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authorMax Horn2011-12-16 16:38:21 +0100
committerMax Horn2011-12-16 17:43:33 +0100
commit202f9d18f142544339ecd70c13e30243b5325682 (patch)
tree624294a36d4d08305a39f4fc7e2c2ffa412c8a47
parent027249ec30bafcf7229a25d1dbd565f0b18cbe54 (diff)
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DREAMWEB: Move more things to DreamBase; cleanup some code
-rw-r--r--engines/dreamweb/dreambase.h43
-rw-r--r--engines/dreamweb/keypad.cpp2
-rw-r--r--engines/dreamweb/sprite.cpp70
-rw-r--r--engines/dreamweb/stubs.cpp35
-rw-r--r--engines/dreamweb/stubs.h44
-rw-r--r--engines/dreamweb/use.cpp10
6 files changed, 91 insertions, 113 deletions
diff --git a/engines/dreamweb/dreambase.h b/engines/dreamweb/dreambase.h
index 6ecf94d513..4856ae0487 100644
--- a/engines/dreamweb/dreambase.h
+++ b/engines/dreamweb/dreambase.h
@@ -165,13 +165,41 @@ public:
// from sprite.cpp
Sprite *spriteTable();
+ void printSprites();
+ void printASprite(const Sprite *sprite);
+ void clearSprites();
+ Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
+ void initMan();
+ void walking(Sprite *sprite);
+ void aboutTurn(Sprite *sprite);
+ void backObject(Sprite *sprite);
+ void constant(Sprite *sprite, SetObject *objData);
+ void randomSprite(Sprite *sprite, SetObject *objData);
+ void doorway(Sprite *sprite, SetObject *objData);
+ void wideDoor(Sprite *sprite, SetObject *objData);
+ void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);
+ void steady(Sprite *sprite, SetObject *objData);
+ void lockedDoorway(Sprite *sprite, SetObject *objData);
+ void liftSprite(Sprite *sprite, SetObject *objData);
+
Reel *getReelStart(uint16 reelPointer);
const Frame *findSource(uint16 &frame);
void showReelFrame(Reel *reel);
+ void showGameReel(ReelRoutine *routine);
const Frame *getReelFrameAX(uint16 frame);
+ void moveMap(uint8 param);
+ void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
+
+ uint8 getBlockOfPixel(uint8 x, uint8 y);
+ Rain *splitIntoLines(uint8 x, uint8 y, Rain *rain);
+ void initRain();
+
void rollEndCredits();
+ void monks2text();
+ void textForEnd();
+ void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
+ void textForMonk();
void priestText(ReelRoutine &routine);
- void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
void soundOnReels(uint16 reelPointer);
void clearBeforeLoad();
void clearReels();
@@ -179,6 +207,7 @@ public:
void liftNoise(uint8 index);
// from stubs.cpp
+ bool isCD();
void crosshair();
void delTextLine();
void showBlink();
@@ -187,6 +216,8 @@ public:
void showPointer();
void delPointer();
void showRyanPage();
+ void switchRyanOn();
+ void switchRyanOff();
Frame *tempGraphics();
Frame *tempGraphics2();
Frame *tempGraphics3();
@@ -215,6 +246,7 @@ public:
void *getAnyAd(uint8 *value1, uint8 *value2);
const uint8 *getTextInFile1(uint16 index);
uint8 findNextColon(const uint8 **string);
+ void allocateBuffers();
uint16 allocateMem(uint16 paragraphs);
void deallocateMem(uint16 segment);
uint16 allocateAndLoad(unsigned int size);
@@ -282,6 +314,15 @@ public:
void removeSetObject(uint8 index);
bool isSetObOnMap(uint8 index);
