diff options
author | Paul Gilbert | 2015-01-24 09:29:17 -0500 |
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committer | Paul Gilbert | 2015-01-24 09:29:17 -0500 |
commit | 1f8a5ea24a8c031979289953fdb674029338d9bc (patch) | |
tree | a962349347e0529e817965a0df255f7fdac755b0 | |
parent | b533822c0666ade51d2da2047e87351d3047fb58 (diff) | |
download | scummvm-rg350-1f8a5ea24a8c031979289953fdb674029338d9bc.tar.gz scummvm-rg350-1f8a5ea24a8c031979289953fdb674029338d9bc.tar.bz2 scummvm-rg350-1f8a5ea24a8c031979289953fdb674029338d9bc.zip |
XEEN: Changed PlayerStruct to Character
-rw-r--r-- | engines/xeen/interface.cpp | 8 | ||||
-rw-r--r-- | engines/xeen/party.cpp | 40 | ||||
-rw-r--r-- | engines/xeen/party.h | 10 | ||||
-rw-r--r-- | engines/xeen/scripts.cpp | 4 |
4 files changed, 31 insertions, 31 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index a23cee69e5..44e2326c1f 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -106,7 +106,7 @@ start: // Build up a list of characters on the same Xeen side being loaded for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) { - PlayerStruct &player = _vm->_roster[i]; + Character &player = _vm->_roster[i]; if (player._name.empty() || player._xeenSide != (map._loadDarkSide ? 1 : 0)) continue; @@ -300,7 +300,7 @@ void Interface::setupFaces(int charIndex, Common::Array<int> xeenSideChars, bool Common::Rect &b = _buttons[7 + posIndex]._bounds; b.moveTo((posIndex & 1) ? 117 : 16, b.top); - PlayerStruct &ps = _vm->_roster[xeenSideChars[charIndex + posIndex]]; + Character &ps = _vm->_roster[xeenSideChars[charIndex + posIndex]]; playerNames[posIndex] = isInParty ? IN_PARTY : ps._name; playerRaces[posIndex] = RACE_NAMES[ps._race]; playerSex[posIndex] = SEX_NAMES[ps._sex]; @@ -336,7 +336,7 @@ void Interface::charIconsPrint(bool updateFlag) { for (int idx = 0; idx < (stateFlag ? _vm->_party->_combatPartyCount : _vm->_party->_partyCount); ++idx) { int charIndex = stateFlag ? _combatCharIds[idx] : idx; - PlayerStruct &ps = _vm->_party->_activeParty[charIndex]; + Character &ps = _vm->_party->_activeParty[charIndex]; Condition charCondition = ps.worstCondition(); int charFrame = FACE_CONDITION_FRAMES[charCondition]; @@ -352,7 +352,7 @@ void Interface::charIconsPrint(bool updateFlag) { for (int idx = 0; idx < (stateFlag ? _vm->_party->_combatPartyCount : _vm->_party->_partyCount); ++idx) { int charIndex = stateFlag ? _combatCharIds[idx] : idx; - PlayerStruct &ps = _vm->_party->_activeParty[charIndex]; + Character &ps = _vm->_party->_activeParty[charIndex]; // Draw the Hp bar int maxHp = ps.getMaxHP(); diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp index b19e39aa2e..791a19ff4f 100644 --- a/engines/xeen/party.cpp +++ b/engines/xeen/party.cpp @@ -42,7 +42,7 @@ void AttributePair::synchronize(Common::Serializer &s) { /*------------------------------------------------------------------------*/ -PlayerStruct::PlayerStruct() { +Character::Character() { _sex = MALE; _race = HUMAN; _xeenSide = 0; @@ -69,7 +69,7 @@ PlayerStruct::PlayerStruct() { _currentCombatSpell = 0; } -void PlayerStruct::synchronize(Common::Serializer &s) { +void Character::synchronize(Common::Serializer &s) { char name[16]; Common::fill(&name[0], &name[16], '\0'); strncpy(name, _name.c_str(), 16); @@ -149,7 +149,7 @@ void