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author | Filippos Karapetis | 2013-09-14 12:39:12 +0300 |
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committer | Filippos Karapetis | 2013-09-14 12:39:58 +0300 |
commit | 1f7780bef53b11ebd1d59e8a5e4ea53d59cad948 (patch) | |
tree | d2fc37fc81cf853e8f163c42b027954d20650153 | |
parent | cdeb55777d4279cfb332a3a68ac91cafdff7f48b (diff) | |
download | scummvm-rg350-1f7780bef53b11ebd1d59e8a5e4ea53d59cad948.tar.gz scummvm-rg350-1f7780bef53b11ebd1d59e8a5e4ea53d59cad948.tar.bz2 scummvm-rg350-1f7780bef53b11ebd1d59e8a5e4ea53d59cad948.zip |
NEVERHOOD: Rename the "room" command to "scene" and enhance it
The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
-rw-r--r-- | engines/neverhood/console.cpp | 48 | ||||
-rw-r--r-- | engines/neverhood/console.h | 2 | ||||
-rw-r--r-- | engines/neverhood/module.h | 1 | ||||
-rw-r--r-- | engines/neverhood/navigationscene.cpp | 1 | ||||
-rw-r--r-- | engines/neverhood/navigationscene.h | 2 | ||||
-rw-r--r-- | engines/neverhood/scene.cpp | 6 | ||||
-rw-r--r-- | engines/neverhood/scene.h | 7 | ||||
-rw-r--r-- | engines/neverhood/smackerscene.h | 1 |
8 files changed, 57 insertions, 11 deletions
diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp index fc85f88332..a2ceed8a2e 100644 --- a/engines/neverhood/console.cpp +++ b/engines/neverhood/console.cpp @@ -24,7 +24,9 @@ #include "gui/debugger.h" #include "neverhood/neverhood.h" #include "neverhood/gamemodule.h" +#include "neverhood/navigationscene.h" #include "neverhood/scene.h" +#include "neverhood/smackerscene.h" #include "neverhood/sound.h" #include "neverhood/modules/module1600.h" @@ -35,23 +37,49 @@ Console::Console(NeverhoodEngine *vm) : GUI::Debugger(), _vm(vm) { DCmd_Register("checkresource", WRAP_METHOD(Console, Cmd_CheckResource)); DCmd_Register("dumpresource", WRAP_METHOD(Console, Cmd_DumpResource)); DCmd_Register("dumpvars", WRAP_METHOD(Console, Cmd_Dumpvars)); - DCmd_Register("room", WRAP_METHOD(Console, Cmd_Room)); - DCmd_Register("surfaces", WRAP_METHOD(Console, Cmd_Surfaces)); DCmd_Register("playsound", WRAP_METHOD(Console, Cmd_PlaySound)); + DCmd_Register("scene", WRAP_METHOD(Console, Cmd_Scene)); + DCmd_Register("surfaces", WRAP_METHOD(Console, Cmd_Surfaces)); } Console::~Console() { } -bool Console::Cmd_Room(int argc, const char **argv) { - int currentModule = _vm->_gameModule->getCurrentModuleNum(); - int previousModule = _vm->_gameModule->getPreviousModuleNum(); - int scene = _vm->gameState().sceneNum; - - DebugPrintf("Current module: %d, previous module: %d, scene %d\n", currentModule, previousModule, scene); - +bool Console::Cmd_Scene(int argc, const char **argv) { if (argc != 3) { - DebugPrintf("Use room <module> <scene> to change rooms\n"); + int currentModule = _vm->_gameModule->getCurrentModuleNum(); + int previousModule = _vm->_gameModule->getPreviousModuleNum(); + int scenenNum = _vm->gameState().sceneNum; + SceneType sceneType = ((GameModule *)_vm->_gameModule->_childObject)->getSceneType(); + + const char *sceneTypes[] = { "normal", "smacker", "navigation" }; + + DebugPrintf("Current module: %d, previous module: %d, scene %d (%s scene)\n", currentModule, previousModule, scenenNum, sceneTypes[sceneType]); + + if (sceneType == kSceneTypeNormal) { + Scene *scene = (Scene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; + // Normal scenes have a background and a cursor file hash + DebugPrintf("Background hash: 0x%x, cursor hash: 0x%x\n", scene->getBackgroundFileHash(), scene->getCursorFileHash()); + } else if (sceneType == kSceneTypeSmacker) { + SmackerScene *scene = (SmackerScene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; + // Smacker scenes have a file hash, or a list of hashes + // TODO: Only the first file hash is shown - any additional hashes, found in + // scenes with a list of hashes (two scenes in module 1100 and the making of + // video) aren't shown yet + DebugPrintf("File hash: 0x%x\n", scene->getSmackerFileHash()); + } else if (sceneType == kSceneTypeNavigation) { + NavigationScene *scene = (NavigationScene *)((GameModule *)_vm->_gameModule->_childObject)->_childObject; + // Navigation scenes have a navigation list and its index + NavigationList *navigationList = _vm->_staticData->getNavigationList(scene->getNavigationListId()); + int navigationIndex = scene->getGlobalVar(V_NAVIGATION_INDEX); + NavigationItem curNavigation = (*navigationList)[navigationIndex]; + DebugPrintf("Navigation list ID: 0x%x, index: %d\n", scene->getNavigationListId(), navigationIndex); + DebugPrintf("File hash: 0x%x, cursor hash: 0x%x, Smacker hashes: [left: 0x%x, middle: 0x%x, right: 0x%x\n", + curNavigation.fileHash, curNavigation.mouseCursorFileHash, + curNavigation.leftSmackerFileHash, curNavigation.middleSmackerFileHash, curNavigation.rightSmackerFileHash); + } + + DebugPrintf("Use %s <module> <scene> to change