void dumpZoom();
+ void diaryKeyP();
+ void diaryKeyN();
+ void findRoomInLoc();
+ void loadMenu();
+ void showMenu();
+ void dumpMenu();
+ void dealWithSpecial(uint8 firstParam, uint8 secondParam);
+ void plotReel(uint16 &reelPointer);
+ void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
// from use.cpp
void placeFreeObject(uint8 index);
diff --git a/engines/dreamweb/keypad.cpp b/engines/dreamweb/keypad.cpp
index 032f01873e..43f6749cad 100644
--- a/engines/dreamweb/keypad.cpp
+++ b/engines/dreamweb/keypad.cpp
@@ -106,7 +106,7 @@ void DreamGenContext::enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8
{ kKeypadx+9,kKeypadx+30,kKeypady+59,kKeypady+73,&DreamBase::buttonNought },
{ kKeypadx+31,kKeypadx+74,kKeypady+59,kKeypady+73,&DreamBase::buttonEnter },
{ kKeypadx+72,kKeypadx+86,kKeypady+80,kKeypady+94,&DreamBase::quitKey },
- { 0,320,0,200,&DreamGenContext::blank },
+ { 0,320,0,200,&DreamBase::blank },
{ 0xFFFF,0,0,0,0 }
};
diff --git a/engines/dreamweb/sprite.cpp b/engines/dreamweb/sprite.cpp
index d82d0f19fc..99b12d1bc8 100644
--- a/engines/dreamweb/sprite.cpp
+++ b/engines/dreamweb/sprite.cpp
@@ -29,7 +29,7 @@ Sprite *DreamBase::spriteTable() {
return sprite;
}
-void DreamGenContext::printSprites() {
+void DreamBase::printSprites() {
for (size_t priority = 0; priority < 7; ++priority) {
Sprite *sprites = spriteTable();
for (size_t j = 0; j < 16; ++j) {
@@ -45,7 +45,7 @@ void DreamGenContext::printSprites() {
}
}
-void DreamGenContext::printASprite(const Sprite *sprite) {
+void DreamBase::printASprite(const Sprite *sprite) {
uint16 x, y;
if (sprite->y >= 220) {
y = data.word(kMapady) - (256 - sprite->y);
@@ -67,11 +67,11 @@ void DreamGenContext::printASprite(const Sprite *sprite) {
showFrame((const Frame *)getSegment(sprite->frameData()).ptr(0, 0), x, y, sprite->frameNumber, c);
}
-void DreamGenContext::clearSprites() {
+void DreamBase::clearSprites() {
memset(spriteTable(), 0xff, sizeof(Sprite) * 16);
}
-Sprite *DreamGenContext::makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
+Sprite *DreamBase::makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) {
Sprite *sprite = spriteTable();
while (sprite->frameNumber != 0xff) { // NB: No boundchecking in the original code either
++sprite;
@@ -111,17 +111,13 @@ void DreamGenContext::spriteUpdate() {
}
}
-void DreamGenContext::initMan() {
+void DreamBase::initMan() {
Sprite *sprite = makeSprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
sprite->priority = 4;
sprite->speed = 0;
sprite->walkFrame = 0;
}
-void DreamGenContext::mainMan() {
- assert(false);
-}
-
void DreamGenContext::mainMan(Sprite *sprite) {
push(es);
push(ds);
@@ -186,7 +182,7 @@ void DreamGenContext::mainMan(Sprite *sprite) {
es = pop();
}
-void DreamGenContext::walking(Sprite *sprite) {
+void DreamBase::walking(Sprite *sprite) {
uint8 comp;
if (data.byte(kLinedirection) != 0) {
--data.byte(kLinepointer);
@@ -208,14 +204,10 @@ void DreamGenContext::walking(Sprite *sprite) {
return;
}
data.byte(kDestination) = data.byte(kFinaldest);
- push(es);
- push(bx);
autoSetWalk();
- bx = pop();
- es = pop();
}
-void DreamGenContext::aboutTurn(Sprite *sprite) {
