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authorColin Snover2016-09-15 08:54:10 -0500
committerColin Snover2016-09-29 19:39:16 -0500
commit1eb6d90eec4aa2dab3532e9630c81b6b3dbddafb (patch)
treec18f725995654edd1bf903fd527719683d1df951
parentb5d0fffb8b111c5d8154a37ba9a0d7b18866c7dd (diff)
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SCI32: Implement ScummVM save/load
-rw-r--r--engines/sci/engine/kernel_tables.h8
-rw-r--r--engines/sci/engine/kfile.cpp45
-rw-r--r--engines/sci/sci.cpp123
3 files changed, 121 insertions, 55 deletions
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index c74b3ae1fb..e11326fc47 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -351,8 +351,8 @@ static const SciKernelMapSubEntry kPalCycle_subops[] = {
// version, subId, function-mapping, signature, workarounds
static const SciKernelMapSubEntry kSave_subops[] = {
- { SIG_SCI32, 0, MAP_CALL(SaveGame32), "rir[r0]", NULL },
- { SIG_SCI32, 1, MAP_CALL(RestoreGame32), "ri[r0]", NULL },
+ { SIG_SCI32, 0, MAP_CALL(SaveGame32), "[r0]i[r0][r0]", NULL },
+ { SIG_SCI32, 1, MAP_CALL(RestoreGame32), "[r0]i[r0]", NULL },
// System script 64994 in several SCI2.1mid games (KQ7 2.00b, Phant1,
// PQ:SWAT, SQ6, Torin) calls GetSaveDir with an extra unused argument, and
// it is easier to just handle it here than to bother with creating
@@ -754,12 +754,12 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_CALL(RespondsTo), SIG_EVERYWHERE, ".i", NULL, NULL },
{ MAP_CALL(RestartGame), SIG_EVERYWHERE, "", NULL, NULL },
#ifdef ENABLE_SCI32
- { "RestoreGame", kRestoreGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "ri[r0]", NULL, NULL },
+ { "RestoreGame", kRestoreGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "[r0]i[r0]", NULL, NULL },
#endif
{ MAP_CALL(RestoreGame), SIG_EVERYWHERE, "[r0]i[r0]", NULL, NULL },
{ MAP_CALL(Said), SIG_EVERYWHERE, "[r0]", NULL, NULL },
#ifdef ENABLE_SCI32
- { "SaveGame", kSaveGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "rir[r0]", NULL, NULL },
+ { "SaveGame", kSaveGame32, SIG_UNTIL_SCI21EARLY, SIGFOR_ALL, "[r0]i[r0][r0]", NULL, NULL },
#endif
{ MAP_CALL(SaveGame), SIG_SCI16, SIGFOR_ALL, "[r0]i[r0](r0)", NULL, NULL },
{ MAP_CALL(ScriptID), SIG_EVERYWHERE, "[io](i)", NULL, NULL },
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index 7e5af79b23..50560be7d1 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -1077,10 +1077,32 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
#ifdef ENABLE_SCI32
reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) {
- const Common::String gameName = s->_segMan->getString(argv[0]);
- int16 saveNo = argv[1].toSint16();
- const Common::String saveDescription = s->_segMan->getString(argv[2]);
- const Common::String gameVersion = argv[3].isNull() ? "" : s->_segMan->getString(argv[3]);
+ Common::String gameName = "";
+ int16 saveNo;
+ Common::String saveDescription;
+ Common::String gameVersion = (argc <= 3 || argv[3].isNull()) ? "" : s->_segMan->getString(argv[3]);
+
+ if (argv[0].isNull()) {
+ // ScummVM call, from a patched Game::save
+ g_sci->_soundCmd->pauseAll(true);
+ GUI::SaveLoadChooser dialog(_("Save game:"), _("Save"), true);
+ saveNo = dialog.runModalWithCurrentTarget();
+ g_sci->_soundCmd->pauseAll(false);
+
+ if (saveNo < 0) {
+ return NULL_REG;
+ }
+
+ saveDescription = dialog.getResultString();
+ if (saveDescription.empty()) {
+ saveDescription = dialog.createDefaultSaveDescription(saveNo);
