diff options
author | Filippos Karapetis | 2009-01-04 14:38:03 +0000 |
---|---|---|
committer | Filippos Karapetis | 2009-01-04 14:38:03 +0000 |
commit | 203358bcb70a8fe0954feccd2c7559ea7d9ade35 (patch) | |
tree | 7964da5c3b0bb9de3edc7e3b31dd5c04c847a0a3 | |
parent | f2b495ba2d31fc6cdfd07130c9491dea026c07cb (diff) | |
download | scummvm-rg350-203358bcb70a8fe0954feccd2c7559ea7d9ade35.tar.gz scummvm-rg350-203358bcb70a8fe0954feccd2c7559ea7d9ade35.tar.bz2 scummvm-rg350-203358bcb70a8fe0954feccd2c7559ea7d9ade35.zip |
Improved handling of sound resources
svn-id: r35724
-rw-r--r-- | engines/saga/detection.cpp | 3 | ||||
-rw-r--r-- | engines/saga/detection_tables.h | 4 | ||||
-rw-r--r-- | engines/saga/music.cpp | 7 | ||||
-rw-r--r-- | engines/saga/resource.cpp | 19 | ||||
-rw-r--r-- | engines/saga/resource.h | 1 | ||||
-rw-r--r-- | engines/saga/saga.cpp | 1 | ||||
-rw-r--r-- | engines/saga/saga.h | 13 | ||||
-rw-r--r-- | engines/saga/sndres.cpp | 14 | ||||
-rw-r--r-- | engines/saga/sound.cpp | 2 | ||||
-rw-r--r-- | engines/saga/sound.h | 1 |
10 files changed, 35 insertions, 30 deletions
diff --git a/engines/saga/detection.cpp b/engines/saga/detection.cpp index c54953737c..8dc1e91eea 100644 --- a/engines/saga/detection.cpp +++ b/engines/saga/detection.cpp @@ -84,9 +84,6 @@ uint32 SagaEngine::getFeatures() const { if (_gf_wyrmkeep) result |= GF_WYRMKEEP; - if (_gf_compressed_sounds) - result |= GF_COMPRESSED_SOUNDS; - return result; } diff --git a/engines/saga/detection_tables.h b/engines/saga/detection_tables.h index 747882f916..ae9d8b5148 100644 --- a/engines/saga/detection_tables.h +++ b/engines/saga/detection_tables.h @@ -229,7 +229,7 @@ static const SAGAGameDescription gameDescriptions[] = { Common::ADGF_DEMO }, GID_ITE, - GF_WYRMKEEP | GF_SCENE_SUBSTITUTES | GF_MONO_MUSIC, + GF_WYRMKEEP | GF_SCENE_SUBSTITUTES | GF_MONO_MUSIC | GF_LE_VOICES, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFonts), @@ -256,7 +256,7 @@ static const SAGAGameDescription gameDescriptions[] = { Common::ADGF_DEMO }, GID_ITE, - GF_WYRMKEEP | GF_NON_INTERACTIVE, + GF_WYRMKEEP | GF_NON_INTERACTIVE | GF_LE_VOICES, ITE_DEFAULT_SCENE, &ITE_Resources, ARRAYSIZE(ITEWINDEMO_GameFonts), diff --git a/engines/saga/music.cpp b/engines/saga/music.cpp index 8ed978791f..cbe7a9113c 100644 --- a/engines/saga/music.cpp +++ b/engines/saga/music.cpp @@ -96,12 +96,7 @@ DigitalMusicInputStream::DigitalMusicInputStream(SagaEngine *vm, ResourceContext _compressedStream = NULL; - // FIXME: It is a bad idea to use the File::getName() method to distinguish - // files here (note that it is for debugging purposes only, though that was - // not correctly documented in the past). - // A better way is to keep track of this via some flag, which indicates - // whether the music file contains compressed data. - if (scumm_stricmp(_file->getName(), "music.cmp") == 0 || scumm_stricmp(_file->getName(), "musicd.cmp") == 0) { + if (context->isCompressed) { // Read compressed header to determine compression type _file->seek((long)resourceData->offset, SEEK_SET); _file->read(compressedHeader, 9); diff --git a/engines/saga/resource.cpp b/engines/saga/resource.cpp index 163a049595..755caa2946 100644 --- a/engines/saga/resource.cpp +++ b/engines/saga/resource.cpp @@ -205,6 +205,8 @@ bool Resource::createContexts() { bool soundFileInArray = false; bool multipleVoices = false; bool censoredVersion = false; + bool compressedSounds = false; + bool compressedMusic = false; uint16 voiceFileType = GAME_VOICEFILE; bool fileFound = false; int maxFile = 0; @@ -284,7 +286,7 @@ bool