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author | Johannes Schickel | 2016-03-18 20:27:45 +0100 |
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committer | Johannes Schickel | 2016-03-18 20:51:21 +0100 |
commit | 1ed261dac48bf307f1a670117c683eb7dd60ce07 (patch) | |
tree | 8728e22b39658d820c7959d2a77fe7ab194ca896 | |
parent | e25d928a9cb82d458c7f592ec81576f0d57d8eca (diff) | |
download | scummvm-rg350-1ed261dac48bf307f1a670117c683eb7dd60ce07.tar.gz scummvm-rg350-1ed261dac48bf307f1a670117c683eb7dd60ce07.tar.bz2 scummvm-rg350-1ed261dac48bf307f1a670117c683eb7dd60ce07.zip |
AUDIO: Make MT-32 emulator play MIDI events immediately.
This fixes the Indiana Jones and the Fate of Atlantis specific issue reported
in bug #6242 "AUDIO: Built-In MT-32 MUNT Produces Wrong Sounds".
Delaying MIDI events has been introduced with Munt 1.3.0.
Regression from 00992c1e68444a8123ffc89a971751cecf7287ed.
-rw-r--r-- | audio/softsynth/mt32.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/audio/softsynth/mt32.cpp b/audio/softsynth/mt32.cpp index 4420657854..67f2df1f6d 100644 --- a/audio/softsynth/mt32.cpp +++ b/audio/softsynth/mt32.cpp @@ -212,6 +212,13 @@ int MidiDriver_MT32::open() { double gain = (double)ConfMan.getInt("midi_gain") / 100.0; _synth->setOutputGain(1.0f * gain); _synth->setReverbOutputGain(0.68f * gain); + // We let the synthesizer play MIDI messages immediately. Our MIDI + // handling is synchronous to sample generation. This makes delaying MIDI + // events result in odd sound output in some cases. For example, the + // shattering window in the Indiana Jones and the Fate of Atlantis intro + // will sound like a bell if we use any delay here. + // Bug #6242 "AUDIO: Built-In MT-32 MUNT Produces Wrong Sounds". + _synth->setMIDIDelayMode(MT32Emu::MIDIDelayMode_IMMEDIATE); _initializing = false; |