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authorMax Horn2003-05-28 20:01:47 +0000
committerMax Horn2003-05-28 20:01:47 +0000
commit1f70da01556164c5b39bb0e804e2c919dd7b3c83 (patch)
tree3b39f7df442c0cc00fb9bf93dd33808e7982f89b
parent01ac371c6afd94b4987528a49ee2bfe8c1cf84ea (diff)
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const as const can!
svn-id: r8058
-rw-r--r--scumm/actor.cpp6
-rw-r--r--scumm/akos.cpp55
-rw-r--r--scumm/akos.h22
-rw-r--r--scumm/gfx.cpp81
-rw-r--r--scumm/gfx.h6
-rw-r--r--scumm/object.cpp132
-rw-r--r--scumm/object.h10
-rw-r--r--scumm/resource.cpp12
-rw-r--r--scumm/resource.h12
-rw-r--r--scumm/script.cpp6
-rw-r--r--scumm/scumm.h20
-rw-r--r--scumm/scummvm.cpp10
-rw-r--r--scumm/verbs.cpp11
13 files changed, 217 insertions, 166 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index 9955621abf..0b9b7646e6 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1004,7 +1004,7 @@ void Actor::animateLimb(int limb, int f) {
if (costume == 0)
return;
- byte *aksq, *akfo;
+ const byte *aksq, *akfo;
uint size;
byte *akos = _vm->getResourceAddress(rtCostume, costume);
assert(akos);
@@ -1016,7 +1016,7 @@ void Actor::animateLimb(int limb, int f) {
while (f--) {
if (cost.active[limb] != 0)
- _vm->akos_increaseAnim(this, limb, aksq, (uint16 *)akfo, size);
+ _vm->akos_increaseAnim(this, limb, aksq, (const uint16 *)akfo, size);
}
// needRedraw = true;
@@ -1422,7 +1422,7 @@ byte *Actor::getActorName() {
}
void Actor::remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold) {
- byte *akos, *rgbs, *akpl;
+ const byte *akos, *rgbs, *akpl;
int akpl_size, i;
int r, g, b;
byte akpl_color;
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index cfced1bc87..306b65a426 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -101,12 +101,12 @@ enum AkosOpcodes {
bool Scumm::akos_hasManyDirections(Actor *a) {
byte *akos;
- AkosHeader *akhd;
+ const AkosHeader *akhd;
akos = getResourceAddress(rtCostume, a->costume);
assert(akos);
- akhd = (AkosHeader *) findResourceData(MKID('AKHD'), akos);
+ akhd = (const AkosHeader *)findResourceData(MKID('AKHD'), akos);
return (akhd->flags & 2) != 0;
}
@@ -119,8 +119,8 @@ int Scumm::akos_frameToAnim(Actor *a, int frame) {
void Scumm::akos_decodeData(Actor *a, int frame, uint usemask) {
uint anim;
- byte *akos, *r;
- AkosHeader *akhd;
+ const byte *akos, *r;
+ const AkosHeader *akhd;
uint offs;
int i;
byte code;
@@ -135,7 +135,7 @@ void Scumm::akos_decodeData(Actor *a, int frame, uint usemask) {
akos = getResourceAddress(rtCostume, a->costume);
assert(akos);
- akhd = (AkosHeader *) findResourceData(MKID('AKHD'), akos);
+ akhd = (const AkosHeader *)findResourceData(MKID('AKHD'), akos);
if (anim >= READ_LE_UINT16(&akhd->num_anims))
return;
@@ -193,7 +193,7 @@ void Scumm::akos_decodeData(Actor *a, int frame, uint usemask) {
}
void AkosRenderer::setPalette(byte *new_palette) {
- byte *the_akpl;
+ const byte *the_akpl;
uint size, i;
the_akpl = _vm->findResourceData(MKID('AKPL'), akos);
@@ -220,8 +220,8 @@ void AkosRenderer::setCostume(int costume) {
akos = _vm->getResourceAddress(rtCostume, costume);
assert(akos);
- akhd = (AkosHeader *) _vm->findResourceData(MKID('AKHD'), akos);
- akof = (AkosOffset *) _vm->findResourceData(MKID('AKOF'), akos);
+ akhd = (const AkosHeader *) _vm->findResourceData(MKID('AKHD'), akos);
+ akof = (const AkosOffset *) _vm->findResourceData(MKID('AKOF'), akos);
akci = _vm->findResourceData(MKID('AKCI'), akos);
aksq = _vm->findResourceData(MKID('AKSQ'), akos);
akcd = _vm->findResourceData(MKID('AKCD'), akos);
@@ -237,9 +237,9 @@ void AkosRenderer::setFacing(Actor *a) {
byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) {
uint code;
- byte *p;
- AkosOffset *off;
- AkosCI *the_akci;
+ const byte *p;
+ const AkosOffset *off;
+ const AkosCI *the_akci;
uint i, extra;
if (!cost.active[limb] || cost.stopped & (1 << limb))
@@ -257,11 +257,11 @@ byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) {
if (code != AKC_ComplexChan) {
off = akof + (code & 0xFFF);
- assert((code & 0xFFF) * 6 < READ_BE_UINT32_UNALIGNED((byte *)akof - 4) - 8);
+ assert((code & 0xFFF) * 6 < READ_BE_UINT32_UNALIGNED((const byte *)akof - 4) - 8);
assert((code & 0x7000) == 0);
srcptr = akcd + READ_LE_UINT32(&off->akcd);
- the_akci = (AkosCI *) (akci + READ_LE_UINT16(&off->akci));
+ the_akci = (const AkosCI *) (akci + READ_LE_UINT16(&off->akci));
_xmoveCur = _xmove + (int16)READ_LE_UINT16(&the_akci->rel_x);
_ymoveCur = _ymove + (int16)READ_LE_UINT16(&the_akci->rel_y);
@@ -294,7 +294,7 @@ byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) {
off = akof + code;
srcptr = akcd + READ_LE_UINT32(&off->akcd);
- the_akci = (AkosCI *) (akci + READ_LE_UINT16(&off->akci));
+ the_akci = (const AkosCI *) (akci + READ_LE_UINT16(&off->akci));
_xmoveCur = _xmove + (int16)READ_LE_UINT16(p + 0);
_ymoveCur = _ymove + (int16)READ_LE_UINT16(p + 2);
@@ -324,7 +324,8 @@ byte AkosRenderer::drawLimb(const CostumeData &cost, int limb) {
}
void AkosRenderer::codec1_genericDecode() {
- byte *src, *dst;
+ const byte *src;
+ byte *dst;
byte len, maskbit;
uint y, color, height;
const byte *scaleytab, *mask;
@@ -386,7 +387,8 @@ void AkosRenderer::codec1_genericDecode() {
}
void AkosRenderer::codec1_spec1() {
- byte *src, *dst;
+ const byte *src;
+ byte *dst;
byte len, maskbit;
uint y, color, height;
byte pcolor;
@@ -456,7 +458,8 @@ void AkosRenderer::codec1_spec2() {
}
void AkosRenderer::codec1_spec3() {
- byte *src, *dst;
