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author | Filippos Karapetis | 2011-09-27 16:53:26 +0300 |
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committer | Filippos Karapetis | 2011-09-27 16:54:15 +0300 |
commit | 1e78aa73bb1e54873bb195ab80e7fb773c0a48dd (patch) | |
tree | f306e6715a1375ac2d7bf9452fa5d0684ca1eae3 | |
parent | 4717d11862a45991b56f367cc6616ffb1379e8c6 (diff) | |
download | scummvm-rg350-1e78aa73bb1e54873bb195ab80e7fb773c0a48dd.tar.gz scummvm-rg350-1e78aa73bb1e54873bb195ab80e7fb773c0a48dd.tar.bz2 scummvm-rg350-1e78aa73bb1e54873bb195ab80e7fb773c0a48dd.zip |
NEWS: Mention some SCI changes for 1.4.0
- Longbow Amiga is now supported
- Mention the revised handling of game sound effects
-rw-r--r-- | NEWS | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -6,6 +6,7 @@ For a more comprehensive changelog of the latest experimental code, see: - Added support for Lands of Lore: The Throne of Chaos. - Added support for Blue's Birthday Adventure. - Added support for Ringworld: Revenge Of The Patriarch. + - Added support for the Amiga version of Conquests of the Longbow. New Ports: - Added PlayStation 3 port. @@ -26,6 +27,12 @@ For a more comprehensive changelog of the latest experimental code, see: Lure: - Fixed crash when trying to talk and ask something at the same time. + SCI: + - Added better handling of digital vs. synthesized sound effects. If the + "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer + digital sound effects, otherwise their synthesized counterparts will be + preferred instead, if both versions of the same effect exist. + SCUMM: - Implemented PC Speaker support for SCUMM v5 games. - Fixed priority bug in iMuse. As a result the AdLib music should sound |