if ((high->y < p.y) && (low->y >= p.y) && (*low != p))
- intersected.push_front(vertex);
- }
- }
- }
-
- int is_visible = 1;
-
- // The first vertex will be s_vertex_cur, so we skip it
- for (int i = 1; i < s->vertices; i++) {
- Vertex *v1;
-
- // Compute visibility of vertex_index[i]
- assert(vertex_cur == s_vertex_cur); // FIXME: We should be able to replace s_vertex_cur by vertex_cur
- is_visible = visible(s_vertex_cur, s->vertex_index[i], s->vertex_index[i - 1], is_visible, intersected);
-
- // Update visibility matrix
- if (is_visible)
- visVerts->push_front(s->vertex_index[i]);
-
- // Delete anti-clockwise edges from list
- v1 = CLIST_PREV(s->vertex_index[i]);
- if (left(p, s->vertex_index[i]->v, v1->v))
- intersected.remove(v1);
-
- v1 = CLIST_NEXT(s->vertex_index[i]);
- if (left(p, s->vertex_index[i]->v, v1->v))
- intersected.remove(s->vertex_index[i]);
-
- // Add clockwise edges of collinear vertices when sweeping line moves
- if ((i < s->vertices - 1) && !collinear(p, s->vertex_index[i]->v, s->vertex_index[i + 1]->v)) {
- int j;
- for (j = i; (j >= 1) && collinear(p, s->vertex_index[i]->v, s->vertex_index[j]->v); j--) {
- v1 = CLIST_PREV(s->vertex_index[j]);
- if (left(s->vertex_index[j]->v, p, v1->v))
- intersected.push_front(v1);
-
- v1 = CLIST_NEXT(s->vertex_index[j]);
- if (left(s->vertex_index[j]->v, p, v1->v))
- intersected.push_front(s->vertex_index[j]);
- }
- }
- }
-
- s_vertex_cur = 0;
-
- return visVerts;
-}
-
-#else
-
/**
* Returns a list of all vertices that are visible from a particular vertex.
* @param s the pathfinding state
@@ -911,8 +650,6 @@ static VertexList *visible_vertices(PathfindingState *s, Vertex *vertex_cur) {
return visVerts;
}
-#endif // OLD_PATHFINDING
-
bool PathfindingState::pointOnScreenBorder(const Common::Point &p) {
// Determines if a point lies on the screen border
// Parameters: (const Common::Point &) p: The point
@@ -1322,51 +1059,7 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) {
}
}
-#ifdef OLD_PATHFINDING
- // WORKAROUND: self-intersecting polygons in ECO, rooms 221, 280 and 300
- if ((size == 11) && (s->_gameId == "ecoquest")) {
- if ((s->currentRoomNumber() == 300)
- && (read_point(segMan, points, 10) == Common::Point(221, 0))) {
- debug(1, "Applying fix for self-intersecting polygon in ECO, room 300");
- size = 10;
- }
- }
- if ((size == 12) && (s->_gameId == "ecoquest")) {
- if ((s->currentRoomNumber() == 280)
- && (read_point(segMan, points, 11) == Common::Point(238, 189))) {
- debug(1, "Applying fix for self-intersecting polygon in ECO, room 280");
- size = 10;
- }
- }
- if ((size == 16) && (s->_gameId == "ecoquest")) {
- if ((s->currentRoomNumber() == 221)
- && (read_point(segMan, points, 1) == Common::Point(419, 175))) {
- debug(1, "Applying fix for self-intersecting polygon in ECO, room 221");
- // Swap the first two points
- poly->vertices.insertHead(new Vertex(read_point(segMan, points, 1)));
- poly->vertices.insertHead(new Vertex(read_point(segMan, points, 0)));
- skip = 2;
- }
- }
-#endif
-
for (i = skip; i < size; i++) {
-#ifdef OLD_PATHFINDING
- if (size == 35 && (i == 20 || i == 21) && s->_gameId == "sq1sci" &&
- s->currentRoomNumber() == 66) {
- if (i == 20 && read_point(segMan, points, 20) == Common::Point(0, 104)) {
- debug(1, "Applying fix for self-intersecting polygon in SQ1, room 66");
- Vertex *vertex = new Vertex(Common::Point(1, 104));
- poly->vertices.insertHead(vertex);
- continue;
- } else if (i == 21 && read_point(segMan, points, 21) == Common::Point(0, 110)) {
- debug(1, "Applying fix for self-intersecting polygon in SQ1, room 66");
- Vertex *vertex = new Vertex(Common::Point(1, 110));
- poly->vertices.insertHead(vertex);
- continue;
- }
- }
-#endif
Vertex *vertex = new Vertex(read_point(segMan, points, i));
poly->vertices.insertHead(vertex);
}
@@ -1376,58 +1069,6 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) {
return poly;
}
-#ifdef OLD_PATHFINDING
-// WORKAROUND: intersecting polygons in Longbow, room 210.
-static void fixLongbowRoom210(PathfindingState *s, const Common::Point &start, const Common::Point &end) {
- Polygon *barred = NULL;
- Polygon *total = NULL;
-
- // Find the intersecting polygons
- for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
- Polygon *polygon = *it;
- assert(polygon);
-
- if ((polygon->type == POLY_BARRED_ACCESS) && (polygon->vertices.size() == 11)
- && (polygon->vertices.first()->v == Common::Point(319, 161)))
- barred = polygon;
- else if ((polygon->type == POLY_TOTAL_ACCESS) && (polygon->vertices.size() == 8)
- && (polygon->vertices.first()->v == Common::Point(313, 58)))
- total = polygon;
- }
-
- if (!barred || !total)
- return;
-
- debug(1, "[avoidpath] Applying fix for intersecting polygons in Longbow, room 210");
-
- // If the start or end point is contained in the total access polygon, removing that
- // polygon is sufficient. Otherwise we merge the total and barred access polygons.