+void DreamBase::aboutTurn(Sprite *sprite) {
bool incdir = true;
if (data.byte(kTurndirection) == 1)
@@ -249,11 +241,7 @@ void DreamGenContext::aboutTurn(Sprite *sprite) {
}
}
-void DreamGenContext::backObject() {
- assert(false);
-}
-
-void DreamGenContext::backObject(Sprite *sprite) {
+void DreamBase::backObject(Sprite *sprite) {
SetObject *objData = (SetObject *)getSegment(data.word(kSetdat)).ptr(sprite->objData(), 0);
if (sprite->delay != 0) {
@@ -278,7 +266,7 @@ void DreamGenContext::backObject(Sprite *sprite) {
steady(sprite, objData);
}
-void DreamGenContext::constant(Sprite *sprite, SetObject *objData) {
+void DreamBase::constant(Sprite *sprite, SetObject *objData) {
++sprite->animFrame;
if (objData->frames[sprite->animFrame] == 255) {
sprite->animFrame = 0;
@@ -288,22 +276,22 @@ void DreamGenContext::constant(Sprite *sprite, SetObject *objData) {
sprite->frameNumber = frame;
}
-void DreamGenContext::randomSprite(Sprite *sprite, SetObject *objData) {
+void DreamBase::randomSprite(Sprite *sprite, SetObject *objData) {
uint8 r = engine->randomNumber();
sprite->frameNumber = objData->frames[r&7];
}
-void DreamGenContext::doorway(Sprite *sprite, SetObject *objData) {
+void DreamBase::doorway(Sprite *sprite, SetObject *objData) {
Common::Rect check(-24, -30, 10, 10);
doDoor(sprite, objData, check);
}
-void DreamGenContext::wideDoor(Sprite *sprite, SetObject *objData) {
+void DreamBase::wideDoor(Sprite *sprite, SetObject *objData) {
Common::Rect check(-24, -30, 24, 24);
doDoor(sprite, objData, check);
}
-void DreamGenContext::doDoor(Sprite *sprite, SetObject *objData, Common::Rect check) {
+void DreamBase::doDoor(Sprite *sprite, SetObject *objData, Common::Rect check) {
int ryanx = data.byte(kRyanx);
int ryany = data.byte(kRyany);
@@ -352,13 +340,13 @@ void DreamGenContext::doDoor(Sprite *sprite, SetObject *objData, Common::Rect ch
}
}
-void DreamGenContext::steady(Sprite *sprite, SetObject *objData) {
+void DreamBase::steady(Sprite *sprite, SetObject *objData) {
uint8 frame = objData->frames[0];
objData->index = frame;
sprite->frameNumber = frame;
}
-void DreamGenContext::lockedDoorway(Sprite *sprite, SetObject *objData) {
+void DreamBase::lockedDoorway(Sprite *sprite, SetObject *objData) {
int ryanx = data.byte(kRyanx);
int ryany = data.byte(kRyany);
@@ -409,13 +397,13 @@ void DreamGenContext::lockedDoorway(Sprite *sprite, SetObject *objData) {
}
}
-void DreamGenContext::liftSprite(Sprite *sprite, SetObject *objData) {
+void DreamBase::liftSprite(Sprite *sprite, SetObject *objData) {
uint8 liftFlag = data.byte(kLiftflag);
if (liftFlag == 0) { //liftclosed
turnPathOff(data.byte(kLiftpath));
if (data.byte(kCounttoopen) != 0) {
- _dec(data.byte(kCounttoopen));
+ data.byte(kCounttoopen)--;
if (data.byte(kCounttoopen) == 0)
data.byte(kLiftflag) = 3;
}
@@ -426,7 +414,7 @@ void DreamGenContext::liftSprite(Sprite *sprite, SetObject *objData) {
turnPathOn(data.byte(kLiftpath));
if (data.byte(kCounttoclose) != 0) {
- _dec(data.byte(kCounttoclose));
+ data.byte(kCounttoclose)--;
if (data.byte(kCounttoclose) == 0)
data.byte(kLiftflag) = 2;
}
@@ -486,7 +474,7 @@ void DreamBase::showReelFrame(Reel *reel) {
