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author | Eugene Sandulenko | 2005-08-12 19:43:39 +0000 |
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committer | Eugene Sandulenko | 2005-08-12 19:43:39 +0000 |
commit | 1ed8d450f02730156f0db2d33a6f870916863513 (patch) | |
tree | 2d74d0d8f758d78c3963ccd9c66bf4925186d81b | |
parent | 42cd4a95acc591626c0c555bcaabe440276b8078 (diff) | |
download | scummvm-rg350-1ed8d450f02730156f0db2d33a6f870916863513.tar.gz scummvm-rg350-1ed8d450f02730156f0db2d33a6f870916863513.tar.bz2 scummvm-rg350-1ed8d450f02730156f0db2d33a6f870916863513.zip |
Fix bug #1257459 "ITE: Game crashes at airport"
svn-id: r18671
-rw-r--r-- | saga/script.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/saga/script.cpp b/saga/script.cpp index 299c869219..0c476758e4 100644 --- a/saga/script.cpp +++ b/saga/script.cpp @@ -565,7 +565,9 @@ void Script::playfieldClick(const Point& mousePoint, bool leftButton) { if (hitZone->getFlags() & kHitZoneProject) { if (!hitZone->getSpecialPoint(specialPoint)) { - error("Script::playfieldClick SpecialPoint not found"); + // Original behaved this way and this prevents from crash + // at ruins. See bug #1257459 + specialPoint.x = specialPoint.y = 0; } // tiled stuff |