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author | Torbjörn Andersson | 2003-08-27 07:01:05 +0000 |
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committer | Torbjörn Andersson | 2003-08-27 07:01:05 +0000 |
commit | 1ebb3cb7429e119b4876da4a352938fed832e3e2 (patch) | |
tree | 65b865c2ad619eb21002a0705cfa51450461b28d | |
parent | 5f5b9c1e0c2050e39ef0b3a8408b0eff90280a7c (diff) | |
download | scummvm-rg350-1ebb3cb7429e119b4876da4a352938fed832e3e2.tar.gz scummvm-rg350-1ebb3cb7429e119b4876da4a352938fed832e3e2.tar.bz2 scummvm-rg350-1ebb3cb7429e119b4876da4a352938fed832e3e2.zip |
Unstubbed DimPalette() (used when pausing the game) and re-indented the
code to be more in line with the ScummVM coding style.
svn-id: r9878
-rw-r--r-- | sword2/driver/palette.cpp | 189 |
1 files changed, 41 insertions, 148 deletions
diff --git a/sword2/driver/palette.cpp b/sword2/driver/palette.cpp index 6955253e82..ac3b480871 100644 --- a/sword2/driver/palette.cpp +++ b/sword2/driver/palette.cpp @@ -143,15 +143,8 @@ // //============================================================================= - -#define WIN32_LEAN_AND_MEAN - #include "stdafx.h" -//#include <windows.h> -//#include <windowsx.h> #include <stdio.h> -//#include <mmsystem.h> - #include "common/util.h" #include "common/engine.h" @@ -159,62 +152,37 @@ #include "driver96.h" #include "../sword2.h" -#define PALTABLESIZE 64*64*64 - +#define PALTABLESIZE 64 * 64 * 64 uint8 palCopy[256][4]; uint8 fadePalette[256][4]; uint8 paletteMatch[PALTABLESIZE]; -uint8 fadeStatus=0; +uint8 fadeStatus = RDFADE_NONE; static int32 fadeStartTime; static int32 fadeTotalTime; - -// -------------------------------------------------------------------------- -// int32 RestorePalette(void) +// -------------------------------------------------------------------------- +// int32 RestorePalette(void) // -// This function restores the palette, and should be called whenever the -// screen mode changes, or something like that. -// -------------------------------------------------------------------------- -int32 RestorePalette(void) - -{ - warning("stub RestorePalette"); -/* - int32 hr; - - - if (bFullScreen) - hr = IDirectDrawPalette_SetEntries(lpPalette, 0, 0, 256, (LPPALETTEENTRY) &palCopy[0][0]); - else - hr = IDirectDrawPalette_SetEntries(lpPalette, 0, 10, 236, (LPPALETTEENTRY) &palCopy[10][0]); - - if (hr != DD_OK) - { - DirectDrawError("Unable to restore palette", hr); - return(hr); - } - -*/ - return(RD_OK); +// This function restores the palette, and should be called whenever the +// screen mode changes, or something like that. +// -------------------------------------------------------------------------- +int32 RestorePalette(void) { + g_system->set_palette((const byte *) palCopy, 0, 256); + return RD_OK; } - -uint8 GetMatch(uint8 r, uint8 g, uint8 b) - -{ - +uint8 GetMatch(uint8 r, uint8 g, uint8 b) { int32 diff; int32 min; int16 diffred, diffgreen, diffblue; int16 i; uint8 minIndex; - diffred = palCopy[0][0] - r; diffgreen = palCopy[0][1] - g; diffblue = palCopy[0][2] - b; @@ -222,53 +190,41 @@ uint8 GetMatch(uint8 r, uint8 g, uint8 b) diff = diffred * diffred + diffgreen * diffgreen + diffblue * diffblue; min = diff; minIndex = 0; - if (diff > 0) - { + if (diff > 0) { i = 1; - while (i < 256) - { + while (i < 256) { diffred = palCopy[i][0] - r; diffgreen = palCopy[i][1] - g; diffblue = palCopy[i][2] - b; diff = diffred * diffred + diffgreen * diffgreen + diffblue * diffblue; - if (diff < min) - { + if (diff < min) { min = diff; minIndex = (uint8) i; if (min == 0) break; } - i += 1; + i++; } } // Here, minIndex is the index of the matchpalette which is closest. return(minIndex); - } +// FIXME: Does this function really need to write to file? - -int32 UpdatePaletteMatchTable(uint8 *data) - -{ - - if (data == NULL) - - // Create