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authorPaul Gilbert2017-08-28 22:03:12 -0400
committerPaul Gilbert2017-08-28 22:03:12 -0400
commit1ec8d86593487a07bd9766bc86283de5df03b301 (patch)
treef6692c12daa610627f447388c1c127600216e3eb
parentd7ca6c3bc1a8cd053bada1d697371382deb0d687 (diff)
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TITANIA: Fix light being loose after Bellbot gets Titania's eye
-rw-r--r--engines/titanic/carry/eye.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/engines/titanic/carry/eye.cpp b/engines/titanic/carry/eye.cpp
index 148d2ea154..9bad0e480c 100644
--- a/engines/titanic/carry/eye.cpp
+++ b/engines/titanic/carry/eye.cpp
@@ -22,9 +22,11 @@
#include "titanic/carry/eye.h"
#include "titanic/game/head_slot.h"
-#include "titanic/pet_control/pet_control.h"
-#include "titanic/game/transport/lift.h"
+#include "titanic/game/light.h"
#include "titanic/game/television.h"
+#include "titanic/game/transport/lift.h"
+#include "titanic/pet_control/pet_control.h"
+
namespace Titanic {
@@ -109,7 +111,8 @@ bool CEye::ActMsg(CActMsg *msg) {
playSound("z#47.wav");
CActMsg actMsg("Eye Removed");
- actMsg.execute("1stClassState");
+ actMsg.execute("1stClassState", CLight::_type,
+ MSGFLAG_CLASS_DEF | MSGFLAG_SCAN);
} else {
_eyeFlag = false;