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author | Paul Gilbert | 2015-05-09 08:56:12 -0400 |
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committer | Paul Gilbert | 2015-05-09 08:56:12 -0400 |
commit | 1ef5b667925d5813bde6aba2392e3cb19cb08f22 (patch) | |
tree | 4a19c331d13533b6bebbf954d26e4017acfbd12a | |
parent | 13c06c100e6eac2538de3ec178e654147c38bb1f (diff) | |
download | scummvm-rg350-1ef5b667925d5813bde6aba2392e3cb19cb08f22.tar.gz scummvm-rg350-1ef5b667925d5813bde6aba2392e3cb19cb08f22.tar.bz2 scummvm-rg350-1ef5b667925d5813bde6aba2392e3cb19cb08f22.zip |
SHERLOCK: Cleanup fixes for animation player
-rw-r--r-- | engines/sherlock/animation.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp index 46568f8742..ced03e8a49 100644 --- a/engines/sherlock/animation.cpp +++ b/engines/sherlock/animation.cpp @@ -127,7 +127,8 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade, // since we don't want the offsets in the image file to be used, just the explicit position we specify screen.transBlitFrom(images[imageFrame]._frame, pt); } else { - // No sprite to show for this animation frame + // At this point, either the sprites for the frame has been complete, or there weren't any sprites + // at all to draw for the frame if (fade == 255) { // Gradual fade in if (screen.equalizePalette(images._palette) == 0) @@ -178,14 +179,14 @@ const int *Animation::checkForSoundFrames(const Common::String &filename) { if (_vm->_soundOverride.empty()) { for (int idx = 0; idx < PROLOGUE_NAMES_COUNT; ++idx) { - if (!scumm_stricmp(filename.c_str(), PROLOGUE_NAMES[idx])) { + if (!filename.equalsIgnoreCase(PROLOGUE_NAMES[idx])) { frames = &PROLOGUE_FRAMES[idx][0]; break; } } } else { for (int idx = 0; idx < TITLE_NAMES_COUNT; ++idx) { - if (!scumm_stricmp(filename.c_str(), TITLE_NAMES[idx])) { + if (!filename.equalsIgnoreCase(TITLE_NAMES[idx])) { frames = &TITLE_FRAMES[idx][0]; break; } |