+ }
+ } else {
+ // Native script call
+ gameName = s->_segMan->getString(argv[0]);
+ saveNo = argv[1].toSint16();
+ saveDescription = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]);
+ }
// Auto-save system used by Torin and LSL7
if (gameName == "Autosave" || gameName == "Autosv") {
@@ -1149,10 +1171,23 @@ reg_t kSaveGame32(EngineState *s, int argc, reg_t *argv) {
}
reg_t kRestoreGame32(EngineState *s, int argc, reg_t *argv) {
- const Common::String gameName = s->_segMan->getString(argv[0]);
+ Common::String gameName = "";
int16 saveNo = argv[1].toSint16();
const Common::String gameVersion = argv[2].isNull() ? "" : s->_segMan->getString(argv[2]);
+ if (argv[0].isNull() && saveNo == -1) {
+ // ScummVM call, either from lancher or a patched Game::restore
+ g_sci->_soundCmd->pauseAll(true);
+ GUI::SaveLoadChooser dialog(_("Restore game:"), _("Restore"), false);
+ saveNo = dialog.runModalWithCurrentTarget();
+ g_sci->_soundCmd->pauseAll(false);
+ if (saveNo < 0) {
+ return s->r_acc;
+ }
+ } else {
+ gameName = s->_segMan->getString(argv[0]);
+ }
+
if (gameName == "Autosave" || gameName == "Autosv") {
if (saveNo == 0) {
// Autosave slot 0 is the autosave
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index bdfb6ccc9c..f161569598 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -496,61 +496,86 @@ static byte patchGameRestoreSave[] = {
};
// SCI2 version: Same as above, but the second parameter to callk is a word
-static byte patchGameRestoreSaveSci2[] = {
- 0x39, 0x03, // pushi 03
- 0x76, // push0
- 0x38, 0xff, 0xff, // pushi -1
- 0x76, // push0
- 0x43, 0xff, 0x06, 0x00, // callk kRestoreGame/kSaveGame (will get changed afterwards)
- 0x48, // ret
+// and third parameter is a string reference
+static byte patchGameRestoreSci2[] = {
+ 0x39, 0x03, // pushi 03
+ 0x76, // push0 (game name)
+ 0x38, 0xff, 0xff, // pushi -1 (save number)
+ 0x89, 0x1b, // lsg global[27] (game version)
+ 0x43, 0xff, 0x06, 0x00, // callk kRestoreGame (0xFF will be overwritten by patcher)
+ 0x48, // ret
};
-// SCI21 version: Same as above, but the second parameter to callk is a word
-static byte patchGameRestoreSaveSci21[] = {
- 0x39, 0x04, // pushi 04
- 0x76, // push0 // 0: save, 1: restore (will get changed afterwards)
- 0x76, // push0
- 0x38, 0xff, 0xff, // pushi -1
- 0x76, // push0
- 0x43, 0xff, 0x08, 0x00, // callk kSave (will get changed afterwards)
- 0x48, // ret
+static byte patchGameSaveSci2[] = {
+ 0x39, 0x04, // pushi 04
+ 0x76, // push0 (game name)
+ 0x38, 0xff, 0xff, // pushi -1 (save number)
+ 0x76, // push0 (save description)
+ 0x89, 0x1b, // lsg global[27] (game version)
+ 0x43, 0xff, 0x08, 0x00, // callk kSaveGame (0xFF will be overwritten by patcher)
+ 0x48, // ret
+};
+
+// SCI2.1mid version: Same as above, but with an extra subop parameter
+static byte patchGameRestoreSci21[] = {
+ 0x39, 0x04, // pushi 04
+ 0x78, // push1 (subop)
+ 0x76, // push0 (game name)
+ 0x38, 0xff, 0xff, // pushi -1 (save number)
+ 0x89, 0x1b, // lsg global[27] (game version)
+ 0x43, 0xff, 0x08, 0x00, // callk kSave (0xFF will be overwritten by patcher)
+ 0x48, // ret
+};
+
+static byte patchGameSaveSci21[] = {
+ 0x39, 0x05, // pushi 05
+ 0x76, // push0 (subop)
+ 0x76, // push0 (game name)
+ 0x38, 0xff, 0xff, // pushi -1 (save number)
+ 0x76, // push0 (save description)
+ 0x89, 0x1b, // lsg global[27] (game version)
+ 0x43, 0xff, 0x0a, 0x00, // callk kSave (0xFF will be overwritten by patcher)