+ const byte *src;
+ byte *dst;
byte len, maskbit;
uint y, color, height;
uint pcolor;
@@ -876,7 +879,7 @@ void AkosRenderer::codec1_ignorePakCols(int num) {
int n;
byte repcolor;
byte replen;
- byte *src;
+ const byte *src;
n = _height;
if (num > 1)
@@ -980,7 +983,7 @@ void AkosRenderer::codec5() {
_vm->_bompActorPalletePtr = NULL;
}
-void AkosRenderer::akos16SetupBitReader(byte *src) {
+void AkosRenderer::akos16SetupBitReader(const byte *src) {
akos16.unk5 = 0;
akos16.numbits = 16;
akos16.mask = (1 << *src) - 1;
@@ -990,7 +993,7 @@ void AkosRenderer::akos16SetupBitReader(byte *src) {
akos16.dataptr = src + 4;
}
-void AkosRenderer::akos16PutOnScreen(byte *dest, byte *src, byte transparency, int32 count) {
+void AkosRenderer::akos16PutOnScreen(byte *dest, const byte *src, byte transparency, int32 count) {
byte tmp_data;
if (count == 0)
@@ -1152,7 +1155,7 @@ void AkosRenderer::akos16ApplyMask(byte *dest, byte *maskptr, byte bits, int32 c
}
}
-void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency) {
+void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency) {
byte *tmp_buf = akos16.buffer;
if (dir < 0) {
@@ -1179,7 +1182,7 @@ void AkosRenderer::akos16Decompress(byte *dest, int32 pitch, byte *src, int32 t_
}
}
-void AkosRenderer::akos16DecompressMask(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte * maskptr, int32 bitpos_start) {
+void AkosRenderer::akos16DecompressMask(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte * maskptr, int32 bitpos_start) {
byte *tmp_buf = akos16.buffer;
int maskpitch;
@@ -1334,8 +1337,8 @@ void AkosRenderer::codec16() {
akos16DecompressMask(dest, pitch, srcptr, cur_x, out_height, dir, numskip_before, numskip_after, transparency, ptr, clip_left / 8);
}
-bool Scumm::akos_increaseAnims(byte *akos, Actor *a) {
- byte *aksq, *akfo;
+bool Scumm::akos_increaseAnims(const byte *akos, Actor *a) {
+ const byte *aksq, *akfo;
int i;
uint size;
bool result;
@@ -1348,7 +1351,7 @@ bool Scumm::akos_increaseAnims(byte *akos, Actor *a) {
result = false;
for (i = 0; i < 16; i++) {
if (a->cost.active[i] != 0)
- result |= akos_increaseAnim(a, i, aksq, (uint16 *)akfo, size);
+ result |= akos_increaseAnim(a, i, aksq, (const uint16 *)akfo, size);
}
return result;
}
@@ -1357,7 +1360,7 @@ bool Scumm::akos_increaseAnims(byte *akos, Actor *a) {
#define GUW(o) READ_LE_UINT16(aksq+curpos+(o))
#define GB(o) aksq[curpos+(o)]
-bool Scumm::akos_increaseAnim(Actor *a, int chan, byte *aksq, uint16 *akfo, int numakfo) {
+bool Scumm::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const uint16 *akfo, int numakfo) {
byte active;
uint old_curpos, curpos, end;
uint code;
diff --git a/scumm/akos.h b/scumm/akos.h
index 6952741f4a..4c30acfdab 100644
--- a/scumm/akos.h
+++ b/scumm/akos.h
@@ -36,7 +36,7 @@ public:
protected:
uint16 codec;
- byte *srcptr;
+ const byte *srcptr;
// movement of cel to decode
int _xmoveCur, _ymoveCur;
@@ -45,12 +45,12 @@ protected:
byte palette[256];
// pointer to various parts of the costume resource
- byte *akos;
- AkosHeader *akhd;
+ const byte *akos;
+ const AkosHeader *akhd;
- byte *akpl, *akci, *aksq;
- AkosOffset *akof;
- byte *akcd;
+ const byte *akpl, *akci, *aksq;
+ const AkosOffset *akof;
+ const byte *akcd;
struct {
/* codec stuff */
@@ -77,7 +77,7 @@ protected:
byte shift;
uint16 bits;
byte numbits;
- byte *dataptr;
+ const byte *dataptr;
byte buffer[336];
} akos16;
@@ -111,13 +111,13 @@ protected:
void codec5();
void codec16();
- void akos16SetupBitReader(byte *src);
- void akos16PutOnScreen(byte *dest, byte *src, byte transparency, int32 count);
+ void akos16SetupBitReader(const byte *src);
+ void akos16PutOnScreen(byte *dest, const byte *src, byte transparency, int32 count);
void akos16SkipData(int32 numskip);
void akos16DecodeLine(byte *buf, int32 numbytes, int32 dir);
void akos16ApplyMask(byte *dest, byte *maskptr, byte bits, int32 count, byte fillwith);
- void akos16Decompress(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency);
- void akos16DecompressMask(byte *dest, int32 pitch, byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte *maskptr, int32 bitpos_start);
+ void akos16Decompress(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency);
+ void akos16DecompressMask(byte *dest, int32 pitch, const byte *src, int32 t_width, int32 t_height, int32 dir, int32 numskip_before, int32 numskip_after, byte transparency, byte *maskptr, int32 bitpos_start);
};
#endif
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 6451860a26..32dfde2e11 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -586,7 +586,7 @@ void Scumm::drawBox(int x, int y, int x2, int y2, int color) {
#pragma mark -
void Scumm::initBGBuffers(int height) {
- byte *ptr;
+ const byte *ptr;
int size, itemsize, i;
byte *room;
@@ -923,15 +923,17 @@ bool Scumm::isMaskActiveAt(int l, int t, int r, int b, byte *mem) {
#pragma mark --- Image drawing ---
#pragma mark -
-void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,
+void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,
int stripnr, int numstrip, byte flag) {
assert(ptr);
assert(height > 0);
- byte *backbuff_ptr, *bgbak_ptr, *smap_ptr;
+ byte *backbuff_ptr, *bgbak_ptr;
+ const byte *smap_ptr;
+ const byte *z_plane_ptr;
byte *mask_ptr;
int i;
- byte *zplane_list[9];
+ const byte *zplane_list[9];
int bottom;
int numzbuf;
@@ -976,7 +978,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, c
}
} else if (_vm->_features & GF_AFTER_V8) {
// Find the OFFS chunk of the ZPLN chunk
