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author | Filippos Karapetis | 2013-07-30 04:21:51 +0300 |
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committer | Filippos Karapetis | 2013-07-30 04:21:51 +0300 |
commit | 2088a77388f82489295d53bf1cc3b33d17f9dbd5 (patch) | |
tree | 6201231c39d1aef1590dade5aa00d5ddf885a380 | |
parent | 7deef6ad63d8ded5ff301b0bc13af0fb90493180 (diff) | |
download | scummvm-rg350-2088a77388f82489295d53bf1cc3b33d17f9dbd5.tar.gz scummvm-rg350-2088a77388f82489295d53bf1cc3b33d17f9dbd5.tar.bz2 scummvm-rg350-2088a77388f82489295d53bf1cc3b33d17f9dbd5.zip |
SCI: Add a hack to fix the inventory in GK1
For some reason, the top left nsRect coordinates get swapped in the GK1
inventory screen, investigate why
-rw-r--r-- | engines/sci/graphics/frameout.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index bb960c8501..ca1ef357ae 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -779,6 +779,14 @@ void GfxFrameout::kernelFrameout() { _coordAdjuster->fromDisplayToScript(nsRect.bottom, nsRect.right); g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect); } + + // TODO: For some reason, the top left nsRect coordinates get + // swapped in the GK1 inventory screen, investigate why. + // HACK: Fix the coordinates by explicitly setting them here. + Common::Rect objNSRect = g_sci->_gfxCompare->getNSRect(itemEntry->object); + if (objNSRect.top == nsRect.left && objNSRect.left == nsRect.top && nsRect.top != 0 && nsRect.left != 0) { + g_sci->_gfxCompare->setNSRect(itemEntry->object, nsRect); + } } // Don't attempt to draw sprites that are outside the visible |