palette match table - { +int32 UpdatePaletteMatchTable(uint8 *data) { + if (!data) { FILE *fp; int16 red, green, blue; uint8 *p; + // Create palette match table p = &paletteMatch[0]; - for (red = 0; red < 256; red += 4) - { - for (green = 0; green < 256; green += 4) - { - for (blue = 0; blue < 256; blue += 4) - { + for (red = 0; red < 256; red += 4) { + for (green = 0; green < 256; green += 4) { + for (blue = 0; blue < 256; blue += 4) { *p++ = GetMatch((uint8) red, (uint8) green, (uint8) blue); } } @@ -281,11 +237,8 @@ int32 UpdatePaletteMatchTable(uint8 *data) if (fwrite(paletteMatch, 1, 64*64*64, fp) != 64*64*64) return(RDERR_WRITEERROR); fclose(fp); - } - else - // Read table from file - { - + } else { + // Read table from file memcpy(paletteMatch, data, PALTABLESIZE); /* @@ -300,11 +253,9 @@ int32 UpdatePaletteMatchTable(uint8 *data) return(RD_OK); */ } - return(RD_OK); - + return RD_OK; } - // FIXME: This used to be inlined - probably a good idea - but the // linker complained when I tried to use it in sprite.cpp. @@ -312,14 +263,7 @@ uint8 QuickMatch(uint8 r, uint8 g, uint8 b) { return paletteMatch[((int32) (r >> 2) << 12) + ((int32) (g >> 2) << 6) + (b >> 2)]; } - - - -int32 BS2_SetPalette(int16 startEntry, int16 noEntries, uint8 *colourTable, uint8 fadeNow) - -{ - debug(0, "BS2_SetPalette(%d, %d, %d)", startEntry, noEntries, fadeNow); - +int32 BS2_SetPalette(int16 startEntry, int16 noEntries, uint8 *colourTable, uint8 fadeNow) { if (noEntries == 0) { RestorePalette(); return RD_OK; @@ -327,95 +271,45 @@ int32 BS2_SetPalette(int16 startEntry, int16 noEntries, uint8 *colourTable, uint memcpy(&palCopy[startEntry][0], colourTable, noEntries * 4); if (fadeNow == RDPAL_INSTANT) - g_sword2->_system->set_palette((byte *) palCopy, startEntry, noEntries); - -/* - - int32 hr; - - if (noEntries == 0) - { - RestorePalette(); - return(RD_OK); - } - - - memcpy(&palCopy[startEntry][0], colourTable, noEntries * 4); - - if ((lpPalette) && (fadeNow == RDPAL_INSTANT)) - { - if (bFullScreen) - hr = IDirectDrawPalette_SetEntries(lpPalette, 0, startEntry, noEntries, (LPPALETTEENTRY) &palCopy[startEntry][0]); - else - hr = IDirectDrawPalette_SetEntries(lpPalette, 0, 10, 236, (LPPALETTEENTRY) &palCopy[10][0]); - if (hr != DD_OK) - { - DirectDrawError("Unable to set palette entries", hr); - return(hr); - } - } -*/ - return(RD_OK); + g_system->set_palette((byte *) palCopy, startEntry, noEntries); + return RD_OK; } - -int32 DimPalette(void) -{ - warning("stub DimPalette"); -/* - uint8 *p; +int32 DimPalette(void) { + byte *p = (byte *) palCopy; uint32 i; - p = (uint8*) &palCopy[0][0]; - for (i=0; i<256*4; i++) - { - *p++ /= 2; - } - if (lpPalette) - IDirectDrawPalette_SetEntries(lpPalette, 0, 0, 256, (LPPALETTEENTRY) &palCopy[0][0]); -*/ + for (i = 0; i < 256 * 4; i++) + p[i] /= 2; + g_system->set_palette(p, 0, 256); return RD_OK; - } - - -int32 FadeUp(float time) - -{ - - if ((fadeStatus != RDFADE_BLACK) && (fadeStatus != RDFADE_NONE)) - return(RDERR_FADEINCOMPLETE); +int32 FadeUp(float time) { + if (fadeStatus != RDFADE_BLACK && fadeStatus != RDFADE_NONE) + return RDERR_FADEINCOMPLETE; fadeTotalTime = (int32) (time * 1000); fadeStatus = RDFADE_UP; fadeStartTime = SVM_timeGetTime(); return RD_OK; - } - -int32 FadeDown(float time) - -{ - - if ((fadeStatus != RDFADE_BLACK) && (fadeStatus != RDFADE_NONE)) - return(RDERR_FADEINCOMPLETE); +int32 FadeDown(float time) { + if (fadeStatus != RDFADE_BLACK && fadeStatus != RDFADE_NONE) + return RDERR_FADEINCOMPLETE; fadeTotalTime = (int32) (time * 1000); fadeStatus = RDFADE_DOWN; fadeStartTime = SVM_timeGetTime(); return RD_OK; - } - -uint8 GetFadeStatus(void) -{ - return(fadeStatus); +uint8 GetFadeStatus(void) { + return fadeStatus; } void FadeServer() { @@ -469,4 +363,3 @@ void FadeServer() { g_system->set_palette(newPalette, 0, 256); } - |