PlayerStruct::synchronize(Common::Serializer &s) { s.syncAsByte(_currentCombatSpell); } -Condition PlayerStruct::worstCondition() const { +Condition Character::worstCondition() const { for (int cond = ERADICATED; cond >= CURSED; --cond) { if (_conditions[cond]) return (Condition)cond; @@ -158,13 +158,13 @@ Condition PlayerStruct::worstCondition() const { return NO_CONDITION; } -int PlayerStruct::getAge(bool ignoreTemp) const { +int Character::getAge(bool ignoreTemp) const { int year = MIN(Party::_vm->_party->_year - _ybDay, 254); return ignoreTemp ? year : year + _tempAge; } -int PlayerStruct::getMaxHP() const { +int Character::getMaxHP() const { int hp = BASE_HP_BY_CLASS[_class]; hp += statBonus(getStat(ENDURANCE, false)); hp += RACE_HP_BONUSES[_race]; @@ -182,7 +182,7 @@ int PlayerStruct::getMaxHP() const { return hp; } -int PlayerStruct::getMaxSP() const { +int Character::getMaxSP() const { int result = 0; bool flag = false; int amount; @@ -240,7 +240,7 @@ int PlayerStruct::getMaxSP() const { /** * Get the effective value of a given stat for the character */ -int PlayerStruct::getStat(Attribute attrib, bool applyMod) const { +int Character::getStat(Attribute attrib, bool applyMod) const { AttributePair attr; int mode = 0; @@ -291,14 +291,14 @@ int PlayerStruct::getStat(Attribute attrib, bool applyMod) const { return (attr._permanent >= 1) ? attr._permanent : 0; } -int PlayerStruct::statBonus(int statValue) const { +int Character::statBonus(int statValue) const { for (int idx = 0; STAT_VALUES[idx] <= statValue; ++idx) return STAT_BONUSES[idx]; return 0; } -bool PlayerStruct::charSavingThrow(DamageType attackType) const { +bool Character::charSavingThrow(DamageType attackType) const { int v, vMax; if (attackType == DT_PHYSICAL) { @@ -335,7 +335,7 @@ bool PlayerStruct::charSavingThrow(DamageType attackType) const { return Party::_vm->getRandomNumber(1, vMax) <= v; } -bool PlayerStruct::noActions() { +bool Character::noActions() { Condition condition = worstCondition(); switch (condition) { @@ -355,7 +355,7 @@ bool PlayerStruct::noActions() { } } -void PlayerStruct::setAward(int awardId, bool value) { +void Character::setAward(int awardId, bool value) { int v = awardId; if (awardId == 73) v = 126; @@ -365,7 +365,7 @@ void PlayerStruct::setAward(int awardId, bool value) { _awards[v] = value; } -bool PlayerStruct::hasAward(int awardId) const { +bool Character::hasAward(int awardId) const { int v = awardId; if (awardId == 73) v = 126; @@ -375,7 +375,7 @@ bool PlayerStruct::hasAward(int awardId) const { return _awards[v]; } -int PlayerStruct::getArmorClass(bool baseOnly) const { +int Character::getArmorClass(bool baseOnly) const { Party &party = *Party::_vm->_party; int result = statBonus(getStat(SPEED, false)) + itemScan(9); @@ -388,7 +388,7 @@ int PlayerStruct::getArmorClass(bool baseOnly) const { /** * Returns the thievery skill level, adjusted by class and race */ -int PlayerStruct::getThievery() const { +int Character::getThievery() const { int result = getCurrentLevel() * 2; if (_class == CLASS_NINJA) @@ -420,11 +420,11 @@ int PlayerStruct::getThievery() const { return MAX(result, 0); } -int PlayerStruct::getCurrentLevel() const { +int Character::getCurrentLevel() const { return MAX(_level._permanent + _level._temporary, 