showFrame(base, x, y, frame, 8);
}
-void DreamGenContext::showGameReel(ReelRoutine *routine) {
+void DreamBase::showGameReel(ReelRoutine *routine) {
uint16 reelPointer = routine->reelPointer();
if (reelPointer >= 512)
return;
@@ -545,7 +533,7 @@ void DreamGenContext::showRain() {
playChannel1(soundIndex);
}
-void DreamGenContext::moveMap(uint8 param) {
+void DreamBase::moveMap(uint8 param) {
switch (param) {
case 32:
data.byte(kMapy) -= 20;
@@ -586,11 +574,7 @@ void DreamBase::checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *ty
*type = tileData[2];
}
-void DreamGenContext::getBlockOfPixel() {
- al = getBlockOfPixel(cl, ch);
-}
-
-uint8 DreamGenContext::getBlockOfPixel(uint8 x, uint8 y) {
+uint8 DreamBase::getBlockOfPixel(uint8 x, uint8 y) {
uint8 flag, flagEx, type, flagX, flagY;
checkOne(x + data.word(kMapxstart), y + data.word(kMapystart), &flag, &flagEx, &type, &flagX, &flagY);
if (flag & 1)
@@ -599,7 +583,7 @@ uint8 DreamGenContext::getBlockOfPixel(uint8 x, uint8 y) {
return type;
}
-Rain *DreamGenContext::splitIntoLines(uint8 x, uint8 y, Rain *rain) {
+Rain *DreamBase::splitIntoLines(uint8 x, uint8 y, Rain *rain) {
do {
// Look for line start
while (!getBlockOfPixel(x, y)) {
@@ -670,7 +654,7 @@ static const RainLocation rainLocationList[] = {
{ 255,0,0,0 }
};
-void DreamGenContext::initRain() {
+void DreamBase::initRain() {
const RainLocation *r = rainLocationList;
Rain *rainList = (Rain *)getSegment(data.word(kBuffers)).ptr(kRainlist, 0);
Rain *rain = rainList;
@@ -799,7 +783,7 @@ void DreamBase::rollEndCredits() {
}
-void DreamGenContext::monks2text() {
+void DreamBase::monks2text() {
bool isGermanCD = isCD() && engine->getLanguage() == Common::DE_DEU;
if (data.byte(kIntrocount) == 1)
@@ -836,7 +820,7 @@ void DreamGenContext::monks2text() {
setupTimedTemp(18, 82, 36, 160, 120, 1);
}
-void DreamGenContext::textForEnd() {
+void DreamBase::textForEnd() {
if (data.byte(kIntrocount) == 20)
setupTimedTemp(0, 83, 34, 20, 60, 1);
else if (data.byte(kIntrocount) == (isCD() ? 50 : 65))
@@ -845,14 +829,14 @@ void DreamGenContext::textForEnd() {
setupTimedTemp(2, 83, 34, 20, 60, 1);
}
-void DreamGenContext::textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
+void DreamBase::textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
if (isCD() && data.byte(kCh1playing) != 255)
data.byte(kIntrocount)--;
else
setupTimedTemp(textIndex, voiceIndex, x, y, countToTimed, timeCount);
}
-void DreamGenContext::textForMonk() {
+void DreamBase::textForMonk() {
if (data.byte(kIntrocount) == 1)
textForMonkHelper(19, 82, 68, 154, 120, 1);
else if (data.byte(kIntrocount) == 5)
diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp
index 1c2b70c882..352dec334d 100644
--- a/engines/dreamweb/stubs.cpp
+++ b/engines/dreamweb/stubs.cpp
@@ -732,11 +732,11 @@ void DreamGenContext::startup1() {
fadeScreenUp();
}
-void DreamGenContext::switchRyanOn() {
+void DreamBase::switchRyanOn() {
data.byte(kRyanon) = 255;
}
-void DreamGenContext::switchRyanOff() {
+void DreamBase::switchRyanOff() {
data.byte(kRyanon) = 1;
}
@@ -916,7 +916,7 @@ void DreamGenContext::useTimedText() {