- byte *zplnOffsChunkStart = smap_ptr + READ_BE_UINT32(smap_ptr + 12) + 24;
+ const byte *zplnOffsChunkStart = smap_ptr + READ_BE_UINT32(smap_ptr + 12) + 24;
// Each ZPLN contains a WRAP chunk, which has (as always) an OFFS subchunk pointing
// at ZSTR chunks. These once more contain a WRAP chunk which contains nothing but
@@ -1039,7 +1041,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, c
const int left = (stripnr << 3);
const int right = left + (numstrip << 3);
byte *dst = bgbak_ptr;
- byte *src = smap_ptr;
+ const byte *src = smap_ptr;
byte color = 0, data = 0;
int run = 1;
bool dither = false;
@@ -1202,7 +1204,6 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, c
// don't know what for. At the time of writing, these games
// are still too unstable for me to investigate.
- byte *z_plane_ptr;
if (_vm->_features & GF_AFTER_V8)
z_plane_ptr = zplane_list[1] + READ_LE_UINT32(zplane_list[1] + stripnr * 4 + 8);
else
@@ -1235,7 +1236,7 @@ void Gdi::drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, c
mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + y * _numStrips + x + _imgBufOffs[i];
if (offs) {
- byte *z_plane_ptr = zplane_list[i] + offs;
+ z_plane_ptr = zplane_list[i] + offs;
if (useOrDecompress && (flag & dbAllowMaskOr)) {
decompressMaskImgOr(mask_ptr, z_plane_ptr, height);
@@ -1339,10 +1340,10 @@ void Gdi::decodeStripEGA(byte *dst, const byte *src, int height) {
}
}
-bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProcess) {
+bool Gdi::decompressBitmap(byte *bgbak_ptr, const byte *src, int numLinesToProcess) {
assert(numLinesToProcess);
- byte code = *smap_ptr++;
+ byte code = *src++;
if (_vm->_features & GF_AMIGA)
_palette_mod = 16;
@@ -1355,23 +1356,23 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
switch (code) {
case 1:
- unkDecode7(bgbak_ptr, smap_ptr, numLinesToProcess);
+ unkDecode7(bgbak_ptr, src, numLinesToProcess);
break;
case 2:
- unkDecode8(bgbak_ptr, smap_ptr, numLinesToProcess); /* Ender - Zak256/Indy256 */
+ unkDecode8(bgbak_ptr, src, numLinesToProcess); /* Ender - Zak256/Indy256 */
break;
case 3:
- unkDecode9(bgbak_ptr, smap_ptr, numLinesToProcess); /* Ender - Zak256/Indy256 */
+ unkDecode9(bgbak_ptr, src, numLinesToProcess); /* Ender - Zak256/Indy256 */
break;
case 4:
- unkDecode10(bgbak_ptr, smap_ptr, numLinesToProcess); /* Ender - Zak256/Indy256 */
+ unkDecode10(bgbak_ptr, src, numLinesToProcess); /* Ender - Zak256/Indy256 */
break;
case 7:
- unkDecode11(bgbak_ptr, smap_ptr, numLinesToProcess); /* Ender - Zak256/Indy256 */
+ unkDecode11(bgbak_ptr, src, numLinesToProcess); /* Ender - Zak256/Indy256 */
break;
case 14:
@@ -1379,7 +1380,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 16:
case 17:
case 18:
- unkDecodeC(bgbak_ptr, smap_ptr, numLinesToProcess);
+ unkDecodeC(bgbak_ptr, src, numLinesToProcess);
break;
case 24:
@@ -1387,7 +1388,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 26:
case 27:
case 28:
- unkDecodeB(bgbak_ptr, smap_ptr, numLinesToProcess);
+ unkDecodeB(bgbak_ptr, src, numLinesToProcess);
break;
case 34:
@@ -1396,7 +1397,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 37:
case 38:
useOrDecompress = true;
- unkDecodeC_trans(bgbak_ptr, smap_ptr, numLinesToProcess);
+ unkDecodeC_trans(bgbak_ptr, src, numLinesToProcess);
break;
case 44:
@@ -1405,7 +1406,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 47:
case 48:
useOrDecompress = true;
- unkDecodeB_trans(bgbak_ptr, smap_ptr, numLinesToProcess);
+ unkDecodeB_trans(bgbak_ptr, src, numLinesToProcess);
break;
case 64:
@@ -1418,7 +1419,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 106:
case 107:
case 108:
- unkDecodeA(bgbak_ptr, smap_ptr, numLinesToProcess);
+ unkDecodeA(bgbak_ptr, src, numLinesToProcess);
break;
case 84:
@@ -1432,7 +1433,7 @@ bool Gdi::decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProces
case 127:
case 128:
useOrDecompress = true;
- unkDecodeA_trans(bgbak_ptr, smap_ptr, numLinesToProcess);
+ unkDecodeA_trans(bgbak_ptr, src, numLinesToProcess);
break;
default:
@@ -2791,7 +2792,7 @@ void Scumm::setDirtyColors(int min, int max) {
_palDirtyMax = max;
}
-void Scumm::initCycl(byte *ptr) {
+void Scumm::initCycl(const byte *ptr) {
int j;
ColorCycle *cycl;
@@ -3011,9 +3012,9 @@ void Scumm::setupShadowPalette(int slot, int redScale, int greenScale, int blueS
}
void Scumm::setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor) {
- byte *basepal = getPalettePtr();
- byte *pal = basepal;
- byte *compareptr;
+ const byte *basepal = getPalettePtr();
+ const byte *pal = basepal;
+ const byte *compareptr;
byte *table = _shadowPalette;
int i;
@@ -3086,9 +3087,8 @@ void Scumm::setupShadowPalette(int redScale, int greenScale, int blueScale, int
/* Yazoo: This function create the specialPalette used for semi-transparency in SamnMax */
void Scumm::createSpecialPalette(int16 from, int16 to, int16 redScale, int16 greenScale, int16 blueScale,
int16 startColor, int16 endColor) {
- byte *palPtr;
- byte *curPtr;
- byte *searchPtr;
+ const byte *palPtr, *curPtr;
+ const byte *searchPtr;
uint bestResult;
uint currentResult;
@@ -3141,7 +3141,8 @@ void Scumm::darkenPalette(int redScale, int greenScale, int blueScale, int start
return;
if (startColor <= endColor) {
- byte *cptr, *cur;
+ const byte *cptr;
+ byte *cur;
int j;
int color;
@@ -3199,7 +3200,8 @@ void Scumm::desaturatePalette(int hueScale, int satScale, int lightScale, int st
// FIXME: Rewrite using integer arithmetics only?