0); } -int PlayerStruct::itemScan(int itemId) const { +int Character::itemScan(int itemId) const { int result = 0; for (int accessIdx = 0; accessIdx < 3; ++accessIdx) { @@ -510,7 +510,7 @@ int PlayerStruct::itemScan(int itemId) const { /** * Modifies a passed attribute value based on player's condition */ -int PlayerStruct::conditionMod(Attribute attrib) const { +int Character::conditionMod(Attribute attrib) const { if (_conditions[DEAD] || _conditions[STONED] || _conditions[ERADICATED]) return 0; @@ -757,7 +757,7 @@ void Party::changeTime(int numMinutes) { if (((_minutes + numMinutes) / 480) != (_minutes / 480)) { for (int idx = 0; idx < _partyCount; ++idx) { - PlayerStruct &player = _activeParty[idx]; + Character &player = _activeParty[idx]; if (!player._conditions[DEAD] && !player._conditions[STONED] && !player._conditions[ERADICATED]) { @@ -833,7 +833,7 @@ void Party::changeTime(int numMinutes) { addTime(numMinutes); for (int idx = 0; idx < _partyCount; ++idx) { - PlayerStruct &player = _activeParty[idx]; + Character &player = _activeParty[idx]; if (player._conditions[CONFUSED] && _vm->getRandomNumber(2) == 1) { if (player.charSavingThrow(DT_PHYSICAL)) { @@ -899,7 +899,7 @@ void Party::addTime(int numMinutes) { void Party::resetTemps() { for (int idx = 0; idx < _partyCount; ++idx) { - PlayerStruct &player = _activeParty[idx]; + Character &player = _activeParty[idx]; player._magicResistence._temporary = 0; player._energyResistence._temporary = 0; diff --git a/engines/xeen/party.h b/engines/xeen/party.h index 5d35b0f726..f56190982d 100644 --- a/engines/xeen/party.h +++ b/engines/xeen/party.h @@ -86,7 +86,7 @@ public: void synchronize(Common::Serializer &s); }; -class PlayerStruct { +class Character { private: int conditionMod(Attribute attrib) const; public: @@ -135,7 +135,7 @@ public: int _currentAdventuringSpell; int _currentCombatSpell; public: - PlayerStruct(); + Character(); void synchronize(Common::Serializer &s); Condition worstCondition() const; @@ -167,7 +167,7 @@ public: int itemScan(int itemId) const; }; -class Roster: public Common::Array<PlayerStruct> { +class Roster: public Common::Array<Character> { public: Roster() {} @@ -175,7 +175,7 @@ public: }; class Party { - friend class PlayerStruct; + friend class Character; private: static XeenEngine *_vm; public: @@ -235,7 +235,7 @@ public: bool _characterFlags[30][24]; public: // Other party related runtime data - Common::Array<PlayerStruct> _activeParty; + Common::Array<Character> _activeParty; int _combatPartyCount; bool _partyDead; bool _newDay; diff --git a/engines/xeen/scripts.cpp b/engines/xeen/scripts.cpp index 6f14be20b7..10ba972d8d 100644 --- a/engines/xeen/scripts.cpp +++ b/engines/xeen/scripts.cpp @@ -667,7 +667,7 @@ void Scripts::doEndGame2() { int v2 = 0; for (int idx = 0; idx < party._partyCount; ++idx) { - PlayerStruct &player = party._activeParty[idx]; + Character &player = party._activeParty[idx]; if (player.hasAward(77)) { v2 = 2; break; @@ -696,7 +696,7 @@ void Scripts::doEnding(const Common::String &endStr, int v2) { */ bool Scripts::ifProc(int action, uint32 mask, int mode, int charIndex) { Party &party = *_vm->_party; - PlayerStruct &ps = party._activeParty[charIndex]; + Character &ps = party._activeParty[charIndex]; uint v = 0; switch (action) { |