- bool both_outside = (contained(start, total) == CONT_OUTSIDE) && (contained(end, total) == CONT_OUTSIDE);
-
- s->polygons.remove(total);
- delete total;
-
- if (both_outside) {
- int points[28] = {
- 224, 159, 223, 162 ,194, 173 ,107, 173, 74, 162, 67, 156, 2, 58,
- 63, 160, 0, 160, 0, 0, 319, 0, 319, 161, 228, 161, 313, 58
- };
-
- s->polygons.remove(barred);
- delete barred;
-
- barred = new Polygon(POLY_BARRED_ACCESS);
-
- for (int i = 0; i < 14; i++) {
- Vertex *vertex = new Vertex(Common::Point(points[i * 2], points[i * 2 + 1]));
- barred->vertices.insertHead(vertex);
- }
-
- s->polygons.push_front(barred);
- }
-}
-#endif
-
static void change_polygons_opt_0(PathfindingState *s) {
// Changes the polygon list for optimization level 0 (used for keyboard
// support). Totally accessible polygons are removed and near-point
@@ -1471,27 +1112,11 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co
Node *node = s->_segMan->lookupNode(list->first);
while (node) {
- Node *dup = s->_segMan->lookupNode(list->first);
-
- // Workaround for game bugs that put a polygon in the list more than once
- while (dup != node) {
-#ifdef OLD_PATHFINDING
- if (polygons_equal(s->_segMan, node->value, dup->value)) {
- warning("[avoidpath] Ignoring duplicate polygon");
- break;
- }
-#endif
- dup = s->_segMan->lookupNode(dup->succ);
- }
+ polygon = convert_polygon(s, node->value);
- if (dup == node) {
- // Polygon is not a duplicate, so convert it
- polygon = convert_polygon(s, node->value);
-
- if (polygon) {
- pf_s->polygons.push_back(polygon);
- count += GET_SEL32(segMan, node->value, size).toUint16();
- }
+ if (polygon) {
+ pf_s->polygons.push_back(polygon);
+ count += GET_SEL32(segMan, node->value, size).toUint16();
}
node = s->_segMan->lookupNode(node->succ);
@@ -1550,11 +1175,6 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co
new_start = new Common::Point(77, 107);
}
-#ifdef OLD_PATHFINDING
- if (s->_gameId == "longbow" && s->currentRoomNumber() == 210)
- fixLongbowRoom210(pf_s, *new_start, *new_end);
-#endif
-
// Merge start and end points into polygon set
pf_s->vertex_start = merge_point(pf_s, *new_start);
pf_s->vertex_end = merge_point(pf_s, *new_end);
@@ -1582,47 +1202,6 @@ static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Co
return pf_s;
}
-#ifdef OLD_PATHFINDING
-static bool intersect(const Common::Point &a, const Common::Point &b, const Common::Point &c, const Common::Point &d) {
- // Determines whether or not two line segments intersect
- // Parameters: (const Common::Point &) a, b: The line segment (a, b)
- // (const Common::Point &) c, d: The line segment (c, d)
- // Returns : (int) true if (a, b) intersects (c, d), false otherwise
- if (intersect_proper(a, b, c, d))
- return true;
-
- return between(a, b, c) || between(a, b, d) || between(c, d, a) || between(c, d, b);
-}
-
-static int intersecting_polygons(PathfindingState *s) {
- // Detects (self-)intersecting polygons
- // Parameters: (PathfindingState *) s: The pathfinding state
- // Returns : (int) 1 if s contains (self-)intersecting polygons, 0 otherwise
- int i, j;
-
- for (i = 0; i < s->vertices; i++) {
- Vertex *v1 = s->vertex_index[i];
- if (!VERTEX_HAS_EDGES(v1))
- continue;
- for (j = i + 1; j < s->vertices; j++) {
- Vertex *v2 = s->vertex_index[j];
- if (!VERTEX_HAS_EDGES(v2))
- continue;
-
- // Skip neighbouring edges
- if ((CLIST_NEXT(v1) == v2) || CLIST_PREV(v1) == v2)
- continue;
-
- if (intersect(v1->v, CLIST_NEXT(v1)->v,
- v2->v, CLIST_NEXT(v2)->v))
- return 1;
- }
- }
-
- return 0;
-}
-#endif
-
/**
* Computes a shortest path from vertex_start to vertex_end. The caller can
* construct the resulting path by following the path_prev links from
@@ -1842,14 +1421,6 @@ reg_t kAvoidPath(EngineState *s, int argc, reg_t *argv) {
PathfindingState *p = convert_polygon_set(s, poly_list, start, end, width, height, opt);
-#ifdef OLD_PATHFINDING
- if (p && intersecting_polygons(p)) {
- warning("[avoidpath] input set contains (self-)intersecting polygons");
- delete p;
- p = NULL;
- }
-#endif
-
if (!p) {
warning("[avoidpath] Error: pathfinding failed for following input:\n");
print_input(s, poly_list, start, end, opt);