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authorPaul Gilbert2010-08-01 09:31:36 +0000
committerEugene Sandulenko2010-10-12 22:18:35 +0000
commit2006e564a1287ff31c2c6acedecf90034e784fd2 (patch)
tree4e1ebb10fedbd39f053691c3cd59b6157c545d37
parent53a9d2d0a1dab1119dc1cc12886321fa72743061 (diff)
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SWORD25: Moved the Lua library into it's own namespace
Previously with some of the files I was leaving the #include references to the library inside the global namespace. However, since the engine itself is now inside a namespace, I had to do a lot of changes, such as lua_State to ::lua_State. This way is cleaner, and I just need to add a 'using namespace Lua' where needed. svn-id: r53198
-rw-r--r--engines/sword25/input/stdwininput.h31
-rw-r--r--engines/sword25/math/geometry_script.cpp46
-rw-r--r--engines/sword25/math/vertex.cpp2
-rw-r--r--engines/sword25/math/vertex.h8
-rw-r--r--engines/sword25/script/lua_extensions.cpp4
-rw-r--r--engines/sword25/script/luabindhelper.cpp22
-rw-r--r--engines/sword25/script/luabindhelper.h20
-rw-r--r--engines/sword25/script/luacallback.cpp18
-rw-r--r--engines/sword25/script/luacallback.h22
-rw-r--r--engines/sword25/script/luascript.cpp34
-rw-r--r--engines/sword25/script/luascript.h6
11 files changed, 110 insertions, 103 deletions
diff --git a/engines/sword25/input/stdwininput.h b/engines/sword25/input/stdwininput.h
index 8d0f0c8180..11ed63be49 100644
--- a/engines/sword25/input/stdwininput.h
+++ b/engines/sword25/input/stdwininput.h
@@ -36,23 +36,20 @@
#define SWORD25_STDWININPUT_H
/// Includes
-#include "sword25/kernel/memlog_off.h"
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#include <list>
-#include "sword25/kernel/memlog_on.h"
-
+#include "common/scummsys.h"
+#include "common/list.h"
#include "sword25/kernel/common.h"
#include "sword25/input/inputengine.h"
-/// Klassendefinitionen
+namespace Sword25 {
+
+/// Forward class definitions
class BS_Kernel;
-/// Klassendefinition
-class BS_StdWinInput : public BS_InputEngine
-{
+/// Class definitions
+class BS_StdWinInput : public BS_InputEngine {
public:
- BS_StdWinInput(BS_Kernel* pKernel);
+ BS_StdWinInput(BS_Kernel *pKernel);
virtual ~BS_StdWinInput();
virtual bool Init();
@@ -75,13 +72,13 @@ public:
virtual void ReportCharacter(unsigned char Character);
virtual void ReportCommand(KEY_COMMANDS Command);
- bool Persist(BS_OutputPersistenceBlock & Writer);
- bool Unpersist(BS_InputPersistenceBlock & Reader);
+ bool Persist(BS_OutputPersistenceBlock &Writer);
+ bool Unpersist(BS_InputPersistenceBlock &Reader);
private:
void TestForLeftDoubleClick();
- BYTE m_KeyboardState[2][256];
+ byte m_KeyboardState[2][256];
bool m_LeftMouseState[2];
bool m_RightMouseState[2];
unsigned int m_CurrentState;
@@ -96,8 +93,10 @@ private:
unsigned int m_LastLeftClickTime;
int m_LastLeftClickMouseX;
int m_LastLeftClickMouseY;
- std::list<CommandCallback> m_CommandCallbacks;
- std::list<CharacterCallback> m_CharacterCallbacks;
+ Common::List<CommandCallback> m_CommandCallbacks;
+ Common::List<CharacterCallback> m_CharacterCallbacks;
};
+} // End of namespace Sword25
+
#endif
diff --git a/engines/sword25/math/geometry_script.cpp b/engines/sword25/math/geometry_script.cpp
index e656e5f548..08e6d3b159 100644
--- a/engines/sword25/math/geometry_script.cpp
+++ b/engines/sword25/math/geometry_script.cpp
@@ -64,7 +64,7 @@ namespace Sword25 {
// -----------------------------------------------------------------------------
// How luaL_checkudata, only without that no error is generated.