data.byte(kNeedtodumptimed) = 1;
}
-void DreamGenContext::setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
+void DreamBase::setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount) {
#if 1 // if cd
if (voiceIndex != 0) {
if (loadSpeech('T', voiceIndex, 'T', textIndex)) {
@@ -1110,7 +1110,6 @@ void DreamGenContext::startLoading(const Room &room) {
data.byte(kLiftpath) = room.liftPath;
data.byte(kDoorpath) = room.doorPath;
data.byte(kLastweapon) = (uint8)-1;
- ah = data.byte(kReallocation);
data.byte(kReallocation) = room.realLocation;
loadRoomData(room, false);
@@ -1131,14 +1130,12 @@ void DreamGenContext::startLoading(const Room &room) {
data.byte(kLinepointer) = 254;
if (room.b27 != 255) {
data.byte(kManspath) = room.b27;
- push(bx);
autoSetWalk();
- bx = pop();
}
findXYFromPath();
}
-void DreamGenContext::dealWithSpecial(uint8 firstParam, uint8 secondParam) {
+void DreamBase::dealWithSpecial(uint8 firstParam, uint8 secondParam) {
uint8 type = firstParam - 220;
if (type == 0) {
placeSetObject(secondParam);
@@ -1165,7 +1162,7 @@ void DreamGenContext::dealWithSpecial(uint8 firstParam, uint8 secondParam) {
}
}
-void DreamGenContext::plotReel(uint16 &reelPointer) {
+void DreamBase::plotReel(uint16 &reelPointer) {
Reel *reel = getReelStart(reelPointer);
while (reel->x >= 220 && reel->x != 255) {
dealWithSpecial(reel->x, reel->y);
@@ -1810,7 +1807,7 @@ bool DreamBase::isItDescribed(const ObjPos *pos) {
return result != 0;
}
-bool DreamGenContext::isCD() {
+bool DreamBase::isCD() {
// The original sources has two codepaths depending if the game is 'if cd' or not
// This is a hack to guess which version to use with the assumption that if we have a cd version
// we managed to load the speech. At least it is isolated in this function and can be changed.
@@ -2208,7 +2205,7 @@ Frame * DreamBase::tempGraphics3() {
return (Frame *)getSegment(data.word(kTempgraphics3)).ptr(0, 0);
}
-void DreamGenContext::findRoomInLoc() {
+void DreamBase::findRoomInLoc() {
uint8 x = data.byte(kMapx) / 11;
uint8 y = data.byte(kMapy) / 10;
uint8 roomNum = y * 6 + x;
@@ -2619,7 +2616,7 @@ void DreamGenContext::drawFloor() {
data.byte(kNewobs) = 0;
}
-void DreamGenContext::allocateBuffers() {
+void DreamBase::allocateBuffers() {
data.word(kExtras) = allocateMem(kLengthofextra/16);
data.word(kMapdata) = allocateMem(kLengthofmap/16);
data.word(kBuffers) = allocateMem(kLengthofbuffer/16);
@@ -2639,19 +2636,19 @@ void DreamBase::workToScreenM() {
delPointer();
}
-void DreamGenContext::loadMenu() {
+void DreamBase::loadMenu() {
loadIntoTemp("DREAMWEB.S02"); // sprite name 3
loadIntoTemp2("DREAMWEB.G07"); // mon. graphics 2
}
-void DreamGenContext::showMenu() {
+void DreamBase::showMenu() {
++data.byte(kMenucount);
if (data.byte(kMenucount) == 37*2)
data.byte(kMenucount) = 0;
showFrame(tempGraphics(), kMenux, kMenuy, data.byte(kMenucount) / 2, 0);
}
-void DreamGenContext::dumpMenu() {
+void DreamBase::dumpMenu() {
multiDump(kMenux, kMenuy, 48, 48);
}
@@ -3631,7 +3628,7 @@ void DreamGenContext::selectLocation() {
{ 104,124,4,44,&DreamGenContext::lastDest },
{ 280,308,4,44,&DreamGenContext::lookAtPlace },
