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| author | uruk | 2013-06-27 09:06:46 +0200 | 
|---|---|---|
| committer | uruk | 2013-06-27 09:06:46 +0200 | 
| commit | 1d950021b818cb1bc6348d0bdac615493b2c4260 (patch) | |
| tree | 69e08480c458e52f12d70b1526d6e808fed659b2 | |
| parent | f558eb2e5689ed343bfd64502e45787e61a17ce4 (diff) | |
| download | scummvm-rg350-1d950021b818cb1bc6348d0bdac615493b2c4260.tar.gz scummvm-rg350-1d950021b818cb1bc6348d0bdac615493b2c4260.tar.bz2 scummvm-rg350-1d950021b818cb1bc6348d0bdac615493b2c4260.zip  | |
AVALANCHE: Add Pingo.
| -rw-r--r-- | engines/avalanche/pingo2.cpp | 114 | ||||
| -rw-r--r-- | engines/avalanche/pingo2.h | 58 | 
2 files changed, 172 insertions, 0 deletions
diff --git a/engines/avalanche/pingo2.cpp b/engines/avalanche/pingo2.cpp new file mode 100644 index 0000000000..1311c65b56 --- /dev/null +++ b/engines/avalanche/pingo2.cpp @@ -0,0 +1,114 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* PINGO	Full-screen sub-parts of the game. */ + +#include "avalanche/pingo2.h" + +#include "avalanche/gyro2.h" +#include "avalanche/lucerna2.h" +#include "avalanche/trip6.h" +#include "avalanche/scrolls2.h" + +#include "common/textconsole.h" + +namespace Avalanche { + +	namespace Pingo { + +	void dplot(int16 x, int16 y, Common::String z) { +		warning("STUB: Pingo::dplot()"); +	} + +	void bosskey() { +	/*const +	 months : array[0..11] of char = 'JFMAMJJASOND'; +	 title = 'Net Profits'; +	 fish = #224; { à } +	var fv:byte; gd,gm:int16; r:char; +	begin; +	 dusk; delavvy; +	 setactivepage(3); mousepage(3); setvisualpage(3); off; +	 cleardevice; setfillstyle(xhatchfill,11); +	 settextstyle(1,0,4); settextjustify(1,1); +	 dplot(320,10,title); +	 settextstyle(1,0,0); setusercharsize(4,3,7,12); +	 for fv:=0 to 11 do +	 begin; +	  dplot(26+fv*52,187,months[fv]); +	  bar(fv*52,177-fv*14,51+fv*52,180); +	  rectangle(fv*52,177-fv*14,51+fv*52,180); +	 end; +	 settextstyle(0,0,1); +	 for fv:=1 to 177 do +	 begin; +	  gd:=random(630); gm:=random(160)+30; +	  setcolor(lightred); outtextxy(gd  ,gm  ,fish); +	  setcolor(yellow);   outtextxy(gd+1,gm-1,fish); +	 end; +	 newpointer(6); { TTHand } +	 dawn; on; setbkcolor(1); repeat check until (mpress>0) or keypressed; +	 while keypressed do r:=readkey; setbkcolor(0); settextjustify(0,0); +	 dusk; setvisualpage(0); setactivepage(0); mousepage(0); dawn; +	 copy02;*/ + +		warning("STUB: Pingo::bosskey()"); +	} + +	void copy02() {   /* taken from Wobble (below) */ +		warning("STUB: Pingo::copy02()"); +	} + +	void copy03() {   /* taken from Wobble (below) */ +		warning("STUB: Pingo::copy03()"); +	} + +	void copypage(byte frp, byte top) { /* taken from Copy02 (above) */ +		warning("STUB: Pingo::copypage()"); +	} + +	void wobble() { +		warning("STUB: Pingo::wobble()"); +	} + +	void zonk(); + +	static void zl(int16 x1, int16 y1, int16 x2, int16 y2) { +		warning("STUB: Pingo::zl()"); +	} + +	void zonk() { +		warning("STUB: Pingo::zonk()"); +	} + +	void winning_pic() { +		warning("STUB: Pingo::winning_pic()"); +	} + +	} // End of namespace Pingo. + +} // End of namespace Avalanche. diff --git a/engines/avalanche/pingo2.h b/engines/avalanche/pingo2.h new file mode 100644 index 0000000000..10b9511f5e --- /dev/null +++ b/engines/avalanche/pingo2.h @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This code is based on the original source code of Lord Avalot d'Argent version 1.3. + * Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman. + */ + +/* PINGO	Full-screen sub-parts of the game. */ + +#ifndef PINGO2_H +#define PINGO2_H + +#include "common/scummsys.h" + + +namespace Avalanche { + +	namespace Pingo { + +	void bosskey(); + +	void copy02(); + +	void copy03(); + +	void copypage(byte frp, byte top); + +	void wobble(); + +	void zonk(); + +	void winning_pic(); + +	} // End of namespace Pingo. + +} // End of namespace Avalanche. + +#endif // PINGO2_H  | 