-static void *my_checkudata(::lua_State *L, int ud, const char *tname) {
+static void *my_checkudata(lua_State *L, int ud, const char *tname) {
int top = lua_gettop(L);
void * p = lua_touserdata(L, ud);
@@ -88,14 +88,14 @@ static void *my_checkudata(::lua_State *L, int ud, const char *tname) {
// -----------------------------------------------------------------------------
-static void NewUintUserData(::lua_State *L, unsigned int Value) {
+static void NewUintUserData(lua_State *L, unsigned int Value) {
void * UserData = lua_newuserdata(L, sizeof(Value));
memcpy(UserData, &Value, sizeof(Value));
}
// -----------------------------------------------------------------------------
-static bool IsValidPolygonDefinition(::lua_State *L) {
+static bool IsValidPolygonDefinition(lua_State *L) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -140,7 +140,7 @@ static bool IsValidPolygonDefinition(::lua_State *L) {
// -----------------------------------------------------------------------------
-static void TablePolygonToPolygon(::lua_State *L, BS_Polygon &Polygon) {
+static void TablePolygonToPolygon(lua_State *L, BS_Polygon &Polygon) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -184,7 +184,7 @@ static void TablePolygonToPolygon(::lua_State *L, BS_Polygon &Polygon) {
// -----------------------------------------------------------------------------
-static unsigned int TableRegionToRegion(::lua_State *L, const char *ClassName) {
+static unsigned int TableRegionToRegion(lua_State *L, const char *ClassName) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -268,7 +268,7 @@ static unsigned int TableRegionToRegion(::lua_State *L, const char *ClassName) {
// -----------------------------------------------------------------------------
-static void NewUserdataRegion(::lua_State *L, const char *ClassName)
+static void NewUserdataRegion(lua_State *L, const char *ClassName)
{
// Region due to the Lua code to create
// Any errors that occur will be intercepted to the luaL_error
@@ -284,14 +284,14 @@ static void NewUserdataRegion(::lua_State *L, const char *ClassName)
// -----------------------------------------------------------------------------
-static int NewRegion(::lua_State *L) {
+static int NewRegion(lua_State *L) {
NewUserdataRegion(L, REGION_CLASS_NAME);
return 1;
}
// -----------------------------------------------------------------------------
-static int NewWalkRegion(::lua_State *L) {
+static int NewWalkRegion(lua_State *L) {
NewUserdataRegion(L, WALKREGION_CLASS_NAME);
return 1;
}
@@ -308,7 +308,7 @@ static const luaL_reg GEO_FUNCTIONS[] = {
// -----------------------------------------------------------------------------
-static BS_Region * CheckRegion(::lua_State *L) {
+static BS_Region * CheckRegion(lua_State *L) {
// The first parameter must be of type 'userdata', and the Metatable class Geo.Region or Geo.WalkRegion
unsigned int *RegionHandlePtr;
if ((RegionHandlePtr = reinterpret_cast<unsigned int *>(my_checkudata(L, 1, REGION_CLASS_NAME))) != 0 ||
@@ -324,7 +324,7 @@ static BS_Region * CheckRegion(::lua_State *L) {
// -----------------------------------------------------------------------------
-static int R_IsValid(::lua_State *L) {
+static int R_IsValid(lua_State *L) {
BS_Region * pR = CheckRegion(L);
BS_ASSERT(pR);
@@ -334,7 +334,7 @@ static int R_IsValid(::lua_State *L) {
// -----------------------------------------------------------------------------
-static int R_GetX(::lua_State *L) {
+static int R_GetX(lua_State *L) {
BS_Region * pR = CheckRegion(L);
BS_ASSERT(pR);
@@ -344,7 +344,7 @@ static int R_GetX(::lua_State *L) {
// -----------------------------------------------------------------------------
