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author | Thanasis Antoniou | 2019-03-10 18:00:29 +0200 |
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committer | Thanasis Antoniou | 2019-03-10 18:02:05 +0200 |
commit | 1c6905217e4c249a67a5ca289868e0fcc68ae9eb (patch) | |
tree | 1819b34e71d81e4162ad8f8a1d835b6dbbf045b9 | |
parent | fe83c985be5b16b2f1ef51c4c6ac173117580489 (diff) | |
download | scummvm-rg350-1c6905217e4c249a67a5ca289868e0fcc68ae9eb.tar.gz scummvm-rg350-1c6905217e4c249a67a5ca289868e0fcc68ae9eb.tar.bz2 scummvm-rg350-1c6905217e4c249a67a5ca289868e0fcc68ae9eb.zip |
BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro
Enabled by default.
Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
-rw-r--r-- | engines/bladerunner/bladerunner.h | 2 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/moraji.cpp | 7 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/zuben.cpp | 7 | ||||
-rw-r--r-- | engines/bladerunner/script/scene/ps04.cpp | 42 |
4 files changed, 32 insertions, 26 deletions
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h index cee0804cd4..8d2659966a 100644 --- a/engines/bladerunner/bladerunner.h +++ b/engines/bladerunner/bladerunner.h @@ -39,6 +39,8 @@ #define BLADERUNNER_DEBUG_CONSOLE 0 #define BLADERUNNER_ORIGINAL_SETTINGS 0 #define BLADERUNNER_ORIGINAL_BUGS 0 +#define BLADERUNNER_RESTORED_CUT_CONTENT 1 + namespace Common { struct Event; diff --git a/engines/bladerunner/script/ai/moraji.cpp b/engines/bladerunner/script/ai/moraji.cpp index e1180a8eb3..00234764bd 100644 --- a/engines/bladerunner/script/ai/moraji.cpp +++ b/engines/bladerunner/script/ai/moraji.cpp @@ -192,11 +192,10 @@ bool AIScriptMoraji::GoalChanged(int currentGoalNumber, int newGoalNumber) { // Added check here to have Moraji death speech SFX // when shot by McCoy outside the Dermo Design Lab if (Game_Flag_Query(kFlagDR04McCoyShotMoraji)) { -#if BLADERUNNER_ORIGINAL_BUGS - // original code uses no voice here -#else +#if BLADERUNNER_RESTORED_CUT_CONTENT + // original code used no voice here Sound_Play_Speech_Line(kActorMoraji, 9020, 50, 0, 50); // Use Moraji's death SPCHSFX, also lower volume -#endif // BLADERUNNER_ORIGINAL_BUGS +#endif // BLADERUNNER_RESTORED_CUT_CONTENT } _animationFrame = -1; _animationState = 13; diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp index 8b85126f64..a24a0b631c 100644 --- a/engines/bladerunner/script/ai/zuben.cpp +++ b/engines/bladerunner/script/ai/zuben.cpp @@ -1162,11 +1162,10 @@ bool AIScriptZuben::ChangeAnimationMode(int mode) { break; case kAnimationModeDie: Actor_Set_Targetable(kActorZuben, false); -#if BLADERUNNER_ORIGINAL_BUGS - // original code uses no voice here -#else +#if BLADERUNNER_RESTORED_CUT_CONTENT + // original code used no voice here Sound_Play_Speech_Line(kActorZuben, 9020, 75, 0, 99); // add Zuben's death rattle here -#endif // BLADERUNNER_ORIGINAL_BUGS +#endif // BLADERUNNER_RESTORED_CUT_CONTENT switch (_animationState) { case 2: case 4: diff --git a/engines/bladerunner/script/scene/ps04.cpp b/engines/bladerunner/script/scene/ps04.cpp index 51fbbf6e8f..466978c24c 100644 --- a/engines/bladerunner/script/scene/ps04.cpp +++ b/engines/bladerunner/script/scene/ps04.cpp @@ -176,21 +176,13 @@ void SceneScriptPS04::dialogueWithGuzza() { case 120: // MONEY Actor_Says(kActorMcCoy, 4000, 18); -#if BLADERUNNER_ORIGINAL_BUGS - Actor_Clue_Acquire(kActorMcCoy, kClueGuzzasCash, true, kActorGuzza); - Actor_Says(kActorGuzza, 520, 33); - Actor_Says(kActorMcCoy, 4055, 13); - Actor_Says(kActorGuzza, 530, 31); - Actor_Says(kActorMcCoy, 4060, 13); - Actor_Says(kActorGuzza, 540, 31); - Actor_Says(kActorGuzza, 550, 32); - Actor_Says(kActorMcCoy, 4065, 18); - Actor_Says(kActorGuzza, 560, 34); - if (Query_Difficulty_Level() != 0) { - Global_Variable_Increment(kVariableChinyen, 100); - } -#else - if (Global_Variable_Query(kVariableChinyen) < 300) { // basically if McCoy hasn't retired Zuben or drunk away his money at the bar +#if BLADERUNNER_RESTORED_CUT_CONTENT + // Using cut content we have two cases: + // 1. Guzza can accept the loan (as in ORIGINAL) + // 2. Guzza can refuse the loan (CUT) + // Basically, if McCoy hasn't retired Zuben or if he drunk away his money at the bar + // then he'll have a small amount of chinyen and Guzza should accept the loan + if (Global_Variable_Query(kVariableChinyen) <= 100) { Actor_Clue_Acquire(kActorMcCoy, kClueGuzzasCash, true, kActorGuzza); Actor_Says(kActorGuzza, 520, 33); Actor_Says(kActorMcCoy, 4055, 13); @@ -203,16 +195,30 @@ void SceneScriptPS04::dialogueWithGuzza() { if (Query_Difficulty_Level() != 0) { Global_Variable_Increment(kVariableChinyen, 100); } - } else { // Guzza denies the loan + } else { + // McCoy has plenty cash already - Guzza denies the loan Actor_Says(kActorGuzza, 470, 33); // Hey, I'd love to be your own personal ATM but the department's strapped right now. Actor_Says(kActorGuzza, 480, 31); Actor_Says(kActorGuzza, 490, 31); Actor_Says(kActorGuzza, 500, 32); Actor_Says(kActorMcCoy, 4045, 16); - Actor_Says(kActorGuzza, 510, 31); + Actor_Says(kActorGuzza, 510, 31); // Hey, you track down a Rep, you get an advance. Actor_Says(kActorMcCoy, 4050, 18); } -#endif // BLADERUNNER_ORIGINAL_BUGS +#else + Actor_Clue_Acquire(kActorMcCoy, kClueGuzzasCash, true, kActorGuzza); + Actor_Says(kActorGuzza, 520, 33); + Actor_Says(kActorMcCoy, 4055, 13); + Actor_Says(kActorGuzza, 530, 31); + Actor_Says(kActorMcCoy, 4060, 13); + Actor_Says(kActorGuzza, 540, 31); + Actor_Says(kActorGuzza, 550, 32); + Actor_Says(kActorMcCoy, 4065, 18); + Actor_Says(kActorGuzza, 560, 34); + if (Query_Difficulty_Level() != 0) { + Global_Variable_Increment(kVariableChinyen, 100); + } +#endif // BLADERUNNER_RESTORED_CUT_CONTENT break; case 130: // REPORT IN |