if (startColor <= endColor) {
- byte *cptr, *cur;
+ const byte *cptr;
+ byte *cur;
int j;
cptr = getPalettePtr() + startColor * 3;
@@ -3380,15 +3382,15 @@ void Scumm::setPalColor(int idx, int r, int g, int b) {
}
void Scumm::setPalette(int palindex) {
- byte *pals;
+ const byte *pals;
_curPalIndex = palindex;
pals = getPalettePtr();
setPaletteFromPtr(pals);
}
-byte *Scumm::findPalInPals(byte *pal, int idx) {
- byte *offs;
+const byte *Scumm::findPalInPals(const byte *pal, int idx) {
+ const byte *offs;
uint32 size;
pal = findResource(MKID('WRAP'), pal);
@@ -3407,8 +3409,8 @@ byte *Scumm::findPalInPals(byte *pal, int idx) {
return offs + READ_LE_UINT32(offs + idx * sizeof(uint32));
}
-byte *Scumm::getPalettePtr() {
- byte *cptr;
+const byte *Scumm::getPalettePtr() {
+ const byte *cptr;
cptr = getResourceAddress(rtRoom, _roomResource);
assert(cptr);
@@ -3459,9 +3461,10 @@ void Scumm::grabCursor(byte *ptr, int width, int height) {
updateCursor();
}
-void Scumm::useIm01Cursor(byte *im, int w, int h) {
+void Scumm::useIm01Cursor(const byte *im, int w, int h) {
VirtScreen *vs = &virtscr[0];
- byte *buf, *src, *dst;
+ byte *buf, *dst;
+ const byte *src;
int i;
w <<= 3;
@@ -3529,7 +3532,7 @@ void Scumm::animateCursor() {
}
}
-void Scumm::useBompCursor(byte *im, int width, int height) {
+void Scumm::useBompCursor(const byte *im, int width, int height) {
uint size;
width <<= 3;
@@ -3830,7 +3833,7 @@ void Scumm::drawBomp(BompDrawData *bd, int decode_mode, int mask) {
clip_bottom -= tmp_y - bd->outheight;
}
- byte *src = bd->dataptr;
+ const byte *src = bd->dataptr;
byte *dst = bd->out + bd->y * bd->outwidth + bd->x + clip_left;
mask_pitch = _screenWidth / 8;
diff --git a/scumm/gfx.h b/scumm/gfx.h
index ad0142b9a6..edc23ba35d 100644
--- a/scumm/gfx.h
+++ b/scumm/gfx.h
@@ -104,7 +104,7 @@ struct BompDrawData { /* Bomp graphics data */
int outwidth, outheight;
int x, y;
byte scale_x, scale_y;
- byte *dataptr;
+ const byte *dataptr;
int srcwidth, srcheight;
uint16 shadowMode;
};
@@ -133,7 +133,7 @@ protected:
bool _zbufferDisabled;
/* Bitmap decompressors */
- bool decompressBitmap(byte *bgbak_ptr, byte *smap_ptr, int numLinesToProcess);
+ bool decompressBitmap(byte *bgbak_ptr, const byte *src, int numLinesToProcess);
void decodeStripEGA(byte *dst, const byte *src, int height);
void decodeStripOldEGA(byte *dst, const byte *src, int height, int stripnr);
void decompressMaskImgOld(byte *dst, const byte *src, int stripnr);
@@ -161,7 +161,7 @@ protected:
void updateDirtyScreen(VirtScreen *vs);
public:
- void drawBitmap(byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,
+ void drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,
int stripnr, int numstrip, byte flag);
void clearUpperMask();
diff --git a/scumm/object.cpp b/scumm/object.cpp
index 93a566fe7d..777f79ed79 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -190,8 +190,8 @@ int Scumm::getObjectOrActorXY(int object, int &x, int &y) {
void Scumm::getObjectXYPos(int object, int &x, int &y, int &dir) {
ObjectData *od = &_objs[getObjectIndex(object)];
int state;
- byte *ptr;
- ImageHeader *imhd;
+ const byte *ptr;
+ const ImageHeader *imhd;
if (_features & GF_AFTER_V6) {
state = getState(object) - 1;
@@ -206,7 +206,7 @@ void Scumm::getObjectXYPos(int object, int &x, int &y, int &dir) {
ptr += od->OBIMoffset;
}
assert(ptr);
- imhd = (ImageHeader *)findResourceData(MKID('IMHD'), ptr);
+ imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), ptr);
if (_features & GF_AFTER_V8) {
x = od->x_pos + (int32)READ_LE_UINT32(&imhd->v8.hotspot[state].x);
y = od->y_pos + (int32)READ_LE_UINT32(&imhd->v8.hotspot[state].y);
@@ -343,7 +343,7 @@ static const uint32 IMxx_tags[] = {
void Scumm::drawObject(int obj, int arg) {
ObjectData *od;
int xpos, ypos, height, width;
- byte *ptr;
+ const byte *ptr;
int x, a, numstrip;
int tmp;
@@ -451,16 +451,16 @@ void Scumm::clearRoomObjects() {
void Scumm::loadRoomObjects() {
int i, j;
ObjectData *od;
- byte *ptr;
+ const byte *ptr;
uint16 obim_id;
- byte *room, *searchptr, *rootptr;
- ImageHeader *imhd;
- RoomHeader *roomhdr;
- CodeHeader *cdhd;
+ const byte *room, *searchptr, *rootptr;
+ const ImageHeader *imhd;
+ const RoomHeader *roomhdr;
+ const CodeHeader *cdhd;
CHECK_HEAP
room = getResourceAddress(rtRoom, _roomResource);
- roomhdr = (RoomHeader *)findResourceData(MKID('RMHD'), room);
+ roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), room);
if (_features & GF_AFTER_V8)
_numObjectsInRoom = (byte)READ_LE_UINT32(&(roomhdr->v8.numObjects));
