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author | Max Horn | 2005-10-23 10:49:34 +0000 |
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committer | Max Horn | 2005-10-23 10:49:34 +0000 |
commit | 1eed529803d7022da798320ffa9beed8a62b5b4c (patch) | |
tree | a39c9cd70f4c8273295a82f86604ef4b234ff885 | |
parent | a39932a228c6d8db8a72fb338bef6c78b3ad0299 (diff) | |
download | scummvm-rg350-1eed529803d7022da798320ffa9beed8a62b5b4c.tar.gz scummvm-rg350-1eed529803d7022da798320ffa9beed8a62b5b4c.tar.bz2 scummvm-rg350-1eed529803d7022da798320ffa9beed8a62b5b4c.zip |
Some more Broken Sword I & II -> 1 & 2 changes
svn-id: r19257
-rwxr-xr-x | configure | 8 | ||||
-rw-r--r-- | sword2/driver/d_sound.cpp | 2 | ||||
-rw-r--r-- | sword2/memory.cpp | 2 |
3 files changed, 6 insertions, 6 deletions
@@ -294,8 +294,8 @@ Optional Features: --disable-he exclude HE70+ games in SCUMM engine --disable-simon don't build the simon engine --disable-sky don't build the Beneath a Steel Sky engine - --disable-sword1 don't build the Broken Sword I engine - --disable-sword2 don't build the Broken Sword II engine + --disable-sword1 don't build the Broken Sword 1 engine + --disable-sword2 don't build the Broken Sword 2 engine --disable-queen don't build the Flight of the Amazon Queen engine --disable-saga don't build the SAGA engine --disable-gob don't build the Gobli*ns engine @@ -1184,7 +1184,7 @@ if test "$_build_sky" = yes ; then echo " Beneath a Steel Sky" fi if test "$_build_sword1" = yes ; then - echo_n " Broken Sword I" + echo_n " Broken Sword 1" if test "$_mpeg2" = yes ; then echo " (w/ mpeg2 cutscenes)" else @@ -1192,7 +1192,7 @@ if test "$_build_sword1" = yes ; then fi fi if test "$_build_sword2" = yes ; then - echo_n " Broken Sword II" + echo_n " Broken Sword 2" if test "$_mpeg2" = yes ; then echo " (w/ mpeg2 cutscenes)" else diff --git a/sword2/driver/d_sound.cpp b/sword2/driver/d_sound.cpp index 91bf4c950b..ed12eaaaf9 100644 --- a/sword2/driver/d_sound.cpp +++ b/sword2/driver/d_sound.cpp @@ -150,7 +150,7 @@ static AudioStream *getAudioStream(SoundFileHandle *fh, const char *base, int cd } // ---------------------------------------------------------------------------- -// Custom AudioStream class to handle Broken Sword II's audio compression. +// Custom AudioStream class to handle Broken Sword 2's audio compression. // ---------------------------------------------------------------------------- #define GetCompressedShift(n) ((n) >> 4) diff --git a/sword2/memory.cpp b/sword2/memory.cpp index ef030d87ec..a6d1a5d710 100644 --- a/sword2/memory.cpp +++ b/sword2/memory.cpp @@ -24,7 +24,7 @@ // with our PocketPC version. // // There is one thing that prevents us from replacing the whole memory manager -// with the standard memory allocation functions: Broken Sword II absolutely, +// with the standard memory allocation functions: Broken Sword 2 absolutely, // positively needs to be able to encode pointers as 32-bit integers. The // original engine did this simply by casting between pointers and integers, // but as far as I know that's not a very portable thing to do. |