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authorSven Hesse2007-12-13 13:26:49 +0000
committerSven Hesse2007-12-13 13:26:49 +0000
commit1d338096f074d469f5ec3f341d188b6c7c67272c (patch)
tree477026b6e20f43ceff07b66e26139ab385dc892b
parent2991b03cc4a38dfb85b6f3155bc83a0656f1c25e (diff)
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Muting the compiler :P
svn-id: r29846
-rw-r--r--engines/cine/bg_list.cpp2
-rw-r--r--engines/cine/various.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/cine/bg_list.cpp b/engines/cine/bg_list.cpp
index 5e4db13911..1d69407c8a 100644
--- a/engines/cine/bg_list.cpp
+++ b/engines/cine/bg_list.cpp
@@ -43,7 +43,7 @@ void addToBGList(int16 objIdx, bool addList) {
int16 y = objectTable[objIdx].y;
int16 width = animDataTable[objectTable[objIdx].frame].var1;
int16 height = animDataTable[objectTable[objIdx].frame].height;
- int16 part = objectTable[objIdx].part;
+// int16 part = objectTable[objIdx].part;
if (g_cine->getGameType() == GType_OS) {
drawSpriteRaw2(animDataTable[objectTable[objIdx].frame].ptr1, objectTable[objIdx].part, width, height, page2Raw, x, y);
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 89e0e679c1..f07f6b3984 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -907,7 +907,7 @@ void CineEngine::makeSystemMenu(void) {
case 4: // load game
{
if (loadSaveDirectory()) {
- int16 selectedSave;
+// int16 selectedSave;
getMouseData(mouseUpdateStatus, (uint16 *)&mouseButton, (uint16 *)&mouseX, (uint16 *)&mouseY);
selectedSave = makeMenuChoice(currentSaveName, 10, mouseX, mouseY + 8, 180);
@@ -1259,7 +1259,7 @@ int16 makeMenuChoice(const commandeType commandList[], uint16 height, uint16 X,
currentX = X + 4;
for (j = 0; j < strlen(commandList[i]); j++) {
- byte currentChar = commandList[i][j];
+ currentChar = commandList[i][j];
currentX = drawChar(currentChar, currentX, currentY);
}
@@ -2598,7 +2598,7 @@ bool makeTextEntryMenu(const char *messagePtr, char *inputString, int stringMaxL
int currentX = x + 4;
for (uint j = 0; j < strlen(inputString); j++) {
- char currentChar = inputString[j];
+ currentChar = inputString[j];
currentX = drawChar(currentChar, currentX, localY);
// draw cursor here