@@ -490,7 +490,7 @@ void Scumm::loadRoomObjects() {
error("Room %d missing object code block(s)", _roomResource);
od->OBCDoffset = ptr - rootptr;
- cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), ptr);
+ cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), ptr);
if (_features & GF_AFTER_V7)
od->obj_nr = READ_LE_UINT16(&(cdhd->v7.obj_id));
@@ -515,7 +515,7 @@ void Scumm::loadRoomObjects() {
if (ptr == NULL)
error("Room %d missing image blocks(s)", _roomResource);
- imhd = (ImageHeader *)findResourceData(MKID('IMHD'), ptr);
+ imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), ptr);
if (_features & GF_AFTER_V8)
// In V8, IMHD has no obj_id, but rather a name string. We map the name
// back to an object id using a table derived from the DOBJ resource.
@@ -543,7 +543,7 @@ void Scumm::loadRoomObjects() {
void Scumm::loadRoomObjectsOldBundle() {
int i;
ObjectData *od;
- byte *room, *ptr;
+ const byte *room, *ptr;
CHECK_HEAP
room = getResourceAddress(rtRoom, _roomResource);
@@ -583,14 +583,14 @@ void Scumm::loadRoomObjectsOldBundle() {
void Scumm::loadRoomObjectsSmall() {
int i, j;
ObjectData *od;
- byte *ptr;
+ const byte *ptr;
uint16 obim_id;
- byte *room, *searchptr;
- RoomHeader *roomhdr;
+ const byte *room, *searchptr;
+ const RoomHeader *roomhdr;
CHECK_HEAP
room = getResourceAddress(rtRoom, _roomResource);
- roomhdr = (RoomHeader *)findResourceData(MKID('RMHD'), room);
+ roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), room);
_numObjectsInRoom = READ_LE_UINT16(&(roomhdr->old.numObjects));
@@ -643,15 +643,15 @@ void Scumm::loadRoomObjectsSmall() {
CHECK_HEAP
}
-void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr) {
- CodeHeader *cdhd = NULL;
- ImageHeader *imhd = NULL;
+void Scumm::setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr) {
+ const CodeHeader *cdhd = NULL;
+ const ImageHeader *imhd = NULL;
assert(room);
if (_features & GF_SMALL_HEADER) {
- byte *ptr = room + od->OBCDoffset;
+ const byte *ptr = room + od->OBCDoffset;
if (_features & GF_OLD_BUNDLE)
ptr -= 2;
@@ -691,7 +691,7 @@ void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr) {
searchptr = room;
}
- cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), searchptr + od->OBCDoffset);
+ cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), searchptr + od->OBCDoffset);
if (cdhd == NULL)
error("Room %d missing CDHD blocks(s)", _roomResource);
@@ -701,7 +701,7 @@ void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr) {
od->parent = cdhd->v7.parent;
od->parentstate = cdhd->v7.parentstate;
- imhd = (ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
+ imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
od->x_pos = (int)READ_LE_UINT32(&imhd->v8.x_pos);
od->y_pos = (int)READ_LE_UINT32(&imhd->v8.y_pos);
od->width = (uint)READ_LE_UINT32(&imhd->v8.width);
@@ -715,7 +715,7 @@ void Scumm::setupRoomObject(ObjectData *od, byte *room, byte *searchptr) {
od->parent = cdhd->v7.parent;
od->parentstate = cdhd->v7.parentstate;
- imhd = (ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
+ imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), room + od->OBIMoffset);
od->x_pos = READ_LE_UINT16(&imhd->v7.x_pos);
od->y_pos = READ_LE_UINT16(&imhd->v7.y_pos);
od->width = READ_LE_UINT16(&imhd->v7.width);
@@ -874,7 +874,7 @@ byte *Scumm::getObjOrActorName(int obj) {
}
if (_features & GF_AFTER_V6) {
- for (i = 1; i < 50; i++) {
+ for (i = 0; i < _numNewNames; i++) {
if (_newNames[i] == obj) {
debug(5, "Found new name for object %d at _newNames[i]", obj, i);
return getResourceAddress(rtObjectName, i);
@@ -887,7 +887,50 @@ byte *Scumm::getObjOrActorName(int obj) {
if (objptr == NULL)
return NULL;
+#if 0
return findResourceData(MKID('OBNA'), objptr);
+#else
+ // FIXME: we can't use findResourceData anymore, because it returns const
+ // data, while this function *must* return a non-const pointer. That is so
+ // because in o2_setObjectName / o5_setObjectName we directly modify this
+ // data. Now, we could add a non-const version of findResourceData, too
+ // (C++ makes that easy); but this here is really the *only* place in all
+ // of ScummVM where it wold be needed! That seems kind of a waste...
+ //
+ // So for now, I duplicate some code from findResourceData / findResource
+ // here. However, a much nicer solution might be (with stress on "might")
+ // to use the same technique as in V6 games: that is, use a seperate
+ // resource for changed names. That would be the cleanest solution, but
+ // might proof to be infeasible, as it might lead to unforseen regressions.
