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authorJohannes Schickel2009-06-06 20:22:16 +0000
committerJohannes Schickel2009-06-06 20:22:16 +0000
commit1f9af832595cb344a2393853c3289a20a884f5ad (patch)
tree95632a7980b8fac5a37ba974ddcad2220e32092d
parentd89fbd5b7568203c9634e93994bd28120d4adcc8 (diff)
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Made fix for empty game list on starting MassAdd a bit more robust.
svn-id: r41301
-rw-r--r--gui/launcher.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 61cb1aa963..3b844c20b1 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -651,7 +651,7 @@ void LauncherDialog::addGame() {
if (alert.runModal() == GUI::kMessageOK && _browser->runModal() > 0) {
MassAddDialog massAddDlg(_browser->getResult());
- if (_list->getList().size() > 0) {
+ if (_list->getSelected() != -1) {
// Save current game position, so on cancel cursor will move back
ConfMan.set("temp_selection", _domains[_list->getSelected()], ConfigManager::kApplicationDomain);
}