-static int R_GetY(::lua_State *L) {
+static int R_GetY(lua_State *L) {
BS_Region * pR = CheckRegion(L);
BS_ASSERT(pR);
@@ -354,7 +354,7 @@ static int R_GetY(::lua_State *L) {
// -----------------------------------------------------------------------------
-static int R_GetPos(::lua_State *L) {
+static int R_GetPos(lua_State *L) {
BS_Region * pR = CheckRegion(L);
BS_ASSERT(pR);
@@ -364,7 +364,7 @@ static int R_GetPos(::lua_State *L) {
// -----------------------------------------------------------------------------
-static int R_IsPointInRegion(::lua_State *L) {
+static int R_IsPointInRegion(lua_State *L) {
BS_Region * pR = CheckRegion(L);
BS_ASSERT(pR);
@@ -376,7 +376,7 @@ static int R_IsPointInRegion(::lua_State *L) {
// -----------------------------------------------------------------------------
-static int R_SetPos(::lua_State *L) {
+static int R_SetPos(lua_State *L) {
BS_Region * pR = CheckRegion(L);
BS_ASSERT(pR);
@@ -389,7 +389,7 @@ static int R_SetPos(::lua_State *L) {
// -----------------------------------------------------------------------------
-static int R_SetX(::lua_State *L) {
+static int R_SetX(lua_State *L) {
BS_Region * pR = CheckRegion(L);
BS_ASSERT(pR);
@@ -400,7 +400,7 @@ static int R_SetX(::lua_State *L) {
// -----------------------------------------------------------------------------
-static int R_SetY(::lua_State *L) {
+static int R_SetY(lua_State *L) {
BS_Region * pR = CheckRegion(L);
BS_ASSERT(pR);
@@ -431,7 +431,7 @@ static void DrawRegion(const BS_Region &Region, unsigned int Color, const BS_Ver
// -----------------------------------------------------------------------------
-static int R_Draw(::lua_State *L) {
+static int R_Draw(lua_State *L) {
BS_Region * pR = CheckRegion(L);
BS_ASSERT(pR);
@@ -456,7 +456,7 @@ static int R_Draw(::lua_State *L) {
// -----------------------------------------------------------------------------
-static int R_GetCentroid(::lua_State *L) {
+static int R_GetCentroid(lua_State *L) {
BS_Region * RPtr = CheckRegion(L);
BS_ASSERT(RPtr);
@@ -467,7 +467,7 @@ static int R_GetCentroid(::lua_State *L) {
// -----------------------------------------------------------------------------
-static int R_Delete(::lua_State *L) {
+static int R_Delete(lua_State *L) {
BS_Region * pR = CheckRegion(L);
BS_ASSERT(pR);
delete pR;
@@ -492,7 +492,7 @@ static const luaL_reg REGION_METHODS[] = {
// -----------------------------------------------------------------------------
-static BS_WalkRegion *CheckWalkRegion(::lua_State *L) {
+static BS_WalkRegion *CheckWalkRegion(lua_State *L) {
// The first parameter must be of type 'userdate', and the Metatable class Geo.WalkRegion
unsigned int RegionHandle;
if ((RegionHandle = *reinterpret_cast<unsigned int *>(my_checkudata(L, 1, WALKREGION_CLASS_NAME))) != 0) {
@@ -507,7 +507,7 @@ static BS_WalkRegion *CheckWalkRegion(::lua_State *L) {
// -----------------------------------------------------------------------------
-static int WR_GetPath(::lua_State *L) {
+static int WR_GetPath(lua_State *L) {
BS_WalkRegion *pWR = CheckWalkRegion(L);
BS_ASSERT(pWR);
@@ -544,7 +544,7 @@ bool BS_Geometry::_RegisterScriptBindings() {
BS_ASSERT(pKernel);
BS_ScriptEngine * pScript = static_cast<BS_ScriptEngine *>(pKernel->GetService("script"));
BS_ASSERT(pScript);
- ::lua_State *L = static_cast< ::lua_State *>(pScript->GetScriptObject());
+ lua_State *L = static_cast< lua_State *>(pScript->GetScriptObject());
BS_ASSERT(L);
if (!BS_LuaBindhelper::AddMethodsToClass(L, REGION_CLASS_NAME, REGION_METHODS)) return false;
diff --git a/engines/sword25/math/vertex.cpp b/engines/sword25/math/vertex.cpp
index 61d21b58d8..ef49fd8139 100644
