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author | Nicola Mettifogo | 2010-03-30 05:53:36 +0000 |
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committer | Nicola Mettifogo | 2010-03-30 05:53:36 +0000 |
commit | 1d2122d466801e36406aad80fe56f4349fa1ddaa (patch) | |
tree | f4e9cf12f2b1dc1ddd46dd65fac4689ddc369333 | |
parent | 067fbe23f6e9b3dafb4b36ea2e9a80668c7c1d8c (diff) | |
download | scummvm-rg350-1d2122d466801e36406aad80fe56f4349fa1ddaa.tar.gz scummvm-rg350-1d2122d466801e36406aad80fe56f4349fa1ddaa.tar.bz2 scummvm-rg350-1d2122d466801e36406aad80fe56f4349fa1ddaa.zip |
Let Parallaction return game-specific gameids. This completes the fix for bug 2969234 after LordHoto's patch. Users might need to readd their games.
svn-id: r48422
-rw-r--r-- | engines/parallaction/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/parallaction/detection.cpp b/engines/parallaction/detection.cpp index e8d44452ec..fbcdc2ccc5 100644 --- a/engines/parallaction/detection.cpp +++ b/engines/parallaction/detection.cpp @@ -234,7 +234,7 @@ static const ADParams detectionParams = { // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) - "parallaction", + 0, // List of files for file-based fallback detection (optional) 0, // Flags |