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| author | Strangerke | 2015-12-14 13:19:21 +0100 | 
|---|---|---|
| committer | Willem Jan Palenstijn | 2015-12-23 21:34:05 +0100 | 
| commit | 1d027704e0b3f75fa176d64a77f4744dd1ea3ee5 (patch) | |
| tree | 3414cc612131b70302e592166a50b2f4c1bc4e95 | |
| parent | 21e6f40301f358e8c16b3ed6ff32698cc5be6e9c (diff) | |
| download | scummvm-rg350-1d027704e0b3f75fa176d64a77f4744dd1ea3ee5.tar.gz scummvm-rg350-1d027704e0b3f75fa176d64a77f4744dd1ea3ee5.tar.bz2 scummvm-rg350-1d027704e0b3f75fa176d64a77f4744dd1ea3ee5.zip | |
LAB: Fix mouse cursor after save/load
| -rw-r--r-- | engines/lab/savegame.cpp | 9 | 
1 files changed, 5 insertions, 4 deletions
| diff --git a/engines/lab/savegame.cpp b/engines/lab/savegame.cpp index 957bfdbf58..99382e95f9 100644 --- a/engines/lab/savegame.cpp +++ b/engines/lab/savegame.cpp @@ -39,6 +39,7 @@  #include "lab/lab.h"  #include "lab/dispman.h" +#include "lab/eventman.h"  #include "lab/labsets.h"  #include "lab/music.h"  #include "lab/processroom.h" @@ -122,7 +123,6 @@ bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header) {   * Writes the game out to disk.   */  bool LabEngine::saveGame(int slot, Common::String desc) { -	uint16 i;  	Common::String fileName = generateSaveFileName(slot);  	Common::SaveFileManager *saveFileManager = g_system->getSavefileManager();  	Common::OutSaveFile *file = saveFileManager->openForSaving(fileName); @@ -140,17 +140,17 @@ bool LabEngine::saveGame(int slot, Common::String desc) {  	file->writeUint16LE(getQuarters());  	// Conditions -	for (i = 0; i < _conditions->_lastElement / (8 * 2); i++) +	for (int i = 0; i < _conditions->_lastElement / (8 * 2); i++)  		file->writeUint16LE(_conditions->_array[i]);  	// Rooms found -	for (i = 0; i < _roomsFound->_lastElement / (8 * 2); i++) +	for (int i = 0; i < _roomsFound->_lastElement / (8 * 2); i++)  		file->writeUint16LE(_roomsFound->_array[i]);  	_tilePuzzle->save(file);  	// Breadcrumbs -	for (i = 0; i < sizeof(_breadCrumbs); i++) { +	for (int i = 0; i < sizeof(_breadCrumbs); i++) {  		file->writeUint16LE(_breadCrumbs[i]._roomNum);  		file->writeUint16LE(_breadCrumbs[i]._direction);  	} @@ -245,6 +245,7 @@ bool LabEngine::saveRestoreGame() {  	_alternate = false;  	_mainDisplay = true; +	_event->initMouse();  	_graphics->screenUpdate();  	return isOK; | 