+
+ uint32 tag = MKID('OBNA');
+ byte *searchin = objptr;
+ uint32 curpos, totalsize, size;
+
+ assert(searchin);
+
+ searchin += 4;
+ totalsize = READ_BE_UINT32_UNALIGNED(searchin);
+ curpos = 8;
+ searchin += 4;
+
+ while (curpos < totalsize) {
+ if (READ_UINT32_UNALIGNED(searchin) == tag)
+ return searchin + _resourceHeaderSize;
+
+ size = READ_BE_UINT32_UNALIGNED(searchin + 4);
+ if ((int32)size <= 0) {
+ error("(%c%c%c%c) Not found in %d... illegal block len %d",
+ tag & 0xFF, (tag >> 8) & 0xFF, (tag >> 16) & 0xFF, (tag >> 24) & 0xFF, 0, size);
+ return NULL;
+ }
+
+ curpos += size;
+ searchin += size;
+ }
+
+ return NULL;
+#endif
}
uint32 Scumm::getOBCDOffs(int object) {
@@ -931,7 +974,8 @@ byte *Scumm::getOBCDFromObject(int obj) {
void Scumm::addObjectToInventory(uint obj, uint room) {
int i, slot;
uint32 size;
- byte *ptr, *dst;
+ const byte *ptr;
+ byte *dst;
FindObjectInRoom foir;
debug(1, "Adding object %d from room %d into inventory", obj, room);
@@ -963,10 +1007,10 @@ void Scumm::addObjectToInventory(uint obj, uint room) {
void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint room) {
- CodeHeader *cdhd;
+ const CodeHeader *cdhd;
int i, numobj;
- byte *roomptr, *obcdptr, *obimptr, *searchptr;
- ImageHeader *imhd;
+ const byte *roomptr, *obcdptr, *obimptr, *searchptr;
+ const ImageHeader *imhd;
int id2;
int id3;
@@ -978,10 +1022,10 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint
error("findObjectInRoom foCheckAlreadyLoaded NYI for GF_OLD_BUNDLE (id = %d, room = %d)", id, room);
}
fo->obcd = obcdptr = getOBCDFromObject(id);
- assert((byte *)obcdptr > (byte *)256);
+ assert((const byte *)obcdptr > (byte *)256);
fo->obim = obimptr = obcdptr + RES_SIZE(obcdptr);
- fo->cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
- fo->imhd = (ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
+ fo->cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
+ fo->imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
return;
}
@@ -992,7 +1036,7 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint
if (_features & GF_OLD_BUNDLE) {
numobj = roomptr[20];
} else {
- RoomHeader *roomhdr = (RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
+ const RoomHeader *roomhdr = (const RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
if (_features & GF_AFTER_V8)
numobj = READ_LE_UINT32(&(roomhdr->v8.numObjects));
@@ -1021,7 +1065,7 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint
if (id2 == (uint16)id) {
if (findWhat & foCodeHeader) {
fo->obcd = obcdptr;
- fo->cdhd = (CodeHeader *)(obcdptr + 10); // TODO - FIXME
+ fo->cdhd = (const CodeHeader *)(obcdptr + 10); // TODO - FIXME
}
if (findWhat & foImageHeader) {
fo->obim = obimptr;
@@ -1047,7 +1091,7 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint
obcdptr = findResource(MKID('OBCD'), searchptr);
if (obcdptr == NULL)
error("findObjectInRoom: Not enough code blocks in room %d", room);
- cdhd = (CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
+ cdhd = (const CodeHeader *)findResourceData(MKID('CDHD'), obcdptr);
if (_features & GF_SMALL_HEADER)
id2 = READ_LE_UINT16(obcdptr + 6);
@@ -1080,7 +1124,7 @@ void Scumm::findObjectInRoom(FindObjectInRoom *fo, byte findWhat, uint id, uint
obimptr = findResource(MKID('OBIM'), searchptr);
if (obimptr == NULL)
error("findObjectInRoom: Not enough image blocks in room %d", room);
- imhd = (ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
+ imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obimptr);
if (_features & GF_SMALL_HEADER)
id3 = READ_LE_UINT16(obimptr + 6);
else if (_features & GF_AFTER_V8)
@@ -1272,7 +1316,7 @@ int Scumm::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e,
void Scumm::setCursorImg(uint img, uint room, uint imgindex) {
int w, h;
- byte *dataptr, *bomp;
+ const byte *dataptr, *bomp;
uint32 size;
FindObjectInRoom foir;
@@ -1395,7 +1439,7 @@ void Scumm::drawBlastObjects() {
void Scumm::drawBlastObject(BlastObject *eo) {
VirtScreen *vs;
- byte *bomp, *ptr;
+ const byte *bomp, *ptr;
int idx, objnum;
BompDrawData bdd;
@@ -1432,7 +1476,7 @@ void Scumm::drawBlastObject(BlastObject *eo) {
// Get the address of the specified BOMP (we really should verify it's a BOMP and not a SMAP
bomp = ptr + READ_LE_UINT32(ptr + 4 + 4*eo->image) + 8;
} else {
- byte *img = findResource(IMxx_tags[eo->image], ptr);
+ const byte *img = findResource(IMxx_tags[eo->image], ptr);
if (!img)
img = findResource(IMxx_tags[1], ptr); // Backward compatibility with samnmax blast objects
@@ -1448,11 +1492,11 @@ void Scumm::drawBlastObject(BlastObject *eo) {
//hexdump(bomp,32);
if (_features & GF_AFTER_V8) {
- bdd.srcwidth = READ_LE_UINT32(&((BompHeader *)bomp)->v8.width);
- bdd.srcheight = READ_LE_UINT32(&((BompHeader *)bomp)->v8.height);
+ bdd.srcwidth = READ_LE_UINT32(&((const BompHeader *)bomp)->v8.width);
