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author | Eugene Sandulenko | 2016-05-15 12:29:35 +0200 |
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committer | Eugene Sandulenko | 2016-05-15 12:29:35 +0200 |
commit | 20433e3476f9a6c6e22ba8f11e8963b2c78a03bb (patch) | |
tree | 68ef91232cf54f08f79d31c12548494efa59b171 | |
parent | 33184e822dfdbc083c472cba5e1bf4f0f9a25243 (diff) | |
download | scummvm-rg350-20433e3476f9a6c6e22ba8f11e8963b2c78a03bb.tar.gz scummvm-rg350-20433e3476f9a6c6e22ba8f11e8963b2c78a03bb.tar.bz2 scummvm-rg350-20433e3476f9a6c6e22ba8f11e8963b2c78a03bb.zip |
ACCESS: Plug memory leak
-rw-r--r-- | engines/access/char.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/access/char.cpp b/engines/access/char.cpp index cbe1d5d3d9..f6d3033b1b 100644 --- a/engines/access/char.cpp +++ b/engines/access/char.cpp @@ -44,7 +44,7 @@ CharEntry::CharEntry(const byte *data, AccessEngine *vm) { if (vm->getGameID() == GType_MartianMemorandum) { int lastColor = s.readUint16LE(); _numColors = lastColor - _startColor; - } else + } else _numColors = s.readUint16LE(); // Load cells @@ -131,6 +131,7 @@ void CharManager::loadChar(int charId) { if (ce._animFile._fileNum != -1) { Resource *data = _vm->_files->loadFile(ce._animFile); _vm->_animation->loadAnimations(data); + delete data; } // Load script data |