--- a/engines/sword25/math/vertex.cpp
+++ b/engines/sword25/math/vertex.cpp
@@ -34,7 +34,7 @@
#include "sword25/math/vertex.h"
-namespace {
+namespace Lua {
extern "C"
{
diff --git a/engines/sword25/math/vertex.h b/engines/sword25/math/vertex.h
index 5b4e6da0f8..65c179d654 100644
--- a/engines/sword25/math/vertex.h
+++ b/engines/sword25/math/vertex.h
@@ -46,13 +46,15 @@
#include <math.h>
#include "sword25/kernel/common.h"
-namespace {
+namespace Lua {
// Forward declarations
struct lua_State;
}
+using namespace Lua;
+
namespace Sword25 {
/**
@@ -151,8 +153,8 @@ public:
return sqrtf(static_cast<float>(X * X + Y * Y));
}
- static BS_Vertex & LuaVertexToVertex(lua_State * L, int StackIndex, BS_Vertex & Vertex);
- static void VertexToLuaVertex(lua_State * L, const BS_Vertex & Vertex);
+ static BS_Vertex &LuaVertexToVertex(lua_State *L, int StackIndex, BS_Vertex &Vertex);
+ static void VertexToLuaVertex(lua_State *L, const BS_Vertex &Vertex);
};
} // End of namespace Sword25
diff --git a/engines/sword25/script/lua_extensions.cpp b/engines/sword25/script/lua_extensions.cpp
index 5fbc0ab3bd..a9abb9ea82 100644
--- a/engines/sword25/script/lua_extensions.cpp
+++ b/engines/sword25/script/lua_extensions.cpp
@@ -43,7 +43,7 @@
namespace Sword25 {
-static int Warning(::lua_State *L) {
+static int Warning(lua_State *L) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -73,7 +73,7 @@ static const luaL_reg GLOBAL_FUNCTIONS[] = {
// -----------------------------------------------------------------------------
bool BS_LuaScriptEngine::RegisterStandardLibExtensions() {
- ::lua_State *L = m_State;
+ lua_State *L = m_State;
BS_ASSERT(m_State);
if (!BS_LuaBindhelper::AddFunctionsToLib(L, "", GLOBAL_FUNCTIONS)) return false;
diff --git a/engines/sword25/script/luabindhelper.cpp b/engines/sword25/script/luabindhelper.cpp
index 06e97ad2e2..f2182a6b11 100644
--- a/engines/sword25/script/luabindhelper.cpp
+++ b/engines/sword25/script/luabindhelper.cpp
@@ -48,7 +48,7 @@ namespace {
const char * METATABLES_TABLE_NAME = "__METATABLES";
const char * PERMANENTS_TABLE_NAME = "Permanents";
- bool RegisterPermanent(::lua_State *L, const Common::String &Name) {
+ bool RegisterPermanent(lua_State *L, const Common::String &Name) {
// A C function has to be on the stack
if (!lua_iscfunction(L, -1)) return false;
@@ -93,7 +93,7 @@ namespace Sword25 {
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
-bool BS_LuaBindhelper::AddFunctionsToLib(::lua_State *L, const Common::String &LibName, const luaL_reg *Functions) {
+bool BS_LuaBindhelper::AddFunctionsToLib(lua_State *L, const Common::String &LibName, const luaL_reg *Functions) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -151,7 +151,7 @@ bool BS_LuaBindhelper::AddFunctionsToLib(::lua_State *L, const Common::String &L
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
-bool BS_LuaBindhelper::AddConstantsToLib(::lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants) {
+bool BS_LuaBindhelper::AddConstantsToLib(lua_State *L, const Common::String &LibName, const lua_constant_reg *Constants) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -198,7 +198,7 @@ bool BS_LuaBindhelper::AddConstantsToLib(::lua_State *L, const Common::String &L
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
-bool BS_LuaBindhelper::AddMethodsToClass(::lua_State *L, const Common::String &ClassName, const luaL_reg *Methods) {
+bool BS_LuaBindhelper::AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -238,7 +238,7 @@ bool BS_LuaBindhelper::AddMethodsToClass(::lua_State *L, const Common::String &C
* @param GCHandler A function pointer
* @return Returns true if successful, otherwise false.
