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author | Strangerke | 2014-10-09 21:36:42 +0200 |
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committer | Strangerke | 2014-10-09 21:37:26 +0200 |
commit | 2003a4a2b4f745b0b4ff3fe7e9ff17600b43eeab (patch) | |
tree | e4a0cc525355ce5ea4614b8c0ae55c91d5633c96 | |
parent | b5536e3a27172842fbfe412097de29f75880afd9 (diff) | |
download | scummvm-rg350-2003a4a2b4f745b0b4ff3fe7e9ff17600b43eeab.tar.gz scummvm-rg350-2003a4a2b4f745b0b4ff3fe7e9ff17600b43eeab.tar.bz2 scummvm-rg350-2003a4a2b4f745b0b4ff3fe7e9ff17600b43eeab.zip |
TSAGE: R2R - Fix a bug in scene 1337
The bug was a rare skip of turn when playing a counter-attack card. Removing the call to handleNextTurn was introducing a
bug related to the cursor caching as well as an even rarer
eternal loop.
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index e29f336698..591ed30cfd 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -5095,7 +5095,12 @@ void Scene1337::playAntiDelayCard(Card *card, Card *dest) { _actionItem.setAction(&_action8); - handleNextTurn(); + // WORKAROUND: Restore the default cursor and for a call to signal. + // This works around the cursor caching we got rid of, and avoid + // the game ends in an eternal loop when a player reacts to another player + // attack. + setCursorData(5, 1, 4); + signal(); } |