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authorJohannes Schickel2016-02-21 14:41:29 +0100
committerJohannes Schickel2016-02-21 14:41:29 +0100
commit1c4f41feedb5a92714964b701b61f12fbde0b2f1 (patch)
treef5e6c1818cda6c4add00116e0facdd09e27dd0ed
parentdf65bad9d23c77e2d2c57c3db8fee53b5470e1ff (diff)
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GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleFast.
-rw-r--r--graphics/VectorRendererSpec.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/graphics/VectorRendererSpec.cpp b/graphics/VectorRendererSpec.cpp
index b9ad82bf1a..065be50333 100644
--- a/graphics/VectorRendererSpec.cpp
+++ b/graphics/VectorRendererSpec.cpp
@@ -1584,6 +1584,11 @@ drawTriangleVertAlg(int x1, int y1, int w, int h, bool inverted, PixelType color
template<typename PixelType>
void VectorRendererSpec<PixelType>::
drawTriangleFast(int x1, int y1, int size, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) {
+ // Do not draw anything for empty rects.
+ if (size <= 0) {
+ return;
+ }
+
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
if (!inverted) {