*/
-bool BS_LuaBindhelper::SetClassGCHandler(::lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler) {
+bool BS_LuaBindhelper::SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler) {
#ifdef DEBUG
int __startStackDepth = lua_gettop(L);
#endif
@@ -271,7 +271,7 @@ bool BS_LuaBindhelper::SetClassGCHandler(::lua_State *L, const Common::String &C
// -----------------------------------------------------------------------------
namespace {
- void PushMetatableTable(::lua_State *L) {
+ void PushMetatableTable(lua_State *L) {
// Push the Metatable table onto the stack
lua_getglobal(L, METATABLES_TABLE_NAME);
@@ -290,7 +290,7 @@ namespace {
namespace Sword25 {
-bool BS_LuaBindhelper::GetMetatable(::lua_State *L, const Common::String &TableName) {
+bool BS_LuaBindhelper::GetMetatable(lua_State *L, const Common::String &TableName) {
// Push the Metatable table onto the stack
PushMetatableTable(L);
@@ -324,7 +324,7 @@ bool BS_LuaBindhelper::GetMetatable(::lua_State *L, const Common::String &TableN
// -----------------------------------------------------------------------------
-bool BS_LuaBindhelper::_CreateTable(::lua_State *L, const Common::String &TableName) {
+bool BS_LuaBindhelper::_CreateTable(lua_State *L, const Common::String &TableName) {
const char *PartBegin = TableName.c_str();
while (PartBegin) {
@@ -373,7 +373,7 @@ bool BS_LuaBindhelper::_CreateTable(::lua_State *L, const Common::String &TableN
} // End of namespace Sword25
namespace {
- Common::String GetLuaValueInfo(::lua_State *L, int StackIndex) {
+ Common::String GetLuaValueInfo(lua_State *L, int StackIndex) {
switch (lua_type(L, StackIndex)) {
case LUA_TNUMBER:
lua_pushstring(L, lua_tostring(L, StackIndex));
@@ -405,7 +405,7 @@ namespace {
namespace Sword25 {
-Common::String BS_LuaBindhelper::StackDump(::lua_State *L) {
+Common::String BS_LuaBindhelper::StackDump(lua_State *L) {
Common::String oss;
int i = lua_gettop(L);
@@ -421,7 +421,7 @@ Common::String BS_LuaBindhelper::StackDump(::lua_State *L) {
return oss;
}
-Common::String BS_LuaBindhelper::TableDump(::lua_State *L) {
+Common::String BS_LuaBindhelper::TableDump(lua_State *L) {
Common::String oss;
oss += "------------------- Table Dump -------------------\n";
diff --git a/engines/sword25/script/luabindhelper.h b/engines/sword25/script/luabindhelper.h
index ecc52fd417..6bb1a254b9 100644
--- a/engines/sword25/script/luabindhelper.h
+++ b/engines/sword25/script/luabindhelper.h
@@ -37,7 +37,7 @@
#include "sword25/kernel/common.h"
-namespace {
+namespace Lua {
extern "C"
{
@@ -47,6 +47,8 @@ extern "C"
}
+using namespace Lua;
+
namespace Sword25 {
#define lua_pushbooleancpp(L, b) (lua_pushboolean(L, b ? 1 : 0))
@@ -68,7 +70,7 @@ public:
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
- static bool AddFunctionsToLib(::lua_State *L, const Common::String &LibName, const luaL_reg *Functions);
+ static bool AddFunctionsToLib(lua_State *L, const Common::String &LibName, const luaL_reg *Functions);
/**
* Adds a set of constants to the Lua library
@@ -79,7 +81,7 @@ public:
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
- static bool AddConstantsToLib(::lua_State * L, const Common::String & LibName, const lua_constant_reg * Constants);
+ static bool AddConstantsToLib(lua_State * L, const Common::String & LibName, const lua_constant_reg * Constants);
/**
* Adds a set of methods to a Lua class
@@ -90,7 +92,7 @@ public:
* The array must be terminated with the enry (0, 0)
* @return Returns true if successful, otherwise false.
