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authorThanasis Antoniou2019-03-10 18:00:29 +0200
committerThanasis Antoniou2019-03-10 18:02:05 +0200
commit1c6905217e4c249a67a5ca289868e0fcc68ae9eb (patch)
tree1819b34e71d81e4162ad8f8a1d835b6dbbf045b9
parentfe83c985be5b16b2f1ef51c4c6ac173117580489 (diff)
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BLADERUNNER: Marking cut content with BLADERUNNER_RESTORED_CUT_CONTENT macro
Enabled by default. Currently, only restored content is the death rattle sound for Moraji and Zuben, and the dialogue of Guzza denying McCoy an advance
-rw-r--r--engines/bladerunner/bladerunner.h2
-rw-r--r--engines/bladerunner/script/ai/moraji.cpp7
-rw-r--r--engines/bladerunner/script/ai/zuben.cpp7
-rw-r--r--engines/bladerunner/script/scene/ps04.cpp42
4 files changed, 32 insertions, 26 deletions
diff --git a/engines/bladerunner/bladerunner.h b/engines/bladerunner/bladerunner.h
index cee0804cd4..8d2659966a 100644
--- a/engines/bladerunner/bladerunner.h
+++ b/engines/bladerunner/bladerunner.h
@@ -39,6 +39,8 @@
#define BLADERUNNER_DEBUG_CONSOLE 0
#define BLADERUNNER_ORIGINAL_SETTINGS 0
#define BLADERUNNER_ORIGINAL_BUGS 0
+#define BLADERUNNER_RESTORED_CUT_CONTENT 1
+
namespace Common {
struct Event;
diff --git a/engines/bladerunner/script/ai/moraji.cpp b/engines/bladerunner/script/ai/moraji.cpp
index e1180a8eb3..00234764bd 100644
--- a/engines/bladerunner/script/ai/moraji.cpp
+++ b/engines/bladerunner/script/ai/moraji.cpp
@@ -192,11 +192,10 @@ bool AIScriptMoraji::GoalChanged(int currentGoalNumber, int newGoalNumber) {
// Added check here to have Moraji death speech SFX
// when shot by McCoy outside the Dermo Design Lab
if (Game_Flag_Query(kFlagDR04McCoyShotMoraji)) {
-#if BLADERUNNER_ORIGINAL_BUGS
- // original code uses no voice here
-#else
+#if BLADERUNNER_RESTORED_CUT_CONTENT
+ // original code used no voice here
Sound_Play_Speech_Line(kActorMoraji, 9020, 50, 0, 50); // Use Moraji's death SPCHSFX, also lower volume
-#endif // BLADERUNNER_ORIGINAL_BUGS
+#endif // BLADERUNNER_RESTORED_CUT_CONTENT
}
_animationFrame = -1;
_animationState = 13;
diff --git a/engines/bladerunner/script/ai/zuben.cpp b/engines/bladerunner/script/ai/zuben.cpp
index 8b85126f64..a24a0b631c 100644
--- a/engines/bladerunner/script/ai/zuben.cpp
+++ b/engines/bladerunner/script/ai/zuben.cpp
@@ -1162,11 +1162,10 @@ bool AIScriptZuben::ChangeAnimationMode(int mode) {
break;
case kAnimationModeDie:
Actor_Set_Targetable(kActorZuben, false);
-#if BLADERUNNER_ORIGINAL_BUGS
- // original code uses no voice here
-#else
+#if BLADERUNNER_RESTORED_CUT_CONTENT
+ // original code used no voice here
Sound_Play_Speech_Line(kActorZuben, 9020, 75, 0, 99); // add Zuben's death rattle here
-#endif // BLADERUNNER_ORIGINAL_BUGS
+#endif // BLADERUNNER_RESTORED_CUT_CONTENT
