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authorThierry Crozat2018-05-28 22:18:39 +0100
committerThierry Crozat2018-05-28 22:21:10 +0100
commit201b347ebdef47e7d4e29cff5937e02baf9bc052 (patch)
tree483ca7034355df8c2797e1420177480d2302bec6
parent42cd3e9596e7004060518081b694a3e59efd6496 (diff)
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GUI: Improve layout update for UnknownGameDialog
Previously the dialog was not resized and was just recentered on the screen when the overlay size changed. Now it is properly resized as well.
-rw-r--r--gui/unknown-game-dialog.cpp128
-rw-r--r--gui/unknown-game-dialog.h10
2 files changed, 92 insertions, 46 deletions
diff --git a/gui/unknown-game-dialog.cpp b/gui/unknown-game-dialog.cpp
index 80446c5bcb..561d39457b 100644
--- a/gui/unknown-game-dialog.cpp
+++ b/gui/unknown-game-dialog.cpp
@@ -44,6 +44,64 @@ enum {
UnknownGameDialog::UnknownGameDialog(const DetectionResults &detectionResults) :
Dialog(30, 20, 260, 124),
_detectionResults(detectionResults) {
+ // For now place the buttons with a default place and size. They will be resized and moved when rebuild() is called.
+ _closeButton = new ButtonWidget(this, 0, 0, 0, 0, _("Close"), 0, kClose);
+
+ //Check if we have clipboard functionality
+ if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
+ _copyToClipboardButton = new ButtonWidget(this, 0, 0, 0, 0, _("Copy to clipboard"), 0, kCopyToClipboard);
+ } else
+ _copyToClipboardButton = nullptr;
+
+#if 0
+ // Do not create the button for reporting the game directly to the bugtracker
+ // for now until we find a proper solution for the problem that a change
+ // to our bugtracker system might break the URL generation. A possible approach
+ // for solving this would be to have a ULR under the .scummvm.org (of the type
+ // https://www.scummvm.org/unknowngame?engine=Foo&description=Bar) that would
+ // redirect to whatever our bugtracker system is.
+
+ //Check if we have support for opening URLs
+ if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
+ buttonPos -= openBugtrackerURLButtonWidth + 5;
+ _openBugTrackerUrlButton = new ButtonWidget(this, 0, 0, 0, 0, _("Report game"), 0, kOpenBugtrackerURL);
+ //Formatting the reportData for bugtracker submission [replace line breaks]...
+ _bugtrackerGameData = _reportData;
+ while (_bugtrackerGameData.contains("\n")) {
+ Common::replace(_bugtrackerGameData, "\n", "%0A");
+ }
+ } else
+#endif
+ _openBugTrackerUrlButton = nullptr;
+
+ // Use a ScrollContainer for the report in case we have a lot of lines.
+ _textContainer = new ScrollContainerWidget(this, 0, 0, 0, 0, kScrollContainerReflow);
+ _textContainer->setTarget(this);
+
+ rebuild();
+}
+
+void UnknownGameDialog::reflowLayout() {
+ rebuild();
+ Dialog::reflowLayout();
+}
+
+void UnknownGameDialog::rebuild() {
+ // First remove the old text widgets
+ for (uint i = 0; i < _textWidgets.size() ; i++) {
+ _textContainer->removeWidget(_textWidgets[i]);
+ delete _textWidgets[i];
+ }
+ _textWidgets.clear();
+
+ // Work out dialog size and position of the various elements in the dialog.
+ // Limit the width of the dialog to 600 - 2 * 10 pixels.
+ const int screenW = MIN((int)g_system->getOverlayWidth(), 600);
+ const int screenH = g_system->getOverlayHeight();
+
+ int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
+ int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
+
Common::String reportTranslated = _detectionResults.generateUnknownGameReport(true);
// Check if we have clipboard functionality and expand the reportTranslated message if needed...
@@ -60,13 +118,6 @@ UnknownGameDialog::UnknownGameDialog(const DetectionResults &detectionResults) :
}
#endif
- const int screenW = g_system->getOverlayWidth();
- const int screenH = g_system->getOverlayHeight();
-
- int buttonWidth = g_gui.xmlEval()->getVar("Globals.Button.Width", 0);
- int buttonHeight = g_gui.xmlEval()->getVar("Globals.Button.Height", 0);
-
- // Calculate the size the dialog needs
// We use a ScrollContainer to display the text, with a 2 * 8 pixels margin to the dialog border,
// the scrollbar, and 2 * 10 margin for the text in the container.
// We also keep 2 * 10 pixels between the screen border and the dialog.