{ 104,216,138,192,&DreamGenContext::destSelect },
- { 273,320,157,198,&DreamGenContext::getBack1 },
+ { 273,320,157,198,&DreamBase::getBack1 },
{ 0,320,0,200,&DreamBase::blank },
{ 0xFFFF,0,0,0,0 }
};
@@ -3905,7 +3902,7 @@ void DreamGenContext::talk() {
workToScreenCPP();
RectWithCallback talkList[] = {
- { 273,320,157,198,&DreamGenContext::getBack1 },
+ { 273,320,157,198,&DreamBase::getBack1 },
{ 240,290,2,44,&DreamGenContext::moreTalk },
{ 0,320,0,200,&DreamBase::blank },
{ 0xFFFF,0,0,0,0 }
@@ -3984,7 +3981,7 @@ void DreamGenContext::hangOnPQ() {
data.byte(kGetback) = 0;
RectWithCallback quitList[] = {
- { 273,320,157,198,&DreamGenContext::getBack1 },
+ { 273,320,157,198,&DreamBase::getBack1 },
{ 0,320,0,200,&DreamBase::blank },
{ 0xFFFF,0,0,0,0 }
};
@@ -4068,7 +4065,7 @@ void DreamGenContext::showGun() {
getRidOfTempText();
}
-void DreamGenContext::diaryKeyP() {
+void DreamBase::diaryKeyP() {
if (data.byte(kCommandtype) != 214) {
data.byte(kCommandtype) = 214;
commandOnly(23);
@@ -4088,7 +4085,7 @@ void DreamGenContext::diaryKeyP() {
data.byte(kDiarypage) = 11;
}
-void DreamGenContext::diaryKeyN() {
+void DreamBase::diaryKeyN() {
if (data.byte(kCommandtype) != 213) {
data.byte(kCommandtype) = 213;
commandOnly(23);
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h
index bed8cec87d..765b689251 100644
--- a/engines/dreamweb/stubs.h
+++ b/engines/dreamweb/stubs.h
@@ -25,8 +25,6 @@
void screenUpdate();
void startup();
void startup1();
- void switchRyanOn();
- void switchRyanOff();
void saveLoad();
void hangOnCurs(uint16 frameCount);
void hangOnCurs();
@@ -43,7 +41,6 @@
void multiDump(uint16 x, uint16 y, uint8 width, uint8 height) {
DreamBase::multiDump(x, y, width, height);
}
- void printSprites();
void quickQuit();
void readOneBlock();
void readCityPic();
@@ -60,7 +57,6 @@
}
void useTimedText();
void dumpTimedText();
- void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
void getUnderTimed();
void putUnderTimed();
void dumpTextLine();
@@ -72,29 +68,10 @@
void showFrame(const Frame *frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag) {
DreamBase::showFrame(frameData, x, y, frameNumber, effectsFlag);
}
- void printASprite(const Sprite *sprite);
void width160();
- void clearSprites();
- Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi);
void spriteUpdate();
- void initMan();
void mainMan(Sprite *sprite);
- void mainMan();
- void walking(Sprite *sprite);
- void aboutTurn(Sprite *sprite);
- void backObject(Sprite *sprite);
- void backObject();
- void constant(Sprite *sprite, SetObject *objData);
- void steady(Sprite *sprite, SetObject *objData);
- void randomSprite(Sprite *sprite, SetObject *objData);
- void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);
- void doorway(Sprite *sprite, SetObject *objData);
- void wideDoor(Sprite *sprite, SetObject *objData);
- void lockedDoorway(Sprite *sprite, SetObject *objData);
- void liftSprite(Sprite *sprite, SetObject *objData);
- void showGameReel(ReelRoutine *routine);
void makeBackOb(SetObject *objData);
- void dealWithSpecial(uint8 firstParam, uint8 secondParam);
void zoom();
void showRain();