switch (_animationState) {
case 2:
case 4:
diff --git a/engines/bladerunner/script/scene/ps04.cpp b/engines/bladerunner/script/scene/ps04.cpp
index 51fbbf6e8f..466978c24c 100644
--- a/engines/bladerunner/script/scene/ps04.cpp
+++ b/engines/bladerunner/script/scene/ps04.cpp
@@ -176,21 +176,13 @@ void SceneScriptPS04::dialogueWithGuzza() {
case 120: // MONEY
Actor_Says(kActorMcCoy, 4000, 18);
-#if BLADERUNNER_ORIGINAL_BUGS
- Actor_Clue_Acquire(kActorMcCoy, kClueGuzzasCash, true, kActorGuzza);
- Actor_Says(kActorGuzza, 520, 33);
- Actor_Says(kActorMcCoy, 4055, 13);
- Actor_Says(kActorGuzza, 530, 31);
- Actor_Says(kActorMcCoy, 4060, 13);
- Actor_Says(kActorGuzza, 540, 31);
- Actor_Says(kActorGuzza, 550, 32);
- Actor_Says(kActorMcCoy, 4065, 18);
- Actor_Says(kActorGuzza, 560, 34);
- if (Query_Difficulty_Level() != 0) {
- Global_Variable_Increment(kVariableChinyen, 100);
- }
-#else
- if (Global_Variable_Query(kVariableChinyen) < 300) { // basically if McCoy hasn't retired Zuben or drunk away his money at the bar
+#if BLADERUNNER_RESTORED_CUT_CONTENT
+ // Using cut content we have two cases:
+ // 1. Guzza can accept the loan (as in ORIGINAL)
+ // 2. Guzza can refuse the loan (CUT)
+ // Basically, if McCoy hasn't retired Zuben or if he drunk away his money at the bar
+ // then he'll have a small amount of chinyen and Guzza should accept the loan
+ if (Global_Variable_Query(kVariableChinyen) <= 100) {
Actor_Clue_Acquire(kActorMcCoy, kClueGuzzasCash, true, kActorGuzza);
Actor_Says(kActorGuzza, 520, 33);
Actor_Says(kActorMcCoy, 4055, 13);
@@ -203,16 +195,30 @@ void SceneScriptPS04::dialogueWithGuzza() {
if (Query_Difficulty_Level() != 0) {
Global_Variable_Increment(kVariableChinyen, 100);
}
- } else { // Guzza denies the loan
+ } else {
+ // McCoy has plenty cash already - Guzza denies the loan
Actor_Says(kActorGuzza, 470, 33); // Hey, I'd love to be your own personal ATM but the department's strapped right now.
Actor_Says(kActorGuzza, 480, 31);
Actor_Says(kActorGuzza, 490, 31);
Actor_Says(kActorGuzza, 500, 32);
Actor_Says(kActorMcCoy, 4045, 16);
- Actor_Says(kActorGuzza, 510, 31);
+ Actor_Says(kActorGuzza, 510, 31); // Hey, you track down a Rep, you get an advance.
Actor_Says(kActorMcCoy, 4050, 18);
}
-#endif // BLADERUNNER_ORIGINAL_BUGS
+#else
+ Actor_Clue_Acquire(kActorMcCoy, kClueGuzzasCash, true, kActorGuzza);
+ Actor_Says(kActorGuzza, 520, 33);
+ Actor_Says(kActorMcCoy, 4055, 13);
+ Actor_Says(kActorGuzza, 530, 31);
+ Actor_Says(kActorMcCoy, 4060, 13);
+ Actor_Says(kActorGuzza, 540, 31);
+ Actor_Says(kActorGuzza, 550, 32);
+ Actor_Says(kActorMcCoy, 4065, 18);
+ Actor_Says(kActorGuzza, 560, 34);
+ if (Query_Difficulty_Level() != 0) {
+ Global_Variable_Increment(kVariableChinyen, 100);
+ }
+#endif // BLADERUNNER_RESTORED_CUT_CONTENT
break;
case 130: // REPORT IN