*/
- static bool AddMethodsToClass(::lua_State *L, const Common::String &ClassName, const luaL_reg *Methods);
+ static bool AddMethodsToClass(lua_State *L, const Common::String &ClassName, const luaL_reg *Methods);
/**
* Sets the garbage collector callback method when items of a particular class are deleted
@@ -100,25 +102,25 @@ public:
* @param GCHandler A function pointer
* @return Returns true if successful, otherwise false.
*/
- static bool SetClassGCHandler(::lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler);
+ static bool SetClassGCHandler(lua_State *L, const Common::String &ClassName, lua_CFunction GCHandler);
/**
* Returns a string containing a stack dump of the Lua stack
* @param L A pointer to the Lua VM
*/
- static Common::String StackDump(::lua_State *L);
+ static Common::String StackDump(lua_State *L);
/**
* Returns a string that describes the contents of a table
* @param L A pointer to the Lua VM
* @remark The table must be on the Lua stack to be read out.
*/
- static Common::String TableDump(::lua_State *L);
+ static Common::String TableDump(lua_State *L);
- static bool GetMetatable(::lua_State *L, const Common::String &TableName);
+ static bool GetMetatable(lua_State *L, const Common::String &TableName);
private:
- static bool _CreateTable(::lua_State *L, const Common::String &TableName);
+ static bool _CreateTable(lua_State *L, const Common::String &TableName);
};
} // End of namespace Sword25
diff --git a/engines/sword25/script/luacallback.cpp b/engines/sword25/script/luacallback.cpp
index 7fbbc1457a..37c6d04596 100644
--- a/engines/sword25/script/luacallback.cpp
+++ b/engines/sword25/script/luacallback.cpp
@@ -39,7 +39,7 @@
#include "sword25/script/luacallback.h"
#include "sword25/script/luabindhelper.h"
-namespace {
+namespace Lua {
extern "C"
{
@@ -59,7 +59,7 @@ namespace Sword25 {
// -----------------------------------------------------------------------------
-BS_LuaCallback::BS_LuaCallback(::lua_State *L) {
+BS_LuaCallback::BS_LuaCallback(lua_State *L) {
// Create callback table
lua_newtable(L);
lua_setglobal(L, CALLBACKTABLE_NAME);
@@ -72,7 +72,7 @@ BS_LuaCallback::~BS_LuaCallback() {
// -----------------------------------------------------------------------------
-void BS_LuaCallback::RegisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle) {
+void BS_LuaCallback::RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) {
BS_ASSERT(lua_isfunction(L, -1));
EnsureObjectCallbackTableExists(L, ObjectHandle);
@@ -86,7 +86,7 @@ void BS_LuaCallback::RegisterCallbackFunction(::lua_State *L, unsigned int Objec
// -----------------------------------------------------------------------------
-void BS_LuaCallback::UnregisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle) {
+void BS_LuaCallback::UnregisterCallbackFunction(lua_State *L, unsigned int ObjectHandle) {
BS_ASSERT(lua_isfunction(L, -1));
EnsureObjectCallbackTableExists(L,ObjectHandle);
@@ -116,7 +116,7 @@ void BS_LuaCallback::UnregisterCallbackFunction(::lua_State *L, unsigned int Obj
// -----------------------------------------------------------------------------
-void BS_LuaCallback::RemoveAllObjectCallbacks(::lua_State *L, unsigned int ObjectHandle) {
+void BS_LuaCallback::RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectHandle) {
PushCallbackTable(L);
// Remove the object callback from the callback table
@@ -129,7 +129,7 @@ void BS_LuaCallback::RemoveAllObjectCallbacks(::lua_State *L, unsigned int Objec
// -----------------------------------------------------------------------------
