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author | Filippos Karapetis | 2009-10-11 15:51:43 +0000 |
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committer | Filippos Karapetis | 2009-10-11 15:51:43 +0000 |
commit | 1d3118cf4282dd15d188d07f99cb438348c6d803 (patch) | |
tree | e9bf24eb6c4e25a858dec6923b881063a6bccea0 | |
parent | ba9a9422b42fe447854f7c6e56ff5794135b6b60 (diff) | |
download | scummvm-rg350-1d3118cf4282dd15d188d07f99cb438348c6d803.tar.gz scummvm-rg350-1d3118cf4282dd15d188d07f99cb438348c6d803.tar.bz2 scummvm-rg350-1d3118cf4282dd15d188d07f99cb438348c6d803.zip |
Implemented some advanced savegame functionality - loading and deleting savegames from the GMM is now possible, and new saved games will also have thumbnails. Saving from the GMM creates corrupted saved games, so it has been disabled for now
svn-id: r44930
-rw-r--r-- | engines/sci/console.cpp | 11 | ||||
-rw-r--r-- | engines/sci/detection.cpp | 168 | ||||
-rw-r--r-- | engines/sci/engine/savegame.cpp | 11 | ||||
-rw-r--r-- | engines/sci/engine/savegame.h | 2 | ||||
-rw-r--r-- | engines/sci/sci.h | 5 |
5 files changed, 191 insertions, 6 deletions
diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp index 04d9eaf475..eceac555de 100644 --- a/engines/sci/console.cpp +++ b/engines/sci/console.cpp @@ -768,14 +768,15 @@ bool Console::cmdSaveGame(int argc, const char **argv) { DebugPrintf("Note: Game state has %d open file handles.\n", result); Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); - Common::OutSaveFile *out; - if (!(out = saveFileMan->openForSaving(argv[1]))) { + Common::OutSaveFile *out = saveFileMan->openForSaving(argv[1]); + const char *version = ""; + if (!out) { DebugPrintf("Error opening savegame \"%s\" for writing\n", argv[1]); return true; } // TODO: enable custom descriptions? force filename into a specific format? - if (gamestate_save(_vm->_gamestate, out, "debugging", 0)) { + if (gamestate_save(_vm->_gamestate, out, "debugging", version)) { DebugPrintf("Saving the game state to '%s' failed\n", argv[1]); } @@ -792,8 +793,8 @@ bool Console::cmdRestoreGame(int argc, const char **argv) { EngineState *newstate = NULL; Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); - Common::SeekableReadStream *in; - if (!(in = saveFileMan->openForLoading(argv[1]))) { + Common::SeekableReadStream *in = saveFileMan->openForLoading(argv[1]); + if (in) { // found a savegame file newstate = gamestate_restore(_vm->_gamestate, in); delete in; diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index 90be90b156..c4aad4e5f7 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -25,10 +25,14 @@ #include "engines/advancedDetector.h" #include "base/plugins.h" +#include "common/savefile.h" +#include "graphics/thumbnail.h" #include "sci/sci.h" #include "sci/engine/kernel.h" +#include "sci/engine/savegame.h" #include "sci/engine/seg_manager.h" +#include "sci/engine/state.h" #include "sci/engine/vm.h" // for convertSierraGameId namespace Sci { @@ -161,6 +165,11 @@ public: virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const; + virtual bool hasFeature(MetaEngineFeature f) const; + virtual SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + virtual void removeSaveState(const char *target, int slot) const; + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; Common::Language charToScummVMLanguage(const char c) { @@ -373,6 +382,165 @@ bool SciMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD return true; } +bool SciMetaEngine::hasFeature(MetaEngineFeature f) const { + return + (f == kSupportsListSaves) || + //(f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave) || + (f == kSavesSupportMetaInfo) || + (f == kSavesSupportThumbnail) || + (f == kSavesSupportCreationDate); +} + +bool SciEngine::hasFeature(EngineFeature f) const { + return + //(f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime); + //(f == kSupportsSavingDuringRuntime); +} + +SaveStateList SciMetaEngine::listSaves(const char *target) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::StringList filenames; + Common::String pattern = target; + pattern += ".???"; + + filenames = saveFileMan->listSavefiles(pattern); + sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) + + SaveStateList saveList; + int slotNum = 0; + for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + // Obtain the last 3 digits of the filename, since they correspond to the save slot + slotNum = atoi(file->c_str() + file->size() - 3); + + if (slotNum >= 0 && slotNum < 999) { + Common::InSaveFile *in = saveFileMan->openForLoading(*file); + if (in) { + SavegameMetadata meta; + if (!get_savegame_metadata(in, &meta)) { + // invalid + delete in; + continue; + } + saveList.push_back(SaveStateDescriptor(slotNum, meta.savegame_name)); + delete in; + } + } + } + + return saveList; +} + +SaveStateDescriptor SciMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + Common::String fileName = Common::String::printf("%s.