+ bdd.srcheight = READ_LE_UINT32(&((const BompHeader *)bomp)->v8.height);
} else {
- bdd.srcwidth = READ_LE_UINT16(&((BompHeader *)bomp)->old.width);
- bdd.srcheight = READ_LE_UINT16(&((BompHeader *)bomp)->old.height);
+ bdd.srcwidth = READ_LE_UINT16(&((const BompHeader *)bomp)->old.width);
+ bdd.srcheight = READ_LE_UINT16(&((const BompHeader *)bomp)->old.height);
}
bdd.out = vs->screenPtr + vs->xstart;
@@ -1746,7 +1790,7 @@ void Scumm::loadFlObject(uint object, uint room) {
// Dump object script
if (_dumpScripts) {
char buf[32];
- byte *ptr = foir.obcd;
+ const byte *ptr = foir.obcd;
sprintf(buf, "roomobj-%d-", room);
ptr = findResource(MKID('VERB'), ptr, 0);
dumpResource(buf, object, ptr);
diff --git a/scumm/object.h b/scumm/object.h
index 69f114f99f..1689799d05 100644
--- a/scumm/object.h
+++ b/scumm/object.h
@@ -136,11 +136,11 @@ struct ImageHeader { /* file format */
#endif
struct FindObjectInRoom {
- CodeHeader *cdhd;
- byte *obcd;
- ImageHeader *imhd;
- byte *obim;
- byte *roomptr;
+ const CodeHeader *cdhd;
+ const byte *obcd;
+ const ImageHeader *imhd;
+ const byte *obim;
+ const byte *roomptr;
};
enum FindObjectWhat {
diff --git a/scumm/resource.cpp b/scumm/resource.cpp
index 9c6228bf61..d507f0d82a 100644
--- a/scumm/resource.cpp
+++ b/scumm/resource.cpp
@@ -1344,7 +1344,7 @@ void Scumm::nukeResource(int type, int idx) {
}
}
-byte *Scumm::findResourceData(uint32 tag, byte *ptr) {
+const byte *Scumm::findResourceData(uint32 tag, const byte *ptr) {
if (_features & GF_OLD_BUNDLE)
error("findResourceData must not be used in GF_OLD_BUNDLE games");
else if (_features & GF_SMALL_HEADER)
@@ -1371,11 +1371,11 @@ int Scumm::getResourceDataSize(const byte *ptr) const {
struct FindResourceState {
uint32 size, pos;
- byte *ptr;
+ const byte *ptr;
};
/* just O(N) complexity when iterating with this function */
-byte *findResource(uint32 tag, byte *searchin) {
+const byte *findResource(uint32 tag, const byte *searchin) {
uint32 size;
static FindResourceState frs;
FindResourceState *f = &frs; /* easier to make it thread safe like this */
@@ -1403,7 +1403,7 @@ byte *findResource(uint32 tag, byte *searchin) {
return f->ptr;
}
-byte *findResourceSmall(uint32 tag, byte *searchin) {
+const byte *findResourceSmall(uint32 tag, const byte *searchin) {
uint32 size;
static FindResourceState frs;
FindResourceState *f = &frs; /* easier to make it thread safe like this */
@@ -1434,7 +1434,7 @@ byte *findResourceSmall(uint32 tag, byte *searchin) {
return f->ptr;
}
-byte *findResource(uint32 tag, byte *searchin, int idx) {
+const byte *findResource(uint32 tag, const byte *searchin, int idx) {
uint32 curpos, totalsize, size;
assert(searchin);
@@ -1462,7 +1462,7 @@ byte *findResource(uint32 tag, byte *searchin, int idx) {
return NULL;
}
-byte *findResourceSmall(uint32 tag, byte *searchin, int idx) {
+const byte *findResourceSmall(uint32 tag, const byte *searchin, int idx) {
uint32 curpos, totalsize, size;
uint16 smallTag;
diff --git a/scumm/resource.h b/scumm/resource.h
index d0d09afcdb..03453c7c06 100644
--- a/scumm/resource.h
+++ b/scumm/resource.h
@@ -33,8 +33,8 @@ struct ResHdr {
#pragma END_PACK_STRUCTS
#endif
-#define RES_DATA(x) (((byte*)x) + sizeof(ResHdr))
-#define RES_SIZE(x) (READ_BE_UINT32_UNALIGNED(&((ResHdr* )x)->size))
+#define RES_DATA(x) (((const byte*)x) + sizeof(ResHdr))
+#define RES_SIZE(x) (READ_BE_UINT32_UNALIGNED(&((const ResHdr* )x)->size))
enum {
OF_OWNER_MASK = 0x0F,
@@ -50,9 +50,9 @@ enum {
};
-byte *findResource(uint32 tag, byte *searchin, int index);
-byte *findResourceSmall(uint32 tag, byte *searchin, int index);
-byte *findResource(uint32 tag, byte *searchin);
-byte *findResourceSmall(uint32 tag, byte *searchin);
+const byte *findResource(uint32 tag, const byte *searchin, int index);
+const byte *findResourceSmall(uint32 tag, const byte *searchin, int index);
+const byte *findResource(uint32 tag, const byte *searchin);
+const byte *findResourceSmall(uint32 tag, const byte *searchin);
#endif
diff --git a/scumm/script.cpp b/scumm/script.cpp
index 432977707b..724c934420 100644
--- a/scumm/script.cpp
+++ b/scumm/script.cpp
@@ -128,7 +128,7 @@ void Scumm::initializeLocals(int slot, int *vars) {
}
int Scumm::getVerbEntrypoint(int obj, int entry) {
- byte *objptr, *verbptr;
+ const byte *objptr, *verbptr;
int verboffs;
if (whereIsObject(obj) == WIO_NOT_FOUND)
@@ -154,7 +154,7 @@ int Scumm::getVerbEntrypoint(int obj, int entry) {
verbptr += _resourceHeaderSize;
if (_features & GF_AFTER_V8) {
- uint32 *ptr = (uint32 *)verbptr;
+ const uint32 *ptr = (const uint32 *)verbptr;
uint32 verb;
do {
verb = READ_LE_UINT32(ptr);
@@ -729,7 +729,7 @@ void Scumm::runExitScript() {
// FIXME: Oddly, Indy3 seems to contain exit scripts with only a size
// and a tag - not even a terminating NULL!