void commandOnly();
@@ -117,7 +94,6 @@
void madman(ReelRoutine &routine);
void madmanText();
void madMode();
- void moveMap(uint8 param);
bool addAlong(const uint8 *mapFlags);
bool addLength(const uint8 *mapFlags);
void getDimension();
@@ -150,7 +126,6 @@
void setAllChanges();
void doChange(uint8 index, uint8 value, uint8 type);
void deleteTaken();
- bool isCD();
void showAllFree();
void showAllEx();
bool finishedWalkingCPP();
@@ -199,8 +174,6 @@
const uint8 *getObTextStartCPP();
void useText(const uint8 *string);
void useText();
- void getBlockOfPixel();
- uint8 getBlockOfPixel(uint8 x, uint8 y);
void examineObText();
void showCity();
uint16 getPersFrame(uint8 index);
@@ -208,23 +181,14 @@
void examineOb(bool examineAgain = true);
void dumpWatch();
void transferText();
- void initRain();
- Rain *splitIntoLines(uint8 x, uint8 y, Rain *rain);
void watchCount();
void loadRoom();
- void textForMonk();
- void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
- void textForEnd();
- void monks2text();
void intro1Text();
void intro2Text();
void intro3Text();
void readSetData();
void fadeupYellows();
void fadeupMonFirst();
- void loadMenu();
- void showMenu();
- void dumpMenu();
void useMenu();
void useMon();
void makeCaps();
@@ -247,7 +211,6 @@
void playChannel1(uint8 index) {
DreamBase::playChannel1(index);
}
- void findRoomInLoc();
void reelsOnScreen();
void reconstruct();
void look();
@@ -316,7 +279,6 @@
void nextFolder();
void lastFolder();
void drawFloor();
- void allocateBuffers();
bool checkSpeed(ReelRoutine &routine);
void checkSpeed();
void sparkyDrip(ReelRoutine &routine);
@@ -450,10 +412,6 @@
void showLoadOps();
void watchReel();
void showWatchReel();
- void plotReel(uint16 &reelPointer);
- void removeFreeObject(uint8 index) {
- DreamBase::removeFreeObject(index);
- }
void afterNewRoom();
void madmanRun();
void showDecisions();
@@ -465,8 +423,6 @@
void hangOnPQ();
void showGun();
void endGame();
- void diaryKeyP();
- void diaryKeyN();
void checkInput();
void dropError();
void cantDrop();
diff --git a/engines/dreamweb/use.cpp b/engines/dreamweb/use.cpp
index b0666bab33..4e956cd016 100644
--- a/engines/dreamweb/use.cpp
+++ b/engines/dreamweb/use.cpp
@@ -975,7 +975,7 @@ void DreamGenContext::useElvDoor() {
// Axe on door
showPuzText(15, 300);
- _inc(data.byte(kProgresspoints));
+ data.byte(kProgresspoints)++;
data.word(kWatchingtime) = 46 * 2;
data.word(kReeltowatch) = 31;
data.word(kEndwatchreel) = 77;
@@ -1288,10 +1288,10 @@ void DreamGenContext::useDiary() {
data.byte(kGetback) = 0;
RectWithCallback diaryList[] = {
- { kDiaryx+94,kDiaryx+110,kDiaryy+97,kDiaryy+113,&DreamGenContext::diaryKeyN },
- { kDiaryx+151,kDiaryx+167,kDiaryy+71,kDiaryy+87,&DreamGenContext::diaryKeyP },
- { kDiaryx+176,kDiaryx+192,kDiaryy+108,kDiaryy+124,&DreamGenContext::quitKey },
- { 0,320,0,200,&DreamGenContext::blank },
+ { kDiaryx+94,kDiaryx+110,kDiaryy+97,kDiaryy+113,&DreamBase::diaryKeyN },
+ { kDiaryx+151,kDiaryx+167,kDiaryy+71,kDiaryy+87,&DreamBase::diaryKeyP },
+ { kDiaryx+176,kDiaryx+192,kDiaryy+108,kDiaryy+124,&DreamBase::quitKey },
+ { 0,320,0,200,&DreamBase::blank },
{ 0xFFFF,0,0,0,0 }
};