Resource::createContexts() { _contextsCount++; soundFileIndex = _contextsCount - 1; strcpy(soundFileName, curSoundfiles[i].fileName); - _vm->_gf_compressed_sounds = curSoundfiles[i].isCompressed; + compressedSounds = curSoundfiles[i].isCompressed; fileFound = true; break; } @@ -358,7 +360,7 @@ bool Resource::createContexts() { _contextsCount++; voicesFileIndex = _contextsCount - 1; strcpy(_voicesFileName[0], curSoundfiles[i].fileName); - _vm->_gf_compressed_sounds = curSoundfiles[i].isCompressed; + compressedSounds = curSoundfiles[i].isCompressed; fileFound = true; // Special cases @@ -406,11 +408,10 @@ bool Resource::createContexts() { } //// Detect and add ITE music files ///////////////////////////////////////// - // We don't set the compressed flag here SoundFileInfo musicFilesITE[] = { - { "music.rsc", true }, + { "music.rsc", false }, { "music.cmp", true }, - { "musicd.rsc", true }, + { "musicd.rsc", false }, { "musicd.cmp", true }, }; @@ -422,6 +423,7 @@ bool Resource::createContexts() { if (Common::File::exists(musicFilesITE[i].fileName)) { _contextsCount++; digitalMusic = true; + compressedMusic = musicFilesITE[i].isCompressed; fileFound = true; strcpy(musicFileName, musicFilesITE[i].fileName); break; @@ -445,27 +447,32 @@ bool Resource::createContexts() { if (_vm->getGameId() == GID_ITE && digitalMusic && i == _contextsCount - 1) { context->fileName = musicFileName; context->fileType = GAME_MUSICFILE; + context->isCompressed = compressedMusic; } else if (!soundFileInArray && i == soundFileIndex) { context->fileName = soundFileName; context->fileType = GAME_SOUNDFILE; + context->isCompressed = compressedSounds; } else if (_vm->_voiceFilesExist && i == voicesFileIndex && !(_vm->getGameId() == GID_IHNM && _vm->isMacResources())) { context->fileName = _voicesFileName[0]; // can be GAME_VOICEFILE or GAME_SOUNDFILE | GAME_VOICEFILE or GAME_VOICEFILE | GAME_SWAPENDIAN context->fileType = voiceFileType; + context->isCompressed = compressedSounds; } else { if (!(_vm->_voiceFilesExist && multipleVoices && (i > voicesFileIndex))) { context->fileName = _vm->getFilesDescriptions()[i].fileName; context->fileType = _vm->getFilesDescriptions()[i].fileType; + context->isCompressed = compressedSounds; } else { int token = (censoredVersion && (i - voicesFileIndex >= 4)) ? 1 : 0; // censored versions don't have voice4 - if (_vm->getFeatures() & GF_COMPRESSED_SOUNDS) + if (compressedSounds) sprintf(_voicesFileName[i - voicesFileIndex + token], "voices%i.cmp", i - voicesFileIndex + token); else sprintf(_voicesFileName[i - voicesFileIndex + token], "voices%i.res", i - voicesFileIndex + token); context->fileName = _voicesFileName[i - voicesFileIndex + token]; context->fileType = GAME_VOICEFILE; + context->isCompressed = compressedSounds; // IHNM has several different voice files, so we need to allow // multiple resource contexts of the same type. We tell them diff --git a/engines/saga/resource.h b/engines/saga/resource.h index 90afee78d9..f861f0f52e 100644 --- a/engines/saga/resource.h +++ b/engines/saga/resource.h @@ -71,6 +71,7 @@ struct ResourceContext { Common::File *file; int serial; // IHNM speech files + bool isCompressed; bool isBigEndian; ResourceData *table; size_t count; diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp index b24ae7a8fb..263119645b 100644 --- a/engines/saga/saga.cpp +++ b/engines/saga/saga.cpp @@ -157,7 +157,6 @@ Common::Error SagaEngine::init() { _readingSpeed = getTalkspeed(); _copyProtection = ConfMan.getBool("copy_protection"); _gf_wyrmkeep = false; - _gf_compressed_sounds = false; _musicWasPlaying = false; if (_readingSpeed > 3) diff --git a/engines/saga/saga.h b/engines/saga/saga.h index 62c88f693d..2a9faed883 100644 --- a/engines/saga/saga.h +++ b/engines/saga/saga.h @@ -118,12 +118,12 @@ enum GameFeatures { GF_WYRMKEEP = 1 << 0, GF_ITE_FLOPPY = 1 << 1, GF_SCENE_SUBSTITUTES = 1 << 2, - GF_COMPRESSED_SOUNDS = 1 << 3, - GF_NON_INTERACTIVE = 1 << 4, - GF_OLD_ITE_DOS = 1 << 5, - GF_MONO_MUSIC = 1 << 6, - GF_EXTRA_ITE_CREDITS = 1 << 7, - GF_IHNM_DEMO = 1 << 8 + GF_NON_INTERACTIVE = 1 << 3, + GF_OLD_ITE_DOS = 1 << 4, + GF_MONO_MUSIC = 1 << 5, + GF_EXTRA_ITE_CREDITS = 1 << 6, + GF_IHNM_DEMO = 1 << 7, + GF_LE_VOICES = 1 << 8 }; enum VerbTypeIds { @@ -495,7 +495,6 @@ public: bool _copyProtection; bool _gf_wyrmkeep; - bool _gf_compressed_sounds; bool _musicWasPlaying; SndRes *_sndRes; diff --git a/engines/saga/sndres.cpp b/engines/saga/sndres.cpp index f7c3b07beb..d21dcb92e2 100644 --- a/engines/saga/sndres.cpp +++ b/engines/saga/sndres.cpp @@ -130,6 +130,8 @@ void SndRes::setVoiceBank(int serial) { _voiceContext->fileType = GAME_VOICEFILE; _voiceContext->count = 0; _voiceContext->serial = 0; + _voiceContext->isBigEndian = true; + _voiceContext->isCompressed = false; return; } #endif @@ -219,6 +221,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff file->open(soundFileName); soundResourceLength = file->size(); + context->isBigEndian = true; } else #endif { @@ -231,7 +234,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff Common::SeekableReadStream& readS = *file; - if ((context->fileType & GAME_VOICEFILE) != 0) { + if (context->fileType & GAME_VOICEFILE) { soundInfo = _vm->getVoiceInfo(); } else { soundInfo = _vm->getSfxInfo(); @@ -265,7 +268,7 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff if (_vm->getGameId() == GID_IHNM && (context->fileType & GAME_SOUNDFILE)) uncompressedSound = true; - if ((_vm->getFeatures() & GF_COMPRESSED_SOUNDS) && !uncompressedSound) { + if (context->isCompressed && !uncompressedSound) { if (header[0] == char(0)) { resourceType = kSoundMP3; } else if (header[0] == char(1)) { @@ -277,7 +280,10 @@ bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buff } - buffer.isBigEndian = _vm->isMacResources(); + buffer.isBigEndian = context->isBigEndian; + if ((context->fileType & GAME_VOICEFILE) && (_vm->getFeatures() & GF_LE_VOICES)) + buffer.isBigEndian = false; + buffer.isCompressed = context->isCompressed; buffer.soundType = resourceType; buffer.originalSize = 0; buffer.stereo = false; @@ -398,7 +404,7 @@ int SndRes::getVoiceLength(uint32 resourceId) { return -1; } - if (!(_vm->getFeatures() & GF_COMPRESSED_SOUNDS) || buffer.originalSize == 0) + if (!_voiceContext->isCompressed || buffer.originalSize == 0) msDouble = (double)buffer.size; else msDouble = (double)buffer.originalSize; diff --git a/engines/saga/sound.cpp b/engines/saga/sound.cpp index 50d4a2a766..fb7acaca8c 100644 --- a/engines/saga/sound.cpp +++ b/engines/saga/sound.cpp @@ -83,7 +83,7 @@ void Sound::playSoundBuffer(Audio::SoundHandle *handle, SoundBuffer &buffer, int if (!buffer.isSigned) flags |= Audio::Mixer::FLAG_UNSIGNED; - if (!(_vm->getFeatures() & GF_COMPRESSED_SOUNDS)) { + if (!buffer.isCompressed) { if (handleType == kVoiceHandle) _mixer->playRaw(Audio::Mixer::kSpeechSoundType, handle, buffer.buffer, buffer.size, buffer.frequency, flags, -1, volume); diff --git a/engines/saga/sound.h b/engines/saga/sound.h index cf6ca4a1a0..b61cbbbe90 100644 --- a/engines/saga/sound.h +++ b/engines/saga/sound.h @@ -47,6 +47,7 @@ struct SoundBuffer { int sampleBits; bool stereo; bool isSigned; + bool isCompressed; byte *buffer; size_t size; |