diff options
author | Paul Gilbert | 2010-08-01 09:31:36 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2010-10-12 22:18:35 +0000 |
commit | 2006e564a1287ff31c2c6acedecf90034e784fd2 (patch) | |
tree | 4e1ebb10fedbd39f053691c3cd59b6157c545d37 | |
parent | 53a9d2d0a1dab1119dc1cc12886321fa72743061 (diff) | |
download | scummvm-rg350-2006e564a1287ff31c2c6acedecf90034e784fd2.tar.gz scummvm-rg350-2006e564a1287ff31c2c6acedecf90034e784fd2.tar.bz2 scummvm-rg350-2006e564a1287ff31c2c6acedecf90034e784fd2.zip |
SWORD25: Moved the Lua library into it's own namespace
Previously with some of the files I was leaving the #include references to the library inside the global namespace. However, since the engine itself is now inside a namespace, I had to do a lot of changes, such as lua_State to ::lua_State. This way is cleaner, and I just need to add a 'using namespace Lua' where needed.
svn-id: r53198
-rw-r--r-- | engines/sword25/input/stdwininput.h | 31 | ||||
-rw-r--r-- | engines/sword25/math/geometry_script.cpp | 46 | ||||
-rw-r--r-- | engines/sword25/math/vertex.cpp | 2 | ||||
-rw-r--r-- | engines/sword25/math/vertex.h | 8 | ||||
-rw-r--r-- | engines/sword25/script/lua_extensions.cpp | 4 | ||||
-rw-r--r-- | engines/sword25/script/luabindhelper.cpp | 22 | ||||
-rw-r--r-- | engines/sword25/script/luabindhelper.h | 20 | ||||
-rw-r--r-- | engines/sword25/script/luacallback.cpp | 18 | ||||
-rw-r--r-- | engines/sword25/script/luacallback.h | 22 | ||||
-rw-r--r-- | engines/sword25/script/luascript.cpp | 34 | ||||
-rw-r--r-- | engines/sword25/script/luascript.h | 6 |
11 files changed, 110 insertions, 103 deletions
diff --git a/engines/sword25/input/stdwininput.h b/engines/sword25/input/stdwininput.h index 8d0f0c8180..11ed63be49 100644 --- a/engines/sword25/input/stdwininput.h +++ b/engines/sword25/input/stdwininput.h @@ -36,23 +36,20 @@ #define SWORD25_STDWININPUT_H /// Includes -#include "sword25/kernel/memlog_off.h" -#define WIN32_LEAN_AND_MEAN -#include <windows.h> -#include <list> -#include "sword25/kernel/memlog_on.h" - +#include "common/scummsys.h" +#include "common/list.h" #include "sword25/kernel/common.h" #include "sword25/input/inputengine.h" -/// Klassendefinitionen +namespace Sword25 { + +/// Forward class definitions class BS_Kernel; -/// Klassendefinition -class BS_StdWinInput : public BS_InputEngine -{ +/// Class definitions +class BS_StdWinInput : public BS_InputEngine { public: - BS_StdWinInput(BS_Kernel* pKernel); + BS_StdWinInput(BS_Kernel *pKernel); virtual ~BS_StdWinInput(); virtual bool Init(); @@ -75,13 +72,13 @@ public: virtual void ReportCharacter(unsigned char Character); virtual void ReportCommand(KEY_COMMANDS Command); - bool Persist(BS_OutputPersistenceBlock & Writer); - bool Unpersist(BS_InputPersistenceBlock & Reader); + bool Persist(BS_OutputPersistenceBlock &Writer); + bool Unpersist(BS_InputPersistenceBlock &Reader); private: void TestForLeftDoubleClick(); - BYTE m_KeyboardState[2][256]; + byte m_KeyboardState[2][256]; bool m_LeftMouseState[2]; bool m_RightMouseState[2]; unsigned int m_CurrentState; @@ -96,8 +93,10 @@ private: unsigned int m_LastLeftClickTime; int m_LastLeftClickMouseX; int m_LastLeftClickMouseY; - std::list<CommandCallback> m_CommandCallbacks; - std::list<CharacterCallback> m_CharacterCallbacks; + Common::List<CommandCallback> m_CommandCallbacks; + Common::List<CharacterCallback> m_CharacterCallbacks; }; +} // End of namespace Sword25 + #endif diff --git a/engines/sword25/math/geometry_script.cpp b/engines/sword25/math/geometry_script.cpp index e656e5f548..08e6d3b159 100644 --- a/engines/sword25/math/geometry_script.cpp +++ b/engines/sword25/math/geometry_script.cpp @@ -64,7 +64,7 @@ namespace Sword25 { // ----------------------------------------------------------------------------- // How luaL_checkudata, only without that no error is generated. -static void *my_checkudata(::lua_State *L, int ud, const char *tname) { +static void *my_checkudata(lua_State *L, int ud, const char *tname) { int top = lua_gettop(L); void * p = lua_touserdata(L, ud); @@ -88,14 +88,14 @@ static void *my_checkudata(::lua_State *L, int ud, const char *tname) { // ----------------------------------------------------------------------------- -static void NewUintUserData(::lua_State *L, unsigned int Value) { +static void NewUintUserData(lua_State *L, unsigned int Value) { void * UserData = lua_newuserdata(L, sizeof(Value)); memcpy(UserData, &Value, sizeof(Value)); } // ----------------------------------------------------------------------------- -static bool IsValidPolygonDefinition(::lua_State *L) { +static bool IsValidPolygonDefinition(lua_State *L) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -140,7 +140,7 @@ static bool IsValidPolygonDefinition(::lua_State *L) { // ----------------------------------------------------------------------------- -static void TablePolygonToPolygon(::lua_State *L, BS_Polygon &Polygon) { +static void TablePolygonToPolygon(lua_State *L, BS_Polygon &Polygon) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -184,7 +184,7 @@ static void TablePolygonToPolygon(::lua_State *L, BS_Polygon &Polygon) { // ----------------------------------------------------------------------------- -static unsigned int TableRegionToRegion(::lua_State *L, const char *ClassName) { +static unsigned int TableRegionToRegion(lua_State *L, const char *ClassName) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -268,7 +268,7 @@ static unsigned int TableRegionToRegion(::lua_State *L, const char *ClassName) { // ----------------------------------------------------------------------------- -static void NewUserdataRegion(::lua_State *L, const char *ClassName) +static void NewUserdataRegion(lua_State *L, const char *ClassName) { // Region due to the Lua code to create // Any errors that occur will be intercepted to the luaL_error @@ -284,14 +284,14 @@ static void NewUserdataRegion(::lua_State *L, const char *ClassName) // ----------------------------------------------------------------------------- -static int NewRegion(::lua_State *L) { +static int NewRegion(lua_State *L) { NewUserdataRegion(L, REGION_CLASS_NAME); return 1; } // ----------------------------------------------------------------------------- -static int NewWalkRegion(::lua_State *L) { +static int NewWalkRegion(lua_State *L) { NewUserdataRegion(L, WALKREGION_CLASS_NAME); return 1; } @@ -308,7 +308,7 @@ static const luaL_reg GEO_FUNCTIONS[] = { // ----------------------------------------------------------------------------- -static BS_Region * CheckRegion(::lua_State *L) { +static BS_Region * CheckRegion(lua_State *L) { // The first parameter must be of type 'userdata', and the Metatable class Geo.Region or Geo.WalkRegion unsigned int *RegionHandlePtr; if ((RegionHandlePtr = reinterpret_cast<unsigned int *>(my_checkudata(L, 1, REGION_CLASS_NAME))) != 0 || @@ -324,7 +324,7 @@ static BS_Region * CheckRegion(::lua_State *L) { // ----------------------------------------------------------------------------- -static int R_IsValid(::lua_State *L) { +static int R_IsValid(lua_State *L) { BS_Region * pR = CheckRegion(L); BS_ASSERT(pR); @@ -334,7 +334,7 @@ static int R_IsValid(::lua_State *L) { // ----------------------------------------------------------------------------- -static int R_GetX(::lua_State *L) { +static int R_GetX(lua_State *L) { BS_Region * pR = CheckRegion(L); BS_ASSERT(pR); @@ -344,7 +344,7 @@ static int R_GetX(::lua_State *L) { // ----------------------------------------------------------------------------- -static int R_GetY(::lua_State *L) { +static int R_GetY(lua_State *L) { BS_Region * pR = CheckRegion(L); BS_ASSERT(pR); @@ -354,7 +354,7 @@ static int R_GetY(::lua_State *L) { // ----------------------------------------------------------------------------- -static int R_GetPos(::lua_State *L) { +static int R_GetPos(lua_State *L) { BS_Region * pR = CheckRegion(L); BS_ASSERT(pR); @@ -364,7 +364,7 @@ static int R_GetPos(::lua_State *L) { // ----------------------------------------------------------------------------- -static int R_IsPointInRegion(::lua_State *L) { +static int R_IsPointInRegion(lua_State *L) { BS_Region * pR = CheckRegion(L); BS_ASSERT(pR); @@ -376,7 +376,7 @@ static int R_IsPointInRegion(::lua_State *L) { // ----------------------------------------------------------------------------- -static int R_SetPos(::lua_State *L) { +static int R_SetPos(lua_State *L) { BS_Region * pR = CheckRegion(L); BS_ASSERT(pR); @@ -389,7 +389,7 @@ static int R_SetPos(::lua_State *L) { // ----------------------------------------------------------------------------- -static int R_SetX(::lua_State *L) { +static int R_SetX(lua_State *L) { BS_Region * pR = CheckRegion(L); BS_ASSERT(pR); @@ -400,7 +400,7 @@ static int R_SetX(::lua_State *L) { // ----------------------------------------------------------------------------- -static int R_SetY(::lua_State *L) { +static int R_SetY(lua_State *L) { BS_Region * pR = CheckRegion(L); BS_ASSERT(pR); @@ -431,7 +431,7 @@ static void DrawRegion(const BS_Region &Region, unsigned int Color, const BS_Ver // ----------------------------------------------------------------------------- -static int R_Draw(::lua_State *L) { +static int R_Draw(lua_State *L) { BS_Region * pR = CheckRegion(L); BS_ASSERT(pR); @@ -456,7 +456,7 @@ static int R_Draw(::lua_State *L) { // ----------------------------------------------------------------------------- -static int R_GetCentroid(::lua_State *L) { +static int R_GetCentroid(lua_State *L) { BS_Region * RPtr = CheckRegion(L); BS_ASSERT(RPtr); @@ -467,7 +467,7 @@ static int R_GetCentroid(::lua_State *L) { // ----------------------------------------------------------------------------- -static int R_Delete(::lua_State *L) { +static int R_Delete(lua_State *L) { BS_Region * pR = CheckRegion(L); BS_ASSERT(pR); delete pR; @@ -492,7 +492,7 @@ static const luaL_reg REGION_METHODS[] = { // ----------------------------------------------------------------------------- -static BS_WalkRegion *CheckWalkRegion(::lua_State *L) { +static BS_WalkRegion *CheckWalkRegion(lua_State *L) { // The first parameter must be of type 'userdate', and the Metatable class Geo.WalkRegion unsigned int RegionHandle; if ((RegionHandle = *reinterpret_cast<unsigned int *>(my_checkudata(L, 1, WALKREGION_CLASS_NAME))) != 0) { @@ -507,7 +507,7 @@ static BS_WalkRegion *CheckWalkRegion(::lua_State *L) { // ----------------------------------------------------------------------------- -static int WR_GetPath(::lua_State *L) { +static int WR_GetPath(lua_State *L) { BS_WalkRegion *pWR = CheckWalkRegion(L); BS_ASSERT(pWR); @@ -544,7 +544,7 @@ bool BS_Geometry::_RegisterScriptBindings() { BS_ASSERT(pKernel); BS_ScriptEngine * pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script")); BS_ASSERT(pScript); - ::lua_State *L = static_cast< ::lua_State *>(pScript->GetScriptObject()); + lua_State *L = static_cast< lua_State *>(pScript->GetScriptObject()); BS_ASSERT(L); if (!BS_LuaBindhelper::AddMethodsToClass(L, REGION_CLASS_NAME, REGION_METHODS)) return false; diff --git a/engines/sword25/math/vertex.cpp b/engines/sword25/math/vertex.cpp index 61d21b58d8..ef49fd8139 100644 --- a/engines/sword25/math/vertex.cpp +++ b/engines/sword25/math/vertex.cpp @@ -34,7 +34,7 @@ #include "sword25/math/vertex.h" -namespace { +namespace Lua { extern "C" { diff --git a/engines/sword25/math/vertex.h b/engines/sword25/math/vertex.h index 5b4e6da0f8..65c179d654 100644 --- a/engines/sword25/math/vertex.h +++ b/engines/sword25/math/vertex.h @@ -46,13 +46,15 @@ #include <math.h> #include "sword25/kernel/common.h" -namespace { +namespace Lua { // Forward declarations struct lua_State; } +using namespace Lua; + namespace Sword25 { /** @@ -151,8 +153,8 @@ public: return sqrtf(static_cast<float>(X * X + Y * Y)); } - static BS_Vertex & LuaVertexToVertex(lua_State * L, int StackIndex, BS_Vertex & Vertex); - static void VertexToLuaVertex(lua_State * L, const BS_Vertex & Vertex); + static BS_Vertex &LuaVertexToVertex(lua_State *L, int StackIndex, BS_Vertex &Vertex); + static void VertexToLuaVertex(lua_State *L, const BS_Vertex &Vertex); }; } // End of namespace Sword25 diff --git a/engines/sword25/script/lua_extensions.cpp b/engines/sword25/script/lua_extensions.cpp index 5fbc0ab3bd..a9abb9ea82 100644 --- a/engines/sword25/script/lua_extensions.cpp +++ b/engines/sword25/script/lua_extensions.cpp @@ -43,7 +43,7 @@ namespace Sword25 { -static int Warning(::lua_State *L) { +static int Warning(lua_State *L) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -73,7 +73,7 @@ static const luaL_reg GLOBAL_FUNCTIONS[] = { // ----------------------------------------------------------------------------- bool BS_LuaScriptEngine::RegisterStandardLibExtensions() { - ::lua_State *L = m_State; + lua_State *L = m_State; BS_ASSERT(m_State); if (!BS_LuaBindhelper::AddFunctionsToLib(L, "", GLOBAL_FUNCTIONS)) return false; diff --git a/engines/sword25/script/luabindhelper.cpp b/engines/sword25/script/luabindhelper.cpp index 06e97ad2e2..f2182a6b11 100644 --- a/engines/sword25/script/luabindhelper.cpp +++ b/engines/sword25/script/luabindhelper.cpp @@ -48,7 +48,7 @@ namespace { const char * METATABLES_TABLE_NAME = "__METATABLES"; const char * PERMANENTS_TABLE_NAME = "Permanents"; - bool RegisterPermanent(::lua_State *L, const Common::String &Name) { + bool RegisterPermanent(lua_State *L, const Common::String &Name) { // A C function has to be on the stack if (!lua_iscfunction(L, -1)) return false; @@ -93,7 +93,7 @@ namespace Sword25 { * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ -bool BS_LuaBindhelper::AddFunctionsToLib(::lua_State *L, const Common::String &LibName, const luaL_reg *Functions) { +bool BS_LuaBindhelper::AddFunctionsToLib(lua_State *L, const Common::String &LibName, const luaL_reg *Functions) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -151,7 +151,7 @@ bool BS_LuaBindhelper::AddFunctionsToLib(::lua_State *L, const Common::String &L * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ -bool BS_LuaBindhelper::AddConstantsToLib(::lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants) { +bool BS_LuaBindhelper::AddConstantsToLib(lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -198,7 +198,7 @@ bool BS_LuaBindhelper::AddConstantsToLib(::lua_State *L, const Common::String &L * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ -bool BS_LuaBindhelper::AddMethodsToClass(::lua_State *L, const Common::String &ClassName, const luaL_reg *Methods) { +bool BS_LuaBindhelper::AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -238,7 +238,7 @@ bool BS_LuaBindhelper::AddMethodsToClass(::lua_State *L, const Common::String &C * @param GCHandler A function pointer * @return Returns true if successful, otherwise false. */ -bool BS_LuaBindhelper::SetClassGCHandler(::lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler) { +bool BS_LuaBindhelper::SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler) { #ifdef DEBUG int __startStackDepth = lua_gettop(L); #endif @@ -271,7 +271,7 @@ bool BS_LuaBindhelper::SetClassGCHandler(::lua_State *L, const Common::String &C // ----------------------------------------------------------------------------- namespace { - void PushMetatableTable(::lua_State *L) { + void PushMetatableTable(lua_State *L) { // Push the Metatable table onto the stack lua_getglobal(L, METATABLES_TABLE_NAME); @@ -290,7 +290,7 @@ namespace { namespace Sword25 { -bool BS_LuaBindhelper::GetMetatable(::lua_State *L, const Common::String &TableName) { +bool BS_LuaBindhelper::GetMetatable(lua_State *L, const Common::String &TableName) { // Push the Metatable table onto the stack PushMetatableTable(L); @@ -324,7 +324,7 @@ bool BS_LuaBindhelper::GetMetatable(::lua_State *L, const Common::String &TableN // ----------------------------------------------------------------------------- -bool BS_LuaBindhelper::_CreateTable(::lua_State *L, const Common::String &TableName) { +bool BS_LuaBindhelper::_CreateTable(lua_State *L, const Common::String &TableName) { const char *PartBegin = TableName.c_str(); while (PartBegin) { @@ -373,7 +373,7 @@ bool BS_LuaBindhelper::_CreateTable(::lua_State *L, const Common::String &TableN } // End of namespace Sword25 namespace { - Common::String GetLuaValueInfo(::lua_State *L, int StackIndex) { + Common::String GetLuaValueInfo(lua_State *L, int StackIndex) { switch (lua_type(L, StackIndex)) { case LUA_TNUMBER: lua_pushstring(L, lua_tostring(L, StackIndex)); @@ -405,7 +405,7 @@ namespace { namespace Sword25 { -Common::String BS_LuaBindhelper::StackDump(::lua_State *L) { +Common::String BS_LuaBindhelper::StackDump(lua_State *L) { Common::String oss; int i = lua_gettop(L); @@ -421,7 +421,7 @@ Common::String BS_LuaBindhelper::StackDump(::lua_State *L) { return oss; } -Common::String BS_LuaBindhelper::TableDump(::lua_State *L) { +Common::String BS_LuaBindhelper::TableDump(lua_State *L) { Common::String oss; oss += "------------------- Table Dump -------------------\n"; diff --git a/engines/sword25/script/luabindhelper.h b/engines/sword25/script/luabindhelper.h index ecc52fd417..6bb1a254b9 100644 --- a/engines/sword25/script/luabindhelper.h +++ b/engines/sword25/script/luabindhelper.h @@ -37,7 +37,7 @@ #include "sword25/kernel/common.h" -namespace { +namespace Lua { extern "C" { @@ -47,6 +47,8 @@ extern "C" } +using namespace Lua; + namespace Sword25 { #define lua_pushbooleancpp(L, b) (lua_pushboolean(L, b ? 1 : 0)) @@ -68,7 +70,7 @@ public: * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ - static bool AddFunctionsToLib(::lua_State *L, const Common::String &LibName, const luaL_reg *Functions); + static bool AddFunctionsToLib(lua_State *L, const Common::String &LibName, const luaL_reg *Functions); /** * Adds a set of constants to the Lua library @@ -79,7 +81,7 @@ public: * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ - static bool AddConstantsToLib(::lua_State * L, const Common::String & LibName, const lua_constant_reg * Constants); + static bool AddConstantsToLib(lua_State * L, const Common::String & LibName, const