-void BS_LuaCallback::InvokeCallbackFunctions(::lua_State *L, unsigned int ObjectHandle) {
+void BS_LuaCallback::InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHandle) {
EnsureObjectCallbackTableExists(L, ObjectHandle);
// Iterate through the table and perform all the callbacks
@@ -164,7 +164,7 @@ void BS_LuaCallback::InvokeCallbackFunctions(::lua_State *L, unsigned int Object
// -----------------------------------------------------------------------------
-void BS_LuaCallback::EnsureObjectCallbackTableExists(::lua_State *L, unsigned int ObjectHandle) {
+void BS_LuaCallback::EnsureObjectCallbackTableExists(lua_State *L, unsigned int ObjectHandle) {
PushObjectCallbackTable(L, ObjectHandle);
// If the table is nil, it must first be created
@@ -187,13 +187,13 @@ void BS_LuaCallback::EnsureObjectCallbackTableExists(::lua_State *L, unsigned in
// -----------------------------------------------------------------------------
-void BS_LuaCallback::PushCallbackTable(::lua_State *L) {
+void BS_LuaCallback::PushCallbackTable(lua_State *L) {
lua_getglobal(L, CALLBACKTABLE_NAME);
}
// -----------------------------------------------------------------------------
-void BS_LuaCallback::PushObjectCallbackTable(::lua_State *L, unsigned int ObjectHandle) {
+void BS_LuaCallback::PushObjectCallbackTable(lua_State *L, unsigned int ObjectHandle) {
PushCallbackTable(L);
// Push Object Callback table onto the stack
diff --git a/engines/sword25/script/luacallback.h b/engines/sword25/script/luacallback.h
index 6a5b43be8a..7b7bbbe024 100644
--- a/engines/sword25/script/luacallback.h
+++ b/engines/sword25/script/luacallback.h
@@ -45,12 +45,14 @@
// Forward Declarations
// -----------------------------------------------------------------------------
-namespace {
+namespace Lua {
struct lua_State;
}
+using namespace Lua;
+
namespace Sword25 {
// -----------------------------------------------------------------------------
@@ -59,26 +61,26 @@ namespace Sword25 {
class BS_LuaCallback {
public:
- BS_LuaCallback(::lua_State * L);
+ BS_LuaCallback(lua_State * L);
virtual ~BS_LuaCallback();
// Funktion muss auf dem Lua-Stack liegen.
- void RegisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle);
+ void RegisterCallbackFunction(lua_State *L, unsigned int ObjectHandle);
// Funktion muss auf dem Lua-Stack liegen.
- void UnregisterCallbackFunction(::lua_State *L, unsigned int ObjectHandle);
+ void UnregisterCallbackFunction(lua_State *L, unsigned int ObjectHandle);
- void RemoveAllObjectCallbacks(::lua_State *L, unsigned int ObjectHandle);
+ void RemoveAllObjectCallbacks(lua_State *L, unsigned int ObjectHandle);
- void InvokeCallbackFunctions(::lua_State *L, unsigned int ObjectHandle);
+ void InvokeCallbackFunctions(lua_State *L, unsigned int ObjectHandle);
protected:
- virtual int PreFunctionInvokation(::lua_State *L) { return 0; }
+ virtual int PreFunctionInvokation(lua_State *L) { return 0; }
private:
- void EnsureObjectCallbackTableExists(::lua_State *L,unsigned int ObjectHandle);
- void PushCallbackTable(::lua_State *L);
- void PushObjectCallbackTable(::lua_State *L, unsigned int ObjectHandle);
+ void EnsureObjectCallbackTableExists(lua_State *L,unsigned int ObjectHandle);
+ void PushCallbackTable(lua_State *L);
+ void PushObjectCallbackTable(lua_State *L, unsigned int ObjectHandle);
};
} // End of namespace Sword25
diff --git a/engines/sword25/script/luascript.cpp b/engines/sword25/script/luascript.cpp
index 8af0128c72..129dd03c8a 100644
--- a/engines/sword25/script/luascript.cpp
+++ b/engines/sword25/script/luascript.cpp
@@ -38,28 +38,28 @@
// Includes