%03d", target, slot); + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName); + + if (in) { + SavegameMetadata meta; + if (!get_savegame_metadata(in, &meta)) { + // invalid + delete in; + + SaveStateDescriptor desc(slot, "Invalid"); + return desc; + } + + SaveStateDescriptor desc(slot, meta.savegame_name); + + Graphics::Surface *thumbnail = new Graphics::Surface(); + assert(thumbnail); + if (!Graphics::loadThumbnail(*in, *thumbnail)) { + delete thumbnail; + thumbnail = 0; + } + + desc.setThumbnail(thumbnail); + + desc.setDeletableFlag(true); + desc.setWriteProtectedFlag(false); + + int day = (meta.savegame_date >> 24) & 0xFF; + int month = (meta.savegame_date >> 16) & 0xFF; + int year = meta.savegame_date & 0xFFFF; + + desc.setSaveDate(year, month, day); + + int hour = (meta.savegame_time >> 16) & 0xFF; + int minutes = (meta.savegame_time >> 8) & 0xFF; + + desc.setSaveTime(hour, minutes); + + // TODO: played time + + delete in; + + return desc; + } + + return SaveStateDescriptor(); +} + +int SciMetaEngine::getMaximumSaveSlot() const { return 999; } + +void SciMetaEngine::removeSaveState(const char *target, int slot) const { + Common::String fileName = Common::String::printf("%s.%03d", target, slot); + g_system->getSavefileManager()->removeSavefile(fileName); +} + +Common::Error SciEngine::loadGameState(int slot) { + EngineState *newstate = NULL; + Common::String fileName = Common::String::printf("%s.%03d", _targetName.c_str(), slot); + Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); + Common::SeekableReadStream *in = saveFileMan->openForLoading(fileName); + + if (in) { + // found a savegame file + newstate = gamestate_restore(_gamestate, in); + delete in; + } + + if (newstate) { + _gamestate->successor = newstate; // Set successor + + script_abort_flag = 2; // Abort current game with replay + + shrink_execution_stack(_gamestate, _gamestate->execution_stack_base + 1); + return Common::kNoError; + } else { + warning("Restoring gamestate '%s' failed.\n", fileName); + return Common::kUnknownError; + } +} + +Common::Error SciEngine::saveGameState(int slot, const char *desc) { + // TODO: Savegames created from the GMM are still problematic +#if 0 + Common::String fileName = Common::String::printf("%s.%03d", _targetName.c_str(), slot); + Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); + Common::OutSaveFile *out = saveFileMan->openForSaving(fileName); + const char *version = ""; + if (!out) { + warning("Error opening savegame \"%s\" for writing\n", fileName); + return Common::kWritingFailed; + } + + if (gamestate_save(_gamestate, out, desc, version)) { + warning("Saving the game state to '%s' failed\n", fileName); + return Common::kUnknownError; + } +#endif + return Common::kNoError; // TODO: return success/failure +} + +bool SciEngine::canLoadGameStateCurrently() { + return !_gamestate->execution_stack_base; +} + +bool SciEngine::canSaveGameStateCurrently() { + return !_gamestate->execution_stack_base; +} + } // End of namespace Sci #if PLUGIN_ENABLED_DYNAMIC(SCI) diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 619bbfb009..9a136d7a63 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -27,6 +27,7 @@ #include "common/system.h" #include "common/func.h" #include "common/serializer.h" +#include "graphics/thumbnail.h" #include "sci/sci.h" #include "sci/gfx/operations.h" @@ -529,6 +530,7 @@ int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename */ Common::Serializer ser(0, fh); sync_SavegameMetadata(ser, meta); + Graphics::saveThumbnail(*fh); s->saveLoadWithSerializer(ser); // FIXME: Error handling? return 0; @@ -724,6 +726,15 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { return NULL; } + if (meta.savegame_version >= 12) { + // We don't need the thumbnail here, so just read it and discard it + Graphics::Surface *thumbnail = new Graphics::Surface(); + assert(thumbnail); + Graphics::loadThumbnail(*fh, *thumbnail); + delete thumbnail; + thumbnail = 0; + } + // FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch. retval = new EngineState(s->resMan, s->_kernel, s->_voc, s->_gui, s->_cursor); diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h index 5da5486da3..95f3099f07 100644 --- a/engines/sci/engine/savegame.h +++ b/engines/sci/engine/savegame.h @@ -36,7 +36,7 @@ namespace Sci { struct EngineState; enum { - CURRENT_SAVEGAME_VERSION = 11, + CURRENT_SAVEGAME_VERSION = 12, MINIMUM_SAVEGAME_VERSION = 9 }; diff --git a/engines/sci/sci.h b/engines/sci/sci.h index e0e952a8b2..2acfdf730f 100644 --- a/engines/sci/sci.h +++ b/engines/sci/sci.h @@ -96,9 +96,14 @@ public: // Engine APIs virtual Common::Error run(); + bool hasFeature(EngineFeature f) const; void pauseEngineIntern(bool pause); virtual GUI::Debugger *getDebugger(); Console *getSciDebugger(); + Common::Error loadGameState(int slot); + Common::Error saveGameState(int slot, const char *desc); + bool canLoadGameStateCurrently(); + bool canSaveGameStateCurrently(); const char* getGameID() const; int getResourceVersion() const; |