+ 0x48, // ret
};
static void patchGameSaveRestoreCode(SegManager *segMan, reg_t methodAddress, byte id) {
Script *script = segMan->getScript(methodAddress.getSegment());
byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));
- if (getSciVersion() <= SCI_VERSION_1_1) {
- memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
- } else { // SCI2+
- memcpy(patchPtr, patchGameRestoreSaveSci2, sizeof(patchGameRestoreSaveSci2));
-
- if (g_sci->isBE()) {
- // LE -> BE
- patchPtr[9] = 0x00;
- patchPtr[10] = 0x06;
- }
- }
-
+ memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
patchPtr[8] = id;
}
-static void patchGameSaveRestoreCodeSci21(SegManager *segMan, reg_t methodAddress, byte id, bool doRestore) {
+#ifdef ENABLE_SCI32
+static void patchGameSaveRestoreCodeSci2(SegManager *segMan, reg_t methodAddress, byte id, bool doRestore) {
Script *script = segMan->getScript(methodAddress.getSegment());
byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.getOffset()));
- memcpy(patchPtr, patchGameRestoreSaveSci21, sizeof(patchGameRestoreSaveSci21));
+ int kcallOffset;
- if (doRestore)
- patchPtr[2] = 0x78; // push1
+ if (getSciVersion() < SCI_VERSION_2_1_MIDDLE) {
+ if (doRestore) {
+ memcpy(patchPtr, patchGameRestoreSci2, sizeof(patchGameRestoreSci2));
+ kcallOffset = 9;
+ } else {
+ memcpy(patchPtr, patchGameSaveSci2, sizeof(patchGameSaveSci2));
+ kcallOffset = 10;
+ }
+ } else {
+ if (doRestore) {
+ memcpy(patchPtr, patchGameRestoreSci21, sizeof(patchGameRestoreSci21));
+ kcallOffset = 10;
+ } else {
+ memcpy(patchPtr, patchGameSaveSci21, sizeof(patchGameSaveSci21));
+ kcallOffset = 11;
+ }
+ }
+ patchPtr[kcallOffset] = id;
if (g_sci->isBE()) {
- // LE -> BE
- patchPtr[10] = 0x00;
- patchPtr[11] = 0x08;
+ SWAP(patchPtr[kcallOffset + 1], patchPtr[kcallOffset + 2]);
}
-
- patchPtr[9] = id;
}
+#endif
void SciEngine::patchGameSaveRestore() {
SegManager *segMan = _gamestate->_segMan;
@@ -595,17 +620,21 @@ void SciEngine::patchGameSaveRestore() {
uint16 selectorId = gameSuperObject->getFuncSelector(methodNr);
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "restore") {
- if (kernelIdSave != kernelIdRestore)
+#ifdef ENABLE_SCI32
+ if (getSciVersion() >= SCI_VERSION_2) {
+ patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore, true);
+ } else
+#endif
patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore);
- else
- patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore, true);
}
else if (methodName == "save") {
if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
- if (kernelIdSave != kernelIdRestore)
+#ifdef ENABLE_SCI32
+ if (getSciVersion() >= SCI_VERSION_2) {
+ patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
+ } else
+#endif
patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave);
- else
- patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
}
}
}
@@ -629,10 +658,12 @@ void SciEngine::patchGameSaveRestore() {
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "save") {
if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
- if (kernelIdSave != kernelIdRestore)
+#ifdef ENABLE_SCI32
+ if (getSciVersion() >= SCI_VERSION_2) {
+ patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
+ } else
+#endif
patchGameSaveRestoreCode(segMan, patchObjectSave->getFunction(methodNr), kernelIdSave);
- else
- patchGameSaveRestoreCodeSci21(segMan, patchObjectSave->getFunction(methodNr), kernelIdSave, false);
}
break;
}