// -----------------------------------------------------------------------------
-//namespace {
+#include "sword25/package/packagemanager.h"
+#include "sword25/script/luascript.h"
+#include "sword25/script/luabindhelper.h"
+
+#include "sword25/kernel/outputpersistenceblock.h"
+#include "sword25/kernel/inputpersistenceblock.h"
-extern "C"
-{
+namespace Lua {
+
+extern "C" {
#include "sword25/util/lua/lua.h"
#include "sword25/util/lua/lualib.h"
#include "sword25/util/lua/lauxlib.h"
#include "sword25/util/pluto/pluto.h"
}
-//}
-
-#include "sword25/package/packagemanager.h"
-#include "sword25/script/luascript.h"
-#include "sword25/script/luabindhelper.h"
-
-#include "sword25/kernel/outputpersistenceblock.h"
-#include "sword25/kernel/inputpersistenceblock.h"
+}
namespace Sword25 {
using namespace std;
+using namespace Lua;
// -----------------------------------------------------------------------------
// Constructor / Destructor
@@ -85,7 +85,7 @@ BS_Service *BS_LuaScriptEngine_CreateObject(BS_Kernel * KernelPtr) { return new
// -----------------------------------------------------------------------------
namespace {
- int PanicCB(::lua_State *L) {
+ int PanicCB(lua_State *L) {
BS_LOG_ERRORLN("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1));
return 0;
}
@@ -193,7 +193,7 @@ bool BS_LuaScriptEngine::ExecuteString(const Common::String &Code) {
namespace {
- void RemoveForbiddenFunctions(::lua_State *L) {
+ void RemoveForbiddenFunctions(lua_State *L) {
static const char *FORBIDDEN_FUNCTIONS[] = {
"dofile",
0
@@ -326,7 +326,7 @@ namespace {
// -------------------------------------------------------------------------
- bool PushPermanentsTable(::lua_State *L, PERMANENT_TABLE_TYPE TableType) {
+ bool PushPermanentsTable(lua_State *L, PERMANENT_TABLE_TYPE TableType) {
// Permanents-Table
lua_newtable(L);
@@ -409,7 +409,7 @@ namespace {
// -----------------------------------------------------------------------------
namespace {
- int Chunkwriter(::lua_State *L, const void *p, size_t sz, void *ud) {
+ int Chunkwriter(lua_State *L, const void *p, size_t sz, void *ud) {
vector<unsigned char> & chunkData = *reinterpret_cast<vector<unsigned char> * >(ud);
const unsigned char *buffer = reinterpret_cast<const unsigned char *>(p);
@@ -457,7 +457,7 @@ namespace {
// ------------------------------------------------------------------------
- const char *Chunkreader(::lua_State *L, void *ud, size_t *sz) {
+ const char *Chunkreader(lua_State *L, void *ud, size_t *sz) {
ChunkreaderData & cd = *reinterpret_cast<ChunkreaderData *>(ud);
if (!cd.BufferReturned) {
@@ -471,7 +471,7 @@ namespace {
// -------------------------------------------------------------------------
- void ClearGlobalTable(::lua_State *L, const char **Exceptions) {
+ void ClearGlobalTable(lua_State *L, const char **Exceptions) {
// Iterate over all elements of the global table
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_pushnil(L);
diff --git a/engines/sword25/script/luascript.h b/engines/sword25/script/luascript.h
index 4d216be413..f0a8a9bbdc 100644
--- a/engines/sword25/script/luascript.h
+++ b/engines/sword25/script/luascript.h
@@ -48,12 +48,14 @@
// Forward declarations
// -----------------------------------------------------------------------------
-namespace {
+namespace Lua {
struct lua_State;
}
+using namespace Lua;
+
namespace Sword25 {
class BS_Kernel;
@@ -115,7 +117,7 @@ public:
virtual bool Unpersist(BS_InputPersistenceBlock &Reader);
private:
- ::lua_State *m_State;
+ lua_State *m_State;
int m_PcallErrorhandlerRegistryIndex;
bool RegisterStandardLibs();