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authoruruk2013-06-27 09:06:46 +0200
committeruruk2013-06-27 09:06:46 +0200
commit1d950021b818cb1bc6348d0bdac615493b2c4260 (patch)
tree69e08480c458e52f12d70b1526d6e808fed659b2
parentf558eb2e5689ed343bfd64502e45787e61a17ce4 (diff)
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AVALANCHE: Add Pingo.
-rw-r--r--engines/avalanche/pingo2.cpp114
-rw-r--r--engines/avalanche/pingo2.h58
2 files changed, 172 insertions, 0 deletions
diff --git a/engines/avalanche/pingo2.cpp b/engines/avalanche/pingo2.cpp
new file mode 100644
index 0000000000..1311c65b56
--- /dev/null
+++ b/engines/avalanche/pingo2.cpp
@@ -0,0 +1,114 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* PINGO Full-screen sub-parts of the game. */
+
+#include "avalanche/pingo2.h"
+
+#include "avalanche/gyro2.h"
+#include "avalanche/lucerna2.h"
+#include "avalanche/trip6.h"
+#include "avalanche/scrolls2.h"
+
+#include "common/textconsole.h"
+
+namespace Avalanche {
+
+ namespace Pingo {
+
+ void dplot(int16 x, int16 y, Common::String z) {
+ warning("STUB: Pingo::dplot()");
+ }
+
+ void bosskey() {
+ /*const
+ months : array[0..11] of char = 'JFMAMJJASOND';
+ title = 'Net Profits';
+ fish = #224; { à }
+ var fv:byte; gd,gm:int16; r:char;
+ begin;
+ dusk; delavvy;
+ setactivepage(3); mousepage(3); setvisualpage(3); off;
+ cleardevice; setfillstyle(xhatchfill,11);
+ settextstyle(1,0,4); settextjustify(1,1);
+ dplot(320,10,title);
+ settextstyle(1,0,0); setusercharsize(4,3,7,12);
+ for fv:=0 to 11 do
+ begin;
+ dplot(26+fv*52,187,months[fv]);
+ bar(fv*52,177-fv*14,51+fv*52,180);
+ rectangle(fv*52,177-fv*14,51+fv*52,180);
+ end;
+ settextstyle(0,0,1);
+ for fv:=1 to 177 do
+ begin;
+ gd:=random(630); gm:=random(160)+30;
+ setcolor(lightred); outtextxy(gd ,gm ,fish);
+ setcolor(yellow); outtextxy(gd+1,gm-1,fish);
+ end;
+ newpointer(6); { TTHand }
+ dawn; on; setbkcolor(1); repeat check until (mpress>0) or keypressed;
+ while keypressed do r:=readkey; setbkcolor(0); settextjustify(0,0);
+ dusk; setvisualpage(0); setactivepage(0); mousepage(0); dawn;
+ copy02;*/
+
+ warning("STUB: Pingo::bosskey()");
+ }
+
+ void copy02() { /* taken from Wobble (below) */
+ warning("STUB: Pingo::copy02()");
+ }
+
+ void copy03() { /* taken from Wobble (below) */
+ warning("STUB: Pingo::copy03()");
+ }
+
+ void copypage(byte frp, byte top) { /* taken from Copy02 (above) */
+ warning("STUB: Pingo::copypage()");
+ }
+
+ void wobble() {
+ warning("STUB: Pingo::wobble()");
+ }
+
+ void zonk();
+
+ static void zl(int16 x1, int16 y1, int16 x2, int16 y2) {
+ warning("STUB: Pingo::zl()");
+ }
+
+ void zonk() {
+ warning("STUB: Pingo::zonk()");
+ }
+
+ void winning_pic() {
+ warning("STUB: Pingo::winning_pic()");
+ }
+
+ } // End of namespace Pingo.
+
+} // End of namespace Avalanche.
diff --git a/engines/avalanche/pingo2.h b/engines/avalanche/pingo2.h
new file mode 100644
index 0000000000..10b9511f5e
--- /dev/null
+++ b/engines/avalanche/pingo2.h
@@ -0,0 +1,58 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This code is based on the original source code of Lord Avalot d'Argent version 1.3.
+ * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
+ */
+
+/* PINGO Full-screen sub-parts of the game. */
+
+#ifndef PINGO2_H
+#define PINGO2_H
+
+#include "common/scummsys.h"
+
+
+namespace Avalanche {
+
+ namespace Pingo {
+
+ void bosskey();
+
+ void copy02();
+
+ void copy03();
+
+ void copypage(byte frp, byte top);
+
+ void wobble();
+
+ void zonk();
+
+ void winning_pic();
+
+ } // End of namespace Pingo.
+
+} // End of namespace Avalanche.
+
+#endif // PINGO2_H