byte *roomptr = getResourceAddress(rtRoom, _roomResource);
- byte *excd = findResourceData(MKID('EXCD'), roomptr) - _resourceHeaderSize;
+ const byte *excd = findResourceData(MKID('EXCD'), roomptr) - _resourceHeaderSize;
if (!excd || (getResourceDataSize(excd) < 1)) {
debug(2, "Exit-%d is empty", _roomResource);
return;
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 8feb58765e..b24ebaf6be 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -622,9 +622,9 @@ protected:
int _lastLoadedRoom;
public:
- byte *findResourceData(uint32 tag, byte *ptr);
+ const byte *findResourceData(uint32 tag, const byte *ptr);
int getResourceDataSize(const byte *ptr) const;
- void dumpResource(const char *tag, int index, byte *ptr, int length = -1);
+ void dumpResource(const char *tag, int index, const byte *ptr, int length = -1);
protected:
int getArrayId();
@@ -651,7 +651,7 @@ protected:
ObjectIDMap _objectIDMap;
byte _numObjectsInRoom;
- void setupRoomObject(ObjectData *od, byte *room, byte *searchptr = NULL);
+ void setupRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
void removeObjectFromRoom(int obj);
void loadFlObject(uint object, uint room);
void nukeFlObjects(int min, int max);
@@ -755,8 +755,8 @@ public:
int cost_frameToAnim(Actor *a, int frame);
// Akos Class
- bool akos_increaseAnims(byte *akos, Actor *a);
- bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo);
+ bool akos_increaseAnims(const byte *akos, Actor *a);
+ bool akos_increaseAnim(Actor *a, int i, const byte *aksq, const uint16 *akfo, int numakfo);
void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
bool akos_compare(int a, int b, byte cmd);
void akos_decodeData(Actor *a, int frame, uint usemask);
@@ -804,7 +804,7 @@ protected:
void initScreens(int a, int b, int w, int h);
void initVirtScreen(int slot, int number, int top, int width, int height, bool twobufs, bool scrollable);
void initBGBuffers(int height);
- void initCycl(byte *ptr); // Color cycle
+ void initCycl(const byte *ptr); // Color cycle
void createSpecialPalette(int16 a, int16 b, int16 c, int16 d, int16 e, int16 colorMin, int16 colorMax);
@@ -825,14 +825,14 @@ protected:
void setCameraFollows(Actor *a);
void clampCameraPos(ScummVM::Point *pt);
- byte *getPalettePtr();
+ const byte *getPalettePtr();
void setupEGAPalette();
void setPalette(int pal);
void setPaletteFromPtr(const byte *ptr);
void setPaletteFromRes();
void setPalColor(int index, int r, int g, int b);
void setDirtyColors(int min, int max);
- byte *findPalInPals(byte *pal, int index);
+ const byte *findPalInPals(const byte *pal, int index);
void swapPalColors(int a, int b);
void copyPalColor(int dst, int src);
void cyclePalette();
@@ -856,8 +856,8 @@ protected:
void makeCursorColorTransparent(int a);
void setupCursor() { _cursor.animate = 1; }
void decompressDefaultCursor(int index);
- void useIm01Cursor(byte *im, int w, int h);
- void useBompCursor(byte *im, int w, int h);
+ void useIm01Cursor(const byte *im, int w, int h);
+ void useBompCursor(const byte *im, int w, int h);
public:
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index c7e733ed59..055461675b 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -1244,9 +1244,9 @@ void Scumm::startScene(int room, Actor * a, int objectNr) {
void Scumm::initRoomSubBlocks() {
int i, offs;
- byte *ptr;
+ const byte *ptr;
byte *roomptr, *searchptr, *roomResPtr;
- RoomHeader *rmhd;
+ const RoomHeader *rmhd;
_ENCD_offs = 0;
_EXCD_offs = 0;
@@ -1274,9 +1274,9 @@ void Scumm::initRoomSubBlocks() {
// Determine the room dimensions (width/height)
//
if (_features & GF_OLD_BUNDLE)
- rmhd = (RoomHeader *)(roomptr + 4);
+ rmhd = (const RoomHeader *)(roomptr + 4);
else
- rmhd = (RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
+ rmhd = (const RoomHeader *)findResourceData(MKID('RMHD'), roomptr);
if (_features & GF_AFTER_V8) {
_roomWidth = READ_LE_UINT32(&(rmhd->v8.width));
@@ -1610,7 +1610,7 @@ void Scumm::setScaleSlot(int slot, int x1, int y1, int scale1, int x2, int y2, i
_scaleSlots[slot-1].scale1 = scale1;
}
-void Scumm::dumpResource(const char *tag, int idx, byte *ptr, int length) {
+void Scumm::dumpResource(const char *tag, int idx, const byte *ptr, int length) {
char buf[256];
File out;
diff --git a/scumm/verbs.cpp b/scumm/verbs.cpp
index 2138ac458f..a8dbabe5e1 100644
--- a/scumm/verbs.cpp
+++ b/scumm/verbs.cpp
@@ -287,12 +287,13 @@ void Scumm::restoreVerbBG(int verb) {
void Scumm::drawVerbBitmap(int verb, int x, int y) {
VirtScreen *vs;
VerbSlot *vst;
- byte twobufs, *imptr = 0;
+ byte twobufs;
+ const byte *imptr = 0;
int ydiff, xstrip;
int imgw, imgh;
int i, tmp;
byte *obim;
- ImageHeader *imhd;
+ const ImageHeader *imhd;
uint32 size;
if ((vs = findVirtScreen(y)) == NULL)
@@ -319,7 +320,7 @@ void Scumm::drawVerbBitmap(int verb, int x, int y) {
imgh = (*(obim + size + 17)) >> 3;
imptr = (obim + 8);
} else {
- imhd = (ImageHeader *)findResourceData(MKID('IMHD'), obim);
+ imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obim);
if (_features & GF_AFTER_V7) {
imgw = READ_LE_UINT16(&imhd->v7.width) >> 3;
imgh = READ_LE_UINT16(&imhd->v7.height) >> 3;
@@ -393,8 +394,8 @@ void Scumm::killVerb(int slot) {
}
void Scumm::setVerbObject(uint room, uint object, uint verb) {
- byte *obimptr;
- byte *obcdptr;
+ const byte *obimptr;
+ const byte *obcdptr;
uint32 size, size2;
FindObjectInRoom foir;
int i;