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authorTarek Soliman2011-10-28 19:29:54 -0500
committerTarek Soliman2011-10-28 19:30:59 -0500
commit1ec5b491b7b2b34d85be8e358b82b842cdd766a3 (patch)
treebcdbb9eaef95d520401df3985ee938e9bb45219c
parentf4fa37fdf877c29577f2338b805f77da9b4c2438 (diff)
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KYRA: Remove usage of using namespace Common in the keymap code
thanks LordHoto
-rw-r--r--engines/kyra/lol.cpp56
1 files changed, 27 insertions, 29 deletions
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp
index 45c626a3e0..f793ab82bf 100644
--- a/engines/kyra/lol.cpp
+++ b/engines/kyra/lol.cpp
@@ -558,53 +558,51 @@ Common::Error LoLEngine::init() {
void LoLEngine::initKeymap() {
#ifdef ENABLE_KEYMAPPER
- using namespace Common;
-
bool tmp;
- Keymapper *mapper = _eventMan->getKeymapper();
+ Common::Keymapper *mapper = _eventMan->getKeymapper();
// Do not try to recreate same keymap over again
if (mapper->getKeymap(kKeymapName, tmp) != 0)
return;
- Action *act;
- Keymap *engineKeyMap = new Keymap(kKeymapName);
+ Common::Action *act;
+ Common::Keymap *engineKeyMap = new Common::Keymap(kKeymapName);
- act = new Action(engineKeyMap, "AT1", _("Attack 1"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_F1, ASCII_F1 , 0));
+ act = new Common::Action(engineKeyMap, "AT1", _("Attack 1"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_F1, Common::ASCII_F1 , 0));
- act = new Action(engineKeyMap, "AT2", _("Attack 2"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_F1, ASCII_F1 , 0));
+ act = new Common::Action(engineKeyMap, "AT2", _("Attack 2"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_F1, Common::ASCII_F1 , 0));
- act = new Action(engineKeyMap, "AT3", _("Attack 3"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_F1, ASCII_F1 , 0));
+ act = new Common::Action(engineKeyMap, "AT3", _("Attack 3"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_F1, Common::ASCII_F1 , 0));
- act = new Action(engineKeyMap, "MVF", _("Move Forward"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_UP));
+ act = new Common::Action(engineKeyMap, "MVF", _("Move Forward"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_UP));
- act = new Action(engineKeyMap, "MVB", _("Move Back"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_DOWN));
+ act = new Common::Action(engineKeyMap, "MVB", _("Move Back"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_DOWN));
- act = new Action(engineKeyMap, "SLL", _("Slide Left"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_LEFT));
+ act = new Common::Action(engineKeyMap, "SLL", _("Slide Left"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_LEFT));
- act = new Action(engineKeyMap, "SLR", _("Slide Right"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_RIGHT));
+ act = new Common::Action(engineKeyMap, "SLR", _("Slide Right"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_RIGHT));
- act = new Action(engineKeyMap, "TL", _("Turn Left"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_HOME));
+ act = new Common::Action(engineKeyMap, "TL", _("Turn Left"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_HOME));
- act = new Action(engineKeyMap, "TR", _("Turn Right"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_PAGEUP));
+ act = new Common::Action(engineKeyMap, "TR", _("Turn Right"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_PAGEUP));
- act = new Action(engineKeyMap, "RST", _("Rest"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_r));
+ act = new Common::Action(engineKeyMap, "RST", _("Rest"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_r));
- act = new Action(engineKeyMap, "OPT", _("Options"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_o));
+ act = new Common::Action(engineKeyMap, "OPT", _("Options"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_o));
- act = new Action(engineKeyMap, "SPL", _("Choose Spell"), kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_SLASH));
+ act = new Common::Action(engineKeyMap, "SPL", _("Choose Spell"), Common::kGenericActionType, Common::kActionKeyType);
+ act->addKeyEvent(Common::KeyState(Common::KEYCODE_SLASH));
mapper->addGameKeymap(engineKeyMap);