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authorRichieSams2013-10-01 18:47:16 -0500
committerRichieSams2013-10-02 09:09:58 -0500
commit1c8a5582a2dd23c01bda6002e746a4e5749b21b6 (patch)
tree2045648f6dceda45f3a10f86c466cdb6dc45b2e5
parentb913e9f8a330328a6600539ecd03754e19560f97 (diff)
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ZVISION: Remove unnesessary operator overload
-rw-r--r--engines/zvision/puzzle.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/engines/zvision/puzzle.h b/engines/zvision/puzzle.h
index 75ea9541d2..97b839f9a7 100644
--- a/engines/zvision/puzzle.h
+++ b/engines/zvision/puzzle.h
@@ -74,13 +74,6 @@ struct Puzzle {
// This has to be list of pointers because ResultAction is abstract
Common::List<ResultAction *> resultActions;
uint flags;
-
- // Used by the ScriptManager to allow unique-ification of _referenceTable
- // The unique-ification is done by sorting, then iterating and removing duplicates
- // The sort uses operator<
- inline bool operator<(const Puzzle &other) const {
- return key < other.key;
- }
};
} // End of namespace ZVision