lua_constant_reg * Constants); /** * Adds a set of methods to a Lua class @@ -90,7 +92,7 @@ public: * The array must be terminated with the enry (0, 0) * @return Returns true if successful, otherwise false. */ - static bool AddMethodsToClass(::lua_State *L, const Common::String &ClassName, const luaL_reg *Methods); + static bool AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods); /** * Sets the garbage collector callback method when items of a particular class are deleted @@ -100,25 +102,25 @@ public: * @param GCHandler A function pointer * @return Returns true if successful, otherwise false. */ - static bool SetClassGCHandler(::lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler); + static bool SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler); /** * Returns a string containing a stack dump of the Lua stack * @param L A pointer to the Lua VM */ - static Common::String StackDump(::lua_State *L); + static Common::String StackDump(lua_State *L); /** * Returns a string that describes the contents of a table * @param L A pointer to the Lua VM * @remark The table must be on the Lua stack to be read out. */ - static Common::String TableDump(::lua_State *L); + static Common::String TableDump(lua_State *L); - static bool GetMetatable(::lua_State *L, const Common::String &TableName); + static bool GetMetatable(lua_State *L, const Common::String &TableName); private: - static bool _CreateTable(::lua_State *L, const Common::String &TableName); + static bool _CreateTable(lua_State *L, const Common::String &TableName); }; } // End of namespace Sword25 diff --git a/engines/sword25/script/luacallback.cpp b/engines/sword25/script/luacallback.cpp index 7fbbc1457a..37c6d04596 100644 --- a/engines/sword25/script/luacallback.cpp +++ b/engines/sword25/script/luacallback.cpp @@ -39,7 +39,7 @@ #include "sword25/script/luacallback.h" #include "sword25/script/luabindhelper.h" -namespace { +namespace Lua { extern "C" { @@ -59,7 +59,7 @@ namespace Sword25 { // ----------------------------------------------------------------------------- -BS_LuaCallback::BS_LuaCallback(::lua_State *L) { +BS_LuaCallback::BS_LuaCallback(lua_State *L) { // Create callback table lua_newtable(L); lua_setglobal(L, CALLBACKTABLE_NAME); @@ -72,7 +72,7 @@ BS_LuaCallback::~BS_LuaCallback() { // ----------------------------------------------------------------------------- -void BS_LuaCallback::RegisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle) { +void BS_LuaCallback::RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) { BS_ASSERT(lua_isfunction(L, -1)); EnsureObjectCallbackTableExists(L, ObjectHandle); @@ -86,7 +86,7 @@ void BS_LuaCallback::RegisterCallbackFunction(::lua_State *L, unsigned int Objec // ----------------------------------------------------------------------------- -void BS_LuaCallback::UnregisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle) { +void BS_LuaCallback::UnregisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) { BS_ASSERT(lua_isfunction(L, -1)); EnsureObjectCallbackTableExists(L,ObjectHandle); @@ -116,7 +116,7 @@ void BS_LuaCallback::UnregisterCallbackFunction(::lua_State *L, unsigned int Obj // ----------------------------------------------------------------------------- -void BS_LuaCallback::RemoveAllObjectCallbacks(::lua_State *L, unsigned int ObjectHandle) { +void BS_LuaCallback::RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectHandle) { PushCallbackTable(L); // Remove the object callback from the callback table @@ -129,7 +129,7 @@ void BS_LuaCallback::RemoveAllObjectCallbacks(::lua_State *L, unsigned int Objec // ----------------------------------------------------------------------------- -void BS_LuaCallback::InvokeCallbackFunctions(::lua_State *L, unsigned int ObjectHandle) { +void BS_LuaCallback::InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHandle) { EnsureObjectCallbackTableExists(L, ObjectHandle); // Iterate through the table and perform all the callbacks @@ -164,7 +164,7 @@ void BS_LuaCallback::InvokeCallbackFunctions(::lua_State *L, unsigned int Object // ----------------------------------------------------------------------------- -void BS_LuaCallback::EnsureObjectCallbackTableExists(::lua_State *L, unsigned int ObjectHandle) { +void BS_LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, unsigned int ObjectHandle) { PushObjectCallbackTable(L, ObjectHandle); // If the table is nil, it must first be created @@ -187,13 +187,13 @@ void BS_LuaCallback::EnsureObjectCallbackTableExists(::lua_State *L, unsigned in // ----------------------------------------------------------------------------- -void BS_LuaCallback::PushCallbackTable(::lua_State *L) { +void BS_LuaCallback::PushCallbackTable(lua_State *L) { lua_getglobal(L, CALLBACKTABLE_NAME); } // ----------------------------------------------------------------------------- -void BS_LuaCallback::PushObjectCallbackTable(::lua_State *L, unsigned int ObjectHandle) { +void BS_LuaCallback::PushObjectCallbackTable(lua_State *L, unsigned int ObjectHandle) { PushCallbackTable(L); // Push Object Callback table onto the stack diff --git a/engines/sword25/script/luacallback.h b/engines/sword25/script/luacallback.h index 6a5b43be8a..7b7bbbe024 100644 --- a/engines/sword25/script/luacallback.h +++ b/engines/sword25/script/luacallback.h @@ -45,12 +45,14 @@ // Forward Declarations // ----------------------------------------------------------------------------- -namespace { +namespace Lua { struct lua_State; } +using namespace Lua; + namespace Sword25 { // ----------------------------------------------------------------------------- @@ -59,26 +61,26 @@ namespace Sword25 { class BS_LuaCallback { public: - BS_LuaCallback(::lua_State * L); + BS_LuaCallback(lua_State * L); virtual ~BS_LuaCallback(); // Funktion muss auf dem Lua-Stack liegen. - void RegisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle); + void RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle); // Funktion muss auf dem Lua-Stack liegen. - void UnregisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle); + void UnregisterCallbackFunction(lua_State *L, unsigned int ObjectHandle); - void RemoveAllObjectCallbacks(::lua_State *L, unsigned int ObjectHandle); + void RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectHandle); - void InvokeCallbackFunctions(::lua_State *L, unsigned int ObjectHandle); + void InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHandle); protected: - virtual int PreFunctionInvokation(::lua_State *L) { return 0; } + virtual int PreFunctionInvokation(lua_State *L) { return 0; } private: - void EnsureObjectCallbackTableExists(::lua_State *L,unsigned int ObjectHandle); - void PushCallbackTable(::lua_State *L); - void PushObjectCallbackTable(::lua_State *L, unsigned int ObjectHandle); + void EnsureObjectCallbackTableExists(lua_State *L,unsigned int ObjectHandle); + void PushCallbackTable(lua_State *L); + void PushObjectCallbackTable(lua_State *L, unsigned int ObjectHandle); }; } // End of namespace Sword25 diff --git a/engines/sword25/script/luascript.cpp b/engines/sword25/script/luascript.cpp index 8af0128c72..129dd03c8a 100644 --- a/engines/sword25/script/luascript.cpp +++ b/engines/sword25/script/luascript.cpp @@ -38,28 +38,28 @@ // Includes // ----------------------------------------------------------------------------- -//namespace { +#include "sword25/package/packagemanager.h" +#include "sword25/script/luascript.h" +#include "sword25/script/luabindhelper.h" + +#include "sword25/kernel/outputpersistenceblock.h" +#include "sword25/kernel/inputpersistenceblock.h" -extern "C" -{ +namespace Lua { + +extern "C" { #include "sword25/util/lua/lua.h" #include "sword25/util/lua/lualib.h" #include "sword25/util/lua/lauxlib.h" #include "sword25/util/pluto/pluto.h" } -//} - -#include "sword25/package/packagemanager.h" -#include "sword25/script/luascript.h" -#include "sword25/script/luabindhelper.h" - -#include "sword25/kernel/outputpersistenceblock.h" -#include "sword25/kernel/inputpersistenceblock.h" +} namespace Sword25 { using namespace std; +using namespace Lua; // ----------------------------------------------------------------------------- // Constructor / Destructor @@ -85,7 +85,7 @@ BS_Service *BS_LuaScriptEngine_CreateObject(BS_Kernel * KernelPtr) { return new // ----------------------------------------------------------------------------- namespace { - int PanicCB(::lua_State *L) { + int PanicCB(lua_State *L) { BS_LOG_ERRORLN("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1)); return 0; } @@ -193,7 +193,7 @@ bool BS_LuaScriptEngine::ExecuteString(const Common::String &Code) { namespace { - void RemoveForbiddenFunctions(::lua_State *L) { + void RemoveForbiddenFunctions(lua_State *L) { static const char *FORBIDDEN_FUNCTIONS[] = { "dofile", 0 @@ -326,7 +326,7 @@ namespace { // ------------------------------------------------------------------------- - bool PushPermanentsTable(::lua_State *L, PERMANENT_TABLE_TYPE TableType) { + bool PushPermanentsTable(lua_State *L, PERMANENT_TABLE_TYPE TableType) { // Permanents-Table lua_newtable(L); @@ -409,7 +409,7 @@ namespace { // ----------------------------------------------------------------------------- namespace { - int Chunkwriter(::lua_State *L, const void *p, size_t sz, void *ud) { + int Chunkwriter(lua_State *L, const void *p, size_t sz, void *ud) { vector<unsigned char> & chunkData = *reinterpret_cast<vector<unsigned char> * >(ud); const unsigned char *buffer = reinterpret_cast<const unsigned char *>(p); @@ -457,7 +457,7 @@ namespace { // ------------------------------------------------------------------------ - const char *Chunkreader(::lua_State *L, void *ud, size_t *sz) { + const char *Chunkreader(lua_State *L, void *ud, size_t *sz) { ChunkreaderData & cd = *reinterpret_cast<ChunkreaderData *>(ud); if (!cd.BufferReturned) { @@ -471,7 +471,7 @@ namespace { // ------------------------------------------------------------------------- - void ClearGlobalTable(::lua_State *L, const char **Exceptions) { + void ClearGlobalTable(lua_State *L, const char **Exceptions) { // Iterate over all elements of the global table lua_pushvalue(L, LUA_GLOBALSINDEX); lua_pushnil(L); diff --git a/engines/sword25/script/luascript.h b/engines/sword25/script/luascript.h index 4d216be413..f0a8a9bbdc 100644 --- a/engines/sword25/script/luascript.h +++ b/engines/sword25/script/luascript.h @@ -48,12 +48,14 @@ // Forward declarations // ----------------------------------------------------------------------------- -namespace { +namespace Lua { struct lua_State; } +using namespace Lua; + namespace Sword25 { class BS_Kernel; @@ -115,7 +117,7 @@ public: virtual bool Unpersist(BS_InputPersistenceBlock &Reader); private: - ::lua_State *m_State; + lua_State *m_State; int m_PcallErrorhandlerRegistryIndex; bool RegisterStandardLibs(); |