scenes\n", argv[0]); DebugPrintf("Modules are incremental by 100, from 1000 to 3000\n"); } else { int newModule = atoi(argv[1]); diff --git a/engines/neverhood/console.h b/engines/neverhood/console.h index 77dde231dc..70260a96af 100644 --- a/engines/neverhood/console.h +++ b/engines/neverhood/console.h @@ -37,7 +37,7 @@ public: private: NeverhoodEngine *_vm; - bool Cmd_Room(int argc, const char **argv); + bool Cmd_Scene(int argc, const char **argv); bool Cmd_Surfaces(int argc, const char **argv); bool Cmd_Cheat(int argc, const char **argv); bool Cmd_Dumpvars(int argc, const char **argv); diff --git a/engines/neverhood/module.h b/engines/neverhood/module.h index ba1e1fa3db..8ab2159030 100644 --- a/engines/neverhood/module.h +++ b/engines/neverhood/module.h @@ -48,6 +48,7 @@ public: Module(NeverhoodEngine *vm, Module *parentModule); virtual ~Module(); virtual void draw(); + SceneType getSceneType() { return _sceneType; } Entity *_childObject; protected: diff --git a/engines/neverhood/navigationscene.cpp b/engines/neverhood/navigationscene.cpp index 51ab96ef37..a15c00de07 100644 --- a/engines/neverhood/navigationscene.cpp +++ b/engines/neverhood/navigationscene.cpp @@ -35,6 +35,7 @@ NavigationScene::NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint _isWalkingForward(false), _isTurning(false), _smackerFileHash(0), _interactive(true), _leaveSceneAfter(false) { _navigationList = _vm->_staticData->getNavigationList(navigationListId); + _navigationListId = navigationListId; if (_navigationIndex < 0) { _navigationIndex = (int)getGlobalVar(V_NAVIGATION_INDEX); diff --git a/engines/neverhood/navigationscene.h b/engines/neverhood/navigationscene.h index ebe9a3597c..c17446811c 100644 --- a/engines/neverhood/navigationscene.h +++ b/engines/neverhood/navigationscene.h @@ -38,10 +38,12 @@ public: bool isWalkingForward() const { return _isWalkingForward; } bool isTurning() const { return _isTurning; } int getFrameNumber() const { return _smackerPlayer->getFrameNumber(); } + uint32 getNavigationListId() const { return _navigationListId; } protected: SmackerPlayer *_smackerPlayer; bool _smackerDone; NavigationList *_navigationList; + uint32 _navigationListId; // used for debugging int _navigationIndex; uint32 _smackerFileHash; bool _interactive; diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp index 8a0e3d5556..0b2e9c6b75 100644 --- a/engines/neverhood/scene.cpp +++ b/engines/neverhood/scene.cpp @@ -51,6 +51,8 @@ Scene::Scene(NeverhoodEngine *vm, Module *parentModule) _isMessageListBusy = false; _messageValue = -1; + _backgroundFileHash = _cursorFileHash = 0; + SetUpdateHandler(&Scene::update); SetMessageHandler(&Scene::handleMessage); @@ -188,6 +190,7 @@ Background *Scene::addBackground(Background *background) { void Scene::setBackground(uint32 fileHash) { _background = addBackground(new Background(_vm, fileHash, 0, 0)); + _backgroundFileHash = fileHash; } void Scene::changeBackground(uint32 fileHash) { @@ -216,14 +219,17 @@ void Scene::insertScreenMouse(uint32 fileHash, const NRect *mouseRect) { if (mouseRect) rect = *mouseRect; insertMouse(new Mouse(_vm, fileHash, rect)); + _cursorFileHash = fileHash; } void Scene::insertPuzzleMouse(uint32 fileHash, int16 x1, int16 x2) { insertMouse(new Mouse(_vm, fileHash, x1, x2)); + _cursorFileHash = fileHash; } void Scene::insertNavigationMouse(uint32 fileHash, int type) { insertMouse(new Mouse(_vm, fileHash, type)); + _cursorFileHash = fileHash; } void Scene::showMouse(bool visible) { diff --git a/engines/neverhood/scene.h b/engines/neverhood/scene.h index cd44ba7bb1..f60e291395 100644 --- a/engines/neverhood/scene.h +++ b/engines/neverhood/scene.h @@ -162,6 +162,10 @@ public: T* createSprite(Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5, Arg6 arg6) { return new T(_vm, arg1, arg2, arg3, arg4, arg5, arg6); } + + uint32 getBackgroundFileHash() const { return _backgroundFileHash; } + uint32 getCursorFileHash() const { return _cursorFileHash; } + protected: Module *_parentModule; Common::Array<Entity*> _entities; @@ -197,6 +201,9 @@ protected: HitRectList *_hitRects; Common::Array<Sprite*> _collisionSprites; + // Used for debugging + uint32 _backgroundFileHash, _cursorFileHash; // for StaticScene and all Scene* classes + void (Entity::*_savedUpdateHandlerCb)(); uint32 (Entity::*_savedMessageHandlerCb)(int messageNum, const MessageParam ¶m, Entity *sender); int _messageValue; diff --git a/engines/neverhood/smackerscene.h b/engines/neverhood/smackerscene.h index 7ed2e0262b..8e5084512f 100644 --- a/engines/neverhood/smackerscene.h +++ b/engines/neverhood/smackerscene.h @@ -36,6 +36,7 @@ public: void setFileHash(uint32 fileHash); void setFileHashList(const uint32 *fileHashList); void nextVideo(); + uint32 getSmackerFileHash() const { return _fileHash[0]; } protected: bool _doubleSurface; bool _canSkip; 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