@@ -78,60 +129,47 @@ UnknownGameDialog::UnknownGameDialog(const DetectionResults &detectionResults) :
_h = MIN(screenH - 20, lineCount * kLineHeight + kLineHeight + buttonHeight + 24);
- // Buttons
- int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Close")) + 10);
- int copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Copy to clipboard")) + 10);
- int openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_("Report game")) + 10);
- int totalButtonWidth = closeButtonWidth;
- if (g_system->hasFeature(OSystem::kFeatureClipboardSupport))
- totalButtonWidth += 10 + copyToClipboardButtonWidth;
- if (g_system->hasFeature(OSystem::kFeatureOpenUrl))
- totalButtonWidth += 10 + openBugtrackerURLButtonWidth;
+ int closeButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_closeButton->getLabel()) + 10);
+ int copyToClipboardButtonWidth = 0, openBugtrackerURLButtonWidth = 0, totalButtonWidth = closeButtonWidth;
+ if (_copyToClipboardButton) {
+ copyToClipboardButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_copyToClipboardButton->getLabel()) + 10);
+ totalButtonWidth += copyToClipboardButtonWidth + 10;
+ }
+ if (_openBugTrackerUrlButton) {
+ openBugtrackerURLButtonWidth = MAX(buttonWidth, g_gui.getFont().getStringWidth(_openBugTrackerUrlButton->getLabel()) + 10);
+ totalButtonWidth += openBugtrackerURLButtonWidth + 10;
+ }
_w = MAX(MAX(maxlineWidth, 0) + 16 + scrollbarWidth, totalButtonWidth) + 20;
- int buttonPos = _w - closeButtonWidth - 10;
- new ButtonWidget(this, buttonPos, _h - buttonHeight - 8, buttonWidth, buttonHeight, _("Close"), 0, kClose);
+ // Center the dialog on the screen
+ _x = (g_system->getOverlayWidth() - _w) / 2;
+ _y = (g_system->getOverlayHeight() - _h) / 2;
- // Check if we have clipboard functionality
- if (g_system->hasFeature(OSystem::kFeatureClipboardSupport)) {
+ // Now move the buttons and text container to their proper place
+ int buttonPos = _w - closeButtonWidth - 10;
+ _closeButton->resize(buttonPos, _h - buttonHeight - 8, closeButtonWidth, buttonHeight);
+ if (_copyToClipboardButton) {
buttonPos -= copyToClipboardButtonWidth + 5;
- new ButtonWidget(this, buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight, _("Copy to clipboard"), 0, kCopyToClipboard);
+ _copyToClipboardButton->resize(buttonPos, _h - buttonHeight - 8, copyToClipboardButtonWidth, buttonHeight);
}
-
-#if 0
- // Do not create the button for reporting the game directly to the bugtracker
- // for now until we find a proper solution for the problem that a change
- // to our bugtracker system might break the URL generation. A possible approach
- // for solving this would be to have a ULR under the .scummvm.org (of the type
- // https://www.scummvm.org/unknowngame?engine=Foo&description=Bar) that would
- // redirect to whatever our bugtracker system is.
-
- // Check if we have support for opening URLs
- if (g_system->hasFeature(OSystem::kFeatureOpenUrl)) {
+ if (_openBugTrackerUrlButton) {
buttonPos -= openBugtrackerURLButtonWidth + 5;
- new ButtonWidget(this, buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight, _("Report game"), 0, kOpenBugtrackerURL);
+ _openBugTrackerUrlButton->resize(buttonPos, _h - buttonHeight - 8, openBugtrackerURLButtonWidth, buttonHeight);
}
-#endif
- // Each line is represented by one static text item.
- // Use a ScrollContainer for the report in case we have a lot of lines.
- int containerHeight = _h - kLineHeight - buttonHeight - 8;
- ScrollContainerWidget *container = new ScrollContainerWidget(this, 8, 8, _w - 16, containerHeight, kScrollContainerReflow);
- container->setTarget(this);
+ int containerHeight = _h - kLineHeight - buttonHeight - 16;
+ _textContainer->resize(8, 8, _w - 16, containerHeight);
+
+ // And create text widgets
uint y = 8;
for (uint i = 0; i < lines.size() ; i++) {
- StaticTextWidget *widget = new StaticTextWidget(container, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
+ StaticTextWidget *widget = new StaticTextWidget(_textContainer, 10, y, _w - 36 - scrollbarWidth, kLineHeight, lines[i], Graphics::kTextAlignLeft);
_textWidgets.push_back(widget);
y += kLineHeight;
}
}
-void UnknownGameDialog::reflowLayout() {
- _x = (g_system->getOverlayWidth() - _w) / 2;
- _y = (g_system->getOverlayHeight() - _h) / 2;
- Dialog::reflowLayout();
-}
Common::String UnknownGameDialog::generateBugtrackerURL() {
// TODO: Remove the filesystem path from the bugtracker report
diff --git a/gui/unknown-game-dialog.h b/gui/unknown-game-dialog.h
index 79a1acfd39..bad61d7064 100644
--- a/gui/unknown-game-dialog.h
+++ b/gui/unknown-game-dialog.h
@@ -30,12 +30,16 @@
namespace GUI {
class StaticTextWidget;
+class ScrollContainerWidget;
+class ButtonWidget;
class UnknownGameDialog : public Dialog {
public:
UnknownGameDialog(const DetectionResults &detectionResults);
private:
+ void rebuild();
+
// Dialog API
void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override;
void reflowLayout() override;
@@ -43,7 +47,11 @@ private:
Common::String generateBugtrackerURL();
const DetectionResults &_detectionResults;
- Common::Array<GUI::StaticTextWidget *> _textWidgets;
+ ScrollContainerWidget *_textContainer;
+ Common::Array<StaticTextWidget *> _textWidgets;
+ ButtonWidget* _openBugTrackerUrlButton;
+ ButtonWidget* _copyToClipboardButton;
+ ButtonWidget* _closeButton;
};
} // End of namespace GUI